- Added new dtaablock called Mask which might be re-used in any area.
Currently editing of masks happens in clip editor and they might be used in
compositor nodes only.
- Added new mode to clip clip editor to interact with masks.
Implemented basic tools to create shapes, splines and points. Also implemented
idea of UW points for feather which means feather points are have got U
coordinate along spline (which is measured from 0 to 1) and W is it's weight
meaning distance from main spline.
- Spline points might be parented to movie tracks.
Interface for this isn't best yet.
- Rasterisaztion of masks happens in compositor node (Input -> Mask)
Input image of this ode is used as reference for mask resolution.
Currently all splines of all shapes are rasterizing independently which
means shapes with holes are not supported.
Also feather rasterization is not implemented.
Rasterized was implemented by Pete Larbell, thanks!
Do not consider this is something finished, there's still lots of things to
be done (especially from interface and usability points of view).
backup files like .py~ for eg had their own menu entries which got annoying.
added optional filter_ext function callback argument to Menu.path_menu() to avoid displaying invalid types.
--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
This also makes it clearer that the faces are for tessellated results only.
Added a section on the Gotcha's about upgrading scripts, the pros and cons of MeshTessFace/MeshPoly/BMFace.
and spesifically how to upgrade importers and exporters for 2.63+.
this report exposed multiple bugs in blender when using a non utf8 compatible home directory.
- bpy.utils.script_paths() would crash when homedir wasn't utf8 (reported bug)
- PyC_DefaultNameSpace() - would raise an error when running when __file__ was non utf8.
- preset filepath property was not set to accept non utf8.
- bpy.paths.display_name would raise an error on non utf8 paths, (used for preset draw)
sphinx_doc_gen.sh broke building docs -
- examples/ svn directory was being removed since it assumed an out-of-source build.
- include references somehow stopped working (didnt find why).
also fixed an unrelated error with building docs in object_utils.py
- Reset rotation value when toggling Align to View property
which correctly re-alignes object on continuous property
toggling and fixes issue
#30510: [2.62] Add Mesh - Torus - "Align to View" cannot be switched back when toggling off
- Moves all generic object-add properties into a helper function
which might be easily re-used.
we cant ensure buildinfo to have utf8 encoding so access it as bytes via python - a different workaround then this patch made.
also use C style string formatting for sys_info.py
===========
initial merge from BMesh branch,
this replaces the existing mesh format and editmode data structures, for more info see:
http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh
this is the work of quite a few developers over the years.
Key Contributors
================
* Geoffrey Bantle (aka) Briggs, original author.
* Joe Eager (aka) joeedh
More recently
* Howard Trickey
* Ender79 aka Ender79 :)
What to Expect
==============
In general blender shouldnt crash on files or totally fail to load scenes,
painting tools etc have been tested to work.
* its quite easy to make the tesselator fail (show holes, missing faces), with non planer ngons.
* most modifiers are working fine but a few had to be re-written - bevel, array - array is much slower, bevel will probably be changed to match trunk soon.
* NavMesh BGE feature isn't functional yet.
* Some UV sticth tools still need porting.
* hair doesnt work right on ngons yet.
* many python scripts will break.
* a python api to BMesh needs to be written still.
(for todo's in code do a searh for BMESH_TODO)
in existing addons this only effects OBJ import.
interestingly even though this is a bug (in that its returning a placeholder when it should load the image), since the placeholder points to the correct path, the image will load correctly when refreshed, so the bug's not too bad.
=========================
Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools
Major features include:
*16 bit image support in viewport
*Subsurf aware unwrapping
*Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching)
*Seams from islands tool (marks seams and sharp, depending on settings)
*Uv Sculpting(Grab/Pinch/Rotate)
All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
- added back 2.4x 'Vgroup' option to the UI, restricts painting to verts already in the group.
- remove 'All Faces' button in weight paint mode. it doesn't do anything.