Commit Graph

1020 Commits

Author SHA1 Message Date
385c72f5f2 Merged changes in the trunk up to revision 55546.
Conflicts resolved:
source/blenderplayer/bad_level_call_stubs/SConscript

Partly reverted changes to intern/cycles/blender/addon/ui.py in revision 52899
to make it easier to merge trunk changes.
2013-03-24 12:13:13 +00:00
fa1cd9ce9b python api: add functionality to remove vertex color layers.
note: that this intentionally removes check to exit vpaint mode when a vertex color layer is removed,
	  since being in vertex-paint mode without a vertex color layer is supported.

also minor change to drawing camera limits while picking from previous commit.
2013-03-21 20:15:39 +00:00
21c55d5304 mist line can now be used for camera selection. 2013-03-21 18:57:05 +00:00
a8b6b5ec4c use clip alpha setting for empty-image drawing. 2013-03-21 15:43:05 +00:00
8655be437d code cleanup: use bool where values are true/false, for view3d and related functions. 2013-03-20 23:14:18 +00:00
ae25aa2210 svn merge ^/trunk/blender -r55372:55392 2013-03-18 22:37:04 +00:00
95bcb9d2fb Add capluse bounds drawing
Patch [#34566] by Alain Ducharme (phymec).
2013-03-18 20:32:30 +00:00
c1ceab1281 Merged changes in the trunk up to revision 55357.
Resolved conflicts:
release/datafiles/startup.blend
source/blender/editors/space_nla/nla_buttons.c

Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of
recent changes for the use of bool.
2013-03-18 00:48:59 +00:00
66a35e089a Fix for "draw images as texture"
Zooming in on images in Image window now shows pixels again (was filtered).

Now the glaDrawPixelsTex() and glaDrawPixelsAuto() have an argument to 
define if images should zoom in with linear filter, or draw pixels.
2013-03-17 17:32:45 +00:00
2d21e6521f Fix: multisample viewport drawing didn't work well with selection or particle
brushes, due to issues with color coded drawing or slow/buggy reading from such
a buffer on some systems.

In case multisample is enabled now, it uses an offscreen buffer for such drawing,
which is not multisampled and so should not cause issues. This does mean there is
some extra GPU memory usage when multisample is enabled, and we could optimize
triple buffer to work together here somehow to share buffers, but it's better than
having selection not working.
2013-03-15 19:56:33 +00:00
ccd05c33ed Fix #34616: Wrong face culling for curves with constructive modifiers
If curve object does have derived mesh, culling shall happen for
back faces, not front.
2013-03-14 09:50:29 +00:00
894c240f9d New implementation of Freestyle edge/face marks
The previous implementation of Freestyle edge/face marks was refactored
based on suggestions from the latest code review by Campbell.  The new
implementation relies on mesh CustomData to store edge/face marks, instead
of introducing extra flags in the core Mesh and BMesh data structures.
The CustomData-based implementation will allow further additions of new
edge/face attributes because of the independence from Mesh/BMesh.

This revision is work in progress, mainly intended to address the review
comments and ask for further code review in view of the trunk merger in
the upcoming 2.67 release.
2013-03-13 06:44:43 +00:00
ddddb7bab1 code cleanup: favor braces when blocks have mixed brace use. 2013-03-09 03:46:30 +00:00
66a2b84897 Merged changes in the trunk up to revision 54992.
Resolved conflicts:
release/scripts/startup/bl_ui/space_view3d.py
2013-03-03 15:07:49 +00:00
4e1ea1f9fd patch [#34411] Patch for image drag and drop to create Empty rather than BG image
from Kevin Mackay (yakca)
2013-02-24 23:18:21 +00:00
556912792a Merged changes in the trunk up to revision 54110.
Conflicts resolved:
source/blender/blenfont/SConscript
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/intern/rna_scene.c
2013-01-26 23:49:13 +00:00
f2a1a795cf Fix [#33997] Units Scale in Metric mode displays wrong face area.
Also now display nice "area" units (maybe using "length" units was a perf matter, but anyway, you can't have more than a few tens of values displayed at a time, after that they become unreadable). Easy to undo anyway if we really want to keep ugly "10m" as area display!
2013-01-25 21:21:38 +00:00
5412d00310 Code cleanup
* Removed unused block of code
* matrice -> matrix
2013-01-23 11:24:48 +00:00
0f108dede6 style cleanup 2013-01-22 13:35:02 +00:00
61bb1a3b50 Matcap fix:
Setting Cycles as render engine skipped matcap drawing.
Logic for checking drawing types needed a shuffle.
2013-01-22 12:36:06 +00:00
e11d22a6b7 Matcap support in 3D Viewport.
Full log is here:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability#Matcap_in_3D_viewport

