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blender-archive/source/blender/editors/mesh/mesh_data.c
Campbell Barton fa1cd9ce9b python api: add functionality to remove vertex color layers.
note: that this intentionally removes check to exit vpaint mode when a vertex color layer is removed,
	  since being in vertex-paint mode without a vertex color layer is supported.

also minor change to drawing camera limits while picking from previous commit.
2013-03-21 20:15:39 +00:00

1259 lines
31 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/mesh/mesh_data.c
* \ingroup edmesh
*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "BLI_utildefines.h"
#include "BLI_path_util.h"
#include "BLI_array.h"
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_report.h"
#include "BKE_tessmesh.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
#include "mesh_intern.h"
static CustomData *mesh_customdata_get_type(Mesh *me, const char htype, int *r_tot)
{
CustomData *data;
BMesh *bm = (me->edit_btmesh) ? me->edit_btmesh->bm : NULL;
int tot;
/* this */
switch (htype) {
case BM_VERT:
if (bm) {
data = &bm->vdata;
tot = bm->totvert;
}
else {
data = &me->vdata;
tot = me->totvert;
}
break;
case BM_EDGE:
if (bm) {
data = &bm->edata;
tot = bm->totedge;
}
else {
data = &me->edata;
tot = me->totedge;
}
break;
case BM_LOOP:
if (bm) {
data = &bm->ldata;
tot = bm->totloop;
}
else {
data = &me->ldata;
tot = me->totloop;
}
break;
case BM_FACE:
if (bm) {
data = &bm->pdata;
tot = bm->totface;
}
else {
data = &me->pdata;
tot = me->totpoly;
}
break;
default:
BLI_assert(0);
tot = 0;
data = NULL;
}
*r_tot = tot;
return data;
}
#define GET_CD_DATA(me, data) (me->edit_btmesh ? &me->edit_btmesh->bm->data : &me->data)
static void delete_customdata_layer(Mesh *me, CustomDataLayer *layer)
{
CustomData *data;
void *actlayerdata, *rndlayerdata, *clonelayerdata, *stencillayerdata, *layerdata = layer->data;
int type = layer->type;
int index;
int i, actindex, rndindex, cloneindex, stencilindex, tot;
if (layer->type == CD_MLOOPCOL || layer->type == CD_MLOOPUV) {
data = mesh_customdata_get_type(me, BM_LOOP, &tot);
}
else {
data = mesh_customdata_get_type(me, BM_FACE, &tot);
}
index = CustomData_get_layer_index(data, type);
/* ok, deleting a non-active layer needs to preserve the active layer indices.
* to do this, we store a pointer to the .data member of both layer and the active layer,
* (to detect if we're deleting the active layer or not), then use the active
* layer data pointer to find where the active layer has ended up.
*
* this is necessary because the deletion functions only support deleting the active
* layer. */
actlayerdata = data->layers[CustomData_get_active_layer_index(data, type)].data;
rndlayerdata = data->layers[CustomData_get_render_layer_index(data, type)].data;
clonelayerdata = data->layers[CustomData_get_clone_layer_index(data, type)].data;
stencillayerdata = data->layers[CustomData_get_stencil_layer_index(data, type)].data;
CustomData_set_layer_active(data, type, layer - &data->layers[index]);
if (me->edit_btmesh) {
BM_data_layer_free(me->edit_btmesh->bm, data, type);
}
else {
CustomData_free_layer_active(data, type, tot);
BKE_mesh_update_customdata_pointers(me, true);
}
/* reconstruct active layer */
if (actlayerdata != layerdata) {
/* find index */
actindex = CustomData_get_layer_index(data, type);
for (i = actindex; i < data->totlayer; i++) {
if (data->layers[i].data == actlayerdata) {
actindex = i - actindex;
break;
}
}
/* set index */
