Commit Graph

2231 Commits

Author SHA1 Message Date
fd5b093f84 Cleanup: Editors/Screen, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/screen` module.

No functional changes.
2020-07-03 16:15:01 +02:00
4283da83cc Cleanup: Explicit return in each else if block in ed_screen_context()
The `ed_screen_context()` function is approximately 700 lines long, and
its main structure is a huge chain of `else if` statements. Some of the
bodies did not return, but rather fell through and relied on the `return
-1;` at the bottom of the function. This means that in order to truly
understand what is going on in one of those `else if` blocks, it could
be required to scroll past all the following `else if` blocks,
double-checking that they all had an `else`, and then see what happens
below.

By adding explicit `return -1;` everywhere this happened, this is all
avoided, increasing local understandability of the code. Furthermore, it
makes the upcoming cleanup with the Clang-Tidy rule
`readability-else-after-return` a lot easier to do.

No functional changes.
2020-07-03 16:15:01 +02:00
35481fde40 GPUOffScreen: Remove the sample parameter
This is because the DRW module is no longer compatible with drawing using
MSAA.

This also change the Python API.
2020-07-02 17:28:41 +02:00
9324e1117a LibOverride: Tweak more poll functions to prevent illegal operations.
We are likely still missing a lot of things, but most operators that
should not be allowed on liboverrides should now be properly disabled.
2020-07-01 14:45:27 +02:00
ab0d02b704 UI: use term 'Current Frame' instead of 'Playhead'
Keep terminology consistent, 'Current Frame' is used nearly everywhere.
2020-07-01 20:16:27 +10:00
36d6aa428f Cleanup: spelling 2020-07-01 13:12:24 +10:00
3b630bd563 Fix T78229: Playhead not refreshing when area is maximized
No other areas were tagged for redraw.
2020-06-29 08:13:48 +02:00
4b96f47831 Docs: correct invalid doxygen params & references 2020-06-27 15:43:20 +10:00
23b5e10dbd Fix T78112: VSE Sequencer/Preview crash after fullscreen
The region refresh callback wasn't called, which in the VSE ensures valid
region sizes and removes handlers of invisible regions.
2020-06-24 15:22:01 +02:00
1daaac75b5 Cleanup: clang-format 2020-06-24 14:23:54 +10:00
Jeroen Bakker
cc3e808ab4 Animation: Only update timeline header during playback
The header of all SPACE_ACTIONs are tagged for redraw. Only when the
action editor is showing the timeline it is needed. No noticeable
performance increase. But better to save some CPU cycles.

Reviewed By: Sybren Stüvel

Differential Revision: https://developer.blender.org/D8074
2020-06-23 13:19:45 +02:00
ef8aca65d8 Cleanup: renamed do_draw_overlay to do_draw_paintcursor
To make a better distinction with region overlay.
2020-06-23 12:07:50 +02:00
Jeroen Bakker
bbb2e0614f Performance: Draw play head as an overlay
When playing back animations a playhead is updated in all the animation editors.
The drawing of the playhead is part of the drawing of the main region
`RGN_TYPE_WINDOW` that redraws the whole region.

This change will draw the play head and window scrollers when updating the
screen. This affects the Action editor, Timeline, Graph editor, NLA editor and
Sequence editor. There is noticeable speedup when using complex animation files.

Spring 02_020_A.anim.blend fps went from 11.8 to 12.5 when showing a timeline
and a action editor on a Ryzen 1700.

* When playing back animation the markers don't jump up/down when near the
  frame. This could be added back.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D8066
2020-06-23 12:03:17 +02:00
Jeroen Bakker
2fdca5bd19 Refactoring: View2DScrollers memory allocation
View2DScrollers used the memory manager to allocate memory. This isn't a
problem but in a upcoming change the scrollers will be drawn more often
than it used to (See {D8066}). To limit the number of allocations and
frees this patch will use the stack for allocation.

Reviewed By: Campbell Barton

Differential Revision: https://developer.blender.org/D8076
2020-06-22 21:46:04 +02:00
e15f85f23d UI: Avoid rebuilding outliner tree when changing area size
In big files, ie typical production files, resizing the outliner area would be
very slow. The outliner tree would be rebuilt then, which can easily be avoided.
2020-06-19 20:06:37 +02:00
28d77f9354 Performance: Never draw channels region during playback
Channels aren't visually changed by playing back an animation so there
is no need to do this. As rendering channels is using a lot of logic
(filtering animation data, converting fcurves to samples etc) it has an
noticeable overhead.

This change has no functional limitation. Users are still able to do
everything during animation playback. There are other mechanisms in
place that take care of that.

