Commit Graph

42356 Commits

Author SHA1 Message Date
4d4222b761 Changed percentage and 0-1 number fields to use sliders. This is more consistent.
Reviewed by Brecht van Lommel, Thomas Dinges and Jonathan Williamson
2014-01-03 21:12:56 +01:00
57407d39b0 Fix crash when trying to reset color space to default value 2014-01-03 23:11:25 +06:00
0dabf824fb Fix T38045: Clone stamp crashes
Issue seems to be caused by thread-unsafe IMB_freeImBuf.
Now use generic BKE_image_release_ibuf to de-reference
image buffer which was acquired from image datablock.
2014-01-03 23:00:53 +06:00
56a531eb29 Fix T38043: Text clipping when it shouldn't
Tweak some more 'middle clipping' (zoom issues).
2014-01-03 15:49:07 +01:00
ba8d65a9a7 Code clean-up change naming of gpu buffers used by pbvh to better
reflect that. Previous name GPU_Buffers was very similar to GPU_Buffer,
renamed to GPU_PBVH_Buffers
2014-01-03 12:48:12 +02:00
c5cb42f402 Code Cleanup: use bool for bmesh operator boolean mapping functions 2014-01-03 21:35:29 +11:00
a288644b1e Code Cleanup: WIN32 defines, check for _MSC_VER instead of !FREE_WINDOWS 2014-01-03 20:46:12 +11:00
f489e0c14c Code Cleanup: remove strlen() and unneeded include in recent commit
also fix for incorrect sizeof() use.
2014-01-03 19:40:29 +11:00
15bc30f4ee Text3d: store number of characters and utf8 length separately
EditFont's use of Curve.len was very confusing, in editmode it
represented the number of characters, in object mode the number of
bytes. add Curve.len_wchar and keep track of both.

Also don't convert the editmode text into utf8 on every keystroke.
Now this is done on exiting editmode or save - to match most other
object types.

This also fixes curves 'body_format' being reported with an invalid size.
2014-01-03 17:08:23 +11:00
a5cb2229ab Text3d: avoid converting utf8 to wchar_t in editmode 2014-01-03 14:20:35 +11:00
99ed221a6b UI: Tooltip fix for the Particle Template ID.
Reviewed By: brecht, dingto
Differential Revision: https://developer.blender.org/D165
2014-01-03 02:14:32 +01:00
46a3752a1f Fix :I broke the build for MSVC 2008 this fixes it 2014-01-02 23:32:44 +01:00
1c8a12ee61 Fix T37987: MSVC 2013 has C99 headers and warns for out define hypot _hypot for good reason it seems 2014-01-02 22:19:10 +01:00
202bb32134 Fix T37056: Making segment flips curves it's not needed
Made the system around splines order a bit smarter, so
crating a segment between two splines wouldn't switch
direction if splines are selected in a way that they're
"co-linear".

It is possible to make things even smarter using active
point and so, but that i'd consider a TODO.
2014-01-03 01:44:46 +06:00
d94202b312 Fix T37170: Missing curve outline when using constructive modifiers
Issue was caused by wrong bool flag assignment.
2014-01-02 22:59:21 +06:00
51c6ecac52 Fix T38004: size of Waveform, Vectorscope and Histogram is incorrect in VSE
Made it so scopes image buffer is displayed without any additional scale
applied on them,

