Commit Graph

112252 Commits

Author SHA1 Message Date
19b21563d6 GPUTexture: Fix missing enum cases in to_component_len()
This might have caused undersized buffer if using the wrong formats with
`GPU_texture_read()`.
2022-02-15 00:01:04 +01:00
33d5ecd5b5 Fix T95252: Move duplicate node doesn't do edge-panning
Set "view2d_edge_pan" to true for the NODE_OT_translate_attach operator,
which is used by the duplication operator. This is done in the keymap so
that it's not hard-coded.

Differential Revision: https://developer.blender.org/D13934
2022-02-14 12:34:54 -06:00
6ae08da5c8 Fix T95756: Crash inserting geometry node after linking modifier
The root issue was caused by a mistake in modifier copy data which was
wrongly re-generating source modifier data identifier.

The c8cca88851 simply exposed a bug in code which always was there
since the modifiers session UUID was introduced.

Shows an importance of const qualifier :)
2022-02-14 18:19:13 +01:00
a5edff4b73 Fix T95778, the macOS minimum versions have been increased for Metal. 2022-02-14 17:47:35 +01:00
56407432a6 Fix T94479: GPU Subdivision surface modifier does not apply to Cycles renders
Since now we delegate the evaluation of the last subsurf modifier in the stack
to the draw code, Cycles does not get a subdivided mesh anymore. This is because
the subdivision wrapper for generating a CPU side subdivision is never created
as it is only ever created via `BKE_object_get_evaluated_mesh` which Cycles does
not call (rather, it accesses the Mesh either via `object.data()`, or via
`object.to_mesh()`).

This ensures that a subdivision wrapper is created when accessing the object data
or converting an Object to a Mesh via the RNA/Python API.

Reviewed by: brecht

Differential Revision: https://developer.blender.org/D14048
2022-02-14 16:36:32 +01:00
0999a01b03 Fix T95320: CacheFile templates crash when used through Python
The crash is caused as we did not check that the RNA pointer is null
before trying to use it. This moves the existing checks from the
modifier panels into the template functions so the logic is a bit
centralized.
2022-02-14 16:13:25 +01:00
65d4c58060 Fix Cycles assert in debug mode after recent changes
We sometimes call start() on already started renders, just do nothing then.

Ref D14086
2022-02-14 15:45:11 +01:00
993839ce85 Fix T95177: GPU subdiv crashes mirror modifier in edit-mode
The issue has two causes: on one hand origin indices were not handled
properly, on the other hand the extraction type (Mesh, BMesh, or mapped)
was not detected correctly.

For the second case reuse the MeshRenderData creation from the coarse
code path so that we make the same decisions. Loose geometry extraction
had to be updated to properly handle the BMesh cases.

For the origin indices, in some cases (for edges and faces), the arrays
used by the subdivision code already have the origin indices baked into
them, so mapping them a second time through the origin index layer is
wrong, and could cause out of bounds accesses.

For vertices especially, we would use two arrays: one for mapping
subdivision vertices to coarse vertices, and another one to map coarse
vertices to subdivision loops used for the selection index buffer. The
second one is now removed (which saves a bit of memory) as it is did not
have the proper data setup for use with the origin indices and we can
easily compute it using the first array anyway.
2022-02-14 14:48:44 +01:00
3a9a37d6dc Fix T95601: Missing handling of keyingsets ID pointers in lib_query/foreach_id code.
This will have to be backported to 2.93 and possibly 2.83 if possible.
2022-02-14 12:05:11 +01:00
e0fd31f083 Fix segfault calling id_properties_ui("prop").update()
Fix segfault when calling `some_id.id_properties_ui("propname").update()`,
i.e. call the `update()` function without any keyword arguments. In such
a case, Python passes `kwargs = NULL`, but `PyDict_Contains()` is not
`NULL`-safe.
2022-02-14 11:08:53 +01:00
1236d2aea8 Cleanup use c style comments. 2022-02-14 10:58:45 +01:00
d23cf42ba7 Fix T95725: Changing render slot doesn't update displayed image.
Fixed by checking the requested pass, layer and view against the
previous used one.
2022-02-14 10:54:21 +01:00
ab71d833c7 Phase out IMA_GPU_REFRESH.
IMA_GPU_REFRESH is replaced by
BKE_image_partial_update_mark_full_update and should not be used
anymore.
2022-02-14 10:33:56 +01:00
f0e32ef4ff Fix T95699: Compostior backdrop not updated.
The Viewer marked the gpu texture to be out of date. But it should have used
the mark_full_update as the gpu textures
are only used by the render/draw engines.

