There is not much point in having those editable in overrides, and since
those are pointers, their value always differs from ref linked ID vs.
local override one, generating 'noise' in Outliner's override property
view.
Building against the existing 3.1 libraries should continue to work, until
the precompiled libraries are committed for all platforms.
* Enable WebP by default.
* Update Windows for new library file names.
* Automatically clear outdated CMake cache variables when upgrading to new
libraries.
* Fix static library linking order issues on Linux for OpenEXR and OpenVDB.
Implemented by Ray Molenkamp, Sybren Stüvel and Brecht Van Lommel.
Ref T95206
The "PROP" in the name reflects its generic status, and removing
"LOOP" makes sense because it is no longer associated with just
mesh face corners. In general the goal is to remove extra semantic
meaning from the custom data types.
For some reason, the rework of liboverride handling of Collection items
insertion (rB33c5e7bcd5e5) completely missed to update accordingly the
default liboverride apply code...
Many thanks to Wayde Moss (@GuiltyGhost) for the investigation and
proposed solution.
This was caused by the use of a reserved keyword macro that is not
directly used but causes an error on some compiler.
Change the occurences to not match the macros.
- Increase the stack level so the reported line number references
script authors code (not Blender's wrapper function).
- Include the operator name and poll/call usage in the warning.
Support a way to temporarily override the context from Python.
- Added method `Context.temp_override` context manager.
- Special support for windowing variables "window", "area" and "region",
other context members such as "active_object".
- Nesting context overrides is supported.
- Previous windowing members are restored when the context exists unless
they have been removed.
- Overriding context members by passing a dictionary into operators in
`bpy.ops` has been deprecated and warns when used.
This allows the window in a newly loaded file to be used, see: T92464
Reviewed by: mont29
Ref D13126
These functions can be used with PyArg_ParseTupleAndKeywords
(and related functions) to take typed RNA arguments without
having to extract and type-check them separately.
No functional changes, extracted from D13126.
There's a small typo in the tool tip for applying the Parent Inverse. This patch fixes that typo
old:
{F13010751}
new:
{F13010749}
Reviewed By: Blendify
Maniphest Tasks: T97437
Differential Revision: https://developer.blender.org/D14693
This is mostly a cleanup to avoid hardcoding the eager calculation of
normals it isn't necessary, by reducing calls to `BKE_mesh_calc_normals`
and by removing calls to `BKE_mesh_normals_tag_dirty` when the mesh
is newly created and already has dirty normals anyway. This reduces
boilerplate code and makes the "dirty by default" state more clear.
Any regressions from this commit should be easy to fix, though the
lazy calculation is solid enough that none are expected.
This adds support for rendering motion blur for volumes, using their
velocity field. This works for fluid simulations and imported VDB
volumes. For the latter, the name of the velocity field can be set per
volume object, with automatic detection of velocity fields that are
split into 3 scalar grids.
A new parameter is also added to scale velocity for more artistic control.
Like for Alembic and USD caches, a parameter to set the unit of time in
which the velocity vectors are expressed is also added. For Blender gas
simulations, the velocity unit should always be in seconds, so this is
only exposed for volume objects which may come from external OpenVDB
files.
These parameters are available under the `Render` panels for the fluid
domain and the volume object data properties respectively.
Credits: kernel advection code from Tangent Animation's Blackbird based
on earlier work by Geraldine Chua
Differential Revision: https://developer.blender.org/D14629
The fix ensures that the reference count for `IShellItem *pSI` is decremented,
preventing a memory leak. For `IFileOperation *pfo` the decrement of the
reference count is only attempted when `CoCreateInstance` is successful.
Additionally, the gotos have been replaced with nested if/else statements.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D14681
Since shader sources are now parsed on demand via `GPUShaderCreateInfo`,
sources are not available to be read via
`GPU_shader_get_builtin_shader_code`.
Currently this results in a crash as the code tries to read `NULL`
pointers.
`GPU_shader_get_builtin_shader_code` was created with the intention of
informing the user how a builtin shader works, thus "replacing"
detailed documentation.
Therefore this function doesn't really have a practical use in an addon.
So, instead of updating the function (which would require several
changes to the gpu module), remove it and improve the documentation.
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Python_API#Breaking_Changes
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D14678
Noted as part of T94775 investigation by Wayde Moss (@GuiltyGhost),
thanks!
NOTE: this mistake probably did not have any pratical impact in current
code, at least for overrides.
This is to make the codegen and shading nodes object type agnostic. This
is essential for flexibility of the engine to use the nodetree as it see
fits.
The essential volume attributes struct properties are moved to the
`GPUMaterialAttribute` which see its final input name set on creation.
The binding process is centralized into `draw_volume.cc` to avoid
duplicating the code between multiple engines. It mimics the hair attributes
process.
Volume object grid transforms and other per object uniforms are packed into
one UBO per object. The grid transform is now based on object which simplify
the matrix preparations.
This also gets rid of the double transforms and use object info orco factors
for volume objects.
Tagging @brecht because he did the initial implementation of Volume Grids.
Continuing the refactors described in T93602, this commit moves
the face dot tag set by the subdivision surface modifier out of
`MVert` to `MeshRuntime`. This clarifies its status as runtime data
and allows further refactoring of mesh positions in the future.
Before, `BKE_modifiers_uses_subsurf_facedots` was used to check
whether subsurf face dots should be drawn, but now we can just check
if the tags exist on the mesh. Modifiers that create new new geometry
or modify topology will already remove the array by clearing mesh
runtime data.
Differential Revision: https://developer.blender.org/D14680
The UI description for the `bpy.types.ActionFCurves.remove` was incorrect;
seemingly a copy-paste typo from the `rna_Action_groups_remove` function.
Reviewed By: sybren, Blendify
Differential Revision: https://developer.blender.org/D14659
Preserve multi socket link order when copying nodes or adding a new
group input sockets by linking directly to multi inputs from the group
input node's extension socket.
This is done by also copying the `multi_input_socket_index` when
the new links are created by copying existing or temporary links.
Reviewed By: Hans Goudey
Differential Revision: http://developer.blender.org/D14535
Reimplement copy geometry node groups in C. The version implemented in
Python could also manually copy the animation data, but it's more
standard to do this with `BKE_id_copy_ex` and `LIB_ID_COPY_ACTIONS`.
Differential Revision: https://developer.blender.org/D14615
`rna_NodeSocket_refine` and `rna_Node_refine` take significant time
when building the `NodeTreeRef` acceleration data structure, but they
aren't used at all. This commit removes their eager calculation and
instead creates them on-demand in the `rna()` functions. They also
aren't inlined to avoid including `RNA_prototypes.h` in the header.
Differential Revision: https://developer.blender.org/D14674