Further tweaks are possible here, but that i'd consider a TODO.
2014-01-02 17:57:01 +06:00
f54778b7ee Fix T38002: crash selecting a view mode for "Preview" in Sequence Editor 2014-01-02 17:44:56 +06:00
ad682f22fb Add back - and / shortcuts in modal numinput (as other 'special' keys, you have to use ctrl to activate them)... 2014-01-02 12:04:11 +01:00
28d578871d Fix "Flipped" drawn in edgeslide header text even when Even is disabled. 2014-01-02 12:04:10 +01:00
aef307cf31 Fix T38019: Edge/Vertex Slide recognises Even and Flipped as if they were numerical values
Further tweaked/simplified events handling in transform code, hope this time it works OK...
2014-01-02 12:04:10 +01:00
f75441014c Fix T38025: Key-framing lattice points fails
Clarified the tooltip/description on the LatticePoint.co property to make it
clear that it shouldn't be edited, and that LatticePoint.co_deform should be
used instead.
2014-01-02 12:51:27 +13:00
c7029f06d9 Add new BGE Stereo mode: 3DTV top-bottom.
This mode is designed for passive 3D TV: the viewport is split
horizontally - left eye above, right eye below - but the original camera
viewport is squashed in each half (with half the vertical resolution).
This is necessary to restore the aspect ratio in the 3D output because the TV expands each half to the full screen size.
2014-01-02 00:26:15 +01:00
9a1585a533 Code cleanup: use bool flag for direction in clip prefetch
That was nothing really wrong with the old short used for
direction, but that became kinda annoying because of compiler
idiocy which considered direction might have been zero.

Using explicit dual-state flag is more clear anyway.
2014-01-01 23:27:17 +06:00
2c7b095f2b Code cleanup: line wraps and file names in doxy comments 2014-01-01 22:45:59 +06:00
fe00175c35 Fix crash happening in Cycles fcurve modifier
Summary:
Crash was happening because of fcurve modifier stack
used modifier's DNA to store temporary data.

Now made it so storage for such a thing is being
allocated locally per object update so multiple objects
which shares the same animation wouldn't run into
threading conflict anymore.

This storage might be a part of EvaluationContext,
but that'd mean passing this context all over in
object_where_is which will clutter API for now without
actual benefit for this.

Optimization notes: storage is only being allocated
if there're Cycles modifier in the stack, so there're
no extra allocations happening in all other cases.

To make code a bit less cluttered with this storage
passing all over the place added extra callbacks to
the FModifier storage which runs evaluation with the
given storage.

Reviewers: brecht, campbellbarton, aligorith

CC: plasmasolutions

Differential Revision: https://developer.blender.org/D147
2014-01-01 22:32:48 +06:00
2785e8e73d Split tracking.c into several files
File tracking.c became rather huge and annoying to
maintain and it really contains several independent
areas of motrack pipeline.

Now we've got:

* tracking.c: general-purpose functions which are used
  by blender, clip editor, RNA and so.

* tracking_detect.c: feature detection functions
  (blender-side, logic is still in libmv).

* tracking_plane_tracker.c: blender-side 2D tracking logic.

* tracking_plane_tracker.c: plane track tracker.

* tracking_solver.c: functions for camera solving.

* tracking_stabilize.c: 2D stabilization functions.

* tracking_util.c: utility functions for all those files
  and which shouldn't be public.
2014-01-01 22:32:48 +06:00
71f689843d Fix deadlock happening when using Save Buffers for render
Summary:
Issue was caused by the same tile being written twice to
the EXR file. This was happening because of partial update
of work-in-progress tiles was merging result to the final
render result in order to make color management pipeline
happy.

We need to avoid such a merges and keep memory usage as
low as possible when Save Buffers is enabled.

Now render pipeline will allocate special display buffer
in render layer which will contain combined pass in the
display space. This keeps memory usage as low as we can
do at this moment.

There's one weak thing which is changing color management
settings during rendering would lead to lossy conversion.
This is because render result's display buffer uses color
space from the time when rendering was invoked.

