Commit Graph

121 Commits

Author SHA1 Message Date
2944438e9a 3D View: manipulator from custom-manipulators branch
Original code from @Severin with changes from @dfelinto & @hypersomniac.

This doesn't cause many functional changes
besides using new transform manipulators.

Submitted as D2604
2017-04-07 21:23:32 +10:00
0debbe2b7f Gawain: VertexFormat_add_attrib (function name change)
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style:
unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
2017-04-06 01:18:12 -04:00
3bd831d1d6 OpenGL: convert to new matrix API (part 4)
Part of T49450, fixes a Push/Pop mismatch from part yesterday's 3.
2017-03-21 16:11:55 -04:00
8fbf1c4d77 OpenGL immediate mode: Convert leftover UI_ThemeColor calls
Some `UI_ThemeColor` calls were left in converted files, in some cases
because they were just overlooked, and in the case of text drawing,
because the new BLF color functions were not yet implemented at the
time of conversion.

Also converted one `drawcircball` call that was left in
transform_constraints.c

Part of T49043
2017-02-11 00:36:06 +01:00
fd089843b3 OpenGL immediate mode: transform_constraints.c
Differential Revision: https://developer.blender.org/D2483

Part of T49043
2017-02-01 17:32:33 -02:00
7a3ea87bbf Cleanup: use normalize_v#_length 2016-07-08 10:14:49 +10:00
21fddf7d1c C99/C++11: replace deprecated finite() by isfinite(). 2016-05-17 21:39:16 +02:00
7c04c3c960 Use simpler method to check the planes view aligned 2016-02-02 12:40:07 +11:00
e4d47518b3 Fix T47238: Bug w/ view aligned constraint plane
When constraining on 2 axis, it was possible the plane was view-aligned causing odd glitches.
2016-02-01 21:48:17 +11:00
b29d046e64 Avoid duplicate getConstraintSpaceDimension calls 2016-02-01 21:48:17 +11:00
1d88773b1f OpenGL: cleanup
- LINE_STRIP to LINES when only drawing one
- group state changes for easier reading
- general cleanup
2016-01-22 02:52:12 -05:00
6ba9d1094a Fix T46805: Scale along axis fails w/ Python
't->value' no longer has constraint matrix applied for translate,
fix for T46003 is no longer needed.
2015-11-24 16:50:21 +11:00
cf5154dcff Cleanup: old comments 2015-11-01 12:49:40 +11:00
9a62164d94 Cleanup: indentation 2015-09-22 15:02:11 +10:00
2e2dc9b9e3 Refactor translation code out of blenfont
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-08-18 07:01:26 +10:00
72d21fbd34 Fix for mistake in grid-snap patch 2015-06-30 23:55:14 +10:00
48ef0501b7 Transform: absolute grid snapping
D910 by @donfabio with edits

New icon for menu is still TODO
2015-06-27 20:03:28 +10:00
09e89f01a6 Cleanup: transform center
store global center in transform struct,
some code was calculating all the time, this is useful to keep available.
2015-06-26 16:21:04 +10:00
c74255181e Cleanup: transform aspect
Transform code had duplicate aspect checking,
now store aspect in TransInfo.aspect for reuse.
2015-06-26 15:45:09 +10:00
c1e5d966c6 Proportional editing support for the action editor.
There are a few things here which are not so nice:

* Position of proportional edit circle is not centered on data
(difficult to predict positions here since those are completely custom,
 will probably be positioned at center of area later instead)

* Result is flushed to curve handles only at the end of the transform,
so if people have the graph editor open they will see handles lagging behind.
2015-04-07 20:49:47 +02:00
66a028a576 Proportional editing for IPO editor - version ready for feedback by artists.
This works by using the distance in the x axis only (usually artists want to influence nearby
keyframes based on timing, not value). Tweaking handles is the same as tweaking
the central handle. It's a bit ambiguous if proportional editing is really meaningful
for handles but will leave that for artists to decide.
2015-03-31 16:45:30 +02:00
9e9cd77b8d Compiler warning: double-promotion 2015-02-01 01:17:21 +11:00
f745564e4e GSOC 2013 paint
Yep, at last it's here!

There are a few minor issues remaining but development can go on in
master after discussion at blender institute.

For full list of features see:

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting

Thanks to Sergey and Campbell for the extensive review and to the
countless artists that have given their input and reported issues during
development.
2014-07-21 12:02:05 +02:00
00b29156e0 Defines: replace ELEM3-16 with ELEM(...), that can take varargs 2014-07-20 01:33:40 +10:00
d303556afb Code cleanup: remove file handling headers where they arent needed 2014-05-02 05:37:11 +10:00
409fb4da0c Code cleanup: remove redundant matrix initialization 2014-04-29 18:13:20 +10:00
ae792e930c Fix T39479: Transform mouse constraint fails in some situations.
Some more float precision issue...
2014-04-06 11:11:56 +02:00
fcaa018249 Fix T39347: Pressing backspace during empty number input for translation results in 0.5828 increments
Interesting one, took me hours to understand the issue - a stupid typo checking the wrong value against the wrong flag (present since 2008!).
2014-03-23 10:59:52 +01:00
3bad243cb8 Further tweaking to numinput - enhance 'Reset' behavior.
Ways how it was resetting its values (backspace) was far from satisfaying. Now, e.g. when scaling, it will reset at 1 (or whatever mouse-value it was before entering numinput), instead of some ugly 0.0 value.

