Commit Graph

16460 Commits

Author SHA1 Message Date
20a8b07561 Fix broken build from recent rBae7db030dab0. 2019-04-30 22:17:32 +02:00
Dalai Felinto
1aa093ce9c Fix T63343: Duplicated object is hidden whereas it should not
We were mixing ob->flag and ob->base_flag.
We shouldn't be using ob->flag & SELECT in 2.8x.
2019-04-30 16:48:07 -03:00
Dalai Felinto
ae7db030da Stop using deprecated ob->flag & SELECT
We still have base->flag_legacy & BA_WAS_SEL for the few cases we really
need to have a per-object selection check (used in the transform code).
2019-04-30 16:48:07 -03:00
Dalai Felinto
2d32372c59 Remove BKE_scene_object_base_flag_sync_from_object
Note the fix for T62865 is still working fine.
2019-04-30 16:48:07 -03:00
Dalai Felinto
088d59c3d3 Refactor: Use object select API - ED_object_base_select
We had a mix of BKE_view_layer_base_select (harmless), and places where
we simply set the BASE_SELECTED flag with no regard to its selectable
state.
2019-04-30 16:48:07 -03:00
9a4fd6da0f Fix T63864 Duplicate Data options don't exist for Light Probe and Grease Pencil
See revision D4766
2019-04-30 17:37:16 +02:00
d1f6ea2793 Sequencer: Scene Strip Performance
- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the
       DNA_view3d_types: Due to this FSAA always kicked in making the
       rendering slow.
     - Removed `Texture Solid` and `DOF`.
     - Now when chosing Solid rendering the settings
       of the original scene is used.
     - Added a global override to use scene specific shading. In the
       Future we will need to enhanced this so user can change the
       settings.
     - Added support for LookDev. LookDev crashed as it needed the
       `evil_C` what was not set
     - LookDev mode will always show the scene + world lights.

Reviewed By: brecht, fclem

Maniphest Tasks: T62517

Differential Revision: https://developer.blender.org/D4738
2019-04-30 14:01:22 +02:00
80c3501d19 Fix T63865: Animated Influence slider of NLA Strip doesn't update
Add special case to construct PointerRNA from evaluated NLA strip
to an original one when flushing animation back to the original ID.

Reviewers: brecht

Maniphest Tasks: T63865

Differential Revision: https://developer.blender.org/D4762
2019-04-30 12:10:18 +02:00
c7767f1bcf DRW: Improve edit mode selection time when using auto-smooth
Unfortunately it does not concern paint mode.

Related to T63946
2019-04-29 18:51:07 +02:00
383fef9f10 Fix T63616: applying armature modifier with another modifier under it doesnt apply right.
Some deform modifiers (like armature) use passed Mesh parameter to
retrieve some extra data (vgroups in our case), and default to obdata
when it is not available.

This should be fine in theory in the 'apply modifier to obdata' case,
since this is always the first modifier, but here upper-level code
passes **evaluated** object, not orig one, so ob->data is not orig
anymore, and might miss some stuff...

Note that am quiet unsure whether the way evaluated data is passed
around in that apply modifier operator code is actually OK, but for now
it seems to work at least...
2019-04-29 10:08:16 +02:00
f54192e09a Cleanup: internal apply modifier code: make it clear we use eval modifier and object. 2019-04-29 10:03:58 +02:00
14897fb653 Cleanup: spelling 2019-04-29 14:14:14 +10:00
337cac760b VSE: Cache rewrite
This patch implements new cache system.
Aim is to give user more control over cache, so it can be maximally
utilized. This is done through sequencer timeline side panel
in category proxy & cache.
Cached images are also visualized in timeline, controled by
sequencer timeline view->cache menu

Functional changes:
 - NOT use IMB_moviecache API
 - refactor names of cached image types
 - each scene owns 1 sequencer cache
 - merge preprocess cache into per-sequencer cache
 - cache links images rendered per frame in order as they are created
 - add cache content visualization tool
 - add RNA properties to control the cache

More info can be found in design notes in blenkernel/intern/seqcache.c
and in https://developer.blender.org/D4443

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4443
2019-04-28 14:50:48 -07:00
Tomoaki Kawada
9e3246ce6e Fix T63794: duplicating an armature clears B-Bones' custom handle references.
This patch fixes T63794 by updating duplicated bones' custom handle references
to point to the new armature's bones.

