This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
Split the depsgraph allocation into a separate function
`BKE_scene_ensure_depsgraph()`. Parameters are only passed to those
functions that actually need them. This removes the the "if that boolean
is `false` this pointer is allowed to be `NULL`" logic and more cleanly
decouples code.
No functional changes.
This reverts {rB1693a5efe91999b60b3dc0bdff727473b3bd00bb}
and implements an alternative solution.
The old patch had the problem that the depsgraph would always
evaluate at the current frame of the original scene (even when
`DEG_evaluate_on_framechange` was used). Now it is possible
to evaluate the depsgraph at a specific frame without having to
change the original scene.
Reviewers: sergey, sybren
Differential Revision: https://developer.blender.org/D8616
This reverts commit 52f40bcff2.
Apologies for the noise. I caught a problem with this that I hadn't before. I will
commit later after thorough testing.
Continuing the work of eb9055a572, remove remaining unecessary
variables and arguments that were related tabbing and horizontal
alignment of panels. For example, "vertical" was always true, and
removing that exposed other unused variables.
Horizontal panel alignment hasn't been used for years, and we have no
plans to use it in the future. It adds a fair amount of complexity to
the panel code which makes adding features take longer.
This code removes the X closing flag, and all of the logic / variables
unused without it.
This commit includes a file subversion bump.
Differential Revision: https://developer.blender.org/D8601
This make use of the GLStateStack functions for:
- `GPU_blend()`
- `GPU_blend_set_func()`
- `GPU_blend_set_func_separate()`
The goal is to unify them using an explicit state setting.
This will remove the need to use obscure blend functions
Checks for header alignment didn't account for tool-header & header
having different alignment.
There is no reason to use a lookup function on the area
(ED_area_header_alignment) as we already have region.
Check the regions alignment directly, remove access functions.
The existing header flip detection didn't account for mixed
tool-header and header flipping & visibility between space-types.
Now alignment syncing handles any combination of header,
tool-header & footer flipped state, in a way that can be extended
to other region types in the future.
This adds support for panel categories to the instanced panel system
used for modifiers and others. The change is pulled from D7997 where
it is needed for FCurve modifiers, but it is unused now.
The change is simple and basically amounts to checking the panel
category where it was overlooked before.
Mainly caused by moving tests to source folder, which brings
new compiler flags.
Also, no need to extend include directories (to the non-existing paths,
btw) since this is done by the CmakeList.txt which is in the blenlib folder.
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
When switching workspaces we need to have an unused screen layout that
we can activate. The other window now showed the only available screen
layout in fullscreen though.
Usually when there's no unused screen layout we duplicate an existing
one, but that code didn't respect the fullscreen case properly.
This also tries to clean up the logic a bit, but things are still rather
complicated to follow.
Changes in this code are always risky. Of course things worked fine in
my tests, but I wouldn't be surprised if something breaks.
The data member `new` was conflicting with the `new` keyword
when `BKE_screen.h` was included in C++ files.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D8459
The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
Operators are one of the last places in Blender to use older UI designs
that don't fit in with recent style conventions. This commit updates
these custom operator UI callbacks for consistency and clarity.
Some of the code is also simplified a lot. Some of the older operator layouts
were much more complex (in terms of code) than they needed to be.
See the differential revision for a before and after screenshot
of each operator.
Differential Revision: https://developer.blender.org/D8326
Status Bar can show scene statistics, memory usage, version, etc set by context menu. Part two of T75672.
Differential Revision: https://developer.blender.org/D7557
Reviewed by Julian Eisel
This reverts commit 03c8b048a1.
This commit re-introduced T76837.
While there is a comment explaining why this function is needed,
the naming of the poll function does make this confusing.
The API could be changed to avoid confusion here.