CustomData_set_layer_active(data, type, actindex);
}
if (rndlayerdata != layerdata) {
/* find index */
rndindex = CustomData_get_layer_index(data, type);
for (i = rndindex; i < data->totlayer; i++) {
if (data->layers[i].data == rndlayerdata) {
rndindex = i - rndindex;
break;
}
}
/* set index */
CustomData_set_layer_render(data, type, rndindex);
}
if (clonelayerdata != layerdata) {
/* find index */
cloneindex = CustomData_get_layer_index(data, type);
for (i = cloneindex; i < data->totlayer; i++) {
if (data->layers[i].data == clonelayerdata) {
cloneindex = i - cloneindex;
break;
}
}
/* set index */
CustomData_set_layer_clone(data, type, cloneindex);
}
if (stencillayerdata != layerdata) {
/* find index */
stencilindex = CustomData_get_layer_index(data, type);
for (i = stencilindex; i < data->totlayer; i++) {
if (data->layers[i].data == stencillayerdata) {
stencilindex = i - stencilindex;
break;
}
}
/* set index */
CustomData_set_layer_stencil(data, type, stencilindex);
}
}
/* without bContext, called in uvedit */
int ED_mesh_uv_loop_reset_ex(struct Mesh *me, const int layernum)
{
BMEditMesh *em = me->edit_btmesh;
MLoopUV *luv;
BLI_array_declare(polylengths);
int *polylengths = NULL;
BLI_array_declare(uvs);
float **uvs = NULL;
float **fuvs = NULL;
int i, j;
if (em) {
/* Collect BMesh UVs */
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
BLI_assert(CustomData_has_layer(&em->bm->ldata, CD_MLOOPUV));
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT))
continue;
i = 0;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = CustomData_bmesh_get_n(&em->bm->ldata, l->head.data, CD_MLOOPUV, layernum);
BLI_array_append(uvs, luv->uv);
i++;
}
BLI_array_append(polylengths, efa->len);
}
}
else {
/* Collect Mesh UVs */
MPoly *mp;
MLoopUV *mloouv;
BLI_assert(CustomData_has_layer(&me->ldata, CD_MLOOPUV));
mloouv = CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, layernum);
for (j = 0; j < me->totpoly; j++) {
mp = &me->mpoly[j];
for (i = 0; i < mp->totloop; i++) {
luv = &mloouv[mp->loopstart + i];
BLI_array_append(uvs, luv->uv);
}
BLI_array_append(polylengths, mp->totloop);
}
}
fuvs = uvs;
for (j = 0; j < BLI_array_count(polylengths); j++) {
int len = polylengths[j];
if (len == 3) {
fuvs[0][0] = 0.0;
fuvs[0][1] = 0.0;
fuvs[1][0] = 1.0;
fuvs[1][1] = 0.0;
fuvs[2][0] = 1.0;
fuvs[2][1] = 1.0;
}
else if (len == 4) {
fuvs[0][0] = 0.0;
fuvs[0][1] = 0.0;
fuvs[1][0] = 1.0;
fuvs[1][1] = 0.0;
fuvs[2][0] = 1.0;
fuvs[2][1] = 1.0;
fuvs[3][0] = 0.0;
fuvs[3][1] = 1.0;
/*make sure we ignore 2-sided faces*/
}
else if (len > 2) {
float fac = 0.0f, dfac = 1.0f / (float)len;
dfac *= (float)M_PI * 2.0f;
for (i = 0; i < len; i++) {
fuvs[i][0] = 0.5f * sinf(fac) + 0.5f;
fuvs[i][1] = 0.5f * cosf(fac) + 0.5f;
fac += dfac;
}
}
fuvs += len;
}
BLI_array_free(uvs);
BLI_array_free(polylengths);
DAG_id_tag_update(&me->id, 0);
return 1;
}
int ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me)
{
/* could be ldata or pdata */
CustomData *pdata = GET_CD_DATA(me, pdata);
const int layernum = CustomData_get_active_layer_index(pdata, CD_MTEXPOLY);
int retval = ED_mesh_uv_loop_reset_ex(me, layernum);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
return retval;
}
/* note: keep in sync with ED_mesh_color_add */
int ED_mesh_uv_texture_add(bContext *C, Mesh *me, const char *name, int active_set)
{
BMEditMesh *em;
int layernum_dst;
bool is_init = false;
if (me->edit_btmesh) {
em = me->edit_btmesh;
layernum_dst = CustomData_number_of_layers(&em->bm->pdata, CD_MTEXPOLY);
if (layernum_dst >= MAX_MTFACE)