The problem occurs because B-Bones of a duplicated armature keep pointing to
the old armature's bones. The references are cleared upon entering Edit Mode
because there are no matching `EditBone` for such bones, and `find_ebone_link`
just returns `NULL` in such cases.

Reviewers: mont29, angavrilov

Maniphest Tasks: T63794

Differential Revision: https://developer.blender.org/D4726
2019-04-28 17:05:37 +03:00
aa42da0385 Cleanup: comments (long lines) in blenkernel 2019-04-27 12:07:07 +10:00
0fddc48fb2 Minor cleanup in data transfer code. 2019-04-26 17:21:10 +02:00
8973d1e769 Fix T63660: Data Transfer of normals No Longer Working.
Logic about computing of poly normals in final stage of modifier stack
evaluation was broken, giving also wrong loop normals.
2019-04-26 17:21:10 +02:00
20c5f677d7 Cleanup: clang-format 2019-04-26 13:04:23 +10:00
dedd3338d6 Cleanup: remove verbose debug print 2019-04-25 16:31:02 +02:00
7c6c5b40ca Sequencer: use Alpha Over blend mode by default
Reviewers: ISS, brecht

Differential Revision: https://developer.blender.org/D4737
2019-04-25 15:23:53 +02:00
6d09fa3577 DynamicPaint: Remove Previews
Modifier previews should be implemented by a more generic system.
The current system is already a hack and needed a lot of work
to get it working again in 2.80 and even so that would be replaced by
another system in the near future.

For Vertex Colors we have a work around in place by using Workbench
Vertex Colors. For Vertex Weights we loose the previewing. Not sure
targetting weight is working (even for 279).

Reviewed By: brecht

Maniphest Tasks: T63857

Differential Revision: https://developer.blender.org/D4734
2019-04-25 08:02:18 +02:00
a14735d11d Fix T61184 linked curves with curve modifiers arent drawn correctly
Force Displist to Mesh conversion if there is any modifier.

This is until we find a better way to store the batches per objects.

Also fix draw cache functions that were not returning final mesh edges.
2019-04-24 19:11:36 +02:00
d730e512ac Nodes: avoid slow and unecessary node group updates on file read
On file read we need to update group nodes in case the group they refer to
has changed its inputs and outputs. This had O(n^2) time complexity and was
updating all datablocks even if they did not change.
2019-04-24 12:44:27 +02:00
62421470ee Nodes: remove group node forward compatibility with version 2.66
Forward compatibility with that version is already long gone, and removing
it means we can avoid running some complicated code on every file read/write.
2019-04-24 12:44:27 +02:00
8955ec6776 Fix T55326: Massive slowdown when animating material in a highpoly mesh
This is a dependency graph part, which is the last required bit to get the
issue solved after all the rest of the work done by Clement.
2019-04-24 11:29:45 +02:00
2753959ed7 Cleanup: sort CMake include paths 2019-04-24 14:41:12 +10:00
f32902e6da Fix T63813: crash saving images on Windows
The danger of void pointers...
2019-04-23 19:06:17 +02:00
ae054af14f Cleanup: rename the curveInX etc bbone DNA fields to curve_in_x etc. 2019-04-23 13:45:04 +03:00
624e93bbef B-Bones: split the Scale In/Out properties into X and Y values.
As far as I can tell, there is no technical reason why the B-Bone
segment thickness scaling can't be separated into two axes. The
only downside is the increase in complexity of the B-Bone settings,
but this is inevitable due to the increase in flexibility.

Updating the file is somewhat complicated though, because F-Curves
and drivers have to be duplicated and updated to the new names.

