fix for problems with NMesh vertices.
plug some more leaks in matrix module.
new vector method newVectorProxy().
In BPy-Land, we have overloaded the meaning of our Vector
type. One use is for vectors in the traditional mathmatical
sense. The other legacy use is as a proxy for Blender data.
The recent memory leak fixed have lead to the Vector type
behaving as mathematical vectors.
However, the NMesh module is still using Vector types as a
proxy to manipulate NMVert data. To support this usage, in
the vector module there is a new factory method
newVectorProxy(). This creates a Vector that references
memory outside the Vector. Vectors created by
newVectorProxy() do NOT free their referenced memory. The
newVectorProxy() is used only in bpy code and is not exposed
thru the scripting interface.
Anyone using newVectorProxy() must be aware of object
lifetime and scoping issues because the returned Vector
holds a pointer to memory it does not own. This works in
the NMVert case since we are referencing memory belonging to
the NMVert object via an NMVert method.
Run everything thru indent to cleanup spaces vs tabs.
Clean up some of the comments by hand.
BGL.c was not touched due to all that macro wackyness.
There are no functional changes to the code.
Pre-indent versions of source are tagged with
tag bpy-cleanup-20040925 , just in case.
- support for quaternions, euler, vector, matrix operations.
- euler supports unique rotation calculation
- new matrix memory construction and internal functions
- quaternion slerp and diff calculation
- 2d, 3d, 4d vector construction and handling
- full conversion support between types
- update to object/window to reflect to matrix type
- update to types/blender/module to reflect new module
The problem was that the memory was allocated at the stack, but after the
Python object was created, the pointer to the memory goes invalid.
Thanks to Kester Maddoc for providing a patch - almost 2 weeks ago. Ouch,
I should read my mail a little bit better.
- Object_getMatrix() - prints correct values now
- Object_getName() - removes the two identifying chars from the front
- Object_setName() - calls the internal function to correctly set the
name of the object.
* Removed the Object_print function. It causes a crash on Windows.
* Updated the Object_repr function to display the Object nicely.
* Object.Get() now returns a list of Objects when no argument has passed to
it.
* Changed the function declaration for newMatrixObject function
Easier to read now.
Partially implemented. Most of it comes from opy_nmesh.c, plus needed
changes to integrate in into exppython.
* Added helper submodule vector, needed by NMesh.
* Minor changes in other files.