Commit Graph
80707 Commits
Author SHA1 Message Date
Hans Goudey 20276e4b00 Cleanup: Reduce variable scope in area.c 2020-10-16 20:49:47 -05:00
Hans Goudey 3bc808ebcb UI: Tweak decimate modifier layout
- Expand the "Type" toggle at the top. This is consistent with other
  modifiers where there is a "Type" option at the top. It conveys the
  property's importance and makes it faster to switch it.
- Expand the "Delimit" option vertically so the text isn't squashed.
  There isn't enough space on one line for this, and is has to be
  expanded because more than one option can be selected. This is also
  consistent with how "multi-select" enums are often displayed, like
  the 3D view snapping settings.

|   Before   |   After    |
| {F9000996} | {F9000985} |
2020-10-16 16:03:45 -05:00
Hans Goudey c275a00a72 UI: Align related properties
The start and end frame properties are generally aligned in one block.
2020-10-16 15:50:15 -05:00
Hans Goudey 54da72d3cd Property Search: Reset panel expansion when exiting search
This patch implements panel expansion saving and resetting for property
search. While search is active, the panel expansion is based on whether
or not it has a search result. When the search finishes, the panel
expansion returns to its state before the search started. However, any
panels interacted with during the search won't reset their expansion.

This requires adding a new runtime flag for panels to store whether to
use search result status as expansion. It also requires better handling
for animation when panel expansion changes with another new runtime flag.
`UI_panel_is_closed` gets the search-dependent expansion, but it is
intentionally not used to access expansion in every case-- sometimes it's
necessary to use `PNL_CLOSED` directly.

Differential Revision: https://developer.blender.org/D8984
2020-10-16 15:16:44 -05:00
Jacques Lucke 77aef03d8a Cleanup: reduce variable scopes 2020-10-16 18:06:30 +02:00
Jacques Lucke 00ee3960e0 Cleanup: reduce variable scopes 2020-10-16 17:30:12 +02:00
Dalai Felinto 89ffdad0f3 Fix misuse of alloc inside a loop
Alloc will only free its memory when the function is returned.

Issue introduced in c866075dfb. Thanks Sergey for spotting this.
2020-10-16 17:18:23 +02:00
Sybren A. Stüvel 5ebdbcafcb Animation: Snap Cursor Value operator
Add operator to snap the 2D Cursor value to selected keyframes. This is
doing almost the same as the "Cursor to Selected" operator, except that
it doesn't affect the current frame, just the Y-coordinate (the value)
of the 2D cursor.

The "snap cursor" operators are added to the Key → Snap menu and to the
Snap pie menu. This means that these menus are now extended in meaning,
to not only mean "snap the selected keyframes to the cursor", but also
for some options "snap the cursor to selected keyframes".

This fixes T76596.
2020-10-16 16:44:06 +02:00
Sybren A. Stüvel df4a93aca0 Cleanup: Animation, split up frame jump operator
Split up `GRAPH_OT_frame_jump` exec function and added some local variables
to give names to the cryptic `ked.f1`, `ked.f2`, and `ked.i1`.

No functional changes.
2020-10-16 16:09:20 +02:00
Jacques Lucke 342be27daa Cleanup: clang-tidy 2020-10-16 15:33:00 +02:00
Bastien Montagne 5b9296f0d6 Fix (reported by studio team) crash in relocate lib code.
We do not always find a matching ID in new library.
2020-10-16 15:22:20 +02:00
Bastien Montagne 6430849366 Fix T81027: Multires objects in sculpt mode can't be linked via collections.
Just clear all non-object mode flags from linked objects at read time.

Reviewers: brecht

Subscribers:
2020-10-16 14:04:17 +02:00
Campbell Barton 4475c49e2f Fix T81591: Align view to active is not working in sculpt mode
Remove sculpt/paint checks in getTransformOrientation_ex
This code goes back a long time (early 2.5x). I couldn't find any
reason why sculpt/paint checks were being made.

This makes the following changes:

- When in object mode, the object must be selected.
  Since this function typically operates on the selected items.

