- projects vertices without clipping code (xs at 3200)
- sets flag in editvert ( eve->f & 2) when it is not visible
general note: that flag is only valid after the calc_meshverts_ext_f2
call. it is a free flag. be aware that selection
is stored in bit 1 (eve->f & 1)
databrowse didnt work in NLA editor, for a SHIFT+A "add action"
note: the databrowse is a bit out-focus here. the NLA editor is not yet
well integrated with blender standards. For example, there is no awareness
of an 'active' strip in the editor, which makes a bit clumsy code. It needs
some more work... options in the window header etc.
in NUM or NUMSLI buttons. It's the last but one argument...
i really have to put the interface.c API doc back!!! :-)
(get probably killed for the fact that i have it)
these calls were done without anything actually happening, for each
mouse move, and caused quite some slowdown at OSX.
Might help the other platforms as well. Check it by just moving your mouse
around, over window edges, buttons, etc. Especially Radiosity buttons
were horrible slow in a large window
Please be aware that the above calls cause a swapbuffer at OSX!
eat up cpu time.
in fact it was in pre-ghost blender already.
works now for all posix OS's, except for windows. now working on getting
that fixed as well. until then, rendering will be slow at win32...
cvS: ----------------------------------------------------------------------
confusing functions which were only used once.
Part of examining how renderwindows get opened/closed, and to enable
a third option for render output to ImageWindow in Blender
Removes ssl from blender.
makes the following directorys not needed anymore:
blender/intern/keymaker
blender/source/blender/src/pub
blender/source/blender/encrypt
blender/source/blender/decrypt
blender/source/blender/sign
blender/source/blender/verify
It works with The Nan Makefiles and autoconf, could whoever is working
on the other build systems update them so we can nuke those directorys?
They won't do anything but I figured I'd leave them in for a week or so
to make things easyer on people.
Kent
Florian Eggenburger).
Full instructions are in doc/README.windows-gcc.
Main differences from Florian's patch:
- the 'lib' dir should now be the same level as the 'blender' dir (rather
than being a subdir of 'blender'). This is consistent with the other
platforms that bf-blender supports (tuhopuu will also adopt this convention
hopefully soon).
- the script 'free_windows-env.mk' is no longer needed ... see the
docs about how this is overcome (again, tuhopuu will hopefully
also follow this route soon).
- the dlltool dir has it's own Makefile that builds all of the
needed stub libraries from the dll's in cvs.
I've modified things so it nolonger uses the stuff in
blender/source/blender/verify
This should be working for both the old Makefiles and the autoconf stuff.
People working with other build systems please update them,
both blender/source/blender/verify and sign will be going away soon.
(Next step is to get rid of blender/intern/keymaker)
Kent
This enables Blender to;
- have scenes with different codec settings. (same as avicodec)
- render directly without dialog.
- batch/background render to Quicktime movies.
Only tested on windows. ;)