Campbell Barton
ca1e9d2c18
replace octal 0177 with 127 to be more clear, no functional change.
2011-08-27 03:34:11 +00:00
Campbell Barton
c96f28a718
- use %u rather tham %d for unsigned ints in string formatting funcs.
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- replace (strlen(str) == 0) with str[0]=='\0'
2011-08-27 03:25:02 +00:00
Campbell Barton
6926060185
- fix for BL_Shader::SetUniform() missing out the last part of the matrix.
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- particle.c wasn't setting all components of the vector when reading cache and setting dummy velocity values.
- some functions incorrectly took a float[3] argument when the 4th value was set.
- remove a few redundant lines of code.
2011-08-27 03:20:32 +00:00
Mitchell Stokes
555f6cbe08
BGE: Post drawing callbacks are now done per viewport instead of per scene. This is handy for things like having a different HUD for each player in a splitscreen game. To figure out what viewport you're drawing too, check the scene's active_camera.
2011-08-27 03:19:46 +00:00
Campbell Barton
94b3e83b6c
fix for bug with all rotation modes being treated as euler by the BGE, this bug is in trunk too but fixing here because this code will replace whats in trunk.
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also make initializers less verbose for ipo transform assignment.
2011-08-27 03:13:54 +00:00
Campbell Barton
70c955c484
remove deprecated & unused sequencer transform vars
2011-08-27 02:59:43 +00:00
Campbell Barton
95c5611570
subtraction on unsigned values didnt work as intended for copying ID's.
2011-08-27 02:45:35 +00:00
Campbell Barton
9ae67bf380
bugfix for procedural textures used as bumpmap with osa not rendering right, also remove redundant assignment.
2011-08-27 02:04:29 +00:00
Campbell Barton
a05d4a729a
remove deprecated & unused mat3_to_vec_rot and mat4_to_vec_rot functions.
2011-08-27 01:42:49 +00:00
Campbell Barton
974a06823e
bge py api XK_GameObject.linVelocityMin was returning linVelocityMax.
2011-08-27 01:37:47 +00:00
Campbell Barton
2311e624d7
eek F4TOCHAR4 was assigning alpha twice too!, tsk tsk.
2011-08-27 01:24:05 +00:00
Campbell Barton
7c02ca7e8c
F3TOCHAR4 macro was assigning the same value twice (setting the alpha, then overwriting with 255).
2011-08-27 01:20:55 +00:00
Campbell Barton
722be28d68
sub_v4_v4v4 was taking float[3] arguments.
2011-08-26 22:37:20 +00:00
Campbell Barton
a9dea3afe9
correct missing bpy doc references.
2011-08-26 18:48:48 +00:00
Campbell Barton
8a619a3eee
fix for crash when running a python script in a non utf8 blend path, inspecting the exception for the path assumed utf8.
2011-08-26 17:55:03 +00:00
Sergey Sharybin
1439ddccae
Fix #28301 : Sculpting a object with rotational have desface
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Patch from Juha Maki-Kanto
- initgrabz was called with local space coord.
- Brush radiu was multiplying by 2.0 for grab and snake brushes.
Not sure why this was needed. Made some tests and didn't notice
any regressions without this multiplication.
2011-08-26 16:38:23 +00:00
Sukhitha Jayathilake
cdbb904b32
code review fixes
2011-08-26 15:16:27 +00:00
Brecht Van Lommel
1273a1133e
Fix #28370 : border select for curve and metaball did not update number of
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selected vertices in info header. Patch by Julien Duroure, thanks!
2011-08-26 11:35:33 +00:00
Campbell Barton
e5ddaefecc
when applying armature object transform now transform the bone roll too.
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This means you can import a BVH, rotate 90d and apply the rotation, the animation will still work as expected - thanks to Benjy's script for showing how obvious it is that this works :)
2011-08-26 06:22:12 +00:00
Campbell Barton
566da26173
file-selector: when converting operator arguments to the file selector, wasnt making paths absolute (abs paths are made relative when converting the other way).
2011-08-26 01:32:07 +00:00
Campbell Barton
291ae8822d
executing operators that changed the context from the console wasnt returning an operator set/flag.
2011-08-25 17:59:37 +00:00
Campbell Barton
9436769cd4
error when a python operator gave an incorrect return value was near useless, re-raise a more comprehensive error which includes the operator name.
2011-08-25 17:54:30 +00:00
Campbell Barton
166970f68e
bpy-rna - simplify enum string/set parsing.
2011-08-25 17:01:33 +00:00
Campbell Barton
a244a787de
sanity checks on operator exec/modal/invoke return values.
2011-08-25 16:42:42 +00:00
Alexander Kuznetsov
88ba2504c7
Fix for [ #28304 ]
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Show A: and B: drives in Windows file browser.
2011-08-25 16:41:08 +00:00
Campbell Barton
b7eac1edcf
picky style edits with screen/view/drawing, also remove own bad example doc.
2011-08-25 15:49:52 +00:00
Janne Karhu
44f7a8aee2
Fix for [ #28239 ] Particles Billboard 3x3 Split Error.