The image/node editor uses the image engine that have its own GPU textures.
2022-02-14 09:21:05 +01:00
f663a1dc09 Image Engine: Remove region_uv_bounds.
They have been replaced by clipping_uv_bounds. Using region_uv_bounds
could lead to problems when drawing the compositor backdrop.
2022-02-14 09:21:04 +01:00
fe9b3dd5f9 Image Engine: Limit the number of interal textures.
Currently one a single texture slot is used to update the screen.
Current design is implemented to use multiple textures.
for now limit the number of texture slots to 1.
2022-02-14 09:21:04 +01:00
33dde170ce Fix T95749: missing update when normal node changes
This node is a bit of a weird case, because it uses the value stored in an
output socket as an input. So when we want to determine if the Dot
changed, we also have to check if the Normal output changed.

A cleaner solution would be to refactor this by either storing the normal
on the node directly (instead of in an output socket), or by exposing it
by a separate input. This refactor should be done separately though.
2022-02-14 09:08:54 +01:00
517afcc858 Fix T91423: View Animation not working with stereoscopic animations
The animation playback did not take into account individual stereoscopic views.

This patch fixes this by playing back the active view render.

Reviewed By: campbellbarton

Maniphest Tasks: T91423

Differential Revision: https://developer.blender.org/D14070
2022-02-11 20:56:51 -05:00
27d3140b13 Cycles: Fix Metal kernel compilation for AMD GPUs
Workaround for a compilation issue preventing kernels compiling for AMD GPUs: Avoid problematic use of templates on Metal by making `gpu_parallel_active_index_array` a wrapper macro, and moving `blocksize` to be a macro parameter.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D14081
2022-02-11 22:52:48 +00:00
40fce61a6a Cycles: enable Metal on AMD GPUs, set macOS minimum versions
* Apple Silicon support enabled on macOS 12.2+
* AMD support enabled on macOS 12.3+

This patch also fixes a device enumeration crash on certain AMD configs which
was caused by over-release of MTLDevice objects.

Differential Revision: https://developer.blender.org/D14090
2022-02-11 19:22:16 +01:00
8fb2926a53 Cycles: show Metal device in preferences also on Intel Macs
In anticipation of enabling AMD Metal support.

Ref D14090, T92212
2022-02-11 17:51:55 +01:00
9ac1735205 Fix Cycles compilation on 32bit ARM platform
The rbit instruction is only available starting with ARMv6T2 and
the register prefix is different from what AARCH64 uses.

Separate the 32 and 64 bit ARM branches, add missing ISA checks.

Made sure the code works as intended on macMini with Apple silicon,
and on Raspberry Pi 4 B running 32bit Raspbian OS.

Differential Revision: https://developer.blender.org/D14056
2022-02-11 15:27:29 +01:00
6ec83afb1d Cycles: refactor to keep session thread alive for duration of session
Instead of creating and destroying threads when starting and stopping renders,
keep a single thread alive for the duration of the session. This makes it so all
display driver OpenGL resource allocation and destruction can happen in the same
thread.

This was implemented as part of trying to solve another bug, but it did not
help. Still I prefer this behavior, to eliminate potential future issues wit
graphics drivers or with future Cycles display driver implementations.

Differential Revision: https://developer.blender.org/D14086
2022-02-11 14:35:10 +01:00
e2728a0056 Fix T95420: Cycles crash with stereo render and tiles
For reasons unclear, destroying and then recreating a vertex buffer in the
render OpenGL context is affecting the immediate mode vertex buffer in the
draw manager OpenGL context.

Instead just create a single vertex buffer and use it for the lifetime of
the render OpenGL context. There's not really any need to have a separate
one per tile as far as I can tell.

Differential Revision: https://developer.blender.org/D14084
2022-02-11 14:35:10 +01:00
6175c569f9 Tests: enable full Cycles Metal device regression tests on buildbot
Now that all tests are passing. This does add about 5 minutes to the macOS
builds on buildbot.

Ref T92212
2022-02-11 14:35:10 +01:00
2496a94384 Fix T95698: deadlock with GPU subdivision
Multithreaded tasks have to be isolated when holding a mutex, which was
missing for the generation of the subdivision wrapper.
2022-02-11 13:45:12 +01:00
675f38aca7 Fix excessive re-creation of VR viewport textures
Due to the freeing and re-creation of textures performed when binding
offscreen viewports, VR viewport textures would be needlessly
re-created every drawing iteration, leading to a negative impact on VR
frame rate.

This was brought to light by 6738ecb64e, which introduced an
additional texture clear operation on initialization and was
prohibitively costly on some systems when performed every frame.

