Commit Graph

62177 Commits

Author SHA1 Message Date
260d2adcf1 minor error in recent text-draw commit 2015-12-01 17:56:06 +11:00
6783c673e6 UI: mono-space font user preference 2015-12-01 16:58:47 +11:00
0b1b774674 Python Console: store font id in a drawing context 2015-12-01 15:49:52 +11:00
4e46473c8e Text Editor: store font id in a drawing context 2015-12-01 15:31:42 +11:00
520feda277 Cleanup: struct declarations 2015-12-01 13:31:26 +11:00
1650b656c6 Cleanup: Collada: make gcc (partially) happy.
Still grumpy about using tmpnam... ;)
2015-12-01 01:09:38 +01:00
b29ee36f6a Fix T46900: Inset Faces Thickness & Depth Do Not Use Scene Units (i.e. Imperial).
Was the case of several Mesh operators actually (and probably others, but cannot check
everything). Added `RNA_def_property_float_distance` helper, avoids having to
set PROP_DISTANCE subtype explicitly each time...
2015-12-01 01:09:38 +01:00
09fdacdb39 Add shortcuts for copying data path from RNA
- Ctrl-Shift-C: copy-data-path
- Ctrl-Shift-Alt-C: copy-full-path
2015-12-01 10:31:10 +11:00
9307202807 RNA: de-duplciate rna-path create in tooltip code 2015-12-01 10:31:10 +11:00
b7978e984b CMake: Add some missing license files in the install target 2015-11-30 21:33:57 +05:00
f798c791cd Libquery: fix double-handling of object pointer in scene's basact base.
Looping twice on same ID pointer may not be an issue in master currently, but with work done in id-remap
branch this should be avoided as much as possible, so for now assuming we do not need this here.

Note: if we really need this and have to add it back, then please at least use IDWALK_USER, and not
IDWALK_NOP flag!
2015-11-30 15:34:56 +01:00
c69ce97438 install_deps.sh: add libsndfile (seems to be mandatory for correct flac export?)
Related to T46886.
2015-11-30 14:41:54 +01:00
Julian Eisel
ecbbb02c88 Fix T46628: Strips overlapping in VSE
Caused by rB27b2ab8cf4ae (although patch D1096 was correct).
2015-11-30 14:15:04 +01:00
faa0fdb13e Buildbot: Enable sndfile library
It was enabled for other platforms already and this could fix some of the
reported bugs.
2015-11-30 15:15:12 +05:00
a149a6784b Fix T46891: Error removing PropertyGroup 2015-11-30 11:03:49 +11:00
c1f05c30f9 PyAPI: expose low level RNA to bpy.types 2015-11-30 11:03:49 +11:00
5bfc32bab4 Cleanup: warning w/ unknown define 2015-11-30 11:03:49 +11:00
5b90a6e188 Fix T38245: render slot getting lost when switching slots while compositing. 2015-11-30 00:54:45 +01:00
f448659a56 Fix T46896: Outliner group 'hide' doesn't update viewport render 2015-11-30 09:23:58 +11:00
3e499c1a31 Cleanup: sync edgehash w/ ghash remove logic 2015-11-29 17:51:12 +11:00
09c2bff32f Cleanup: rename hash -> bucket_index, edgehash API
Was confusing since a hash isn't typically used as an index on its own.

Also C99 for loop for bucket resize loop.
2015-11-29 17:51:12 +11:00
472599402f Cleanup: ghash/edgehash style
Call functions on own lines (nicer for debugging)
2015-11-29 17:51:12 +11:00
37801588d4 install_deps.sh: always give py version arg to cmake/scons (same as we already do with llvm).
This should avoid 'casual builders' to have issues when we switch py versions.
2015-11-28 19:52:45 +01:00
fb0fa3cb9e Move linux's scons to py3.5 too! 2015-11-28 19:52:45 +01:00
Julian Eisel
57628cb562 UI: More minor UI cleanups for keymap editor
Place non-editor related keymaps together, place animation editor keymaps together, move 'Header' keymap (which had exactly 1 entry) into 'Screen' keymap, move SCREEN_OT_header (for showing/hiding header) into 'Header' keymap.

Again, this shouldn't break any key configs, but key configs that contain SCREEN_OT_header will add an entry for this under 'Screen' again. Just a very minor glitch.
2015-11-28 18:24:21 +01:00
a3ddaa3d8c Render pipeline: Remove dead code
Remained since some rather recent render speedup commits.
2015-11-28 22:08:49 +05:00
Julian Eisel
3123194e88 UI Cleanup: Mask keymap shouldn't be part of Clip Editor keymap
Also removed unrelated comment (copied & pasted from a few lines above I guess).
Shouldn't break any custom key configs.
2015-11-28 17:46:55 +01:00
Julian Eisel
175110ec87 Cleanup: 'area' vs 'region'
Apparently this is the result of some sloppiness during 2.5 project and since then it confused people who were trying to understand the area-region relation (myself included).