Implementation details:
* Values passed to applyNumInput() are stored as default ones (val_org), if it is not EDITED.
* applyNumInput() returns a boolean saying whether it actually set values or not.
* When backspace hits its ultimate step (where it clears all EDITED flags and reset all default values),
  it sets a temp FAKE_EDITED flag that will be used to apply one last time values of numinput
  (so that default values actually get applied!).

There are important things to note here for code using numinput:
* Values passed to applyNumInput() should be valid and are stored as default ones (val_org), if it is not EDITED.
* bool returned by applyNumInput should be used to decide whether to apply numinput-specific post-process to data.
* *Once applyNumInput has been called*, hasNumInput returns a valid value to decide whether to use numinput as drawstr source or not.

Those two steps have to be separated (so do not use a common call to hasNumInput() to do both in the same time!).
2014-03-23 09:29:04 +01:00
af93ebcb50 Code Cleanup: style and redundant casts 2014-01-16 19:15:53 +11:00
47a8b38e53 Fix T37143: Wrong normal dir with individual origins + one vert selected 2013-11-28 19:59:26 +11:00
31a1bcfcd7 fix T37411: Transform mouse constraint could fail in some situations.
Was caused by int rounding when an axis was < 1.0.
2013-11-21 02:21:34 +11:00
Lukas Toenne
7398600090 True grid snapping for nodes: This snaps nodes to the actual background grid instead of using incremental offset (which is not useful for nodes). Increment snapping has been disabled for nodes to avoid
confusion, grid snap is now the default as it seems to be the most wanted and easy to use mode.

Absolute grid snapping happens in a somewhat generic function 'applyGridAbsolute', which could also be used for objects and other transforms later on. It is conceptually similar to the 'project' snapping
option, in that it calculates a delta vector for each element on top of the overall transform, which places each node on the grid.

Node transform now uses the top-left node corner for TransformData->loc. The transform center is still the average of node centers, so that scaling and rotation works nicely.

snapGrid*** functions have been renamed to snapGridIncrement*** to distinguish better between incremental and absolute grid snapping.
2013-11-06 17:46:32 +00:00
5816aa42bf code cleanup: minor transform refactor
redraw flag were mixing up types - int/char/bool, add enum type to use instead.
2013-10-23 06:48:36 +00:00
c3b746fa7e fix [#37179] All transformation normals drawn when proportional edit, individual origins and normal transform orientation are set
thanks to psy-fi for the initial patch.
2013-10-23 05:33:42 +00:00
76a4d91dc4 Fix #36499: proportional edit circle was drawing behind objects in some cases,
now it always draws in front to ensure the circle is visible.
2013-08-21 12:20:31 +00:00
397da50002 style cleanup: switch statements, include break statements within braces & indent.
also indent case's within the switch (we already did both of these almost everywhere)
2013-07-19 15:23:42 +00:00
30c7183874 use 'normal' orientation rather then 'local' with individual origins to use the per-element axis-matrix. 2013-05-01 05:26:10 +00:00
f09efad242 fix for scaling on individual center in mesh editmode when the object has non-unit matrix. (own error when adding support for axismtx in editmode) 2013-04-22 16:46:37 +00:00
ba845f6313 fix for own recent addition of transform indervidual-axis in editmode, not working if the object was rotated. 2013-04-12 02:16:44 +00:00
5eb37f9e5c correction to own recent changes to exitmode using axis-matrix, fallback to old behavior for editmodes where the axis-matrix isnt set (curve, surface, lattice) 2013-04-10 23:05:35 +00:00
0e1891648e fix for own mistake in recent adjustments to transform, local without individual-origin wasn't working. 2013-04-08 08:43:16 +00:00
93ac968db3 code cleanup: include order 2013-04-05 17:56:54 +00:00
ef1af9f9c4 fix [#34802] Individual Transformation Confusing in Edit Mode
Individual transformation now works in editmode mesh faces/edge, armature bones and metaballs.
2013-04-04 09:20:46 +00:00
eefee7a25e replace sprintf -> strcpy where its not needed. 2013-03-12 12:47:57 +00:00
2433404e4b add inline function mul_project_m4_v3_zfac() to get the z-depth value from a vector & mat4x4 2013-03-09 15:39:24 +00:00
abd1748e48 code cleanup: move runtime var zfac out of RegionView3D. rename initgrabz() -> ED_view3d_calc_zfac() and have it return the zfac to use. 2013-03-09 11:40:42 +00:00
9b5edeb881 code cleanup: view3d_clipping_test was making a vector copy for no reason. 2013-03-04 07:15:09 +00:00
04d628a5b5 Another huge bunch of new UI translations (some reported by Leon Cheung, thanks!)... 2013-02-19 15:45:56 +00:00
d8f2672be7 style cleanup 2013-01-15 13:08:51 +00:00