Simplify logic of speed effect frame calculation by using discrete math
where possible. Only `SEQ_SPEED_MULTIPLY` mode with animation requires
frame map to be built. Frame map building was simplified by removing
unused branches.
Functional change: Animating strip in negative range will reverse playback.
I assume this was limitation of previous system, where each frame map item
was limited to be within correct frame range. Now frame map can contain
values that point beyond usable range and they are limited by
`seq_speed_effect_target_frame_get`. This way it is possible to control
playback rate in both directions.
Mostly fixes T89120 apart from offset handling.
Reviewed By: mano-wii
Differential Revision: https://developer.blender.org/D11939
Prefetch needs to avoid rendering scene strips, because
- Rendering in background needs own dependency graph, which fails to
initialize from evaluated data.
- This locks UI and can make it unresponsive for long time periods.
In T88237 prefetch failed to avoid scene strip, because of effect strip
was attached to scene strip.
Ensure, that no effect that is attached to scene strip either directly
or indirectly would be rendered.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11247
When splitting strips, first they are duplicated and then offsets
adjusted. This can fail on cross transitions, because some strips don't
overlap with split frame.
All strips, that relate to each other must be duplicated to ensure
correct relations after splitting, so solution is to delete non
overlapping strips from left or right side respectively.
Since cross transition don't have to overlap with source strips,
splitting such strips would lead to effect being deleted, which
could cause crash when iterating over strips in python. Therefore
splitting of such strips is now forbidden and will generate error.
Splitting of transition will also generate error solely because such
operation is illogical.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D12121
When all strips are selected and overlap is caused, this causes VSE to
hang in infinite loop, because such situation should never happen.
To prevent infinite loop, ensure, that strip overlap is not tested
against single overlapping strip itself.
Prevent overlap that can not be handled because of issue described above
by moving overlapping strip between channels.
Reviewed By: campbellbarton
Differential Revision: D12209
Caused by {rBbbb1936411a5}.
When adding strips via the new SEQ_add_XXX_strip functions, the
`Editing->seqbasep` pointer was passed around.
Following in `seq_add_generic_update` this `seqbasep` pointer was used
to ensure a unique name.
But `seqbasep` is the pointer to the current list of seq's being edited
(**which can be limited to the ones within a meta strip**).
We need unique names across all strips though (since these are used for
RNA paths, FCurves as reported), so now use the scene's `Editing-
>seqbase` (**which is the list of the top-most sequences**) instead.
Unfortunately this might have screwed files to a borked state, not sure
if this could easily be fixed...
Maniphest Tasks: T90737
Differential Revision: https://developer.blender.org/D12256
The duration and start time for audio strips were not correctly read in
audaspace.
Some video files have a "lead in" section of audio that plays before the
video starts playing back. Before this patch, we would play this lead in
audio at the same time as the video started and thus the audio would not
be in sync anymore.
Now the lead in audio is cut off and the duration should be correctly
calculated with this in mind.
If the audio starts after the video, the audio strip is shifted to
account for this, but it will also lead to cut off audio which might not
be wanted. However we don't have a simple way to solve this at this
point.
Differential Revision: http://developer.blender.org/D11917
Fix hold offset check causing missing snapping point when strip have
only still frames.
Fix effect strips of transformed strips causing snapping to prevoius
strip positions.
Reviewed By: mano-wii
Differential Revision: https://developer.blender.org/D11948
**Drawing Changes:**
- F-curve drawing for Stretch, Multiply, Length and Frame Number.
- Value drawing when no keyframes for Stretch, Length and Frame Numbers.
General view of the new drawing for each speed effect mode:
{F9796642, size=full}
Detail of the horizontal zero (blue) line in the new `Multiply` mode:
{F9798520, size=full}
Nice to have (but I don't know how):
- Auto adjusting of endframe when using Multiply or Boost.
Differential Revision: https://developer.blender.org/D6110
**Changes:**
- New enums correspond to 4 modes: `Stretch`, `Multiply`, `Frame Number` and `Length`.
- "`Multiply Factor`" has been removed;
- Value corresponding to "`use as speed`" enabled is now the value appended to the `Multiply` enum;
- Value corresponding to "`use as speed`" disabled is now the value appended to the `Frame Number` enum;
- Value corresponding to "`Scale to Length`" enabled is now the value appended to the `Length` enum;
- Except `Stretch` each mode has now its respective control values.
Differential Revision: https://developer.blender.org/D11856
`split_multicam` used split operator, where if more strips than
multicam were selected, all would be split, which is undesirable.
Add `Sequence.split()` RNA API function. to split individual strips.
Function accepts `frame` and `split_method arguments`. Returns right
strip after splitting.
In case when strip being split have effects, these will be split too, so
no invalid state should be created.
Selection is not handled, this is by design up to user.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11926
If text strips have the same start frame but are stacked on top of each
other in different channels the order in which they are written in the
.rst file was random before.