This is actually what was happening in previous release
already actually so not a big issue.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D162
2014-01-01 22:32:47 +06:00
549248f64b Fix wrongly shorten labels in splash (allocated size was a bit too small, rB3c6b5b72a497). 2014-01-01 16:07:56 +01:00
c8dd6b67b6 Fix T38013: Incorrect RNA Path when trying to keyframe the nth vertex of Bezier curve shape key data
key->elemsize is set to 16 for ID_CU (i.e. Curves and NURBS surfaces). However,
this value is only correct for NURBS (which use BPoints). When trying to keyframe
the nth vertex of a particular shape key's data (where the shape keys are being
used on Bezier curves), the RNA Paths for that are generated with the wrong
data index. From empirical testing, it appears that this should be 12 instead.
2014-01-02 00:28:39 +13:00
3c6b5b72a4 Add a new "shortening process" for UI string drawing, which keeps both right and left parts
of the drawstr and replaces the middle by '...'

Rationnal:
It's usually easier to figure out what a troncated string means if you have both its start and end parts.

Details:
It currently affects all UI items (text fields, buttons, labels...).
Only exceptions are buttons inside menus, text fields & co being edited, and numbuttons/sliders.
Note that some static texts (like panels' titles or items in outliner) do not use usual UI items,
and just draw the whole text, using OpenGL to clip it. Will make another patch to fix this.

Reviewers: campbellbarton, brecht, carter2422, #user_interface

Reviewed by: brecht, carter2422

CC: billrey

Differential Revision: https://developer.blender.org/D114
2014-01-01 11:58:45 +01:00
d8f4cb9b69 Fix T37965, loop multicut confirmation not happening when numeric input
is used. When numerical input was active confirmation events were not
getting handled.

Code here seems a bit duplicated, it may be possible to simplify it, but
leaving it slightly bloated for now.
2014-01-01 06:27:17 +02:00
ead6d397fd Units: Make grams base unit for mass 2013-12-31 18:10:30 +01:00
33a027b3a3 Fix T37993: mass of Rigid Body ignores scene unit scale
Mass units weren't scaled in the ui.
2013-12-31 18:10:30 +01:00
aaabac069f Cycles Volume Render: these changes should have included in the last commit. 2013-12-31 18:03:22 +01:00
9939ec06dd Fix T37994: crash in preview render after recent color management changes.
Reviewed By: brecht
2013-12-31 15:03:06 +01:00
1fa63b317a Fix T37992: german NUMPAD-COMMA is not tranlated to decimal dot (for modal numinput). 2013-12-31 13:42:23 +01:00
0775e739b7 Fix T37947: large cursors now also work on linux/mac for the edit mode cross. 2013-12-31 02:00:21 +01:00
a1c740a420 UI: improve tooltip for use preview range option in timeline.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D161
2013-12-31 00:01:55 +01:00
a857a6fcf9 Fix T37970: Node scale/rotate use incorrect pivor
note: added code to use real node center, but ifdef'd for now since it
doesnt work well with absolute snapping.
2013-12-30 20:09:16 +11:00
4606ded232 Node Editor: enable transform helper line 2013-12-30 19:23:29 +11:00
6a473305af Fix T37920: BGE LibLoad failed for meshes with no materials 2013-12-30 15:49:13 +11:00
0d6ae3fda2 Main API: refactor naming, use BKE_main_ prefix and add main arg. 2013-12-30 13:25:27 +11:00
d44132d0d0 Fix for crash with game engines LibLoad feature 2013-12-30 12:18:41 +11:00
24c807ffd4 Code Cleanup: unused defines & style 2013-12-30 10:58:18 +11:00
42aa19088e Text3d: add select all operator
also add Edit menu for 3d text and move cut/copy/paste there.
2013-12-29 23:55:05 +11:00
1c8d1569da correction to previous commit 2013-12-29 23:34:13 +11:00
451343022a Fix crash moving the cursor after deleting 3d text 2013-12-29 23:18:38 +11:00
748b800eba Text3d: add assert's to check the selection and length are valid 2013-12-29 23:16:02 +11:00
873c6e5479 Fix movie output when using render border
Reported by @plasmasolutions in IRC.
2013-12-29 17:25:56 +06:00
3b08ee8996 Follow up to the previous commit: vfont_get_data is to use the same RW lock 2013-12-29 17:07:38 +06:00