python api: add functionality to remove vertex color layers.
note: that this intentionally removes check to exit vpaint mode when a vertex color layer is removed, since being in vertex-paint mode without a vertex color layer is supported. also minor change to drawing camera limits while picking from previous commit.
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@@ -259,6 +259,7 @@ int CustomData_get_active_layer_index(const struct CustomData *data, int type);
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int CustomData_get_render_layer_index(const struct CustomData *data, int type);
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int CustomData_get_clone_layer_index(const struct CustomData *data, int type);
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int CustomData_get_stencil_layer_index(const struct CustomData *data, int type);
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int CustomData_get_named_layer(const struct CustomData *data, int type, const char *name);
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int CustomData_get_active_layer(const struct CustomData *data, int type);
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int CustomData_get_render_layer(const struct CustomData *data, int type);
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int CustomData_get_clone_layer(const struct CustomData *data, int type);
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@@ -1458,6 +1458,14 @@ int CustomData_get_stencil_layer_index(const CustomData *data, int type)
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/* -------------------------------------------------------------------- */
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/* index values per layer type */
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int CustomData_get_named_layer(const struct CustomData *data, int type, const char *name)
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{
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const int named_index = CustomData_get_named_layer_index(data, type, name);
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const int layer_index = data->typemap[type];
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BLI_assert(customdata_typemap_is_valid(data));
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return (named_index != -1) ? named_index - layer_index : -1;
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}
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int CustomData_get_active_layer(const CustomData *data, int type)
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{
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const int layer_index = data->typemap[type];
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@@ -259,8 +259,9 @@ int ED_mesh_uv_texture_remove(struct bContext *C, struct Object *ob, struct Mesh
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int ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me);
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int ED_mesh_uv_loop_reset_ex(struct Mesh *me, const int layernum);
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int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me, const char *name, int active_set);
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int ED_mesh_color_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
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int ED_mesh_color_remove_named(struct bContext *C, struct Object *ob, struct Mesh *me, const char *name);
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bool ED_mesh_color_remove_index(struct Mesh *me, const int n);
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bool ED_mesh_color_remove_active(struct Mesh *me);
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bool ED_mesh_color_remove_named(struct Mesh *me, const char *name);
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/* mesh backup */
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typedef struct BMBackup {
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@@ -123,9 +123,8 @@ static CustomData *mesh_customdata_get_type(Mesh *me, const char htype, int *r_t
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}
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#define GET_CD_DATA(me, data) (me->edit_btmesh ? &me->edit_btmesh->bm->data : &me->data)
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static void delete_customdata_layer(bContext *C, Object *ob, CustomDataLayer *layer)
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static void delete_customdata_layer(Mesh *me, CustomDataLayer *layer)
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{
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Mesh *me = ob->data;
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CustomData *data;
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void *actlayerdata, *rndlayerdata, *clonelayerdata, *stencillayerdata, *layerdata = layer->data;
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int type = layer->type;
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@@ -162,9 +161,6 @@ static void delete_customdata_layer(bContext *C, Object *ob, CustomDataLayer *la
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BKE_mesh_update_customdata_pointers(me, true);
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}
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if (!CustomData_has_layer(data, type) && (type == CD_MLOOPCOL && (ob->mode & OB_MODE_VERTEX_PAINT)))
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ED_object_toggle_modes(C, OB_MODE_VERTEX_PAINT);
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/* reconstruct active layer */
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if (actlayerdata != layerdata) {
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/* find index */
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@@ -435,8 +431,8 @@ int ED_mesh_uv_texture_remove(bContext *C, Object *ob, Mesh *me)
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if (!cdlp || !cdlu)
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return 0;
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delete_customdata_layer(C, ob, cdlp);
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delete_customdata_layer(C, ob, cdlu);
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delete_customdata_layer(ob->data, cdlp);
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delete_customdata_layer(ob->data, cdlu);
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DAG_id_tag_update(&me->id, 0);
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WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
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@@ -498,42 +494,46 @@ int ED_mesh_color_add(bContext *C, Scene *UNUSED(scene), Object *UNUSED(ob), Mes
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return layernum;
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}
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int ED_mesh_color_remove(bContext *C, Object *ob, Mesh *me)
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bool ED_mesh_color_remove_index(Mesh *me, const int n)
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{
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CustomData *ldata = GET_CD_DATA(me, ldata);
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CustomDataLayer *cdl;
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int index;
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index = CustomData_get_active_layer_index(ldata, CD_MLOOPCOL);
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index = CustomData_get_layer_index_n(ldata, CD_MLOOPCOL, n);
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cdl = (index == -1) ? NULL : &ldata->layers[index];
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if (!cdl)
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return 0;
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return false;
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delete_customdata_layer(C, ob, cdl);
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delete_customdata_layer(me, cdl);
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DAG_id_tag_update(&me->id, 0);
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WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
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WM_main_add_notifier(NC_GEOM | ND_DATA, me);
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return 1;
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return true;
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}
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bool ED_mesh_color_remove_active(Mesh *me)
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{
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CustomData *ldata = GET_CD_DATA(me, ldata);
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const int n = CustomData_get_active_layer(ldata, CD_MLOOPCOL);
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if (n != -1) {
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return ED_mesh_color_remove_index(me, n);
