Commit Graph

5594 Commits

Author SHA1 Message Date
d58631afc8 Fix error showing active tool side-bar in the image editor 2019-05-20 10:50:54 +10:00
7d620d2eec UI: Add back Sequencer sidebar toggles into the header
The properties inside are still hidden when the toggles are off, but we really should use greying out here instead.

That needs changes to DNA/RNA to work though.
2019-05-19 22:47:14 +02:00
289825ee37 Fix T64720: Sequencer UI doesn't draw properly with some strip types
cleanup after rB86eefefdc1aae2a3ab4160770032671abf55aa30.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4891
2019-05-19 11:55:03 -07:00
758c25d89d UI: Icons update
A few icons were missed in the last update.

  - Added dedicated icon for showing hidden objects in the Graph Editor
  - Added new, more descriptive icon for F-Curve snapshots
  - Tweaks for Toggle Full Screen and Collections icons

This should be the final set for 2.80.

Thanks to Andrzej Ambroż for contributing this icon set.
2019-05-19 20:23:58 +02:00
5adb3607dc UI: expand more image editor scope panels by default
Better to show all information about the image at once, there is enough space
since they are in their own category.
2019-05-19 19:55:21 +02:00
bb2d20c545 UI: don't ask for confirmation to save or revert to saved preferences 2019-05-19 19:02:21 +02:00
2da0d3db80 UI: Use "Viewport" instead of View in Subdivision Modifier.
Cosmetic change for consistency according to the naming guidelines in 2.80.

Also place Render first, Viewport later to match other areas in Blender
such as the sampling panel in EEVEE/Cycles.
2019-05-19 17:19:30 +02:00
36dbd141f0 UI: Align Render and Viewport samples properties for EEVEE.
Matches Cycles and other areas in Blender.
2019-05-19 17:10:02 +02:00
2ff393bb98 UI: use single column layout for image settings panels 2019-05-19 16:24:53 +02:00
d150c893f4 UI: don't use decorators for Eevee material quality settings 2019-05-19 13:22:11 +02:00
434acfd904 UI: add Panel.bl_order property to control order of panels for add-ons
This fixes poor Cycles panel ordering, with Freestyle and Custom Properties
appearing at the top.

For most cases order of registration is still the easiest way to control
order and it's recommended to keep using that. This is mainly to solve a few
cases where we want a few built-in panels to appear below add-on panels.
2019-05-19 11:33:27 +02:00
7fd015bb70 Fix for Python error due to file missing from last commit 2019-05-18 11:53:30 +02:00
4718998578 UI: Sequencer menus
- Rename Frame menu to Navigation, and move to View menu
  - Add missing Zoom entry to View menu
  - Move the Snap/Offset items to the Transform menu
  - Remove Crossfade Sounds from the Strip menu, now that it is in the Transitions menu
  - Added more separators where it makes sense

Suggestions by Peter Fog (tintwotin)
2019-05-18 10:05:13 +02:00
40a7ec8375 UI: Sequencer menus
Add missing menu entries:

  - Select Box
  - Sound Crossfade
  - Toggle Meta
  - Gap Remove

Also:
  - Rename menu entries to use Playhead rather than the ambiguous Frame
  - Use icons for the rest of the Add menu categories

Thanks to user tintwotin for pointing out the missing items
2019-05-18 01:11:45 +02:00
8af1d1b199 UI: Icons update
New icons from Andrzej Ambroż / Jendrzych:

  - Bespoke icon for creating new Collections
  - Special icons for Rigid Body and Rigid Body Constraints (Physics Properties)
  - New icons for Holdout and Indirect Only toggles in the Outliner
  - New generic Cursor icon for cases that are not related to either Orientation or Pivot

Many other tweaks to existing icons, including:

  - Add & Remove Keyframe
  - Weight Paint & Collision Modifier
  - Tablet Pressure Sensitivity
  - Playback icons
2019-05-17 23:22:22 +02:00
3022dd2b27 Images: changes to avoid losing new images that have not been saved
The basic idea is that such new images will be packed into the .blend file
when saving all modified images from the quit dialog. To make this workflow
nicer a number of changes were made to how this type of packed image is
handled.