Implementation notes:

- Matcaps are an extension of Solid draw mode, and don't show in other drawmodes.
  (It's mostly intended to aid modeling/sculpt)

- By design, Matcaps are a UI feature, and only stored locally for the UI itself, and
  won't affect rendering or materials.

- Currently a set of 16 (GPL licensed) Matcaps have been compiled into Blender. 
  It doesn't take memory or cpu time, until you use it.

- Brush Icons and Matcaps use same code now, and only get generated/allocated on
  actually using it (instead of on startup).

- The current set might get new or different images still, based on user feedback.

- Matcap images are 512x512 pixels, so each image takes 1 Mb memory. Unused matcaps get 
  freed immediately. The Matcap icon previews (128x128 pixels) stay in memory.

- Loading own matcap image files will be added later. That needs design and code work 
  to get it stable and memory-friendly.

- The GLSL code uses the ID PreviewImage for matcaps. I tested it using the existing
  Material previews, which has its limits... especially for textured previews the
  normal-mapped matcap won't look good.
2013-01-22 11:18:41 +00:00
5f9ea0d7eb move draw all edges into the object settings (object panel), makes more sense here since its next to draw extra wire 2013-01-18 19:01:26 +00:00
73c7c10c6e Bug fix #33748
Old fixes, since 2009 and before! Related to Curve object editmode:

- normals are not being drawn for hidden curves anymore
- even worse: Blender also didn't hide the extrusions or bevels for hidden curves
- outside edit mode, it shows all (as for all other modes)
- (de)select-all now works when 1st (or any) handle was hidden.
2013-01-15 15:42:12 +00:00
94ae0232b0 Merged changes in the trunk up to revision 53729.
Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenloader/intern/readfile.c
2013-01-12 02:02:53 +00:00
682df047a0 style cleanup 2013-01-08 02:06:16 +00:00
feccbaabbd Merged changes in the trunk up to revision 53584.
Conflicts resolved:
release/scripts/startup/bl_ui/properties_render.py
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/interface_templates.c
source/blender/makesrna/RNA_enum_types.h

Also made additional code updates for:
r53355 UIList - Python-extendable list of UI items
r53460 Alpha premul pipeline cleanup
2013-01-05 22:24:05 +00:00
0bca6c1834 Bug fix #33673
Edge length display in standard files (1 blender unit == 1) only gave two
numbers precision for lengths > 1. Three is much nicer at least.

The guess-work here in the code remains a bit dubious :)
2012-12-26 14:22:04 +00:00
ba14beb000 Code cleanup: add usual 'BKE_' prefix to 'public' constraint functions from blenkernel... 2012-12-23 11:31:15 +00:00
cb70c5ba0f fix for bug where weight paint would draw hidden faces but not draw then with the backbuffer (depth selection). 2012-12-23 08:20:44 +00:00
4612bbf7db add zbuf/depth option to weight paint lasso select. 2012-12-23 03:04:19 +00:00
0ac66ada2d initial support for 'occlude background geometry' in weight paint mode.
Only support mouse vertex select at the moment.
2012-12-23 01:54:11 +00:00
40449b1994 Merged changes in the trunk up to revision 53280. 2012-12-23 00:23:11 +00:00
7dca6dbf0b code cleanup:
make vertex/weight flag names consistent
ME_EDIT_VERT_SEL   --> ME_EDIT_PAINT_VERT_SEL
ME_EDIT_PAINT_MASK --> ME_EDIT_PAINT_FACE_SEL

also remove unused header BLO_soundfile.h
2012-12-22 14:25:34 +00:00
78e688b71c "Fix" for [#33524] Interaction of "Size" & "Distance" sliders in "Spot Lamp" panel with "3D view"
Simply added a dashed line materializing the center/direction of the spot, and ending at Distance from it (exactly as for the Area lamp). We already had something similar for buffered shadow spots (to materialize start/end clipping), and imho it's also quite useful to see *where* points a spot, when using wide spots!