Reviewed By: Richard Antalik
Differential Revision: https://developer.blender.org/D11903
When adding texts or various simple effects I often copy-paste strips
to reuse properties from a template such as font or position. I assume
this is common workflow. Issue with this workflow is, that active strip
is not changed after pasting, so when adjusting property, it is original
strip that is being modified.
This is not issue when duplicating strips - selection state is
transfered to duplicate strips, such that duplicate of active strip is
set to be active and duplicate of selected strip is set to selected.
Implement same selection transfering behavior in paste operator, that
exists in duplicate operator.
Since strip can be deleted after copying, it is not possible to rely
on sequencer state. This is true even when pasting strips to different
scene. Therefore active strip name must be stored in clipboard.
Reviewed By: sergey, Severin
Differential Revision: https://developer.blender.org/D11781
SeqCollection wasn't freed.
It wasn't easy to find culprit so added argument to
SEQ_collection_create() to pass function name.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11746
Reserve the term count for values that require calculation
(typically linked lists).
Without this convention it's difficult to know if using a length
accessor function in a loop will be O(N^2) without inspecting the
underlying implementation.
Change snapping behavior to snap strip edges when they are close to snap point.
Default behavior is, that each transformed strip is snapped to any other strip.
Implement snapping controls in sequencer tool settings. These controls include:
- Snapping on/off
- Ability to snap to playhead and strip hold offset points
- Filter snap points by excluding sound or muted strips
- Control snapping distance
Snapping controls are placed in timeline header similar to 3D viewport
Reviewed By: mano-wii
Differential Revision: https://developer.blender.org/D11646
This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.
Differential Revision: https://developer.blender.org/D11663
Reviewed by Harley Acheson
Remove `seq->tmp` usage from transform code. It was used to tag strips
that need to be "shuffled". Pass these strips in `SeqCollection`
instead.
Reviewed By: sergey, mano-wii
Differential Revision: https://developer.blender.org/D11631
Reduce complexity of sequencer transform code by removing recursivity.
This is possible by treating meta strips (mostly) as any other strip and
containing all transform code within SEQ_ functions.
Unfortunately internally meta strips still require special treatment,
but all complexity from code all over transform code seems to be
possible to contain within one function.
Functional change:
Previously adjusting handle of single image strip moved animation.
Now animation is not moved, which is behavior for all other strips.
Reviewed By: sergey, mano-wii
Differential Revision: https://developer.blender.org/D11493
Use lookup string callback function for `sequences_all` RNA property
`rna_SequenceEditor_sequences_all_lookup_string` using a GHash for faster lookups.
When names are changed or strips are added/removed the lookup is tagged invalid.
The next time the lookup is used it will rebuild it.
Reviewed By: sergey, jbakker
Differential Revision: https://developer.blender.org/D11544
Inside the sequencer the cropping and transform of images/buffers were
implemented locally. This reduced the optimizations that a compiler
could do and added confusing code styles. This patch adds
`IMB_transform` to reduce the confusion and increases compiler
optimizations as more code can be inlined and we can keep track of
indices inside the inner loop.
This increases end-user performance by 30% when playing back aa video
in VSE.
Reviewed By: ISS, zeddb
Differential Revision: https://developer.blender.org/D11549
This change was prompted by D6408 which moves thumbnail extraction into
a shared function that happens use these endian defines but only links
blenlib.
There is no need for these defines to be associated with globals
so move into their own header.
During transforming an image, a matrix multiplication per pixel was done.
The matrix in itself is always linear so it could be replaced by two additions.
During testing in debug builds playing back a movie went from 20fps to
300 fps.
Reviewed By: zeddb
Differential Revision: https://developer.blender.org/D11533
This field was used for extend feature to get handle position of
metastrip children. Since D9972 extend feature works only on meta
strip itself, not it's children.
So `SEQ_transform_get_left_handle_frame()` second argument is always
false and can be removed.
Another instance of `seq->tmp usage` is hack to distinguish strips to be
shuffled, which is not covered by this patch.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D10321
Fixed the logic for seeking in ffmpeg video files.
The main fix is that we now apply a small offset in ffmpeg_get_seek_pos
to make sure we don't get the frame in front of the seek position when
seeking backward.
The rest of the changes is general cleanup and untangling code.
Reviewed By: Richard Antalik
Differential Revision: http://developer.blender.org/D11492
Use SEQ_time_strip_intersects_frame function to test if strip intersects with frame.
Note: There are cases where this function should not be used. For example splitting
strips require at least 1 frame "inside" strip. Another example is drawing, where
playhead technically doesn't intersect strip, but it is rendered, because current
frame has "duration" or "thickness" of 1 frame.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11320
Remove unused flag `SEQ_DUPE_ANIM` and code used by this flag.
Remove flag `SEQ_DUPE_CONTEXT` and refactor code, to split operator
logic from duplication code.
Reduce indentation level in for loop.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11318