* "Save Modified Images" now packs generated images into the .blend file.
* "Save As" for packed images now automatically unpacks the image, so that
  it's easy to save automatically packed images. "Save Copy" keeps it packed.
* "Save" for packed images now re-saves the image into the .blend file, so
  that it's effectively the equivalent of "Save" for non-packed images.
* Empty image filepaths are no longer remapped when saving the .blend file.
  Previously it would become e.g. "//../../" which makes no sense for generated
  images with no filepath yet.
* Hide unpack button and filepath for such packed images with no filepath.
  Unpacking does not work in a predictable way without a filepath, better
  to just "Save As".
2019-05-17 20:03:26 +02:00
2a31e0c812 Images: make it harder to accidentally undo image texture painting changes
Editing properties like generated X/Y size clears any changes to the image,
and it's not obvious that this is destructive. Now if the image has been
painted on or baked to, buttons to Save or Discard changes will appear and
editing the properties will be disabled until doing one of these.
2019-05-17 17:59:26 +02:00
bc3139d792 Cycles/Eevee: unify depth of field settings for cameras
There is now a checkbox to enable/disable depth of field per camera. For Eevee
this replace the scene level setting. For Cycles there is now only an F-Stop
value, no longer a Radius.

Existing files are converted based on Cycles or Eevee being set in the scene.

Differential Revision: https://developer.blender.org/D4882
2019-05-17 17:59:26 +02:00
56cdb0cf15 Fix Blender menu not collapsing when Show Menus is disabled. 2019-05-17 16:34:11 +02:00
7778a6d17c UI: Use 'Blender' as label for app menu.
The Blender icon can be confusing with some window decorations.
2019-05-17 13:53:20 +02:00
52669dda80 Eevee: Remove the Volumetric Render checkbox
This is to simplify the usage of Volumetrics.

Now it automatically detect if there is any Volumetric material in the
view and allocate the needed buffer if any.
2019-05-17 13:38:42 +02:00
b526221315 Eevee: Remove the Subsurface Render checkbox
This is to simplify the usage of SSS.

Now it automatically detect if there is any SSS material in the view and
allocate the needed buffer if any.
2019-05-17 13:38:42 +02:00
4856474b16 UI: Sequencer sidebar tweaks for the viewer
- Move the Channels setting to the View panel
  - Remove double separators in the View panel
  - Close the Scene panel by default - it only applies in rare cases
  - Move the Frame Overlay from the header to a sidebar panel
    Previously it used a strange ghost icon, and it make the other controls jump around
    Now uses clearer naming
2019-05-17 13:38:34 +02:00
cf433caa89 UI: Put Sequencer Proxy & Cache panels back into separate category
This works better, because some things are global for the scene and others are per strip
2019-05-17 13:27:21 +02:00
77f92b8cb7 Update for Depsgraph API changes
Reviewers: sergey

Differential Revision: https://developer.blender.org/D4881
2019-05-17 12:38:05 +02:00
39a29d843e Fix: Add back last Sequencer panel that went missing in 86eefefdc1 2019-05-17 12:01:45 +02:00
9c83061b8d Fix: Sequencer Cache panel was accidentally removed in 86eefefdc1
Also fixed one last panel missing a category
2019-05-17 11:31:49 +02:00
7baddbf818 UI: add tool panel for node editor, use tabs
This follows the 3D view, adding an "Options" tab.
2019-05-17 12:48:51 +10:00
9f6670ca37 Cycles/Eeeve: unify film transparent setting
For existing files, it will use the setting from Cycles or Eevee depending on
the render engine in the scene.

Differential Revision: https://developer.blender.org/D4874
2019-05-16 17:40:13 +02:00
aac95aa1e9 Images: move save modified images operator from Python to C
We will use this for saving images along with the .blend file.

