Commit Graph

574 Commits

Author SHA1 Message Date
eaea4ea51f Grease Pencil v2 Branch
Improve current Grease Pencil in order to get a better 2D animation tool.

More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov

Reviewed By: Severin, aligorith, campbellbarton

Patch by @antoniov, with edits by @Severin.

Differential Revision: https://developer.blender.org/D2115
2016-08-03 23:39:36 +02:00
87b974caa1 Cleanup/Refactor: pass Main pointer to all ID copy functions.
Also allows us to get rid of a few _copy_ex() versions...
2016-07-10 14:52:00 +02:00
429394078b Refactor/enhance BKE_lattice_make_local(), and add BKE_lattice_copy_ex() that takes a Main as parameter.
Now using modern features from libquery/libremap areas.

Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-07-09 15:44:12 +02:00
338121e2a0 Refactor/enhance BKE_mball_make_local(), and add BKE_mball_copy_ex() that takes a Main as parameter.
Now using modern features from libquery/libremap areas.

Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-07-09 15:44:12 +02:00
11f64f494b Refactor/enhance BKE_curve_make_local(), and add BKE_curve_copy_ex() that takes a Main as parameter.
Now using modern features from libquery/libremap areas.

Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-07-09 15:44:12 +02:00
d231260212 Replace of (id->lib != NULL) check by meaningful macro.
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender
by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly,
to easily change it (see work done in asset-engine branch).

Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer,
and not a check whether ID is linked or not. Will have a closer look at it later.

Reviewers: campbellbarton, brecht, sergey

Differential Revision: https://developer.blender.org/D2082
2016-07-06 14:11:01 +02:00
85c9aefe0f "Fix" crash when deleting linked object which has indirect usages.
This is in fact very hairy situation here... Objects are only refcounted by scenes,
any other usage is 'free', which means once all object instanciations are gone Blender
considers it can delete it.

There is a trap here though: indirect usages. Typically, we should never modify linked data
(because it is essencially useless, changes would be ignored and ost on next reload or
even undo/redo). This means indirect usages are not affected by default 'safe' remapping/unlinking.

For unlinking preceeding deletion however, this is not acceptable - we are likely to end with
a zero-user ID (aka deletable one) which is still actually used by other linked data.

Solution choosen here is double:
I) From 'user-space' (i.e. outliner, operators...), we check for cases where deleting datablocks
should not be allowed (indirect data or indirectly used data), and abort (with report) if needed.
II) From 'lower' level (BKE_library_remap and RNA), we also unlink from linked data,
which makes actual deletion possible and safe.

Note that with previous behavior (2.77 one), linked object would be deleted, including from linked data -
but then, once file is saved and reloaded, indirect usage would link back the deleted object,
without any instanciation in scene, which made it somehow virtual and unreachable...

With new behavior, this is no more possible, but on the other hand it means that in situations of dependency cycles
(two linked objects using each other), linked objects become impossible to delete (from user space).

Not sure what's best here, behavior with those corner cases of library linking is very poorly defined... :(
2016-07-01 18:29:12 +02:00
897e97f078 ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling).
This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing
processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock
was pretty much impossible, except for a few special cases.

Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite
a few ID usages were missed or wrongly handled that way).

One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling
by using library_query utils to allow generic handling of those, which is now the case
(now, generic ID links handling is only "knwon" from readfile.c and library_query.c).

This commit also adds backends to allow live replacement and deletion of datablocks in Blender
(so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one,
or NULL one in case of unlinking).

This will allow nice new features, like ability to easily reload or relocate libraries, real immediate
deletion of datablocks in blender, replacement of one datablock by another, etc.
Some of those are for next commits.

A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core.
Though it was tested rather deeply, being totally impossible to check all possible ID usage cases,
it's likely there are some remaining issues and bugs in new code... Please report them! ;)

Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:53:50 +02:00
122c59fba4 Fix T48582: Rigidbody simulation issue with new depsgraph
Being granular means we need to re-build depsgraph a bit more often..

The issue was caused by rigidbody requiring some special nodes to
handle physics which were not created with just tagging object for
update.
2016-06-06 14:38:12 +02:00
20104beea7 Fix T47482: take II, restore 2.76 behavior regarding groups when deleting an object.
Also re-reported through IRC by Thomas Beck (@plasmasolutions), thanks.

Though it's not ideal in theory, we have quite poor handling of object datablock currently
from user PoV - before this commit, it was not easily possible to get fully rid of an object
anymore if you did not removed it from all its groups before deleting it.

So for now, restore 2.76 behavior (namely, unlink an object from avaerything in Blender
once it is no more used by any scene).