return -1;
/* CD_MTEXPOLY */
BM_data_layer_add_named(em->bm, &em->bm->pdata, CD_MTEXPOLY, name);
/* copy data from active UV */
if (layernum_dst) {
const int layernum_src = CustomData_get_active_layer(&em->bm->pdata, CD_MTEXPOLY);
BM_data_layer_copy(em->bm, &em->bm->pdata, CD_MTEXPOLY, layernum_src, layernum_dst);
}
if (active_set || layernum_dst == 0) {
CustomData_set_layer_active(&em->bm->pdata, CD_MTEXPOLY, layernum_dst);
}
/* CD_MLOOPUV */
BM_data_layer_add_named(em->bm, &em->bm->ldata, CD_MLOOPUV, name);
/* copy data from active UV */
if (layernum_dst) {
const int layernum_src = CustomData_get_active_layer(&em->bm->ldata, CD_MLOOPUV);
BM_data_layer_copy(em->bm, &em->bm->ldata, CD_MLOOPUV, layernum_src, layernum_dst);
is_init = true;
}
if (active_set || layernum_dst == 0) {
CustomData_set_layer_active(&em->bm->ldata, CD_MLOOPUV, layernum_dst);
}
}
else {
layernum_dst = CustomData_number_of_layers(&me->pdata, CD_MTEXPOLY);
if (layernum_dst >= MAX_MTFACE)
return -1;
if (me->mtpoly) {
CustomData_add_layer_named(&me->pdata, CD_MTEXPOLY, CD_DUPLICATE, me->mtpoly, me->totpoly, name);
CustomData_add_layer_named(&me->ldata, CD_MLOOPUV, CD_DUPLICATE, me->mloopuv, me->totloop, name);
CustomData_add_layer_named(&me->fdata, CD_MTFACE, CD_DUPLICATE, me->mtface, me->totface, name);
is_init = true;
}
else {
CustomData_add_layer_named(&me->pdata, CD_MTEXPOLY, CD_DEFAULT, NULL, me->totpoly, name);
CustomData_add_layer_named(&me->ldata, CD_MLOOPUV, CD_DEFAULT, NULL, me->totloop, name);
CustomData_add_layer_named(&me->fdata, CD_MTFACE, CD_DEFAULT, NULL, me->totface, name);
}
if (active_set || layernum_dst == 0) {
CustomData_set_layer_active(&me->pdata, CD_MTEXPOLY, layernum_dst);
CustomData_set_layer_active(&me->ldata, CD_MLOOPUV, layernum_dst);
CustomData_set_layer_active(&me->fdata, CD_MTFACE, layernum_dst);
}
BKE_mesh_update_customdata_pointers(me, true);
}
/* don't overwrite our copied coords */
if (is_init == false) {
ED_mesh_uv_loop_reset_ex(me, layernum_dst);
}
DAG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
return layernum_dst;
}
int ED_mesh_uv_texture_remove(bContext *C, Object *ob, Mesh *me)
{
CustomData *pdata = GET_CD_DATA(me, pdata), *ldata = GET_CD_DATA(me, ldata);
CustomDataLayer *cdlp, *cdlu;
int index;
index = CustomData_get_active_layer_index(pdata, CD_MTEXPOLY);
cdlp = (index == -1) ? NULL : &pdata->layers[index];
index = CustomData_get_active_layer_index(ldata, CD_MLOOPUV);
cdlu = (index == -1) ? NULL : &ldata->layers[index];
if (!cdlp || !cdlu)
return 0;
delete_customdata_layer(ob->data, cdlp);
delete_customdata_layer(ob->data, cdlu);
DAG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
return 1;
}
/* note: keep in sync with ED_mesh_uv_texture_add */
int ED_mesh_color_add(bContext *C, Scene *UNUSED(scene), Object *UNUSED(ob), Mesh *me, const char *name, int active_set)
{
BMEditMesh *em;
int layernum;
if (me->edit_btmesh) {
em = me->edit_btmesh;
layernum = CustomData_number_of_layers(&em->bm->ldata, CD_MLOOPCOL);
if (layernum >= MAX_MCOL) {
return -1;
}
/* CD_MLOOPCOL */
BM_data_layer_add_named(em->bm, &em->bm->ldata, CD_MLOOPCOL, name);
/* copy data from active vertex color layer */
if (layernum) {
const int layernum_dst = CustomData_get_active_layer(&em->bm->ldata, CD_MLOOPCOL);
BM_data_layer_copy(em->bm, &em->bm->ldata, CD_MLOOPCOL, layernum, layernum_dst);
}
if (active_set || layernum == 0) {
CustomData_set_layer_active(&em->bm->ldata, CD_MLOOPCOL, layernum);
}
}
else {
layernum = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