Ref D4861
2019-05-16 16:57:38 +02:00
c1ec6f00f2 UI: Move Recover operators into own menu under File. 2019-05-16 16:56:03 +02:00
8d2c42c9bc UI: Blender and Help menu tweaks and organization.
Blender menu:
- Move Preferences to the top as it is used often.
- Introduce two new sub-menus
  - About - links from Help menu, plus link to license section in blender.org
  - Support Blender - dev fund, store, they used to be in Help menu.

Help menu:
- Add links to Tutorials and Support section in blender.org
- Add link to Developer Documentation (wiki)
- Always show Python API Reference link
2019-05-16 16:56:03 +02:00
22a91bb0bd Cleanup: pep8 & remove odd empty string addition 2019-05-17 00:28:22 +10:00
9c1ec1d132 Fix: Some Sequencer panels were missing a category, causing warnings 2019-05-16 15:02:15 +02:00
deeb263463 Fix T64652: tool settings is gone from top-bar 2019-05-16 22:57:50 +10:00
960496f8d1 UI: Tweak naming in Sequencer View menu to match 3D View 2019-05-16 14:38:44 +02:00
a08a3d8bf0 UI: Match Sequencer Safe Areas with similar Camera Properties panel 2019-05-16 14:14:13 +02:00
c0d743238d GPencil: New filter in Onion by keyframe type
This new filter allows to select only some type of keyframe (keyframe, breakdown, etc).

This was a request of artists that are used to work with other 2D softwares.

Also some cleanup to remove aninmatable option to some properties.
2019-05-16 14:01:48 +02:00
86eefefdc1 UI: Video Sequencer sidebar overhaul
- Use single column layout
  - Move the rather obscure Backdrop toggle into the View menu
  - Use correct units for Crop and Offset (pixels)
  - Re-organize the sidebar in 2 main groups: Adjust & Info

Adjust includes Compositing, Offset, Crop, Video, Color, Sound
Info includes strip name, path, start/end and other data

Original changes by tintwotin, with changes and adjustments on top by me
2019-05-16 13:58:04 +02:00
f51521148f UI: use HIDE_HEADER for active tool in properties editor
Unfortunately this isn't yet compatible with category tabs,
define a duplicate panel only for the properties editor.
2019-05-16 19:46:07 +10:00
9baf669493 Fix T64649: Deprecated Annotation editing causes a crash
The Edit option was removed from annotations and the buttons must not be in the panel.
2019-05-15 20:26:26 +02:00
06fe2a5e0c Objects: new 3D cursor alignment option when adding objects
The choices are now World, View and 3D Cursor.

This breaks Python API compatibility, add-ons that add objects with this
parameter will need to be updated.

Differential Revision: https://developer.blender.org/D4706
2019-05-15 18:10:58 +02:00
39403c1e71 Fix missing separator before Save System Info with Developer Extras on 2019-05-15 16:42:31 +02:00
Tim Stullich
5ba1a6bee0 Lights: change sun light size to be specified as angle
This is the angular diameter as seen from earth, which is between 0.526° and
0.545° in reality. Sharing the size with other light types did not make much
sense and meant the unit was unclear.

Differential Revision: https://developer.blender.org/D4819
2019-05-15 16:07:50 +02:00
630b08c960 UI: remove splash from help menu
Already accessible in the app-menu.
2019-05-15 21:52:58 +10:00
4965af1b7a UI: add 'App' menu besides the 'File' menu
This uses the Blender icon that previously activated the splash.

Menu items which apply to the application are located here:
startup file, app templates & preferences.
2019-05-15 21:16:28 +10:00
0819013eb4 Eevee: Add per material option to cull backfaces
This is in order to have more flexibility and to have an explicit option
for final renders.
2019-05-15 12:03:49 +02:00
6f9819e5fd UI: move preferences save options into submenu
Avoid clutter in the UI by moving save/revert options into submenu,
only show the save button when auto-save is disabled.
2019-05-15 18:41:45 +10:00
d09289ff7a Cleanup: de-duplicate active tool panel 2019-05-15 12:20:13 +10:00
6eacb626e0 Fix top-bar showing paint popover panels
Regression from 6b082278d1 when panels were moved into the 3D view.
2019-05-15 11:42:47 +10:00