Spring 02_020_A.anim.blend went from 11.8 to 12.0 on a Ryzen 1700. I
didn't test with scenes but it should be more noticeable with more
complex scenes.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D8073
2020-06-19 14:45:55 +02:00
5a77f643f4 Cleanup: SPACE_ACTION does not have a RGB_TYPE_TOOL_HEADER
So no need to check this specific case.
2020-06-19 08:13:06 +02:00
d093f61667 Cleanup: use bool and enums in match_region_with_redraws
Function used int for everything.
2020-06-19 08:11:25 +02:00
3aa1143d57 Cleanup: redundant parenthesis 2020-06-18 14:30:04 +10:00
d12f6a90b1 Fix T77599 Image UV editor use linear interpolation 2020-06-10 13:37:04 +02:00
e8b8e16b24 Code Cleanup: fcurve function naming 2020-06-05 09:30:15 +02:00
6f21137722 Object: refactor mode switching
Functionality here has become confusing over time,
this removes duplicate, similar functions, preferring to set the mode
instead of toggle, enter, exit.

Mode switching utility function behaved differently regarding undo,
'ED_object_mode_toggle' for example didn't skip the undo push
where 'ED_object_mode_set' did.
Some callers chose these functions based on the intended undo behavior,
even when toggling didn't make sense.

There was also ED_object_mode_generic_enter which was similar to
ED_object_mode_set, instead of the reverse of ED_object_mode_generic_exit.

Simplify object mode switching internals:

- Replace ED_object_mode_generic_enter with ED_object_mode_set.
- Remove ED_object_mode_toggle as nearly all callers needed to check
  the current mode so toggling would set the mode argument correctly.
- Use ED_object_mode_set for the object mode switching operator
  to simplify logic.
- Add ED_object_mode_set_ex which has an argument to disable undo,
  needed when loading undo data needs to set the mode.
- Remove unused ED_object_mode_exit.
2020-06-03 18:29:06 +10:00
b82cb0ad32 Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensure 2020-06-02 16:46:38 +02:00
2deb6c5177 Fix for T77111: Joins Areas Without Creating Invalid Edges
Properly align every involved edge when performing 'tolerant' area joins.

Differential Revision: https://developer.blender.org/D7859

Reviewed by Brecht Van Lommel
2020-05-28 11:34:31 -07:00
5171d86806 UI: List Panel System
This implements a general system to implement drag and drop, subpanels,
and UI animation for the stack UIs in Blender. There are NO functional
changes in this patch, but it makes it relatively trivial to implement
these features for stacks.

The biggest complication to using panels to implement the UI for lists
is that there can be multiple modifiers of the same type. Currently there
is an assumed 1 to 1 relationship between every panel and its type, but
there can be multiple list items of the same type, so we have to break
this relationship. The mapping between panels and their data is stored
with an index in the panel's runtime struct.

To make use the system for a list like modifiers, four components
must be added:
1. A panel type defined and registered for each list data type, with a
    known mapping between list data types and panel idnames.
1. A function called by interface code to build the add the panel
    layouts with the provided helper functions.
    - UI_panel_list_matches_data will check if the panel list needs to
      be rebuilt.
    - UI_panels_free_instanced will remove the existing list panels
    - UI_panel_add_instanced adds a list panel of a given type.
3. An expand flag for the list data and implementations of
    get_list_data_expand_flag and set_list_data_expand_flag.
4. For reordering, the panel type's reorder callback. This is called
   when the instanced panels are drag-dropped. This requires
   implementing a "move to index" operator for the list data.

Reviewed By: Severin, brecht

Differential Revision: https://developer.blender.org/D7490
2020-05-26 15:39:49 -04:00
a2baf50242 Cleanup/refactor: Workspace API, boilerplate code, early exit
* Simplify workspace API a bit
* Comment on behavior of workspace-layout relations where exposed in API
* Remove annoying getters/setters
* Avoid lookups if we can early exit
* A NULL check is removed in `direct_link_workspace()` that I don't see
  a need for. Am not 100% sure though, fingers crossed.

In general these changes should improve readability and make things
easier to reason about.
2020-05-26 20:32:21 +02:00
14b1c55e11 Cleanup: Remove uneeded NULL checks on ed_screen_context
view_layer should never be NULL.
2020-05-26 15:08:45 +02:00
4e8693ffcd Improved Area Border Selection and Dragging
Allow use of the full width of visible borders when dragging to resize areas.

Differential Revision: https://developer.blender.org/D7823

Reviewed by Brecht Van Lommel
2020-05-25 16:29:21 -07:00
8e4c74292a Fix T77000: Preferences window can not be opened from script operator
The operators to open the Preferences, Driver Editor, or Info Log window did
not work when executed from another operator or the Python console. Should work
for all of these now.