if (layernum >= CD_MLOOPCOL) {
return -1;
}
if (me->mloopcol) {
CustomData_add_layer_named(&me->ldata, CD_MLOOPCOL, CD_DUPLICATE, me->mloopcol, me->totloop, name);
CustomData_add_layer_named(&me->fdata, CD_MCOL, CD_DUPLICATE, me->mcol, me->totface, name);
}
else {
CustomData_add_layer_named(&me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop, name);
CustomData_add_layer_named(&me->fdata, CD_MCOL, CD_DEFAULT, NULL, me->totface, name);
}
if (active_set || layernum == 0) {
CustomData_set_layer_active(&me->ldata, CD_MLOOPCOL, layernum);
CustomData_set_layer_active(&me->fdata, CD_MCOL, layernum);
}
BKE_mesh_update_customdata_pointers(me, true);
}
DAG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
return layernum;
}
bool ED_mesh_color_remove_index(Mesh *me, const int n)
{
CustomData *ldata = GET_CD_DATA(me, ldata);
CustomDataLayer *cdl;
int index;
index = CustomData_get_layer_index_n(ldata, CD_MLOOPCOL, n);
cdl = (index == -1) ? NULL : &ldata->layers[index];
if (!cdl)
return false;
delete_customdata_layer(me, cdl);
DAG_id_tag_update(&me->id, 0);
WM_main_add_notifier(NC_GEOM | ND_DATA, me);
return true;
}
bool ED_mesh_color_remove_active(Mesh *me)
{
CustomData *ldata = GET_CD_DATA(me, ldata);
const int n = CustomData_get_active_layer(ldata, CD_MLOOPCOL);
if (n != -1) {
return ED_mesh_color_remove_index(me, n);
}
else {
return false;
}
}
bool ED_mesh_color_remove_named(Mesh *me, const char *name)
{
CustomData *ldata = GET_CD_DATA(me, ldata);
const int n = CustomData_get_named_layer(ldata, CD_MLOOPCOL, name);
if (n != -1) {
return ED_mesh_color_remove_index(me, n);
}
else {
return false;
}
}
/*********************** UV texture operators ************************/
static int layers_poll(bContext *C)
{
Object *ob = ED_object_context(C);
ID *data = (ob) ? ob->data : NULL;
return (ob && !ob->id.lib && ob->type == OB_MESH && data && !data->lib);
}
static int mesh_uv_texture_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_context(C);
Mesh *me = ob->data;
if (ED_mesh_uv_texture_add(C, me, NULL, true) == -1)
return OPERATOR_CANCELLED;
return OPERATOR_FINISHED;
}
void MESH_OT_uv_texture_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add UV Map";
ot->description = "Add UV Map";
ot->idname = "MESH_OT_uv_texture_add";
/* api callbacks */
ot->poll = layers_poll;
ot->exec = mesh_uv_texture_add_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int drop_named_image_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
Base *base;
Image *ima = NULL;
Mesh *me;
Object *obedit;
int exitmode = 0;
if (v3d == NULL) {
BKE_report(op->reports, RPT_ERROR, "No 3D View Available");
return OPERATOR_CANCELLED;
}
base = ED_view3d_give_base_under_cursor(C, event->mval);
/* Check context */
if (base == NULL || base->object->type != OB_MESH) {
BKE_report(op->reports, RPT_ERROR, "Not an object or mesh");
return OPERATOR_CANCELLED;
}
/* check input variables */
if (RNA_struct_property_is_set(op->ptr, "filepath")) {
char path[FILE_MAX];
RNA_string_get(op->ptr, "filepath", path);
ima = BKE_image_load_exists(path);
}
else {
char name[MAX_ID_NAME - 2];
RNA_string_get(op->ptr, "name", name);
ima = (Image *)BKE_libblock_find_name(ID_IM, name);
}
if (!ima) {
BKE_report(op->reports, RPT_ERROR, "Not an image");
return OPERATOR_CANCELLED;
}
/* put mesh in editmode */
obedit = base->object;
me = obedit->data;
if (me->edit_btmesh == NULL) {
EDBM_mesh_make(scene->toolsettings, scene, obedit);
exitmode = 1;
}
if (me->edit_btmesh == NULL)
return OPERATOR_CANCELLED;