Reviewers: campbellbarton

Subscribers: icappiello, jpbouza

Differential Revision: https://developer.blender.org/D4716
2019-04-23 13:45:03 +03:00
c043ab1cf3 Fix T63233: Set default blur kernel radius to 2.
Reviewers: jbakker

Differential Revision: https://developer.blender.org/D4722
2019-04-23 12:31:37 +02:00
ee701baff8 Workbench: Support Active Vertex Color
Currently it is not possible to view the vertex colors of an object. To
optimize the workflow, workbench will need to support Vertex Colors.

The Vertex Colors is a new option in `shading->color_type`. When objects
do not have vertex color, the objects will be rendered with the
`V3D_SHADING_OBJECT_COLOR`.

In order to support vertex colors in workbench the current texture/solid
shading structure is migrated to a primary shaders and fallback shaders.

Fix: T57000

Reviewers: brecht, fclem

Differential Revision: https://developer.blender.org/D4694
2019-04-23 12:05:33 +02:00
36c2162660 Correct braces with ifdef's 2019-04-23 08:36:57 +10:00
735515a3f9 Cleanup: style, use braces for blenkernel 2019-04-22 19:48:17 +10:00
93c19a5a2c Cleanup: comments (mainly long lines)
Comments after code can cause awkward line breaks.
2019-04-21 14:27:35 +10:00
2fb9c8ef12 Cleanup: add missing macros to clang-format 2019-04-21 04:40:16 +10:00
f22397206f NLA: check that properties are animatable. 2019-04-20 14:59:52 +03:00
7cbb8f20a4 GPU: automatically draw images with GLSL shader depending on resolution
This adds a new "Automatic" image display method which uses GLSL shaders for
most images. It only does CPU side color management for higher res images
where sending big float buffers to the GPU is likely to be a bottleneck or
cause memory usage problem.

Automatic is the default now, previously it was 2D Texture.
2019-04-20 13:32:36 +02:00
bbc5c1e36f Cleanup: quiet extra-semicolon warning 2019-04-20 11:30:19 +02:00
0ebf43b4d0 Cleanup: Remove image preview code
Was commented out for literally 10 years.
2019-04-19 15:16:33 +02:00
fd05d7bbcb Cleanup: Remove unneeded compositor update function
Similar to previous commit.

Compositing with animation on socket values and image sequences
still works fine.
2019-04-19 15:16:33 +02:00
81e0973dec Cleanup: Remove unneeded texture nodes update function
The function was calling update() on the time curve, but there
is no update callback on that node. So, effectively the function
was doing nothing.
2019-04-19 15:16:33 +02:00
eb844fc1da CMake: fix building without smoke enabled
Was removed when removing sorted libs however it's needed for stubs.
2019-04-19 13:55:31 +02:00
9573bf432c UI: move top-bar into the spaces header
Currently this is only in the 3D viewport however all spaces
that use the tool-system will have this region added.

D4680 by @brecht with own updates.
2019-04-19 06:53:38 +02:00
638938e5a8 Armature: remove remains of the object-level deformation data cache.
Now that B-Bone shape data is kept in bPoseChannel_Runtime, the
armature level cache only holds one quaternion value per bone.
It can also be moved to runtime, and the structure removed.

This has an additional effect that, as far as I can tell, now
the Armature modifier can run as soon as all of the bones it
actually needs are done, thus making T59848 a purely depsgraph
level problem.
2019-04-18 23:19:44 +03:00
7ec6bca92f Fix T63332: backup and restore bPoseChannel_Runtime data during COW. 2019-04-18 21:32:17 +03:00
64bcdd65bf Images: support packing edited images as OpenEXR or PNG.
This way float and multilayer images can now be packed without data loss. This
removes the as_png option and always uses the appropriate file format depending
on the image contents.
2019-04-18 20:07:55 +02:00
624d010fe5 Cleanup: deduplicate single/multiview image packing code. 2019-04-18 19:42:20 +02:00
54f420ec46 Cleanup: move image saving code to blenkernel. 2019-04-18 19:42:20 +02:00
0a4cded91e Cleanup: deduplicate image user initialization, make consistent. 2019-04-18 19:42:19 +02:00
4439e5d0ba Cleanup: add trailing commas to avoid right shift 2019-04-18 17:19:44 +02:00