Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
This makes manipulator access closer to operators,
and allows Python access.
This adds RNA for manipulators, but not Python registration yet.
- Split draw style into 2x settings:
`draw_style` (enum) & `draw_options` (enum-flag)
- Rename wmManipulator.properties -> properties_edit,
Use wmManipulator.properties for ID-properties.
Note that this area of the API will need further work since
manipulators now have 2 kinds of properties & API's to access them.
- Option to start helper angle lines based on a vector
instead of the initial mouse coords (useful for bisect & spin).
- Option to show 2x helper lines
useful when dial is used to rotate an axis value.
Instead use generic 'WM_manipulator_new', adding a new 'setup'
callback (like wmManipulatorGroup.setup) used to initialize type vars.
This moves conventions closer to wmOperator and simplifies exposing to
Python.
Sync with custom-manipulators branch
- Use identifiers for properties.
- Property array index access.
- Remove operator from manipulators
(wasn't used and will likely add in a different way).
As with operators, the window-manager has the API for defining,
the editor can implement and register its own manipulators.
This exposes wmManipulator, keeping it opaque isn't
practical if editors and Python are to implement their own.