ED_uvedit_assign_image(bmain, scene, obedit, ima, NULL);
if (exitmode) {
EDBM_mesh_load(obedit);
EDBM_mesh_free(me->edit_btmesh);
MEM_freeN(me->edit_btmesh);
me->edit_btmesh = NULL;
/* load_editMesh free's pointers used by CustomData layers which might be used by DerivedMesh too,
* so signal to re-create DerivedMesh here (sergey) */
DAG_id_tag_update(&me->id, 0);
}
/* dummie drop support; ensure view shows a result :) */
if (v3d)
v3d->flag2 |= V3D_SOLID_TEX;
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
return OPERATOR_FINISHED;
}
void MESH_OT_drop_named_image(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Drop Image to Mesh UV Map";
ot->description = "Assign Image to active UV Map, or create an UV Map";
ot->idname = "MESH_OT_drop_named_image";
/* api callbacks */
ot->poll = layers_poll;
ot->invoke = drop_named_image_invoke;
/* flags */
ot->flag = OPTYPE_UNDO | OPTYPE_INTERNAL;
/* properties */
RNA_def_string(ot->srna, "name", "Image", MAX_ID_NAME - 2, "Name", "Image name to assign");
RNA_def_string(ot->srna, "filepath", "Path", FILE_MAX, "Filepath", "Path to image file");
}
static int mesh_uv_texture_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_context(C);
Mesh *me = ob->data;
if (!ED_mesh_uv_texture_remove(C, ob, me))
return OPERATOR_CANCELLED;
return OPERATOR_FINISHED;
}
void MESH_OT_uv_texture_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Remove UV Map";
ot->description = "Remove UV Map";
ot->idname = "MESH_OT_uv_texture_remove";
/* api callbacks */
ot->poll = layers_poll;
ot->exec = mesh_uv_texture_remove_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/*********************** vertex color operators ************************/
static int mesh_vertex_color_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
Object *ob = ED_object_context(C);
Mesh *me = ob->data;
if (ED_mesh_color_add(C, scene, ob, me, NULL, true) == -1)
return OPERATOR_CANCELLED;
return OPERATOR_FINISHED;
}
void MESH_OT_vertex_color_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Vertex Color";
ot->description = "Add vertex color layer";
ot->idname = "MESH_OT_vertex_color_add";
/* api callbacks */
ot->poll = layers_poll;
ot->exec = mesh_vertex_color_add_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int mesh_vertex_color_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_context(C);
Mesh *me = ob->data;
if (!ED_mesh_color_remove_active(me))
return OPERATOR_CANCELLED;
return OPERATOR_FINISHED;
}
void MESH_OT_vertex_color_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Remove Vertex Color";
ot->description = "Remove vertex color layer";
ot->idname = "MESH_OT_vertex_color_remove";
/* api callbacks */
ot->exec = mesh_vertex_color_remove_exec;
ot->poll = layers_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* *** CustomData clear functions, we need an operator for each *** */
static int mesh_customdata_clear_exec__internal(bContext *C,
char htype, int type)
{
Object *obedit = ED_object_context(C);
Mesh *me = obedit->data;
int tot;
CustomData *data = mesh_customdata_get_type(me, htype, &tot);
BLI_assert(CustomData_layertype_is_singleton(type) == true);
if (CustomData_has_layer(data, type)) {
if (me->edit_btmesh) {
BM_data_layer_free(me->edit_btmesh->bm, data, type);
}
else {
CustomData_free_layers(data, type, tot);
}
DAG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
/* Clear Mask */
static int mesh_customdata_clear_mask_poll(bContext *C)
{
Object *ob = ED_object_context(C);
if (ob && ob->type == OB_MESH) {
