Fix T79619: Sequencer window not updating whilst playing animation

Reverted Playhead optimizations for VSE. Needs more investigation to
detect which settings in the VSE would require a redraw of the area.
This commit is contained in:
2020-08-10 09:28:18 +02:00
parent 6640ed92c0
commit f15d33d585

View File

@@ -4414,7 +4414,7 @@ static void screen_animation_region_tag_redraw(ScrArea *area,
* We do need to redraw when this area is in full screen as no other areas
* will be tagged for redrawing. */
if ((region->regiontype == RGN_TYPE_WINDOW) &&
(ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION, SPACE_SEQ)) && !area->full) {
(ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION)) && !area->full) {
return;
}
ED_region_tag_redraw(region);