Now, the textures for VR viewports will not be always re-created
during offscreen binding, but only when necessary using a pre-drawing
step (`wm_xr_session_surface_offscreen_ensure()`).

Reviewed By: jbakker, fclem

Differential Revision: https://developer.blender.org/D14059
2022-02-11 20:46:55 +09:00
2cad80cbc4 Fix incompatible swapchain format for Quest 2
When using a RGBA16 (`GL_RGBA16`, `DXGI_FORMAT_R16G16B16A16_UNORM`)
swapchain format with Quest 2, no image is presented to the headset.
This can occur when using the SteamVR runtime with an AMD graphics card
(ex. T95374).

Workaround is to move this format after the Quest 2-compatible RGBA16F
formats in the candidates list so that the RGBA16F formats are chosen
instead.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D14024
2022-02-11 20:46:38 +09:00
4fbd00e04c Fix T94268: Closing SteamVR and restarting VR Session crashes Blender
Crash was caused since the function pointers
`s_xrGetOpenGLGraphicsRequirementsKHR_fn`/
`s_xrGetD3D11GraphicsRequirementsKHR_fn` were static and were not
updated with the correct proc address after being set the first time.

As stated in the OpenXR spec: "function pointers returned by
xrGetInstanceProcAddr using one XrInstance may not be valid when used
with objects related to a different XrInstance".

Although it would seem reasonable that the proc address would not
change if the instance was the same (hence the `static XrInstance s_instance;`),
in testing, repeated calls to `xrGetInstanceProcAddress()`
with the same instance still can result in changes (at least for the
SteamVR runtime) so the workaround is to simply set the function pointers
every time, essentially trivializing their `static` designations.

Reviewed By: Severin

Maniphest Tasks: T94268

Differential Revision: https://developer.blender.org/D14023
2022-02-11 20:46:26 +09:00
b38f40e904 Geometry Nodes: show indicator when realize instances node is in legacy mode
For the majority of node groups created in Blender 3.0 the behavior does not change.
So far we only found a single file where this setting has an effect.

Differential Revision: https://developer.blender.org/D14078
2022-02-11 12:24:07 +01:00
0263c8238b Remove 'New' from new Obj exporter menu entry. 2022-02-10 19:00:40 -05:00
f39698de77 Revert "Split Python OBJ importer and exporter, enabling only the importer."
This reverts commit ff9dc1986e.
2022-02-10 18:29:29 -05:00
Henrik Dick
39bac58cdf Fix: Enable edge bevel weight in solidify if needed
Complex Solidify creates edge bevel weights on the rim if the
according vertex has some vertex bevel weight. If there are no
edge bevel weights, they were left disabled even if vertex bevel
weights are used.
2022-02-10 22:29:10 +01:00
Henrik Dick
5cac5a1a69 Fix: Bevel vertex didn't use weights in some cases
Bevel Vertices did not use vertex/bevel weights if the Width Type
was set to Width or Depth.
2022-02-10 22:14:02 +01:00
88ff5e5fb9 Fix T95458: Line art ignores curve objects with no evaluated mesh
Some curve objects don't have an evaluated mesh at all, but line art
currently assumes that all curve objects have one before converting
it to a mesh internally. Fix this by checking if the curve object has an
evaluated mesh before skipping it.

The remaining problem is that evalauted from non-mesh objects or
evaluated curves from non-curve objects, etc. will be ignored if
"Allow Duplicates" is off. That's a different problem though.

Differential Revision: https://developer.blender.org/D14036
2022-02-10 11:33:36 -06:00
a44366a642 Cycles: Expose "Use MetalRT" checkbox
For curve-heavy scenes, memory consumption regressed when we switched from MetalRT to bvh2. Allow users to opt in to MetalRT to workaround this.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D14071
2022-02-10 17:32:46 +00:00
35dedc11d5 Fix T95477: Report error instead of crashing when Metal texture size limits exceeded.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D14074
2022-02-10 17:06:29 +00:00
3d12dd59ce Cycles: Workaround for failing "bake" unit tests in Metal
Allocate "RenderBuffers" with MTLResourceStorageModeShared.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D14073
2022-02-10 17:05:13 +00:00
410e4e7ce1 Workaround for T94142: Cycles Metal crash with simultaneous viewport and final render
Disable binary archives on Apple Silicon (issue stems from instancing multiple PSOs from the same binary archive). Pipeline creation still filters through the OS shader cache, mitigating any impact on setup times after the initial render.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D14072
2022-02-10 17:04:08 +00:00
25c4000796 Fix T95613: remove anonymous attributes when converting object
This is the same behavior as when applying a geometry nodes modifier
that adds anonymous attributes.
2022-02-10 18:03:37 +01:00
720d653b41 Fix T95624: video texture not refreshing when changing offset in node
The main issue is that the image and image user is not updated correctly
in `rna_ImageUser_update`. `BKE_image_user_frame_calc` does not set the
correct frame, because the image is null. Also `IMA_GPU_REFRESH` is not
set for the same reason.

