Commit Graph

685 Commits

Author SHA1 Message Date
6470056a0d Cleanup: empty expression statement warning 2019-04-02 17:54:04 +11:00
69665bc7f0 RNA: move cursor into own struct
Without this it's impractical to subscribe to any change to the cursor.

Fixes T61969 by having gizmos update on any change to the cursor.
2019-03-01 12:41:40 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
8d421f3d9b Fix T56665: Assert when selecting object
Selecting object w/ a different mode missed refreshing the screen
areas current tool.
2019-02-14 23:34:32 +11:00
4547815847 Cleanup: Remove deprecated ghosting code
Most of this code is deprecated for many years already and does not
work at all in Blender 2.8.

Reviewers: brecht, aligorith

Differential Revision: https://developer.blender.org/D4271
2019-02-06 12:05:34 +01:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
c0f88ed8a8 Cleanup: sort forward declarations of enum & struct
Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 21:17:58 +11:00
62ac0996e7 Cleanup: use BrushCapabilities prefix for RNA types 2019-01-15 10:54:35 +11:00
bb9c9d0eaa GP: New Cutter, Constraints and Segment selection
This commit groups a set of new tools that were tested in grease pencil object branch before moving to master. We decide to do all the development in a separated branch because it could break master during days or weeks before the new tools were ready to deploy.

The commit includes:

- New Cutter tool to trim strokes and help cleaning up drawings.

- New set of constraints and guides to draw different types of shapes. All the credits for this development goes to Charlie Jolly (@charlie), thanks for your help!

- Segment selection mode to select strokes between intersections.

- New operator to change strokes cap mode.

- New option to display only keyframed frames. This option is very important when fill strokes with color.

- Multiple small fixes and tweaks.

Thanks to @pepeland and @mendio for their ideas, tests, reviews and support.

Note: Still pending the final icons for Cutter in Toolbar and Segment Selection in Topbar. @billreynish could help us here?
2019-01-11 19:21:56 +01:00
609d4f5c92 Fix T60354: Paint color shown when not used
Add 'has_color' check to avoid duplicated tool checks.

Also abbreviate text descriptions.
2019-01-10 10:12:23 +11:00
eb3886c7ac Cleanup: sort RNA types after ename 2019-01-10 09:58:04 +11:00
Severin
a77b63c569 UI: Preferences Redesign Part 2
(Part 1 was 00963afc14978b)

Does the following changes visible to users:
* Use panels and sub-panels for more structured & logical grouping
* Re-organized options more logically than before (see images in D4148)
* Use flow layout (single column by default).
* New layout uses horizontal margin if there's enough space.
* Change size of Preferences window to suit new layout.
* Move keymap related options from "Input" into own section.
* Own, left-bottom aligned region for Save Preferences button.
* Adjustments of names, tooltips & icons.
* Move buttons from header into the main region (except editor switch).
* Hide Preferences header when opened in temporary window.
* Use full area width for header.
* Don't use slider but regular number widget for UI scale.
* Gray out animation player path option if player isn't "Custom"

Internal changes:
* Rearrange RNA properties to match changed UI structure.
* Introduces new "EXECUTE" region type, see reasoning in D3982.
* Changes to panel layout and AZone code for dynamic panel region.
* Bumps subversion and does versioning for new regions.

RNA changes are documented in the release notes:
https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API

Design & implementation mostly done by @billreynish and myself.
I recommend checking out the screenshots posted by William:
https://developer.blender.org/D4148#93787

Reviewed By: brecht

Maniphest Tasks: T54115

Differential Revision: https://developer.blender.org/D4148
2019-01-04 22:18:23 +01:00
63fcbfc3a7 RNA: naming, user-preferences -> preferences 2018-12-21 12:55:02 +11:00
61c941f040 RNA: support setting default values for custom properties.
NLA requires a usable default value for all properties that
are to be animated via it, without any exceptions. This is
the real cause of T36496: using the default of 0 for a scale
related custom property obviously doesn't work.

Thus, to really fix this it is necessary to support configurable
default values for custom properties, which are very frequently
used in rigs for auxiliary settings. For common use it is enough
to support this for scalar float and integer properties.

The default can be set via the custom property configuration
popup, or a right click menu option. In addition, to help in
updating old rigs, an operator that saves current values as
defaults for all object and bone properties is added.

Reviewers: campbellbarton, brecht

Differential Revision: https://developer.blender.org/D4084
2018-12-19 14:20:35 +03:00
f7dc6a63fb Gizmo: optional custom orientations for transform
This aims to resolve a conflict where some users want to keep keyboard
axis setting global, even when the orientation is set to something else.

Move/rotate/scale can optionally each have a separate orientation.

Some UI changes will be made next.
2018-12-19 20:57:51 +11:00
a760e73dcf Merge branch 'master' into blender2.8 2018-11-30 15:49:06 +11:00
6429e6c91e Cleanup: ensure '_END' macros end with a semicolon
Missing these breaks auto-indent for editors that don't expand macros.
2018-11-30 15:35:15 +11:00
f54b239269 Keymap: add support for key-config preferences
This is needed for keymaps to define their own options,
which can include left/right mouse select.

This can also help to us to provide popular keymap tweaks as options,
so users can easily fit blender to their workflow with well supported
adjustments which don't give the overhead of having to maintain
your own keymap, which become out-dated when operators change.
2018-11-16 14:54:41 +11:00
5c27c76ed3 Depsgraph: fix relations for drivers on bone weight in Armature constraint. 2018-11-14 14:01:40 +03:00
895295a9f0 Paint: update shortcut detection for new logic 2018-11-07 10:54:56 +11:00
ac8d787327 Tool System: brushes are now categorized by tool
The toolbar now shows brush types, the brush selector now
only shows brushes matching the current tool type.