Better handling of all this is TODO for later (also related to much more heavy changes
done in id-remap branch regarding sanitizing our ID deletion process).
2016-02-22 12:16:29 +01:00
9a0fb589f7 Cleanup: reorganize BKE ID tagging functions.
BKE_main_id_tag_/BKE_main_id_flag_ were horrible naming now that we split those
into flags (for presistent one) and tags (for runtime ones).

Got rid of previous 'tag_' functions behavior (those who were dedicated shortcuts
to set/clear LIB_TAG_DOIT), so now '_tag_' functions affect tags, and '_flag_'
functions affect flags.
2016-02-15 19:38:51 +01:00
3fcf535d2e Split id->flag in two, persistent flags and runtime tags.
This is purely internal sanitizing/cleanup, no change in behavior is expected at all.

This change was also needed because we were getting short on ID flags, and
future enhancement of 'user_one' ID behavior requires two new ones.

id->flag remains for persistent data (fakeuser only, so far!), this also allows us
100% backward & forward compatibility.

New id->tag is used for most flags. Though written in .blend files, its content
is cleared at read time.

Note that .blend file version was bumped, so that we can clear runtimeflags from
old .blends, important in case we add new persistent flags in future.

Also, behavior of tags (either status ones, or whether they need to be cleared before/after use)
has been added as comments to their declaration.

Reviewers: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D1683
2015-12-27 12:00:33 +01:00
3c6709a63c Fix T37879: Default UV generation for mesh primitives.
Adds default-generated UVs to mesh primitives (cone, cylinder, icosphere, uvsphere, cube, circle, grid)
when they are added to the scene, since some of them can be pretty awkward to unwrap manually.

Original patch: Liam Mitchell (CommanderCorianderSalamander).
Main review work: Campbell Barton (campbellbarton).
Finalization, fixes and cleanup: Bastien Montagne (mont29).

Reviewers: mont29, #mesh_modeling, campbellbarton

Reviewed By: mont29, campbellbarton

Subscribers: lkruel, campbellbarton, michaelknubben, kevindietrich

Maniphest Tasks: T37879

Differential Revision: https://developer.blender.org/D481
2015-12-04 23:49:55 +01:00
b29ee36f6a Fix T46900: Inset Faces Thickness & Depth Do Not Use Scene Units (i.e. Imperial).
Was the case of several Mesh operators actually (and probably others, but cannot check
everything). Added `RNA_def_property_float_distance` helper, avoids having to
set PROP_DISTANCE subtype explicitly each time...
2015-12-01 01:09:38 +01:00
676d790d29 Cleanup: use rna_enum_ prefix for RNA enums
Definitions could shadow local vars.
2015-11-23 17:40:09 +11:00
a374ff16b5 Cleanup: editor api naming
- use ED_ prefix for api calls
- use ED_*_select_pick for mouse selection (was already done in parts)
2015-11-18 12:22:00 +11:00
865796375b Cleanup: avoid incrementing/decrementing id->us outside of BKE_library.
We have callbacks for that, they also do some checks and help ensure things are done
correctly. Only place where this is assumed not true is blenloader (since here we
may affect refcount of library IDs as well...).
2015-11-09 21:00:53 +01:00
97b6948181 Fix T46386: Duplicate fails updating driver links
Duplicate wasn't updating links,
so duplicatinvg a objects would still point to the originals for curve-taper, texmesh, drivers.

Use generic id-looper to handle replacing data.
2015-10-08 20:29:49 +11:00
04c7894f4d Cleanup: remove unused fluidsim members 2015-10-08 18:17:10 +11:00
2e2dc9b9e3 Refactor translation code out of blenfont
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-08-18 07:01:26 +10:00
6057548058 Fix/Cleanup possibility to type insane values in 'add' operators options.
Our 'hard limit' values was too often max_int/float here, mis-typing could
lead to crash (or infinite hanging) of Blender, see e.g.
http://blender.stackexchange.com/questions/32790/blender-forces-computer-to-reboot-after-mistyping-extreme-value-for-resolution-i
2015-06-21 16:06:44 +02:00
87fd166654 Depsgraph: Add utility function to tag pose for recalc
Currently this function only tags pose itself, totally matching previous
behavior. But this will be needed in the future once new dependency graph
is landed, because of it's granular nature which relies on the fact that
pose channels are all up to date when building the graph.

