Commit Graph

5132 Commits

Author SHA1 Message Date
2986923f8c UI: disable split layout for cursor transform
There isn't much horizontal space in the side-bar,
also object transform which is very similar doesn't use a split layout.
2019-02-26 14:31:54 +11:00
1de11c38d4 Cleanup: assign rotation_mode to a variable
Don't access multiple times per draw.
2019-02-26 14:16:37 +11:00
54ffc4e19d Grease Pencil naming: Use clear names for depth ordering
- Add a new panel to differentiate between viewport display and stroke options
- Use clearer naming for depth ordering and stroke thickness properties

Reviewers: antoniov
Differential Revision: https://developer.blender.org/D4405
2019-02-25 21:59:35 +01:00
c1f9127b64 RNA: disable animating the 3D cursor
Decorators took up space in the UI and this doesn't seem very useful.
2019-02-26 01:49:14 +11:00
86c0ee8020 3D View: support for editing cursor rotation
Add buttons for editing the cursor rotation as well as rotation modes,
similar to object and pose bones.
2019-02-26 01:37:49 +11:00
8214a1ae34 GP: Define new Draw Mode
Add a new Draw Mode to display panel in order to define the z-.depth order of the strokes using the real 3D position and not the 2D layer position.

This change makes possible to use VR with grease pencil drawings because the depth of the strokes change with camera position. Also, provide an alternative solution to tasks: T57859, T60325, 

The parameter only works with 3D space depth ordering. The Back and Front depths are incompatible with 3D Space mode.

Options are:
- Back
- Front
- 3D Space->2D Layers (default)
-3D Space->3D Location (new mode)
2019-02-23 11:46:24 +01:00
7372058649 Wireframe: Add object and random coloring option in wireframe mode
The option is separated from the solid mode color option.

Random color uses the same method as solid mode.

Selection state is indicated by a brighter color that is outside the
brightness range of the unselected state colors. The active state is
indicated by the outlines that is, now, still drawn in wireframe mode.

Coloring of the selection / active outline is not optimal because it
can look ugly in some cases of color combination. But the outline color
is using index range coloring so it's not trivial to change the color of
the outline per object. For now we use the same outline color used in solid
mode for consistency and also still add an emphasis on the selected objects.

The Single color option uses the theme color. Maybe it would be nice to
change the name of it in a latter commit to avoid confusion.
2019-02-22 16:06:23 +01:00
9b20127355 Tool: Use scale keymap for scale cage tool
Needed so clicking anywhere performs uniform scale.
2019-02-21 16:42:59 +11:00
e644da1f8e Keymap: add context menus for paint modes
These are place-holders with only a few items in each, as with the rest
of the context menus they need to be populated & organized.

Weight Paint 'weight' shortcut has been changed from W to Ctrl-F,
to co-exist w/ the context menu shortcut.
2019-02-21 15:43:39 +11:00
1af810b4ff Units: Use correct units for transform operators
-Use distance for Shrink/Fatten Distance
-Use factor for Smooth Factor
-Use Factor for Randomize Uniform and Normal values
-Use Distance for Randomize distance amount
-Randomize Transform Scale was wrongly using distance
2019-02-20 21:10:32 +01:00
4d085c9bae Measure Tool: use x/del key to remove the active ruler
Dragging outside the view was only meant to be a temporary workaround.
2019-02-20 16:44:54 +11:00
3b3eba6374 Markers: Make marker lines in sequencer and graph editor optional
- Makes it possible to show a vertical line for every marker in the graph editor.
- Makes the marker line visiblity optional in the sequencer and graph editor.

Request from @hjalti.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4348
2019-02-18 10:42:06 +01:00
4719e7ec7a UI: motion paths panel layout tweak
- User better alignment for the paths_range_update button.
- Use Flow layout for the Display sub-panel items.
2019-02-18 15:15:43 +11:00
dcb44ddea2 UI: armature properties layout tweaks
- Rename 'Draw Mode' to 'Display As', consistent with other properties.
- Use flow layout.
2019-02-18 15:13:32 +11:00
50687b3183 UI: improve light probe properties layout
Smaller adjustments to the Light Probe properties layout.

- Correctly use alignment for multi-property values.
- Correctly use sub-panels.
- Correctly use PROP_FACTOR for visibility_bleed_bias and
  visibility_blur.
2019-02-18 14:12:22 +11:00
6be8c64e9a Fix T61187: Fluid Particle settings UI elements
Some properties were accidentally hidden for particle fluids.

- Made sure we show the Forces and Integration
  sub-panels for particle fluids.
- Slightly re-ordered the sub-panels here, so that the same sub-panels
  are at the top for Newtonian and Fluid particles.
- Separated the Fluid Interaction sub-panel so we can give it a unique
  name.
- Removed lingering unnecessary 'Keys' label in the Keyed physics.
2019-02-18 13:59:46 +11:00
6e40e3489f Add global control over disabling high-resolution smoke draw
Can be found in the viewport's simplify panel, allows to easily
disable high-res display for all the smokes in the scene.
2019-02-15 17:55:24 +01:00
1f1eea675f GP: Cleanup some lowercase texts 2019-02-14 16:52:15 +01:00
816c135270 UI: add symmetrize to armature menu
Was lost on menu reorganization,
minor tweaks to make it match the context menu.
2019-02-14 18:32:04 +11:00
cf92d83c0a Fix T61446: (second part) Some items in editor and mode selectors are not translatable.
That one is utterly ugly fix really, but unfortunately a proper one
would require some changes to our RNA (or more precisely, pyrna) code,
so that when we subscript a dynamically generated RNA collection, the
item is somehow duplicated (and probably 'assigned' to its py object?),
before the temp RNA array memory is freed...
2019-02-13 16:32:58 +01:00
5e3838faa2 Fix T61499: Missing Camera settings in props except Depth of Field
rB55c281415b67 removed 'BLENDER_RENDER' as a COMPAT_ENGINE but the
cycles addon checks for this in its get_panels() function.