- When in paint/particle modes, the objects matrix is always
  used regardless of selection, since object selection can't be
  controlled in these modes.

- When there is no active object, the first selected object is no
  longer used as it's quite an arbitrary decision & not something
  done elsewhere with objects in Blender.
2020-10-16 22:16:53 +11:00
Bastien Montagne 3b84dce969 Fix T54526: Data Transfer modifier's Max Distance field working strangely.
Based on investigation by Philipp Oeser (@lichtwerk) and solution by
Alexander Gavrilov (@angavrilov) in D5206, thanks!
2020-10-16 13:00:40 +02:00
Clément Foucault 14f490b932 EEVEE: SSR: Fix unreported smoothstep instability when border factor is 0
From the GLSL documentation: `Results are undefined if edge0 ≥ edge1.`
This is the case without this patch.
2020-10-16 12:56:57 +02:00
Dalai Felinto eb55ca72f4 UI: Make node theme settings to conform to UI rules
Basically first letter of (most) words is to be capitalized.

These settings (Noodle curving and Grid levels) had this wrong since
their first commit (2011 and 2020 respectively).
2020-10-16 12:10:18 +02:00
Sybren A. Stüvel 491d777efc Cleanup: remove debug printf()
No functional changes.
2020-10-16 10:59:43 +02:00
Sybren A. Stüvel c5bdbc340a Fix T62463: unable to select anim channel for unselected node
Remove the code that synchronises selection state of shader node animation
channels. This code is only used in a few cases where selection of these
animation channels is changed, and then potentially does the wrong thing
and disallows selection of animation channels altogether.

This removal is meant to be a temporary situation, to unblock animation
channel selection. See T74159 for the overall effort to improve selection
sync.
2020-10-16 10:21:36 +02:00
Sybren A. Stüvel 5722de6098 Cleanup: Animation, remove unused parameters
No functional changes.
2020-10-16 10:17:10 +02:00
Campbell Barton fa566157a5 PyAPI: unregister add-ons when exiting
This lets add-on authors avoid false positive leaks when exiting.
In particular GPUShaders's although it applies to any PyObject that
stores memory allocated by guarded-alloc.

While this does add overhead on exit, on my system it's
under 1/100th of a second with all addons enabled.

See: T71362
2020-10-16 16:34:29 +11:00
Campbell Barton 0a2ae7f220 RNA: support building WITH_PYTHON=OFF 2020-10-16 15:56:26 +11:00
Campbell Barton fa0ceb4959 Cleanup: spelling 2020-10-16 11:46:48 +11:00
Ray molenkamp 00f7b572d9 Windows: Fix build issue on windows
TBB includes Windows.h which defines a min/max macro
leading to issues when you want to use std::min and
std::max.

This change prevents Windows.h from defining them
sidestepping the issue.
2020-10-15 17:14:57 -06:00
Julian Eisel ba8233174c Fix build error with clean builds
Needed after d1b3439b80. Think the error only happened with fresh builds,
where dna_type_offsets.h didn't already exist.

We have to do the same in other places too, see 8594cdb456.
2020-10-15 23:02:16 +02:00
Julian Eisel e936f04258 Outliner: Use operator option to decide which item to rename
The `outliner.item_rename` operator needs to decide if it should rename the
active or the hovered item. Previously it checked if the event is a press
event, which is a hacky way of doing this and limit how the operator can be
used in the keymap.
Now use a operator option to let this be controlled on the keymap level.

Doesn't change any default behavior.
2020-10-15 21:31:43 +02:00
Wayde Moss 0a66436fe5 Fix T76597: Support Keyframe: Copy To Selected
Reviewed By: Sybren, Luciano Muñoz Sessarego

Differential Revision: https://developer.blender.org/D7783
2020-10-15 14:55:09 -04:00
Julian Eisel a88076e948 Fix error in previous commit
Missing null-check, could lead to null-pointer dereference.
2020-10-15 20:40:03 +02:00
Julian Eisel d4f94d8a31 Cleanup: Refactor lookup for hovered Outliner element for renaming
* Use existing and optimized lookup function, rather than own duplicated logic.
* Move low-level coordinate check into general function, alongside similar
  ones.
2020-10-15 20:31:36 +02:00
Julian Eisel 5129e2e042 Fix T81675: Renaming collapsed collection in Outliner renames nested items
* `do_outliner_item_rename()` enables the rename mode for the item under the
  cursor. Issue is, collapsed children end up having stored the same coordinate
  as their parent, so they too would get the rename mode enabled (there is no
  early-exit that would hide this).
* The items displayed as inline icons do get the proper coordinates of the
  icons, so they are not mistaken as being under the cursor.