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* Patch by Alex Fraser.
2011-08-25 07:30:12 +00:00
Jeroen Bakker
5f66f37e22
Patch for bug #28289
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updated the logic behind node delete with reconnect.
When on input and output socket is connected, these two will be reconnected
see bug report for example.
http://projects.blender.org/tracker/?func=detail&aid=28289&group_id=9&atid=498
2011-08-24 20:48:37 +00:00
Mitchell Stokes
7fc26e0123
Committing patch #25675 "Make "Cast Buffer Shadows" option work in viewport and BGE" by me.
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Description from the tracker:
"It's really handy to be able to prevent an object/material from casting a shadow. So, I made use of the Cast Buffer Shadows option in the material settings, and made it work in the viewport and the BGE."
2011-08-24 20:28:54 +00:00
Campbell Barton
9ad6434c4e
opencollada find module. hopefully solves the problem where includes can in an /include subdir or not.
2011-08-24 16:04:35 +00:00
Campbell Barton
82e622f158
fix [ #28356 ] Import export STL files, problem in script in version r39307
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& correct some bad comments.
2011-08-24 14:22:41 +00:00
Campbell Barton
f9bffb3ca0
fix [ #28340 ] Can't set image depth, quality from image save
2011-08-24 00:44:58 +00:00
Campbell Barton
3bb397be76
fix [ #28351 ] active RenderLayer can be set to None, leading to crash
2011-08-23 20:54:44 +00:00
Campbell Barton
a35b3c5b50
fix [ #28352 ] Deleting group name in particle system -> panel: Render crashes Blender
2011-08-23 20:49:06 +00:00
Campbell Barton
9a9513a9f0
fix for 3 bugs in bone renaming
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- renaming a bone could crash if the area had to spaces in it (reported by Sebastian Koenig).
- renaming bones wouldn't update inactive 3d views locked bone names.
- selecting locked bones in the UI didnt work in editmode.
2011-08-23 19:58:15 +00:00
Campbell Barton
f6a2b8d724
BLI_strescape for a basic, python like string escaping, currently only use for drag and drop ID's into the console but should eventually be used for the animsys too.
2011-08-23 15:08:54 +00:00
Brecht Van Lommel
abff0032c4
Fix #28343 : glsl error after derivative maps commit.
2011-08-23 13:15:18 +00:00
Bastien Montagne
e890469073
Merging r39486 through r39651 from trunk into vgroup_modifiers.
2011-08-23 12:45:35 +00:00
Bastien Montagne
cd6f93bdc9
vgroup_modifiers: Definitively removed addtionnal mapping/clamping options in WeightVGEdit mod, including from DNA struct.
2011-08-23 12:33:45 +00:00
Campbell Barton
6fd68b8d76
fix [ #28336 ] Particles: setting to zero the count of all elements of a group crashes Blender
2011-08-23 12:09:20 +00:00
Campbell Barton
ba4fd78fac
fix [ #28344 ] for this file, the multires smiley has 2 materials, but only 1 loads
2011-08-23 11:46:16 +00:00
Joerg Mueller
ff8daca1f1
Bugfix: Removing a sound from a speaker resulted in a crash.
2011-08-23 11:44:24 +00:00
Campbell Barton
ce9e4472eb
Make Ctrl+RMB in editmode behave like 2.4x, was re-using center option which worked but used center select too.
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instead add 'object' option to VIEW3D_OT_select.
2011-08-23 09:05:12 +00:00
Thomas Dinges
ed3d253c56
Fix for [ #28339 ] Rev:39618 The revision part doesn't suffice.
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NAN_BUILDINFO > WITH_BUILDINFO change from rev 39618 was missing in those files.
2011-08-23 08:02:48 +00:00
Campbell Barton
34b7bff44b
change compression level for gzip saving to 1, approx twice as fast when saving a 194mb blend file and only slightly bigger.
2011-08-23 07:59:25 +00:00
Joerg Mueller
f0d5abfcb2
Merging trunk up to r39637.
2011-08-22 20:31:46 +00:00
Morten Mikkelsen
6a374d266d
glsl and render support for derivative maps
2011-08-22 19:57:54 +00:00
Campbell Barton
c33e0c053a
fix for buildinfo changes with blenderplayer
2011-08-22 19:13:26 +00:00
Joerg Mueller
a71c215f22
3D Audio GSoC:
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Final GSoC commit.
* Bugfix: Negative frames crashed
* Bugfix: JOS sample buffer size prediction error (wasted memory)
* Optimisation: for JOS upsampling (around 12 % difference measured here)
* Optimisation: Better filter for JOS resampling
* Bugfix: Error in relative 3D audio code.
* Removed Attenuation
* Bugfix: Multiple scenes in BGE lead to errors, BGE audio now all relative, to support multiple scenes.
2011-08-22 18:59:56 +00:00
Morten Mikkelsen
a9d9a8e569
actually, this if is still marginally good to have
2011-08-22 18:56:13 +00:00