Commit Graph

2528 Commits

Author SHA1 Message Date
6be8b6af40 EEVEE: LightCache: Prevent crash when using a lightcache too big
Some implementation have different maximum texture size.
This patch avoid crash when texture allocation fails when:
- trying to bake a lightcache too big for the OpenGL imeplementaion.
- loading a cache from file that is too big for the OpenGL imeplementation.
2020-08-05 02:26:44 +02:00
3a522f7a7f Fix T79213 EEVEE: rendering with motion blur can change current frame
It seems to be expected that the render engine reset to the right CFRA
if it modifies it.
2020-08-05 02:26:44 +02:00
5f621a12c6 Merge branch 'blender-v2.90-release'
Conflicts:
	source/blender/editors/gpencil/gpencil_primitive.c
2020-08-04 13:36:58 +02:00
701a9d3917 Cleanup: typos & co in UI messages (and some other places). 2020-08-04 13:26:58 +02:00
f5eae90277 Fix T79493: EEVEE LightProbe Display
Introduced by recent EEVEE GLSL refactoring {da741013a1e1}
2020-08-04 10:09:31 +02:00
83d6290800 Cleanup: remove trailing space, newlines at eof 2020-08-03 15:14:02 +10:00
70d7805fa9 Cleanup: pass const matrices
Also order return matrices last.
2020-08-02 18:02:20 +10:00
a3a6b71a9d Cleanup: pass const matrices
Also order return matrices last.
2020-08-02 17:17:31 +10:00
b1bfcf9f6b GPU: Fix compilation error (missed one) 2020-07-30 17:17:16 +02:00
da741013a1 EEVEE: GLSL refactor/cleanup
- add the use of DRWShaderLibrary to EEVEE's glsl codebase to reduce code
complexity and duplication.
- split bsdf_common_lib.glsl into multiple sub library which are now shared
with other engines.
- the surface shader code is now more organised and have its own files.
- change default world to use a material nodetree and make lookdev shader
more clear.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D8306
2020-07-30 16:44:58 +02:00
486c7b87fb Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRW 2020-07-29 23:21:33 +02:00
5f6fb5bb41 Cleanup: Split gpu_texture_image.c into BKE and IMB modules
This is in order to disolve GPU_draw.h into more meaningful code blocks.

All the Image related function are in `image_gpu.c`.
All the MovieClip related function are in `movieclip.c`.

The IMB module now has a connection with GPU. This is not strickly
necessary and the code could be move to `image_gpu.c` if needed.

The Image garbage collection is also ported to `image_gpu.c`.
2020-07-29 23:06:37 +02:00
7e8d493730 GPU_draw.h: cleanup before splitting 2020-07-29 23:06:37 +02:00
2d89cd7dd5 Cleanup: GPU: Move Image based function to GPU_draw.h
This makes it less confusing what functions are for blender
structures.
2020-07-29 15:54:51 +02:00
91150c9ef5 Workbench/Eeevee: Minor refactor in smoke draw function
More concise this way.
2020-07-29 11:22:35 +02:00
012ed9ca9f Fix incorrect flag check in overlay relationship lines 2020-07-29 10:45:53 +10:00
54237994d8 Cleanup: Image: Rename redundant enum for clarity 2020-07-26 21:07:25 +02:00
487eaeed7e GPUTexture: Replace GL textarget enum by Image enum 2020-07-26 21:07:25 +02:00
727e569ac3 Cleanup: CodeQuality: Replace OB_DRAWXRAY by OB_DRAW_IN_FRONT
This is to match the option name and to avoid confusion with
workbench xray mode.
2020-07-21 14:44:37 +02:00
Miguel Pozo
52543be9a6 Python API: option to use OpenGL context in RenderEngine.render
When bl_use_gpu_context is set, an OpenGL context will be available for
OpenGL based render engines.

Differential Revision: https://developer.blender.org/D8305
2020-07-20 19:31:42 +02:00
615af4e239 DRW: draw hook relationship lines
This wasn't added back from 2.7x, making "Recenter Hook" applier to
do nothing.
2020-07-20 09:25:26 +10:00
9db4e44961 DRW: overlay engine support for drawing isolated points
This matches similar functionality for drawing lines.
2020-07-20 09:19:50 +10:00
71d0f6f896 Cleanup: spelling 2020-07-19 17:37:02 +10:00
8084b7e6e2 Cleanup: GPU: Replace all glReadPixels by GPU equivalent 2020-07-16 18:01:44 +02:00
ab19abe223 Cleanup: Port glClear calls to GPU module functions 2020-07-16 18:01:44 +02:00
bc85081156 Cleanup: DRW: remove uneeded double bind
Now that binds are permanent there is no need to setup the same
texture for each subgroups.
2020-07-16 18:01:44 +02:00
058514aa0a PointCloud: Initial rendering support for Workbench
Also includes outline overlays. Removes the temp overlay drawing

We make the geometry follow camera like billboards this uses less
geometry. Currently we use half octahedron for now. Goal would be
to use icospheres.