After rBb077de086e14, the Outliner tree is rebuilt less often, so the
coordinates are cleared less often too.

As far as I can see we can always clear coordinates of invisible items now. No
code seems to depend on keeping the old coordinates anymore.
2020-10-15 20:31:36 +02:00
Dalai Felinto 5efb104003 Silence warning 2020-10-15 20:03:26 +02:00
Dalai Felinto c866075dfb Fix T81580: No doversion for Emission Strength
The new parameter made so that previously keyed Alpha values were lost
and instead the new "Emission Strength" was keyed.

Issue introduced with the original commit of Emission Strength: b248ec9776

Note: Files created since the issue (September 17) that keyframed the
Emission Strength will have to fix their files manually.

Differential Revision: https://developer.blender.org/D9221
2020-10-15 19:59:58 +02:00
Pablo Dobarro ca55a1b564 Fix Cloth brush grab artifacts in the affected area
The cloth brush grab mode was creating constraints at 1.0 strength in
the area of the brush where the fade was evaluated to 1. This was causing
stability issues in the simulation and not producing ideal results.
Now the constraint strength is scaled with an empirically found factor.

The values in this patch may require further tweaking after experimenting
a little bit more with them.

Reviewed By: sergey, zeddb

Differential Revision: https://developer.blender.org/D9201
2020-10-15 19:54:41 +02:00
Sybren A. Stüvel 91af828e8b Fix T81743: Changed behaviour in RGB Curves node interpolation
Restore the old `correct_bezpart()` (pre-rBda95d1d851b4) function as
`BKE_curve_correct_bezpart()`, and use that where the old behaviour was
desired (that is, curve maps like used by the RGB Curves shader node).

The new (post-rBda95d1d851b4) function is also renamed to
`BKE_fcurve_correct_bezpart()` to avoid confusion.
2020-10-15 19:48:14 +02:00
Pablo Dobarro 229b9f1299 Fix brush tip delta orientation with anchored strokes
When using anchored stroke, the stroke operator was modifying the
coordinates on the "mouse" rna property by setting them to the original
position. Because of this, all the sculpt delta calculation was failing
and the delta for these brushes was set randomly (with a 0 vector) at
the beginning of the stroke.
There is now an extra property that uses the unmodified coordinates of
the mouse to calculate the delta. Now delta orientation works as expected
in all brushes and features that require brush tip orientation.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9183
2020-10-15 19:45:43 +02:00
Pablo Dobarro 6991b13e41 Fix T81649: Cloth simulation dynamic area mode tearing the mesh
Dynamic area should use the radius instead of the initial radius to get
the nodes as the radius can now change during the stroke. In case of
anchored strokes, the current radius can be bigger than the initial
radius, simulating vertices outside the falloff area and breaking the
mesh.

Reviewed By: sergey

Maniphest Tasks: T81649

Differential Revision: https://developer.blender.org/D9181
2020-10-15 19:40:27 +02:00
Pablo Dobarro ef5f307031 Sculpt: Use mpoly flags to sync Face Sets visibility
Previously, all Face Set visibility logic was using mvert flags directly
to store the visibility state on the vertices while sculpting. As Face
Sets are a poly attribute, it is much simpler to use mpoly flags and let
BKE_mesh_flush_hidden_from_polys handle the vertex visibility, even for
Multires.

Now all operators that update the Face Set visibility state will always
copy the visibility to the mesh (using poly flags) and the grids, all
using the same code.