Very easy to revert anyway.
2012-12-21 20:25:02 +00:00
c27d22ab71 fix own regression in 2.65 [#33643] Rotation does not work at certain zoom level
caused by not projecting points behind the perspective view,
even though this worked in 2.64 the values were flipped (rotating direction was reversed and the center point was flipped).

added V3D_PROJ_TEST_CLIP_NEAR, when omitted ED_view3d_project_*** will project points from behind a perspective view plane.
2012-12-21 03:49:47 +00:00
a462d69bbf Another big patch set by Bastien Montagne, thanks a lot!
* Made Freestyle optional (turned on by default).

* Fix for missing bpath.c updates in the previous merge of trunk changes.
2012-12-20 07:57:26 +00:00
d433cd65f7 Merged changes in the trunk up to revision 53146.
Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenkernel/CMakeLists.txt
source/blender/blenlib/intern/bpath.c
source/blender/blenloader/intern/readfile.c
2012-12-19 01:49:58 +00:00
34b7495523 prevent the text 3d cursor from z-fighting with the text. 2012-12-15 06:12:40 +00:00
edabf35aff Fix #33530: Blender Crash when selecting "Point select mode" in Particle Mode with and 0 hairs object 2012-12-14 09:47:05 +00:00
44b634bcb1 make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.

in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
2012-12-12 06:53:39 +00:00
cf723e5e7c use htype flags as arguments to EDBM_index_arrays_init(), no functional changes. 2012-12-12 05:27:52 +00:00
7c699a217a define the size of matrix args for both rows/cols. 2012-12-11 14:29:01 +00:00
ec33687d6c Merged changes in the trunk up to revision 52815. 2012-12-08 12:35:14 +00:00
458131e395 Disable alpha pass for all painting modes
It's not actually supported and gives artifacts when tried to be used.
2012-12-03 16:19:38 +00:00
432193552c fix GhostSDL displaying text in multiple views.
add support for multi-sample.
2012-12-02 15:58:26 +00:00
b7cd9ec3ad Merged changes in the trunk up to revision 52340.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
2012-11-19 00:41:11 +00:00
5c6f6301b0 Image thread safe improvements
This commit makes BKE_image_acquire_ibuf referencing result, which means once
some area requested for image buffer, it'll be guaranteed this buffer wouldn't
be freed by image signal.

To de-reference buffer BKE_image_release_ibuf should now always be used.

To make referencing working correct we can not rely on result of
image_get_ibuf_threadsafe called outside from thread lock. This is so because
we need to guarantee getting image buffer from list of loaded buffers and it's
referencing happens atomic. Without lock here it is possible that between call
of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would
be called. Image signal handling too is blocking now to prevent such a
situation.

Threads are locking by spinlock, which are faster than mutexes. There were some
slowdown reports in the past about render slowdown when using OSX on Xeon CPU.
It shouldn't happen with spin locks, but more tests on different hardware would
be really welcome. So far can not see speed regressions on own computers.

This commit also removes BKE_image_get_ibuf, because it was not so intuitive
when get_ibuf and acquire_ibuf should be used.

Thanks to Ton and Brecht for discussion/review :)
2012-11-15 15:59:58 +00:00
8c6350f926 fix [#33169] Interface destroyed after Text Object Edit 2012-11-14 14:47:45 +00:00
dd8e836067 Merged changes in the trunk up to revision 51853.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/bmesh/operators/bmo_utils.c

This commit also includes a fix of a bug identified during the merge and committed in revision 51853.
Thanks Thomas (dingto) for the timely fix!
2012-11-04 02:22:56 +00:00
25591e958d style cleanup: tabs & whitespace 2012-11-03 15:35:03 +00:00