Commit Graph

52002 Commits

Author SHA1 Message Date
Ton Roosendaal e5749a632e - disabled 'ray shadow' option from UI and render for Hemi lights.
reason is that raytrace code doesnt like shadow on backfacing faces
  at all. the hemi light is omni-directional, and would need a shadow
  calculation to mimic this as well. the new 'Ambient Occlusion' patch
  will make that possible.
2004-04-01 13:27:24 +00:00
Brecht Van Lommel d7f3f66728 New UV editor / Image Window features:
- Draw Faces in the UV editor
- Draw Faces, selected in the UV editor, in the 3D view
- Draw Shadow Mesh in the UV editor (for faces unselected in the 3D view)
- Select Linked UVs (LKEY)
- Unlink Selection (Alt+LKEY)
- Stick (Local) UVs to Mesh Vertex on selection
- Active Face Select
- Reload Image
- Show / Hide Faces in the UV editor (H, Shift+H, Alt+H)
- Proportional Editing (O, Shift+O)
- Stitch, Limit Stitch UVs (snap by mesh vertex)
- Weld / Align UVs (WKEY)
- UVs Snap to Pixels on/off switch
- RMB in Texture Paint or Vertex Paint mode picks color
- Select Inverse in Faceselect mode

I hope these are all the features that were commited. The new UV Mapping
panel (and code) will follow later.
2004-04-01 12:55:12 +00:00
Kester Maddock fd470d9623 * Only load needed extensions (ie none.)
* Fix bug in version query.
* First commit!
2004-03-31 12:20:02 +00:00
Stephen Swaney 79ecc08b89 more housekeeping. move static declarations and definititions out of .h files.
tidy up initializers and  c++ style comments.
2004-03-31 07:40:08 +00:00
Willian Padovani Germano fa0196b8f9 BPython:
- tentative fix for scripts with CR/LF endings and split lines:
    in 2.32, the ac3d and vrml2 exporters, for example, had lines
    split with '\\\\' and so gave syntax errors when executed on Win
    platforms, because the scripts bundled with Win binaries had dos
    line endings.

- Chris Keith has written code to execute Python scripts from the
  command-line, with '-P ' switch: "blender -P filename":
    a Blender.Quit function was also added, so Blender can quit after
    running the script (end the script with Blender.Quit()), but there's
    still work to be done in this part, including adding more functions,
    to load / save .blend files and to run scripts.  More testing and
    discussions are necessary.

Thanks Chris, for both your contributions and your patience, since I
wasn't available to check / commit this for a while.
2004-03-31 04:18:39 +00:00
Kent Mein 2b27a909f0 Fixed the fix I did earlyer. (Move var declaration up in the function
to where it should be)  Darn SGI ;)

Kent
2004-03-30 14:41:08 +00:00
Kent Mein 137e82f0e6 Added iris zsize=2 support. Provided by Melchior Franz.
Kent
2004-03-30 14:33:02 +00:00
Nathan Letwory 514edaa6bb Fixes bug #948 (http://projects.blender.org/tracker/index.php?func=detail&aid=948&group_id=9&atid=125)
Fixed Blender crashing on f3 with tooltip showing and renderwin active.

Searching for the source of this problem it became apparent that on win32 the UI kept being responsive to mousemovement events, even with Blender not being the active application. This commit fixes this too.
2004-03-30 08:54:02 +00:00
Chris Want c2a691a94e Support for the STL (stereolithography) file format. Reads the ASCII and
binary subformats, and writes the binary subformat. Read is done with
usual F1, write is done in the menu 'File->Export Selected->STL'. Writes
meshes only, writing the 'displistmesh' if subsurf is on. The 'magic'
to determine whether it is reading the binary or ASCII subformat
could use a little work, but makes the correct choice most of the time.
2004-03-30 03:10:34 +00:00
Kent Mein 53b9bc5990 Bug fix for #977
Removes the creation of a password table for Non Windows machines
and instead calls getpwuid Was a lot slower before,
 on systems with many users.

fix provided by Ryan Hayward (rhayward)

Kent
2004-03-29 18:39:48 +00:00
Daniel Dunbar 5d8a0fe8bc - change <bpy_types.h> to "bpy_types.h" 2004-03-29 13:59:55 +00:00
Daniel Dunbar 6d8c0dc72c - fix use of unitialized variable in v2d scrolling (mousewheel code) 2004-03-29 13:50:21 +00:00
Stephen Swaney f3feb77918 General housekeeping and cleanup. Move static declarations and
data definitions from .h files into corresponding .c files.
Blame zr for this since he's the one who pointed out that our
bpy headers were a mish-mash of stuff that belonged in the .c files!