This should fix a lot of visibility glitches and bugs like the following:
 - Sculpt visibility reset when changing multires levels.
 - Multires visibility not updating in edit mode.
 - Single face visibible when surrounded by visibile face set, even when
the face set was hidden.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9175
2020-10-15 19:39:11 +02:00
Pablo Dobarro 750e4e1158 Fix Multires edge adjacency info returning wrong vertex indices
ME_POLY_LOOP_NEXT and ME_POLY_LOOP_PREV expect the offset of
the loop in the poly as an argument, in other words, corner index of the poly.
This was violated in some places. It didn't cause issues when base mesh consists
of only quads due to the way how modulus worked inside of the macro. However,
if mesh had non-quad faces adjacency information was returning wrong vertex
 indices. This was causing multiple brushes to work erratically, including brushes
like Face Set, Boundary automasking, mesh relax, and others.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9173
2020-10-15 19:37:56 +02:00
Pablo Dobarro 6fe3521481 Sculpt: Add global automasking settings support in filters
When using the sculpt filters, global automasking settings that affect
all brushes were ignored because the automasking system was not
implemented for filters, making filters and brushes react differently
to the global sculpt settings which creates confusion.

This makes all filter tools (mesh, cloth, color) use the same general
automasking settings and features as the brush tools. Filters will now
use the settings in the options panel to limit their effect.

This also removes the "use Face Sets" option from the Mesh filter code,
as it was duplicated from the automasking code just to have that
funcitonality. This is now handled by the regular automasking system.

The "Use Face Sets" option is still available in the cloth filter as that
option limits the action of the forces, not the displacement.

After this, it is possible to initialize the automasking system
independently from the StrokeCache and Brush settings, so it can also be
added to more tools and features in the future.

Fixes T81619

Reviewed By: dbystedt, sergey

Maniphest Tasks: T81619

Differential Revision: https://developer.blender.org/D9171
2020-10-15 19:35:37 +02:00
Pablo Dobarro da7ace00d5 Sculpt: Use cursor depth in trimming gestures
This adds an operator property to use the paint cursor radius and
position for the depth of the trimming shape created by the trimming
tools.
When enabled, the shape is located in the surface point when the gesture
started and it will have the depth of the cursor radius. When the cursor
is not over the mesh, the shape will be positioned at the center of the
depth of the whole object from the viewport camera.

Reviewed By: dbystedt, sergey

Differential Revision: https://developer.blender.org/D9129
2020-10-15 19:15:04 +02:00
Pablo Dobarro b9e4696641 Sculpt: Show paint brush cursor in all tools
This patch enables the paint brush cursor with all tools in sculpt mode,
even with the ones that are not brushes. The motivations for this change
are:
- The filters are using the position of the active vertex for certain
features without any visualization of what the active vertex is.

- You can call operators like mask expand (which depends on the brush
cursor position and active vertex) with a non brush tool enabled.

- Having the cursor in the rest of the tools allows to have a scene
scale representation of the radius and a direct control of radius and
strength (using the current brush shortcuts), which will allow to make
features more intuitive without relying on modifying values in the
topbar. For example, the brush radius can be used to control the depth
of the cut in the trimming tools or the size of the sphere in the
sphere mesh filter

Reviewed By: #user_interface, dbystedt, pablovazquez

Differential Revision: https://developer.blender.org/D9071
2020-10-15 19:03:35 +02:00
Pablo Dobarro 4b99ea17fb Fix mask expand creating wrong masks when the cursor is not over the mesh
This forces the mask expand modal operator to use the maximum
iteration when the cursor is not over the mesh, masking the entire
connected component.

This fixes the issue for both expanding masks and face sets.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9105
2020-10-15 19:02:02 +02:00
Pablo DobarroandPablo Dobarro 0d5ec990a9 Sculpt: Experimental Pen Tilt Support
This adds support for pen tilt in sculpt mode. For now, pen tilt is used
by tweaking the tilt strength property, which controls how much the pen
angle affects the sculpt normal. This is available in Draw, Draw Sharp,
Flatten, Fill, Scrape and Clay Strips brushes, but it can be enabled in
more tools later.