Mesh *me = ob->data;
/* special case - can't run this if we're in sculpt mode */
if (ob->mode & OB_MODE_SCULPT) {
return false;
}
if (me->id.lib == NULL) {
CustomData *data = GET_CD_DATA(me, vdata);
if (CustomData_has_layer(data, CD_PAINT_MASK)) {
return true;
}
data = GET_CD_DATA(me, ldata);
if (CustomData_has_layer(data, CD_GRID_PAINT_MASK)) {
return true;
}
}
}
return false;
}
static int mesh_customdata_clear_mask_exec(bContext *C, wmOperator *UNUSED(op))
{
int ret_a = mesh_customdata_clear_exec__internal(C, BM_VERT, CD_PAINT_MASK);
int ret_b = mesh_customdata_clear_exec__internal(C, BM_LOOP, CD_GRID_PAINT_MASK);
if (ret_a == OPERATOR_FINISHED ||
ret_b == OPERATOR_FINISHED)
{
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void MESH_OT_customdata_clear_mask(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Sculpt-Mask Data";
ot->idname = "MESH_OT_customdata_clear_mask";
ot->description = "Clear vertex sculpt masking data from the mesh";
/* api callbacks */
ot->exec = mesh_customdata_clear_mask_exec;
ot->poll = mesh_customdata_clear_mask_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* Clear Skin */
static int mesh_customdata_clear_skin_poll(bContext *C)
{
Object *ob = ED_object_context(C);
if (ob && ob->type == OB_MESH) {
Mesh *me = ob->data;
if (me->id.lib == NULL) {
CustomData *data = GET_CD_DATA(me, vdata);
if (CustomData_has_layer(data, CD_MVERT_SKIN)) {
return true;
}
}
}
return false;
}
static int mesh_customdata_clear_skin_exec(bContext *C, wmOperator *UNUSED(op))
{
return mesh_customdata_clear_exec__internal(C, BM_VERT, CD_MVERT_SKIN);
}
void MESH_OT_customdata_clear_skin(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Skin Data";
ot->idname = "MESH_OT_customdata_clear_skin";
ot->description = "Clear vertex skin layer";
/* api callbacks */
ot->exec = mesh_customdata_clear_skin_exec;
ot->poll = mesh_customdata_clear_skin_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/************************** Add Geometry Layers *************************/
void ED_mesh_update(Mesh *mesh, bContext *C, int calc_edges, int calc_tessface)
{
int *polyindex = NULL;
float (*face_nors)[3];
bool tessface_input = false;
if (mesh->totface > 0 && mesh->totpoly == 0) {
BKE_mesh_convert_mfaces_to_mpolys(mesh);
/* would only be converting back again, don't bother */
tessface_input = true;
}
if (calc_edges || ((mesh->totpoly || mesh->totface) && mesh->totedge == 0))
BKE_mesh_calc_edges(mesh, calc_edges, true);
if (calc_tessface) {
if (tessface_input == false) {
BKE_mesh_tessface_calc(mesh);
}
}
else {
/* default state is not to have tessface's so make sure this is the case */
BKE_mesh_tessface_clear(mesh);
}
/* note on this if/else - looks like these layers are not needed
* so rather then add poly-index layer and calculate normals for it
* calculate normals only for the mvert's. - campbell */
#ifdef USE_BMESH_MPOLY_NORMALS
polyindex = CustomData_get_layer(&mesh->fdata, CD_ORIGINDEX);
/* add a normals layer for tessellated faces, a tessface normal will
* contain the normal of the poly the face was tessellated from. */
face_nors = CustomData_add_layer(&mesh->fdata, CD_NORMAL, CD_CALLOC, NULL, mesh->totface);
BKE_mesh_calc_normals_mapping_ex(mesh->mvert, mesh->totvert,
mesh->mloop, mesh->mpoly,
mesh->totloop, mesh->totpoly,
NULL /* polyNors_r */,
mesh->mface, mesh->totface,
polyindex, face_nors, false);
#else
BKE_mesh_calc_normals(mesh->mvert, mesh->totvert,
mesh->mloop, mesh->mpoly, mesh->totloop, mesh->totpoly,
NULL);
(void)polyindex;