In a nutshell, the headers should contain the declarations necessary
to use a module or class.  The implementation files ( .c in this case )
should contain statements that allocate storage ( definitions in
the C sense ) and executable code.

When used at file scope, the keyword 'static' means "don't tell
anyone else about this".  Since headers describe a public
interface, static declarations and definitions belong in the
implementation files.

The net result of all this is that after stuff has moved out
into the .c files, the .h files are empty or mostly empty.
I didn't delete them since there seem to be some public
declarations and because I did not want to cause too much
disruption at one time. Time enough for that later!
2004-03-29 08:16:18 +00:00
Chris Want 0a6d0e62e1 A fix for the MIPSPro 7.4 compiler ... please let me know if there
are problems with 7.3.
2004-03-28 22:37:56 +00:00
Chris Want 8476097a01 Disable compilation of the game engine for irix.
I don't want to do this, but the new Open GL extension stuff won't
compile under Irix, and the glext.h from sgi only works under
linux/windows (Kester: can you look into a work around for this?)
2004-03-28 22:36:28 +00:00
Chris Want 07067e1a95 I had misspelled a macro name. 2004-03-28 22:33:21 +00:00
Brecht Van Lommel bbb94cd3df Fixed bug #963: UV editor wrong center
When using "From Window" unwrapping in a 3d view (that isn't square), the UV
coords would not be centered in the UV editor, even if the object was centered
in the 3d view.

Fixed two warnings (type definition defaulted to int for a variable that
should have been a float).
2004-03-28 22:13:25 +00:00
Chris Want 2cd00774cd Makefile support for solid -- assumes solid and qhull are in the lib
dir, i.e., ../lib/your_platform/{solid|qhull}.
2004-03-28 21:56:00 +00:00
Daniel Dunbar 9206a1eba6 - replaced G.{edve,eded,edvl} with G.editMesh, atm just a structure to
hold the three lists, nothing major, but gives a place to hang data
    off of and a single "mesh" structure to pass around for editing
    functions.
2004-03-28 08:46:35 +00:00
Ton Roosendaal d29d7030b6 - bug #979
the non-flat quad detecting routine apparently didn't do anything
  anymore! I've fixed it now with more comments, so people are warned
  not to mesh with this... er... mess!
2004-03-27 18:27:55 +00:00
Ton Roosendaal d3670aa4be - bug fix #996
Apparently the reorganize of code in this c file, to merge the converter
  routines for normal Mesh and subsurfed Mesh, cancelled out the fix I did
  before to make sure Material option Wire correctly takes the OPTIM mode
  into account.
  Error was that it always rendered in OPTIM wire for subsurf, regardless
  setting for subsurf.
2004-03-27 11:32:25 +00:00
Stephen Swaney 34693b400d fix warnings about implicit declaration of sprintf before Mom finds out. 2004-03-26 01:12:45 +00:00
Nathan Letwory 89ebf84b41 [GameEngine] As Kester Maddock pointed out to me, I had left one small, but important patch out. Now 2.25 blends are read correctly. 2004-03-25 18:17:40 +00:00
Ton Roosendaal 50cee47be0 - typo in 'saave as videoscape'/ :) 2004-03-25 16:13:32 +00:00
Ton Roosendaal 334999e9b8 - just a typo in button. sizeZ should be sizeY!
(bug 1070)
2004-03-25 15:32:37 +00:00
Ton Roosendaal d82ab2bfc3 - small patch to make sure buttons are fully used for strings (when it
doesnt fit), plus the 'user count' button now increases in size when
  amount is larger than 10.
  was report #1049
2004-03-25 13:30:20 +00:00
Stephen Swaney 29baa5026e add info about units for rotation IPOs and Object Euler angles. 2004-03-25 06:18:56 +00:00
Joseph Gilbert e418052d85 - bugfix for texture types
- fix supplied by alex mole
2004-03-24 23:43:56 +00:00
Stephen Swaney cd5ea5e724 add comment to BezTriple struct. 2004-03-24 16:06:01 +00:00
Joseph Gilbert 9acb3c8ff0 - bugfix for 1078
- slider crashes blender because of redraw commands - fixed
- styken reported/fixed this bug
2004-03-23 03:07:41 +00:00
Nathan Letwory 00291b5cf4 [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them

That was about it.

There are a few things that needs double checking:

* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-22 22:02:18 +00:00
Chris Want 5b90aafbd6 Added 2 options to the Makefiles (enable in environment, user-def.mk,
or whatever):

NAN_NO_KETSJI: when set to true, disables compilation of the game engine.
NAN_JUST_BLENDERDYNAMIC: when set to true, only dynamic executable is
build (i.e., no plugin, etc).