When gpu materials are first created, it is expected that the frame is set
correctly, and the flag is set if necessary. Therefore, somewhere during
depsgraph evaluation, those have to be updated. The depsgraph node
to do the update existed already. Now there is a new relation so that it is
executed when the node tree changed, not only when the frame changed.
2022-02-10 17:31:25 +01:00
c0674aa145 Fix T95334: Crash with no vertex normals in multires bake
This is partially caused by a stupid mistake in cfa53e0fbe
where I missed initializing the `vert_normals` pointer in
`MResolvePixelData`. It's also caused by questionable assumptions
from DerivedMesh code that vertex normals would be valid.

The fix used here is to create a temporary mesh with the data necessary
to compute vertex normals, and ensure them here. This is used because
normal calculation is only implemented for `Mesh` and edit mesh, not
`DerivedMesh`. While this might not be great for performance, it's
potentially aligned with future refactoring of this code to remove
`DerivedMesh` completely. Since this is one of the last places the data
structure is used, that would be a great improvement.

Differential Revision: https://developer.blender.org/D13960
2022-02-10 10:10:45 -06:00
94f0230230 Fix T95666: Crash when attempting multires linear subdivide
The crash was happening when the mesh had loose edges.

Loose edges are not part of OpenSubdiv topology and hence should not be
communicated to the refiner. Pass ta boolean flag indicating whether an
edge is loose or not in the mesh foreach routines, which seems to be
the easiest way.
2022-02-10 15:51:19 +01:00
04d55038ee Fix size_t -> int -> size_t round trip in Cycles
There are two things achieved by this change:

- No possible downcast of size_t to int when calculating motion steps.
- Disambiguate call to `min()` which was for some reason considered
  ambiguous on 32bit platforms `min(int, unsigned int)`.
- Do the same for the `max()` call to keep them symmetrical.

On an implementation side the `min()` is defined for a fixed width
integer type to disambiguate uint from size_t on 32bit platforms,
and yet be able to use it for 32bit operands on 64bit platforms without
upcast.

This ended up in a bit bigger change as the conditional compile-in of
functions is easiest if the functions is templated. Making the functions
templated required to remove the other source of ambiguity which is
`algorithm.h` which was pulling min/max from std.

Now it is the `math.h` which is the source of truth for min/max.
It was only one place which was relying on `algorithm.h` for these
functions, hence the choice of `math.h` as the safest and least
intrusive.

Fixes 32bit platforms (such as i386) in Debian package build system.

Differential Revision: https://developer.blender.org/D14062
2022-02-10 12:39:41 +01:00
87d2de88fd Fix T95664: missing update after changing active output node 2022-02-10 12:07:48 +01:00
5312cf50a1 Fix strict warning initializing texture result in compositor
From a strict language point of view the code required a braces around
`trgba` initialization. But it is easier to rely on the fact that fields
which are not specified are zero-initialized.
2022-02-10 10:46:06 +01:00
507a4deef1 Fix invalid creation of partial image updater 2022-02-10 10:42:25 +01:00
d1202bd641 Fix T95620: Crash When Entering Edit Mode on a Curve
Under some circumstances, simply adding a curve object and going
to edit mode would cause a crash. This is because the evaluated
`CurveEval` was accessed but also freed by the dependency graph.

The fix reverts the part of b76918717d that uses the
`CurveEval` for the curve object bounds. While this isn't ideal,
it was the previous behavior, and some unexpected behavior
with object bounds is much better than a crash. Plus, given the plans
of using the new "Curves" data-block for evaluated curves, this
situation will change relatively soon anyway.
2022-02-09 11:06:10 -06:00
c69ee218d7 Revert "Fix size_t -> int -> size_t round trip in Cycles"
This reverts commit d74bb7be19.

Need to re-iterate to have a proper support of all platforms.
2022-02-09 16:16:21 +01:00
7313a84c5a Fix T95612: only overwrite existing attributes with matching domain and type
Also fixes T95611 and T95610.

Differential Revision: https://developer.blender.org/D14051
2022-02-09 15:50:03 +01:00