Implement an overscan support for tiles, so that adaptive sampling can
rely on the pixels neighbourhood.
Differential Revision: https://developer.blender.org/D12599
* Add OutputDriver, replacing function callbacks in Session.
* Add PathTraceTile, replacing tile access methods in Session.
* Add more detailed comments about how this driver should be implemented.
* Add OIIOOutputDriver for Cycles standalone to output an image.
Differential Revision: https://developer.blender.org/D12627
* Split GPUDisplay into two classes. PathTraceDisplay to implement the Cycles side,
and DisplayDriver to implement the host application side. The DisplayDriver is now
a fully abstract base class, embedded in the PathTraceDisplay.
* Move copy_pixels_to_texture implementation out of the host side into the Cycles side,
since it can be implemented in terms of the texture buffer mapping.
* Move definition of DeviceGraphicsInteropDestination into display driver header, so
that we do not need to expose private device headers in the public API.
* Add more detailed comments about how the DisplayDriver should be implemented.
The "driver" terminology might not be obvious, but is also used in other renderers.
Differential Revision: https://developer.blender.org/D12626
NOTE: this feature is not ready for user testing, and not yet enabled in daily
builds. It is being merged now for easier collaboration on development.
HIP is a heterogenous compute interface allowing C++ code to be executed on
GPUs similar to CUDA. It is intended to bring back AMD GPU rendering support
on Windows and Linux.
https://github.com/ROCm-Developer-Tools/HIP.
As of the time of writing, it should compile and run on Linux with existing
HIP compilers and driver runtimes. Publicly available compilers and drivers
for Windows will come later.
See task T91571 for more details on the current status and work remaining
to be done.
Credits:
Sayak Biswas (AMD)
Arya Rafii (AMD)
Brian Savery (AMD)
Differential Revision: https://developer.blender.org/D12578
Samples count pass is normalized to the overall number of samples.
This means that we need to store actual value of the samples in the
tile buffer file.
A bit annoying to pull all those settings to BufferParams and need
to find a more generic solution, but for now this is easiest and a
quickest solution.
Differential Revision: https://developer.blender.org/D12597
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycleshttps://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800