Details:

- Add's Paint.tool_slots (used by the toolbar).
- Removed custom grease pencil brush tool code.
- Bumped subversion.

See T57526 for details.
2018-11-02 19:40:39 +11:00
c3d170d538 Sequencer: replace notifier /w message-bus 2018-10-30 11:49:06 +11:00
3d550dd900 Cleanup: keep RNA types sorted 2018-10-30 11:07:00 +11:00
39bc44ffc5 GP: Refactor Instance modifier and rename to Array
The old name Instance was logic when the modifier created new object instances, but now works equal to mesh Array modifier, so the old name was not logic and must be Array.

Also added a Object to use as offset similar to mesh Array modifier.
2018-10-28 18:20:50 +01:00
e010d5e3b1 GP: New Time modifier
This modifier allows to offset the keyframe animated to get more variations in the animation when reuse the same datablock.
2018-10-22 18:30:26 +02:00
c2519d8521 GP: New Glow Shader FX (wip)
New shader to simulate a glow of the color.

The glow can be generated by luminance threshold or using a selection color.
2018-10-10 23:00:56 +02:00
e65784a051 Python API: add loop triangles access, remove tessfaces.
Loop triangles are tessellated triangles create from polygons, for renderers
or exporters that need to match Blender's polygon tesselation exactly. These
are a read-only runtime cache.

Tessfaces are a legacy data structure from before Blender supported n-gons,
and were already mostly removed from the C code.

Details on porting code to loop triangles is in the release notes.

Differential Revision: https://developer.blender.org/D3539
2018-10-10 17:43:44 +02:00
07d4580f64 Gizmo: support for gizmo-group properties
This allows gizmo groups to store properties in the tool.
This makes sense for gizmo options which only control gizmo display and
don't control operator execution.

Unlike similar kinds of properties,
this isn't accessible via the gizmo-group-type instance.

For now the it's only stored in the workspace tool as can be done for
operator properties, so each instance doesn't have different settings
which would be confusing from a user perspective and complicate access
from the top-bar.

Later we could add gizmo-group properties if needed.
2018-10-02 17:03:23 +10:00
f1afa6f6a7 GP: implement Shadow FX (wip)
Initial implementation of effect to create a drop shadow of the strokes
2018-09-30 11:49:02 +02:00
9a646b6a20 GP: New Armature modifier and tools to handle weights
This commit adds a new armature modifier for grease pencil. The deformations are done reusing the mesh deform routines.

There is also a new operator in weight paint mode to help the artist to generate weights base on armatures. This operator is required because 2D animation workflow is not equal to meshes when parent an object to armatures.

In the drawing engine has been added the option to handle the Fade object parameter used in armatures to see the strokes while move the bones.

When rename bones, all related data of grease pencil is renamed too. This not only affect new armature code, but also layers parented and hook modifiers.

Thanks @aligorith for his review and help.
2018-08-30 12:23:08 +02:00
936d1cef6e Merge branch 'blender2.8' into soc-2018-bevel
Conflicts:
	release/scripts/addons
	release/scripts/startup/bl_ui/space_view3d_toolbar.py
	source/blender/editors/space_outliner/outliner_draw.c
2018-08-01 14:16:41 +02:00
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
2e12114f3b Merge branch 'master' into blender2.8 2018-07-26 14:45:14 +10:00
2df27fa6cf Cleanup: Use const argument 2018-07-26 11:20:03 +10:00
4e6bcd10e5 Merge branch 'blender2.8' into soc-2018-bevel 2018-07-21 19:29:15 +05:30
5ebebcfbff WM: rename manipulator to gizmo internally 2018-07-14 23:49:00 +02:00
74fd17e9d7 UI/Python: rename Lamps to Lights, to follow more standard terminology.
Internally it's still mostly named lamps, though some modules like Cycles
were already calling them lights.
2018-07-06 20:06:09 +02:00
31e43d021f Merge branch 'blender2.8' into soc-2018-bevel 2018-07-02 23:31:19 +05:30
b076b3853c Merge branch 'master' into blender2.8 2018-07-02 12:03:56 +02:00
b88e51dd55 Cleanup: use bool for poll functions 2018-07-02 11:51:31 +02:00
36a9436d80 Merge branch 'master' into blender2.8 2018-07-01 16:22:06 +02:00
ddee0931b8 RNA: use bool for boolean RNA types
We were using int's for bool arguments in BKE,
just to avoid having wrapper functions.
2018-07-01 15:57:59 +02:00
2223d63c58 Refactor static override code to pass Main around.
Access to main database is actually rarely needed, but some custom
'apply' functions do need it (like Collections' overriding of objects or
children collections).
2018-06-29 12:48:12 +02:00
fddfc416ef RNA path: add way to get both valid ptr/prop pair, and final item ptr.
This will be much useful in some cases, at least in override area it is
needed (avoids searching again for the overriden item in a collection).
2018-06-28 11:58:15 +02:00
c73a6b0d42 Merge branch 'blender2.8' into soc-2018-bevel 2018-06-20 22:29:44 +05:30
17b029d80e T55406: Flip Matcap
- Icon represent the flipped matcap in the shading menu
- Added template_icon to display any icon in scale.
2018-06-14 11:44:36 +02:00
1255129932 Merge branch 'blender2.8' into soc-2018-bevel 2018-06-11 21:03:07 +05:30
0be9d8db65 RNA/Override: Move override-related property flags to own variable.
We are already running out of available flags in main, generic int, and
everytime I work on static override I find new special cases that will
need new specific propflag, so...
2018-06-05 11:11:43 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00