(void)face_nors;
#endif
DAG_id_tag_update(&mesh->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh);
}
static void mesh_add_verts(Mesh *mesh, int len)
{
CustomData vdata;
MVert *mvert;
int i, totvert;
if (len == 0)
return;
totvert = mesh->totvert + len;
CustomData_copy(&mesh->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert);
CustomData_copy_data(&mesh->vdata, &vdata, 0, 0, mesh->totvert);
if (!CustomData_has_layer(&vdata, CD_MVERT))
CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert);
CustomData_free(&mesh->vdata, mesh->totvert);
mesh->vdata = vdata;
BKE_mesh_update_customdata_pointers(mesh, false);
/* scan the input list and insert the new vertices */
/* set default flags */
mvert = &mesh->mvert[mesh->totvert];
for (i = 0; i < len; i++, mvert++)
mvert->flag |= SELECT;
/* set final vertex list size */
mesh->totvert = totvert;
}
void ED_mesh_transform(Mesh *me, float *mat)
{
int i;
MVert *mvert = me->mvert;
for (i = 0; i < me->totvert; i++, mvert++)
mul_m4_v3((float (*)[4])mat, mvert->co);
/* don't update normals, caller can do this explicitly */
}
static void mesh_add_edges(Mesh *mesh, int len)
{
CustomData edata;
MEdge *medge;
int i, totedge;
if (len == 0)
return;
totedge = mesh->totedge + len;
/* update customdata */
CustomData_copy(&mesh->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge);
CustomData_copy_data(&mesh->edata, &edata, 0, 0, mesh->totedge);
if (!CustomData_has_layer(&edata, CD_MEDGE))
CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
CustomData_free(&mesh->edata, mesh->totedge);
mesh->edata = edata;
BKE_mesh_update_customdata_pointers(mesh, false); /* new edges don't change tessellation */
/* set default flags */
medge = &mesh->medge[mesh->totedge];
for (i = 0; i < len; i++, medge++)
medge->flag = ME_EDGEDRAW | ME_EDGERENDER | SELECT;
mesh->totedge = totedge;
}
static void mesh_add_tessfaces(Mesh *mesh, int len)
{
CustomData fdata;
MFace *mface;
int i, totface;
if (len == 0)
return;
totface = mesh->totface + len; /* new face count */
/* update customdata */
CustomData_copy(&mesh->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface);
CustomData_copy_data(&mesh->fdata, &fdata, 0, 0, mesh->totface);
if (!CustomData_has_layer(&fdata, CD_MFACE))
CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface);
CustomData_free(&mesh->fdata, mesh->totface);
mesh->fdata = fdata;
BKE_mesh_update_customdata_pointers(mesh, true);
/* set default flags */
mface = &mesh->mface[mesh->totface];
for (i = 0; i < len; i++, mface++)
mface->flag = ME_FACE_SEL;
mesh->totface = totface;
}
static void mesh_add_loops(Mesh *mesh, int len)
{
CustomData ldata;
int totloop;
if (len == 0)
return;
totloop = mesh->totloop + len; /* new face count */
/* update customdata */
CustomData_copy(&mesh->ldata, &ldata, CD_MASK_MESH, CD_DEFAULT, totloop);
CustomData_copy_data(&mesh->ldata, &ldata, 0, 0, mesh->totloop);
if (!CustomData_has_layer(&ldata, CD_MLOOP))
CustomData_add_layer(&ldata, CD_MLOOP, CD_CALLOC, NULL, totloop);
CustomData_free(&mesh->ldata, mesh->totloop);
mesh->ldata = ldata;
BKE_mesh_update_customdata_pointers(mesh, true);
mesh->totloop = totloop;
}
static void mesh_add_polys(Mesh *mesh, int len)
{
CustomData pdata;
MPoly *mpoly;
int i, totpoly;
if (len == 0)
return;
totpoly = mesh->totpoly + len; /* new face count */
/* update customdata */
CustomData_copy(&mesh->pdata, &pdata, CD_MASK_MESH, CD_DEFAULT, totpoly);
CustomData_copy_data(&mesh->pdata, &pdata, 0, 0, mesh->totpoly);
if (!CustomData_has_layer(&pdata, CD_MPOLY))