Should be no functional changes so far.
2015-05-12 16:06:36 +05:00
fdc5f9c0a8 Add name argument to data creation API calls
Was adding then renaming, unnecessarily.
2015-05-04 16:01:20 +10:00
1c96a84320 Cleanup: use BKE_animdata_* prefix 2015-04-04 15:13:56 +11:00
a1a7317f6b Add argument to DM_to_mesh() function to take ownership over the DM
The idea is pretty simple: instead of making temporary copy of all the
related custom data layers just pass the ownership from the DM to the
mesh.

This is really handy in cases when you've got DM which you need to
convert to Mesh datablock and wouldn't need that DM after conversion
anyway.

Foe example, render database conversion, exporters and even Modifier
Apply will benefit from this option.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D1127
2015-03-13 17:46:55 +05:00
9794facab3 Fix metaball->mesh removing all metas in the scene
Assumed the entire scene used the one motherball.
2015-03-06 22:46:45 +11:00
f7a2a36b31 RNA: use 1/0 for object layers
internal api Consistency.
2015-02-21 02:10:08 +11:00
4bb331dfd5 RNA API: reuse property lookups 2015-02-17 13:13:59 +11:00
c4e8d74563 Fix T43498: New curves fails /w radius & rotation
Scaling matrix assumed no rotation,
also remove unused apply_diameter arg.
2015-02-10 02:50:59 +11:00
9e9cd77b8d Compiler warning: double-promotion 2015-02-01 01:17:21 +11:00
cd4d5dcb46 Fix T42932: Drag&Drop of groups from the outliner was using undefined
event->mval.

Calculating from event->x/y like object drag/drop does works. Also fixed
a missing notifier of the object instancing operator.
2014-12-17 13:50:31 +01:00
cea086dd97 cleanup: disallow NULL arg to uvedit_aspect
also some typo's
2014-12-12 11:18:03 +01:00
252bfc6f65 Fix T42838: Make dupli's real use_hierarchy fails
Regression since the dupli-object refactor.
2014-12-08 16:15:53 +01:00
fd4cd626be More fixes related to D&D:
* Same issue as T42760 was also reproducible in some cases in 3DView.
* You got an error message about missing RNA prop in some drop-called operators.
* You could not drop a movie file in nodes, (some cases of) 3DView, nor ImageEditor.
2014-11-30 17:21:39 +01:00
bcbbc66795 Cleanup: unused headers 2014-11-28 15:52:30 +01:00
929dbc6644 Cleanup: de-duplicate image drag & drop logic
also don't make library paths relative on image load.
2014-11-23 22:48:48 +01:00
ba76f0c6a2 Lattice: add-object radius should never scale data
own error, lattice assumes rest state is unscaled data,
scaling needs to be done in object mode.
2014-10-28 15:55:35 +01:00
a1c628e503 Fixes localview and view-local layers
- Drawing grease pencil fail without scene-lock.
- Converting to curve failed without scene-lock.
- Outliner drag into viewport failed with local-view.
2014-09-02 21:20:31 +10:00
e8f3fa99de Support more object types scene-scale (on creation)
- lamp
- camera
- font
- empty & effector

Also fix inconsistency with apply transform
(modified shape-keys for meshes but not curve/lattice)
2014-09-01 21:01:11 +10:00
e39a4961b5 Fix T41602: Camera draw size ignores scene scale 2014-08-28 20:27:52 +10:00
00b29156e0 Defines: replace ELEM3-16 with ELEM(...), that can take varargs 2014-07-20 01:33:40 +10:00
dcabd3f81f Fix for dropping images into the 3D View
- wasn't allocing image-user.
- wasn't managing user counts.
2014-05-07 16:53:58 +10:00
cf069afdfd Fix: T40016 ID Names translated in menus 2014-05-05 15:09:29 +10:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
48446870a8 Code cleanup: remove redundant CTX calls 2014-04-30 08:11:47 +10:00
a15b3c4d11 Code cleanup: use bool 2014-04-11 11:33:29 +10:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
f5b79dff41 Fix T39490: BGE: Text to Mesh, then MouseOver does not work
Non-mesh objects default to no collisions. lordloki provided a
patch that sets the collision properties for a mesh converted from
a curve/meta/surf/text to the default collision properties for
a mesh.
2014-03-30 13:55:10 -07:00
b23a4395c7 Fix T39126: Convert To: Mesh from Curve/Meta/Surface does not respect "Keep Original"
Own regression, didn't consider operator redo would leave scene in a non-evaluated state.
2014-03-12 13:59:45 +06:00
c2045ef794 Fix T39033: Regression, duplicating proxy loses proxy
fix for bug making duplicates real effected copying scenes and linked duplis.
2014-03-12 05:56:15 +11:00