Commit Graph

57198 Commits

Author SHA1 Message Date
1fca11d5cb DRW: Fix incorrect Ubo Bind 2017-09-13 17:44:36 +02:00
4088c9fa68 Eevee: Get rid of glitchy black SSR.
Add sanitizer. I wanted to stay away from this because I think we should fix what causes NaNs in the first place. But there can be too much different factor causing NaNs and it can be because of user inputs.
2017-09-13 17:44:36 +02:00
6d359e4498 Cleanup: use explicit 2d suffix for imm utils
Avoid ambiguity between 2d/3d (which were already named).
2017-09-14 01:24:50 +10:00
2a01fb61f8 Cleanup: use safe free macro & comments 2017-09-14 01:24:47 +10:00
e9d8b780ae DRW: Fix leak (2nd attempt) cause by texture "state" tracking
This should get rid of the leak once for all.
2017-09-13 16:55:58 +02:00
2b2277ecbc DRW: Fix memleak in release mode. 2017-09-13 15:42:48 +02:00
37d8d4787c Merge branch 'master' into blender2.8 2017-09-13 23:44:13 +10:00
6f633dec5d Fix T52299: X resolution of 4 causes nodes to collapse
Was caused by numeric overflow when calculating preview dimensions.
Now we try to avoid really insance preview resolutions by fitting
aspect into square.
2017-09-13 18:31:36 +05:00
9abacf38fd Eevee: SSR: Making ray count a define rather than an uniform.
The branching introduced by the uniform caused problems on mesa + AMD in the resolve stage.
This patch create one shader per sample count without branching.
This improves performance of a single ray per pixel case (3.0ms against 3.6ms in my testing)
2017-09-13 15:29:38 +02:00
43858c4197 Cleanup: avoid right-shifted args in RNA register 2017-09-13 21:52:57 +10:00
29a7ad8b1a Node UI: scale cross by pixelsize
Draws a little smaller to fit with 2.8x manipulator.
2017-09-13 21:48:51 +10:00
71c1bd1bd8 Manipulator: cage2d option to grab w/ a center handle 2017-09-13 21:42:13 +10:00
04800ed434 Fix T52113: Compositor doesnt mix unrendered render layers well
Compositor was always defaulting to all-zero s output for missing passes.

This was broken in 4cf7fc3.
2017-09-13 15:46:19 +05:00
f472aea922 Compositor: Cleanup, get rid of nested ternary operators
Having single switch statement is much more readable.
2017-09-13 15:46:19 +05:00
17a117c7a0 Compositor: Cleanup, de-duplicate some code 2017-09-13 15:46:19 +05:00
4fde0910d5 Compositor: Cleanup, reduce indentation level in render layer node
There is absolute no reason to have such an indentation level, it only causes
readability and maintainability issues. It is really simple to make code more
"streamlined".
2017-09-13 15:46:19 +05:00
77eaf5cd7a Manipulator: Only allow negative scale w/ flag set
In most cases we don't want this by default
2017-09-13 18:20:37 +10:00
a5c9f15a0e Manipulator: use solid regions for select drawing
Needed for 3D view selection
2017-09-13 18:06:26 +10:00
0bf8d16d1c Manipulator: cage2d - uniform handle size 2017-09-13 15:46:28 +10:00
86c73ea8d7 Manipulator: fix cage2d scaling 2017-09-13 15:46:18 +10:00
8a5af5202c Eevee: Fix T52713: SSR not working in AMD
This was cause by a fairly funky unitialize buffer (last frame) that was causing NANs during the SSR resolve stage.
They were then propagated to the whole image during the next swap.

Bypassing the SSR completly if no valid history exists fixes the problem. Also disabling SSR data output in this case so we can have correct reflection in the 1st history buffer.
2017-09-12 18:32:29 +02:00
79a1d74c78 Eevee: Fix T52510: assert with volume defines.
This assert was not making sense at all. Removing
2017-09-12 17:50:21 +02:00
07e6e5edfb Eevee: Fix extinction of Light parallel to views.
This was a problem with orthographic views and lights without rotations. This introduce a small bias that should fix most cases.
2017-09-12 16:18:18 +02:00
fc42063d1e Eevee: Fix wrong shadow Orco mapping. 2017-09-12 15:06:07 +02:00
1e1d34654b Eevee / DRW : Codestyle 2017-09-12 15:03:34 +02:00
d2202117fe T50354: Action length calculation added unnecessary padding if some F-Curves
only contained a single key (on the last real frame of the action).
2017-09-13 00:53:50 +12:00
a704a66914 Adding some verbose documentation
I thought this was already clear enough, but apparently not.
2017-09-13 00:53:46 +12:00
f2b3e1f712 Eevee: Fix T52480: Can't reproduce Metallic transparency with Principled + Mix Shader
You can now use a transparent shader as a completly transparent bsdf. And use whatever alpha mask in a mix shader between a transparent bsdf and another bsdf.
2017-09-12 14:25:04 +02:00
7a6f9ab587 Eevee: Fix T52546 : 129th light crashes Blender 2017-09-12 14:25:04 +02:00
fadc079740 Fix T52573: Cycles baking artifacts
Synchronize condition for faces split between Cycles itself and baking API.
2017-09-12 16:33:42 +05:00
4aee701f00 Fix T52679: Hole in bake normal
In fact, any type of baking might have caused holes in mesh.