This patch also optimize the case when pointcloud has uniform radius.
However we should premultiply the radius prop by the default radius
beforehand to avoid a multiplication on CPU.

Using geometry instead of pseudo raytraced spheres is more scalable as
we can render as low as 1 or 2 triangle to a full half sphere and can
integrate easily in the render pipeline using a low amount of code.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8301
2020-07-15 20:10:45 +02:00
d4d810f817 Cleanup: EEVEE: Remove concentric samples. 2020-07-15 19:51:55 +02:00
37a8c6d809 Cleanup: EEVEE: Remove unused IRRADIANCE_CUBEMAP 2020-07-15 19:51:55 +02:00
47885abbe6 Workbench: Replace viewvecs caculation by DRWView 2020-07-15 19:51:55 +02:00
24c846b2b4 GPU: Shader: Move IN_OUT define to shader GPU_shader_create_ex
This adds the opportunity to use it in multiple places.
2020-07-15 19:51:55 +02:00
eb87b1c8f6 Cleanup: remove assignment from a NULL struct
Quiet ASAN 'member access within null pointer' warning.

While this doesn't crash, access to 'shading'
without checking if the 'v3d' would have.
2020-07-15 15:37:03 +10:00
e062def3b4 Cleanup: spelling 2020-07-15 13:11:22 +10:00
0b100e21fb Fix T78704: RenderPass normals disapear when view isn't updated
When the view isn't updated the renderpass thought that it was rendering
the next sample, skipping the conversion from encoded to blender
normals.

This patch resets the current sample when only rendering single sample
layers.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8280
2020-07-14 17:42:15 +02:00
725973485a Clang Tidy: enable readability-non-const-parameter warning
Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.

Differential Revision: https://developer.blender.org/D8199
2020-07-13 11:27:09 +02:00
03a00bda2b Sculpt: Make Sculpt Vertex Colors features experimental
This disables all Sculpt Vertex Colors tools, operators, panels and rendering capabilities and puts them under the "Use Sculpt Vertex Colors" experimental option.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8239
2020-07-09 18:24:50 +02:00
bfc644dcfb Reduce DupliObject::persistent_id from 16 to 8 items
For historical reasons, `DupliObject::persistent_id` was of size
`2*MAX_DUPLI_RECUR`. These reasons are now gone, and the persistent ID
always gets exactly one array element for every dupli-recursion.

Differential Revision: https://developer.blender.org/D8222

Reviewed by: brecht
2020-07-06 16:52:28 +02:00
705015e0a4 Fix T78481: Workbench Shadow effects XRay
When in XRay some effects (shadow, cavity & depth of field) aren't supported.
This patch makes sure that these effects aren't enabled.
2020-07-06 10:21:14 +02:00
b1d3850333 Cleanup: Fluid renaming from old 'manta' naming to new 'fluid' naming
Changed variable names from mmd, mds, mfs, and mes to fmd, fds, ffs, and fes. The author of this commits lights a candle for all the merge conflicts this will cause.
2020-07-03 11:52:08 +02:00
a68fd2561e Fix T78551 EEVEE: Fix memleak from renderpass ubo 2020-07-03 02:28:06 +02:00
0961ce04cb Fix T78124 Overlay: Image: Camera background image transparency not working
This changes to premultiplied blending for all cases and put the premult
in the shader.
2020-07-03 01:48:39 +02:00
33f36b453a GPencil: Cleanup - More rename from gp_ to gpencil_ 2020-07-02 20:04:56 +02:00
Jeroen Bakker
ba2c039b05 Fix T77686: EEVEE environment pass with film transparency
When the film is set to transparent the environment pass should still be
rendered solid. otherwise it renders black.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8046
2020-07-02 11:27:23 +02:00
8bee200e2f Fix T76229 Overlay: Sulpt overlay not working if object use in-front option
Simple fix similar to paint overlay.
2020-07-02 01:41:02 +02:00
755c5c6e4c EEVEE: Shadows: Remove 1 pixel padding to the cubemap
This avoid having a much higher memory footprint as the underlying texture
size allocated by the driver is likely to be much higher (rounded to next
Power of 2 or other alignement requirements).
2020-07-01 19:52:05 +02:00
4723644e7f Fix T67587 Overlay: WeightPaint color blends with background in wireframe mode
Fix this by rendering to the overlay framebuffer when using alpha blend
mode.
2020-07-01 19:15:52 +02:00
e9d1d1f725 Fix T77655 Overlay: Edit mode + wire drawtype + infront not transparent 2020-07-01 18:00:05 +02:00
6c7d0aebcb Fix T75483: 3D Text selection obscures text
This avoids logic op and having to draw on the render frame-buffer.
2020-07-01 16:55:20 +10:00
9f634a195d Fix crash drawing non-mesh objects with vertex color
Missing NULL check in f7bbc7cdbb
2020-07-01 16:50:28 +10:00
36d6aa428f Cleanup: spelling 2020-07-01 13:12:24 +10:00