Note that NAN_NO_KETSJI implies NAN_JUST_BLENDERDYNAMIC.
2004-03-21 19:59:51 +00:00
Daniel Dunbar 86108b3665 - removed unused sortfaces function 2004-03-21 00:10:05 +00:00
Daniel Dunbar 44a74dbf29 - added editmesh_[de]select_by_material function
- added mesh_set_smooth_flag, mesh_delete_material_index function
 - isolated some globals
 - got rid of reliance on meshdata in buttons_editing.c and material.c
2004-03-20 23:59:57 +00:00
Daniel Dunbar aedf456938 - split the data structures that actually constitute a mesh
(MVert,MFace,etc) off into DNA_meshdata_types.h, to isolate areas
    of source that actually edit mesh *data* vs. areas that just edit
    mesh object information.
2004-03-20 22:55:42 +00:00
Daniel Dunbar 0d4300eb49 - added object_apply_deform, removed lt_applyflag global 2004-03-20 22:06:01 +00:00
Joseph Gilbert 1f61dc31da - rendering documentation adding for the python scene module 2004-03-18 11:57:05 +00:00
Michel Selten 48d2ea15f1 SCons updates
* Removed win32 specific stuff from the SConscript in makesdna/intern.
  This stuff is obsolete after yesterdays update.
2004-03-16 18:43:18 +00:00
Michel Selten 90d179f014 SCons updates
* Added the following flags to config.opts:
  - PYTHON_LINKFLAGS
  - PLATFORM_LIBS
  - PLATFORM_LIBPATH
  - PLATFORM_LINKFLAGS
  Backup your original config.opts file and run scons again to get these new
  options.
* Use freetype-config instead of pkg-config for determining the freetype2
  flags.
* The new PYTHON_LINKFLAGS now enable the dynamic linking on Linux and
  possibly other platforms as well. This should resolve all linking problems
  reported to the mailing lists. (At least for Linux, I can't test other
  platforms).
2004-03-15 19:55:11 +00:00
Joseph Gilbert 127e57d983 -bug fix: matrix_item callback now returns rows from a matrix as in previous API implementation (exmple: ob.getMatrix()[0]) 2004-03-15 00:43:38 +00:00
Chris Want 6c650c586d Fixed issues surrounding the increased vertex limit:
* Created a MESH_MAX_VERTS macro in DNA_mesh_types.h
* fixed vert limit for converting displistmesh ==> mesh
* fixed vert limit when doing boolean operations
2004-03-14 21:21:09 +00:00
Daniel Dunbar 807db2ea40 - redundant code killing for MFaceInt removal 2004-03-14 21:21:08 +00:00
Chris Want dd3c9c0c46 Removed the struct MFaceInt from DNA_mesh_types.h (by the recommendation
of zr). This struct was never written to file and the new 'int based'
MFace can be used in it's place. Some removal of redundant code could
perhaps be done now (I didn't do any though, just "s/MFaceInt/MFace/").
2004-03-14 21:00:51 +00:00
Chris Want a91ef3f4e1 Change an AUTOSPACE to ME_AUTOSPACE to comply with the new naming
convention.
2004-03-14 19:19:58 +00:00
Daniel Dunbar 16e90d56d2 - replaced AUTOSPACE define with {ME_,CU_,MB_}AUTOSPACE,
different objects shouldn't share flags this way (still sharing of
  other mesh flags in renderer... ickity pickity, but I'm not fixing now)
 - removed some unnecessary uses of DNA_mesh_types.h
2004-03-14 16:59:48 +00:00
Joseph Gilbert d99a49593d -update to sconscript for render module 2004-03-14 02:07:30 +00:00
Joseph Gilbert c0966e309b - new files sceneRender.c/.h
- added new rendering module as part of the existing scene module
- support for individual scene rendering
- support for yafray rendering
2004-03-14 02:06:57 +00:00
Johnny Matthews 332c6c3512 Added Vertex loop select to the toolbox in editmode.
Johnny Matthews (guitarGeek)
2004-03-12 21:09:53 +00:00
Johnny Matthews 421d8ba383 Added a non-proportional mode to loopcut:
Short usage info:
In loopcut mode after selecting a 'reference edge' and you are selecting the % to cut press p to toggle non-proportional mode.

the base side of the reference edge will be indicated by a large pink vertex. This is the side that 0% is calculated from and the side that the non-proportional  cut will mimic. To change the side of the base, press the Fkey

The header has always shown the % of the cut, but now in non-proportional mode, it will show the distance from the base side of the loop. It will also show which cut mode you are currently in.
2004-03-12 20:58:11 +00:00
Joseph Gilbert 7e5f2c2457 - fixed a few setattr calls to use tuple parsing
- bug reported by Alfredo de Greef
2004-03-11 12:23:53 +00:00