Sorry if this causes merge conflicts for anyone, but at some point we really had to do it :/
2015-11-28 17:22:44 +01:00
51f996836c C++ RNA: Pass structures by reference
C++ structures might be rather big and passing them by value is not really
optimal. There should be no functional changes apart from better memory
access pattern when synchronizing huge scenes to Cycles.
2015-11-28 21:20:30 +05:00
2ae7593700 Cycles: Avoid having two consequence getenv() calls 2015-11-28 21:05:12 +05:00
6147c4037d Cycles: Fix wrong volume stack after SSS bounce
Was introduced by a recent fixes, now it should be all correct and additionally
it solves the TODO mentioned in the code.
2015-11-28 20:07:34 +05:00
f5d1551b6e Cycles: Fix wrong original ray used for SSS baking
Also de-duplicated some code by moving to an utility function.
2015-11-28 20:07:34 +05:00
1e43f0d742 Cycles: Set of fixes for delayed SSS ray tracing
There were multiple issues which are solved now:

- It was possible that ray wouldn't be bounced off the BSSRDF, for example
  when PDF or shader eval is zero. In this case PathState might have been
  left in pre-bounced state which would have been gave incorrect shading
  results.

  This is solved by having separate PathState for each of the hits.

- Path radiance summing wasn't happening correct as well, indirect rays
  were using wrong path radiance in the case when there were more than
  one hit recorded.

  This is now using a bit trickier state machine which calculates path
  radiance for just SSS (both direct and indirect) and then sums it back
  to the final radiance.

- Previous commit wasn't totally correct either and was an induced bug
  due to wrong path state left from the "un-happened" ray bounce.

  There should be no special case happening here, BSSRDFs will be replaced
  with diffuse ones due to PATH_RAY_DIFFUSE_ANCESTOR flag.

- Merged back codebases for "delayed" and "immediate" indirect SSS ray
  tracing, hopefully making it easier to maintain the codebase.

Sure this changes brings memory usage back by about 4-5%, but overall
it's still about 2x memory reduction for the experimental kernel here.

Thanks Brecht for the review!
2015-11-28 20:07:34 +05:00
8919ed3a62 Cycles: Fallback to diffuse BSDF for the indirect SSS rays when BSSRDF is hit
This is actually how it was intended to work, just didn't notice it wasn't
really happening in the main ray loop.

Solves some memory issues reported in T46880.
2015-11-28 20:07:34 +05:00
299fae1838 Cycles: Fix missing indirect subsurface initialization in the bake code 2015-11-28 20:07:34 +05:00
c76fbf10e2 OpenGL: remove unnecessarily paranoid bound texture preservation. 2015-11-28 15:35:34 +01:00
8e1c63b396 OpenGL: assume GL_TEXTURE_ENV_MODE GL_MODULATE is the default state. 2015-11-28 15:35:34 +01:00
e1b8a5dc6f OpenGL: set OpenGL lights through simple shader API. 2015-11-28 15:35:34 +01:00
b5f9746dae OpenGL: update simple shader API.
Restore fixed function lighting code for now and control use of GLSL shader
with a variable, make light types more clear, reduce state changes, some other
minor tweaks.
2015-11-28 15:35:34 +01:00
263f4cd342 OpenGL: rename GPU_enable_material to better indicate it's binding shaders. 2015-11-28 15:35:34 +01:00
34f51cd498 Fix a regression introduced by https://developer.blender.org/D1396 on video playing
Fix a regression introduced by https://developer.blender.org/D1396 on video playing

Look at @mariomey example file.

Reviewers: panzergame

Subscribers: mariomey

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1623
2015-11-28 14:56:22 +01:00
96cff85610 Fix possible hang on buffer allocation failure. Reported by coverity
scan, thanks...errr.
2015-11-28 09:33:48 +01:00
c5ac037c8e BMesh: pass loops instead of edges/verts to filter funcs
This allows to check the source face we're walking over.
2015-11-28 13:40:18 +11:00
a12fa185f8 BMesh: use typed filter callbacks (const args too) 2015-11-28 13:37:02 +11:00
bafccb00de OpenGL: fix cycles texture draw mode not respecting double sided lighting. 2015-11-27 21:56:08 +01:00
d3612cfca8 Fix T46883: VSE Meta Strip crash on leaving Meta editing (tab).
Own stupid copy/paste error in recent commit.
2015-11-27 21:38:03 +01:00
da6578e647 Fix T46827: Appending Specific Groups Doesn't Work on Windows.
Issue was with datablocks which names would include '/', new filebrowser filelisting code
would cleanup the entire filepath, hence giving invalid filename in this case.

That 'path separator in ID names' bit us already in lib/datatype/datablock separating func,
this is really stupid to allow that in something handled as a filepath imho, but well...

Note: would have break the same under *nix with '\' char.
2015-11-27 21:18:06 +01:00
bab8deef17 Fix (unreported) broken BLI_join_dirfile() in some cases on Windows.
That function was epic failing in case trying to join '//' and 'foo.blend', would
give '//\foo.blend'... Now check for both SEP and ALTSEP!
2015-11-27 21:18:06 +01:00
85362dfe80 fix T46868: added workaround for a collada issue with UTF8 filenames 2015-11-27 14:56:52 +01:00
20fc9c00fd Cycles: Fully roll-back to non-delayed SSS indirect rays for CPU
There are some issues to be solved with the recent optimization we did for
the indirect rays for the SSS. Those issues will take a bit of a time to
be fully solved still and we need to unlock Caminandes team now, so let's
revert some changes back.

CUDA will still use delayed indirect rays since it's an experimental
feature.

For the details about what's to be done still please refer to T46880.
2015-11-27 17:15:02 +05:00