CustomData_add_layer(&pdata, CD_MPOLY, CD_CALLOC, NULL, totpoly);
CustomData_free(&mesh->pdata, mesh->totpoly);
mesh->pdata = pdata;
BKE_mesh_update_customdata_pointers(mesh, true);
/* set default flags */
mpoly = &mesh->mpoly[mesh->totpoly];
for (i = 0; i < len; i++, mpoly++)
mpoly->flag = ME_FACE_SEL;
mesh->totpoly = totpoly;
}
static void mesh_remove_verts(Mesh *mesh, int len)
{
int totvert;
if (len == 0)
return;
totvert = mesh->totvert - len;
CustomData_free_elem(&mesh->vdata, totvert, len);
/* set final vertex list size */
mesh->totvert = totvert;
}
static void mesh_remove_edges(Mesh *mesh, int len)
{
int totedge;
if (len == 0)
return;
totedge = mesh->totedge - len;
CustomData_free_elem(&mesh->edata, totedge, len);
mesh->totedge = totedge;
}
static void mesh_remove_faces(Mesh *mesh, int len)
{
int totface;
if (len == 0)
return;
totface = mesh->totface - len; /* new face count */
CustomData_free_elem(&mesh->fdata, totface, len);
mesh->totface = totface;
}
#if 0
void ED_mesh_geometry_add(Mesh *mesh, ReportList *reports, int verts, int edges, int faces)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot add geometry in edit mode");
return;
}
if (verts)
mesh_add_verts(mesh, verts);
if (edges)
mesh_add_edges(mesh, edges);
if (faces)
mesh_add_faces(mesh, faces);
}
#endif
void ED_mesh_tessfaces_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot add tessfaces in edit mode");
return;
}
if (mesh->mpoly) {
BKE_report(reports, RPT_ERROR, "Cannot add tessfaces to a mesh that already has polygons");
return;
}
mesh_add_tessfaces(mesh, count);
}
void ED_mesh_edges_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot add edges in edit mode");
return;
}
mesh_add_edges(mesh, count);
}
void ED_mesh_vertices_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot add vertices in edit mode");
return;
}
mesh_add_verts(mesh, count);
}
void ED_mesh_faces_remove(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot remove faces in edit mode");
return;
}
else if (count > mesh->totface) {
BKE_report(reports, RPT_ERROR, "Cannot remove more faces than the mesh contains");
return;
}
mesh_remove_faces(mesh, count);
}
void ED_mesh_edges_remove(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot remove edges in edit mode");
return;
}
else if (count > mesh->totedge) {
BKE_report(reports, RPT_ERROR, "Cannot remove more edges than the mesh contains");
return;
}
mesh_remove_edges(mesh, count);
}
void ED_mesh_vertices_remove(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot remove vertices in edit mode");
return;
}
else if (count > mesh->totvert) {
BKE_report(reports, RPT_ERROR, "Cannot remove more vertices than the mesh contains");
return;
}
mesh_remove_verts(mesh, count);
}
void ED_mesh_loops_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot add loops in edit mode");
return;
}
mesh_add_loops(mesh, count);
}
void ED_mesh_polys_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Cannot add polygons in edit mode");
return;
}
mesh_add_polys(mesh, count);
}
void ED_mesh_calc_normals(Mesh *mesh)
{
#ifdef USE_BMESH_MPOLY_NORMALS
BKE_mesh_calc_normals_mapping_ex(mesh->mvert, mesh->totvert,
mesh->mloop, mesh->mpoly, mesh->totloop, mesh->totpoly,
NULL, NULL, 0, NULL, NULL, false);
#else
BKE_mesh_calc_normals(mesh->mvert, mesh->totvert,
mesh->mloop, mesh->mpoly, mesh->totloop, mesh->totpoly,
NULL);
#endif
}
void ED_mesh_calc_tessface(Mesh *mesh)
{
if (mesh->edit_btmesh) {
BMEdit_RecalcTessellation(mesh->edit_btmesh);
}
else {
BKE_mesh_tessface_calc(mesh);
}
}