The issue was caused by zspan_scanconvert() attempting to get order of traversal
'a-priori', which might have failed if check happens at the "tip" of span where
`zspan->span1[sn1] == zspan->span2[sn1]`.

Didn't see anything bad on making it a check when iterating over scanlines and
pick minimal span based on current scanline. It's slower, but unlikely to cause
measurable difference. Quality should stay the same unless i'm missing something.

Reviewers: brecht, dfelinto

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2837
2017-09-12 16:20:41 +05:00
74eed8e30e Fix T52705: Lamps shadows are not refreshed when tweaking lamps parameters
Lamp and camera datablocks updates should flush some updates to corresponding
objects. Currently it's done as Parameters -> Parameters relations.
2017-09-12 11:58:30 +05:00
f875e396ce Eevee: Fix T52593
Use a placeholder texture to remove problems with sampler with no texture bound to it.
2017-09-11 23:17:33 +02:00
d126ffbea4 DRW: Use static list (array) of texture/ubo to track bound textures/ubos.
This is in order to use the same texture on multiple sampler.
Also texture counter is reset after each shading group. This mimics the previous behaviour.
2017-09-11 23:15:29 +02:00
4757404eef Eevee: Fix performance issue on intel.
I did not checked if it makes a diff on other GPU. This might be change to be intel only.
2017-09-11 14:32:44 +02:00
92ace808db Eevee: Fix shadow copy shader error.
filter() is a reserved function.
2017-09-11 14:09:12 +02:00
35ee9ff7a0 Fix T52682: When hair number=faces number, particles/face = 1 , actually some hair is overlap.
Just using same code for distribution for face/volume as the one
changed/used for vertices since some months.

Note that this change is breacking compatibility, in that distribution
of particles over faces/volume may not be exactly the same as
previously.
2017-09-11 12:38:17 +02:00
7d7741d25f Merge branch 'master' into blender2.8 2017-09-11 16:52:53 +10:00
f56fea3d6b Fix T52701: Mesh shortest path fails at boundaries 2017-09-11 16:45:19 +10:00
7e56879772 Fix T52696: Sculpt - Brush spacing pressure artifacts
Was caused by divide-by-zero in paint_stroke_integrate_overlap()
in paint_stroke.c, as identified by Bob Smith (uvwxyz).

Thanks for the report!
2017-09-11 18:24:39 +12:00
49ba9d02d8 Eevee: Fix shadow bleeding after farclip for cubemaps.
NOTE: We should not check for radial distance. But this is faster.
2017-09-11 01:13:55 +02:00
d97a5484af Eevee: Shadows: Update cascaded shadowmaps when rendering probes.
This is really resource intensive but there is no other way to correctly handle it.
2017-09-10 03:09:45 +02:00
90efcd6df7 Eevee: Shadows: Add cubemap filtering and adaptive sample count.
Filter size is constant in world space and not dependant of shadow resolution.
The filter size is limited to the number of precomputed samples.
2017-09-10 03:09:45 +02:00
314739bced Eevee: Shadow: Fix Incorrect shadowing after sun lamp far clip plane.
Reject cascade sample if not in shadowmap volume.
2017-09-10 03:09:45 +02:00
9fdf094b85 Eevee: Shadows: Filtering improvement.
- Replace poisson by concentric samples: Less variance. They are sorted by radius then by angle.
- Separate filtering into 2 blur. First blur is 3x3 box blur. Second is user dependant.
- Group fetches by group of 4.
2017-09-10 03:09:45 +02:00
adeaf37e77 Eevee: Add Cascaded Shadow Map options. 2017-09-10 03:09:45 +02:00
cc6e97d426 Lamps: Remove uper limit of the buffer bias parameter. 2017-09-10 03:09:45 +02:00
716f7859a8 Eevee: Add Cascaded Shadow Map support with filtering.
This brings some data structure changes.
Shared shadow data are stored in ShadowData (in glsl) (aka EEVEE_Shadow in C).
This structure contains the array indices of the first shadow element of this shadow "object".
It also contains how many shadow to evaluate (to be used for Multiple shadow maps).

The filtering is noisy and needs improvement.
2017-09-10 03:09:45 +02:00
6c17348e91 Eevee: Shadow: Add high bitdepth option.
This option is here for reducing the memory usage of shadow maps.

Also lower bitdepth are quicker to process.
2017-09-10 03:09:45 +02:00
f46b908cc5 Eevee: Expose Shadow filter size. 2017-09-10 03:09:45 +02:00