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}
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else {
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return false;
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}
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}
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int ED_mesh_color_remove_named(bContext *C, Object *ob, Mesh *me, const char *name)
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bool ED_mesh_color_remove_named(Mesh *me, const char *name)
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{
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CustomData *ldata = GET_CD_DATA(me, ldata);
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CustomDataLayer *cdl;
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int index;
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index = CustomData_get_named_layer_index(ldata, CD_MLOOPCOL, name);
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cdl = (index == -1) ? NULL : &ldata->layers[index];
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if (!cdl)
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return 0;
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delete_customdata_layer(C, ob, cdl);
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DAG_id_tag_update(&me->id, 0);
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WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
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return 1;
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const int n = CustomData_get_named_layer(ldata, CD_MLOOPCOL, name);
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if (n != -1) {
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return ED_mesh_color_remove_index(me, n);
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}
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else {
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return false;
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}
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}
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/*********************** UV texture operators ************************/
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@@ -725,7 +725,7 @@ static int mesh_vertex_color_remove_exec(bContext *C, wmOperator *UNUSED(op))
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Object *ob = ED_object_context(C);
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Mesh *me = ob->data;
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if (!ED_mesh_color_remove(C, ob, me))
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if (!ED_mesh_color_remove_active(me))
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return OPERATOR_CANCELLED;
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return OPERATOR_FINISHED;
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@@ -225,7 +225,7 @@ static int output_toggle_exec(bContext *C, wmOperator *op)
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if (!exists)
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ED_mesh_color_add(C, scene, ob, ob->data, name, 1);
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else
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ED_mesh_color_remove_named(C, ob, ob->data, name);
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ED_mesh_color_remove_named(ob->data, name);
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}
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/* Vertex Weight Layer */
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else if (surface->type == MOD_DPAINT_SURFACE_T_WEIGHT) {
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@@ -1416,15 +1416,15 @@ static void draw_limit_line(float sta, float end, const short dflag, unsigned in
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glVertex3f(0.0, 0.0, -end);
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glEnd();
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glPointSize(3.0);
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glBegin(GL_POINTS);
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if (!(dflag & (DRAW_PICKING | DRAW_CONSTCOLOR | DRAW_SCENESET))) {
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if (!(dflag & DRAW_PICKING)) {
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glPointSize(3.0);
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glBegin(GL_POINTS);
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cpack(col);
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glVertex3f(0.0, 0.0, -sta);
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glVertex3f(0.0, 0.0, -end);
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glEnd();
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glPointSize(1.0);
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}
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glVertex3f(0.0, 0.0, -sta);
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glVertex3f(0.0, 0.0, -end);
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glEnd();
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glPointSize(1.0);
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}
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@@ -1284,6 +1284,13 @@ static PointerRNA rna_Mesh_vertex_color_new(struct Mesh *me, struct bContext *C,
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return ptr;
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}
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static void rna_Mesh_vertex_color_remove(struct Mesh *me, ReportList *reports, CustomDataLayer *layer)
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{
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if (ED_mesh_color_remove_named(me, layer->name) == false) {
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BKE_reportf(reports, RPT_ERROR, "vertex color '%s' not found", layer->name);
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}
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}
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static PointerRNA rna_Mesh_tessface_vertex_color_new(struct Mesh *me, struct bContext *C, ReportList *reports,
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const char *name)
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{
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@@ -2408,14 +2415,12 @@ static void rna_def_loop_colors(BlenderRNA *brna, PropertyRNA *cprop)
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RNA_def_property_flag(parm, PROP_RNAPTR);
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RNA_def_function_return(func, parm);
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#if 0
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func = RNA_def_function(srna, "remove", "rna_Mesh_vertex_color_remove");
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RNA_def_function_ui_description(func, "Remove a vertex color layer");
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RNA_def_function_flag(func, FUNC_USE_REPORTS);
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parm = RNA_def_pointer(func, "layer", "Layer", "", "The layer to remove");
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RNA_def_property_flag(parm, PROP_REQUIRED | PROP_NEVER_NULL | PROP_RNAPTR);
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parm = RNA_def_pointer(func, "layer", "MeshLoopColorLayer", "", "The layer to remove");
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RNA_def_property_flag(parm, PROP_REQUIRED | PROP_NEVER_NULL);
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RNA_def_property_clear_flag(parm, PROP_THICK_WRAP);
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#endif
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prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
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RNA_def_property_struct_type(prop, "MeshLoopColorLayer");
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@@ -372,6 +372,7 @@ void ED_mesh_faces_remove(struct Mesh *mesh, struct ReportList *reports, int cou
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void ED_mesh_material_link(struct Mesh *mesh, struct Material *ma) {}
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int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me) {return 0;}
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int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me) {return 0;}
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bool ED_mesh_color_remove_named(struct Mesh *me, const char *name) { return false; }
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void ED_object_constraint_dependency_update(struct Scene *scene, struct Object *ob) {}
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void ED_object_constraint_update(struct Object *ob) {}
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struct bDeformGroup *ED_vgroup_add_name(struct Object *ob, char *name) {return (struct bDeformGroup *) NULL;}
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