The purpose of this patch is to have a usable implementation of pen tilt
in a painting mode, so users can test and see in which hardware and
platforms this feature is supported and how well it works. If it works
ok, more tools and features that rely on pen tilt can be implemented,
like brushes that blend between two deformations depending on the angle.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8893
2020-10-15 19:00:51 +02:00
Pablo Dobarro 6dda0779fc Fix T80625: Trimming tools not working with transformed objects
The code to handle object transforms was wrong. Now the trimming mesh
and depts is calculated in world space, using the real view origin and
normal and then stored in object space in the mesh and in the original
coordinates array. As now both meshes for the boolean operation are in
the same object space, the space conversion code can also be removed
from the boolean function.

Reviewed By: sergey

Maniphest Tasks: T80625

Differential Revision: https://developer.blender.org/D8852
2020-10-15 18:55:26 +02:00
LehaandPablo Dobarro 0fed1bea65 Improve Voxel Remesher volume projection artifacts on sharp edges
The voxel remesher was using the voxel size to limit the shrink-wrap
projection distance. Now that distance is increased to help preserving
more detail on hard surface edges.

Reviewed By: pablodp606

Differential Revision: https://developer.blender.org/D6204
2020-10-15 18:51:26 +02:00
Hans Goudey e7ab802ab0 Fix T81697: Property search crash with python handlers
Previously I used `CTX_copy` to create a mutable copy of the context in
order to set its area and region fields to temporary variables. This was
a tradeoff to avoid casting away `const` for `bContext`.

However, `bpy.context` is set to this new temporary value, which is fine
for a single `wm_draw_update` pass, but in the next main loop,
`bpy.context` is still set to this value, which was freed at the
end of `property_search_all_tabs`. It would be possible to reset the
`bpy.context` variable ath the end of the function, but this patch
contains an alternate solution: just don't copy the context. It looks
like this was the only use of `CTX_copy` anyway, maybe for good reason.

Differential Revision: https://developer.blender.org/D9216
2020-10-15 10:08:39 -05:00
Hans Goudey 15d78ea85b UI: Add reset to default value to keymap
With all the work on DNA defaults for 2.91, it's nice to expose this
convenient operator. This was already hardcoded in the UI code to the
backspace key, adding it to the keymap instead will make the shortcut
automatically show in the button right click menu.

Differential Revision: https://developer.blender.org/D9219
2020-10-15 10:02:44 -05:00
Hans Goudey d1b3439b80 Cleanup: Use DNA defaults for grease pencil modifiers
This will make "Reset to Default Value" work properly for grease
pencil modifiers. See T80164 for more information.
2020-10-15 09:44:39 -05:00
Sybren A. Stüvel 78d1aa4d52 Cleanup: Animation, simplify channel selection code
Split up `ANIM_deselect_anim_channels()` into
`ANIM_anim_channels_select_set()` and
`ANIM_anim_channels_select_toggle()`.

`ANIM_anim_channels_select_set()` is equivalent to the old
`ANIM_deselect_anim_channels(..., false, ACHANNEL_SETFLAG_xxx)`.

`ANIM_anim_channels_select_toggle()` is equivalent to the old
`ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_ADD)`.

`ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_CLEAR)` was
also called once. The `true` parameter suggested the "toggle" behaviour
was intended, but the `ACHANNEL_SETFLAG_CLEAR` argument prevented any
toggling. This is now replaced with `ANIM_anim_channels_select_set(ac,
ACHANNEL_SETFLAG_CLEAR)` to make this explicit.

No functional changes, just a cleanup in order to better understand how
the selection works.
2020-10-15 14:04:14 +02:00
Sybren A. Stüvel 1ec1e36ac1 Cleanup: Animation, rename function to match operator
Rename `animchannels_deselectall_exec` → `animchannels_selectall_exec` so
that it matches the operator `ANIM_OT_channels_select_all`.

No functional changes.
2020-10-15 14:04:14 +02:00
Campbell Barton f1aa55b6e9 Cleanup: rename BPy_GetContext -> BPY_context_get
Matching BPY_context_set.
2020-10-15 19:00:17 +11:00