I considered using operator properties instead, so the position could be set by
a script, with some fallback (e.g. current window center). But decided that's
not really worth the boilerplate and decreased code readability. Can still be
done if there's a need for it.
2020-05-24 16:14:11 +02:00
68ba154869 Merge branch 'blender-v2.83-release' 2020-05-18 17:14:28 +10:00
fd8d2ceafe Merge branch 'blender-v2.83-release' 2020-05-18 17:14:24 +10:00
98e18c41b6 Cleanup: unused warning in last commit 2020-05-18 17:11:48 +10:00
2a3797b109 Cleanup: remove NULL checks from object mode switching take #2
Re-apply changes from 54ea356240,
with a poll function that uses the same active object as the operator,
matching other mode switching functions.
2020-05-18 17:07:23 +10:00
bd80c21635 Merge branch 'blender-v2.83-release' 2020-05-14 16:23:24 +02:00
ada03e8673 UI: Fix Unreported missing background for azone arrow
This was caused by the sRGB viewport changes. The fix is to modify the
alpha values manually. The shader was also missing a srgb fix.
2020-05-14 16:16:29 +02:00
e22ea3dc0e Cleanup: sync clang-format with master
Avoid noisy diff's & conflicts.
2020-05-14 17:11:24 +10:00
1606e732c2 Merge branch 'blender-v2.83-release' 2020-05-12 18:00:41 +02:00
ac1a6565df Fix T76113 GPU: Crash closing file browsers with AMD GPUs
This fixes crash in the free mesa driver for amd gpus. This crash seems to
only happen on linux.
2020-05-12 18:00:00 +02:00
1b289029bb Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-12 15:08:03 +02:00
e5bb02aaa4 Fix T76669: Crash when doing right click on channel
Reviewers: lichtwerk, sybren

Differential Revision: https://developer.blender.org/D7702
2020-05-12 14:47:21 +02:00
94734d6454 Fix Frame Dropping not dropping the correct amount of frames
Previously the playback mode "Frame Dropping" would not drop the correct
number of frames which would lead to slow playback.

For example, the playback target is 60fps.  However we can only muster
around 32 fps.

The delta frames from the last step is in this case ~1.98 or so.

With the previous code, we would floor this.  That would lead us to step
forward one frame each time, effectively playing back the animation at
half the speed as we will try to render every frame.

To fix this we simply save the remaining fraction from the previous
frame and use it to compute the current frame step.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D7694
2020-05-12 13:24:20 +02:00
dfbb3d82f7 Merge branch 'blender-v2.83-release' 2020-05-11 17:54:32 +02:00
a1363f74bf Fix T76216 Workbench: Glicht when switching from quad views to normal view
This was because of the use of uninitialized buffers for TAA.
This patch is a quick fix for the issue which is a missing tagging for a
complete viewport update.
2020-05-11 17:53:45 +02:00
51ac411ce8 Cleanup: add ED_screen_areas_iter to clang-format ForEachMacros 2020-05-10 15:42:06 +02:00
fe891d581d Audaspace: update from upstream
- Changing API for time values from float to double for better precision.
- Fixing minor mistakes in the documentation.
- Fixing minor unnecessary large memory allocation.
2020-05-03 15:30:35 +02:00
Julian Eisel
8e08d80e52 Fix dragging panels changing region size
While dragging panels, the region size would change which would feel glitchy.

See D7462 for a demo of the issue.
2020-04-30 19:20:01 +02:00
fd0cb58122 Merge branch 'blender-v2.83-release' 2020-04-27 21:15:11 +02:00
133bf05b18 Fix T75736 Viewport update problem when switching between view layers
The problem comes from the fact by no data being modified when switching
viewlayers.

To follow what the external render engines do, we completely reset the
viewport by freeing the GPUViewport to avoid any cached data from being
kept.
2020-04-27 21:14:10 +02:00
f1f68b3f9a Fix toggling quad-view loosing 3D view clipping 2020-04-17 15:30:18 +10:00
9029690a5d UI: Remove old hacks for dynamic scrollbar hiding
Although we still dynamically hide scrollbars, they don't change the
region size anymore. They are simply drawn on top of the region content.
Because of this, some hacks introduced by fa28e50ac2 are no longer
necessary.
Without these hacks, the scrollbar visibility is evaluated much more
often (cheap operation) which should be more reliable and possibly solve
some glitches.

Also replaces integers passed as booleans.

Fixes T75782.
2020-04-16 20:50:51 +02:00