Commit Graph

42 Commits

Author SHA1 Message Date
35b78d9807 Cleanup: indentation, wrapping
Mostly functions wrapping args, not confirming to our style guide.
2019-03-15 09:54:30 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
744f633986 Cleanup: trailing commas
Needed for clan-format not to wrap onto one line.
2019-02-03 14:59:11 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
1e4aab36c2 Cleanup: remove redundant BKE/BLI/BIF headers 2019-01-26 21:20:25 +11:00
b8e8c0e325 Cleanup: comment line length (editors)
Prevents clang-format wrapping text before comments.
2019-01-15 23:30:31 +11:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
58adc58661 Merge branch 'master' into blender2.8 2018-09-27 15:49:59 +02:00
0b8c2eed75 Merge branch 'master' into blender28 2018-06-15 15:42:42 +02:00
b84fad2ba3 Fix T55490, intersect two triangles fails.
Need to use the 'use_partial_connect' option in island connect,
so changed signatures of various functions to pass that into and
then down from BM_mesh_intersect (making true for intersect, false
for boolean).
Then fix bm_face_split_edgenet_partial_connect to work when
input edges are not necessarily wire, but at least not in the
face they are being connected in. That caused generalization
of core BM_vert_separate_hflag_wire (which is only used in
this one place in all Blender).
2018-06-15 08:48:45 -04:00
12eb29fe35 Cleanup: whitespace, duplicate includes 2018-05-20 08:52:56 +02:00
46aec45b2a Multi-Object-Editing: intersect boolean (MESH_OT_intersect_boolean)
Reviewers: dfelinto (changed test from totvert to totfacesel before committing)

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3306
2018-05-16 12:29:05 +02:00
Dalai Felinto
807afedf6c Fix check for MESH_OT_intersect 2018-05-16 12:26:32 +02:00
dffd37877d Multi-Object-Editing: intersect (MESH_OT_intersect)
Reviewers: dfelinto

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3307
2018-05-16 12:17:20 +02:00
b6a822d726 Multi-Object-Editing: Weld Edges into Faces(MESH_OT_face_split_by_edges)
Reviewers: dfelinto

Maniphest Tasks: T54643

Differential Revision: https://developer.blender.org/D3308
2018-05-16 11:54:33 +02:00
078e012cd9 Cleanup: rename BLI_*_empty() -> clear()
Consistent with other BLI API's
2018-02-01 13:40:53 +11:00
ab7ebf2b10 Cleanup: Use const for RNA EnumPropertyItem args
Practically all access to enum data is read-only.
2017-10-18 16:04:07 +11:00
5afe4c787f BMesh: add BM_mesh_separate_faces
Fast-path for bmesh split operator which duplicates and deletes.
Use when only separating faces, currently used by the intersect tool.
2017-03-11 20:50:32 +11:00
a461216885 BMesh: Add 'cut' separate mode for intersect tool
It was only possible to separate all geometry from an intersection or none.

Made this into an enum with a 3rd option to 'Cut', (now default)
which keeps each side of the intersection separate
without splitting faces in half.
2017-03-05 23:36:46 +11:00
3caeb51d7f Fix T50855: Intersect (knife) w/o separate doesn't select 2017-03-05 22:28:16 +11:00
f4e4009afd Cleanup: some bad sizeof() usages. 2016-08-18 16:18:58 +02:00
c885cea7bb Cleanup: spelling 2016-07-16 17:48:57 +10:00
ac5e989d4a Fix for NULL used instead of false 2016-02-20 14:06:08 +05:00
083d6d63c8 Fix weld edges into faces splicing verts that shared a face
This could happen with degenerate faces.
2015-12-24 03:36:06 +11:00
ba82981a2f Rename mesh operators
- use 'Intersect' prefix for boolean and regular intersection.
  hints that they use the same basic logic with different modes.
- 'split by edges' while correct - isn't very descriptive.
2015-12-22 17:12:32 +11:00
4123b30323 BMesh: split-by-edges minor fixes
- select all newly created edges
- remove redundant edges (not essential but nicer output).
2015-12-17 18:10:04 +11:00
88191f7fa3 BMesh: support connecting single-edge island links
Handle these cases by temporarily disconnecting the single links to ensure isolated islands,
then link back up after.
2015-12-17 05:13:57 +11:00
008c1dbb94 BMesh: split-py-edge now splices verts into edges
Edge chains spanning faces or ending without a connecting edge
are now supported by splicing verts into the face boundaries.
2015-12-15 16:23:25 +11:00
2180b38513 Fix split-py-edge assuming valid face indices
Also reduce variable scope
2015-12-15 16:13:49 +11:00
a158a74700 BMesh: split-face by edges support isolated edges
Previously edges needed to be connected to the faces.
2015-12-14 00:16:09 +11:00
b7090b3d1c BMesh: replace BLI_array w/ BLI_buffer
Also reuse temporary buffer between calls.
2015-12-14 00:16:09 +11:00
1c742b4e9a Mistake in last commit 2015-12-11 18:12:46 +11:00
d70e0b6654 BMesh: Boolean as an edit-mode tool
Works much the same as intersect operator,
expose as a new operator since for users its quite different.

Access from face menu.

Internally, this adds boolean args to BM_mesh_intersect function.
2015-12-11 17:54:42 +11:00
c593855b29 BMesh: hole support for intersect tool
Support cutting many outlines into a single face (creating edges between isolated regions).
2015-12-11 12:01:22 +11:00
b29ee36f6a Fix T46900: Inset Faces Thickness & Depth Do Not Use Scene Units (i.e. Imperial).
Was the case of several Mesh operators actually (and probably others, but cannot check
everything). Added `RNA_def_property_float_distance` helper, avoids having to
set PROP_DISTANCE subtype explicitly each time...
2015-12-01 01:09:38 +01:00
cea086dd97 cleanup: disallow NULL arg to uvedit_aspect
also some typo's
2014-12-12 11:18:03 +01:00
bcbbc66795 Cleanup: unused headers 2014-11-28 15:52:30 +01:00
c3e59379c0 UI message fix (yeah, I know... :/ ). 2014-08-20 21:52:00 +02:00
b9ebf44139 BMesh: intersect tool
Modeling tool to cut intersections into geometry (like boolean, without calculating inside/outside).
Faces are split along intersections, leaving new edges selected.

Access from Face menu.
2014-08-18 17:09:30 +10:00
4795b61c1b Cleanup: assert / warn 2014-08-18 16:05:06 +10:00
dd9a33dc83 Add mesh tool to split faces by wire edges (face menu)
This can be used in a similar way to the knife tool, but the edges are manually setup first.
2014-07-11 10:32:33 +10:00