Adding this back for now.

Reviewers: brecht, billreynish

Maniphest Tasks: T61499

Differential Revision: https://developer.blender.org/D4346
2019-02-13 12:32:40 +01:00
87c4f30954 Fix T61455: Import any add-on broken
recent split userpref.py out of wm.py (rB9ec944bbab7a) forgot to move
'module_filesystem_remove' there as well...
2019-02-12 13:33:33 +01:00
Pablo Vazquez
36aa8499e8 UI: Use icon in Dopesheet 'Toggle Graph Editor' menu item. 2019-02-11 15:46:09 +01:00
Pablo Vazquez
17ce9f61c3 UI: More descriptive labels for Metaball panel.
Also remove redundant "Resolution" label.
2019-02-11 15:46:09 +01:00
9ec944bbab Cleanup: split user preferences out of wm.py
These operations are for handling preference related tasks so move into
into a preferences file.

Operators still need to be renamed.
2019-02-11 23:24:09 +11:00
55c281415b UI: show camera DOF UI for workbench engine 2019-02-11 22:50:40 +11:00
42368a2321 Cleanup: RNA boolean names (use prefix conventions) 2019-02-11 17:49:35 +11:00
43156d8304 Preferences: remove tweak/drag threshold distinction
Currently the preferences have both tweak and drag threshold,
this is confusing because most actions users would consider
dragging use the 'tweak' setting.

Now one drag threshold is used for both, with a maximum limit of half
the button unit-size in case of dragging UI elements.
2019-02-11 15:48:46 +11:00
Pablo Vazquez
5d7241a9ee UI: Move View operations to submenu in Outliner context menu
Show One Level, Hide One Level, Show Active, Show Hierarchy were taking
four items on the context menu when they are not accessed that often
from the context menu (they all have shortcuts).

The "View" name is used to match other editors View menus.
2019-02-08 12:52:23 +01:00
Pablo Vazquez
2a514f9764 UI: Icons for basic operations in Outliner context menu
Mainly the first of their category or when they need to be highlighted:
* Delete
* Enable Viewport/Render (match icons to make a visual connection)
* ViewLayers (it's used pretty often so it makes it easier to find)

Also group Show/Show All, Hide/Hide All together.
2019-02-08 12:52:23 +01:00
7fdda18ca1 Remove "Keep Session" preference
As far as we know this wasn't widely used, and relied no storing data
in the temp dir which may be cleared on reboot.

More generally, alternative behavior for a core area like file IO
is not something to keep if it has unresolved issues.

See D4310 for details.
2019-02-08 08:42:50 +11:00
478be344fa Fix T61246: studiolights (un)install problems
- studiolights were not installed to their proper subfolder (thus not
recognized on blender restart)
- they were actually loaded with a wrong path which could lead to
deletion of the original source file when uninstalled again
2019-02-06 23:13:50 +01:00
4547815847 Cleanup: Remove deprecated ghosting code
Most of this code is deprecated for many years already and does not
work at all in Blender 2.8.

Reviewers: brecht, aligorith

Differential Revision: https://developer.blender.org/D4271
2019-02-06 12:05:34 +01:00
f7613cf41c UI: tweak header position button
Be less prominent.
2019-02-06 21:39:57 +11:00
afd4bf8694 Fix T61136: Header alignment preference has no effect
Users expect this to apply to existing files,
adjust this to apply on load, defaults to off.
2019-02-06 21:20:15 +11:00
Dalai Felinto
897e047374 Outliner visibility unification: Implement 3 levels of viewport visibility
Now collection and objects can be either:
* Disabled for all the view layers.
* Hidden for a view layer but not necessarily for all others.
* Visible for a view layer but not necessarily for all others.

Regarding icons: Whatever we decide to use for the "Hidden for all view
layers" needs to be a toggle-like icon. Because when viewing "Scenes"
instead of "View Layer" in the outliner we should be able to edit the
collection "Hidden for all the view layers" as an on/off option.

The operators are accessible via a Visibility context menu or shortcuts:
* Ctrl + Click: Isolate collection (use shift to extend).
* Alt + Click: Disable collection.
* Shift + Click: Hide/Show collection and its children (objects and collections)

Things yet to be tackled:
* Object outliner context menu can also get a Visibility sub-menu.
* Get better icons for viewport enable/disable.

Note:
* When using emulate 3 button mouse alt+click is used for 2d panning.
  In this case users have to use the operator from the menu.

See T57857 for discussion.

Patch: https://developer.blender.org/D4011
Reviewers: brecht and sergey

Thanks to the reviewers and William Reynish and Julien Kasper in
particular for the feedback.
2019-02-05 19:32:58 -02:00
Dalai Felinto
3d984aa150 Per view-layer collection visibility
[re-committing]

We still control this in the viewport collections visibility menu. But
now we are actually changing the visibility of the collections, not of
the objects.

If a collection is indirectly invisible (because one of its parents are
invisible) we gray it out.

Also if you click directly in the collection names, it "isolates" the
collection by hiding all collections, and showing the direct parents and
all the children of the selected collection.

Development Note:

Right now I'm excluding the hidden collections from the depsgraph.
Thus the need for tagging relations to update.

If this proves to be too slow, we can change.
2019-02-05 18:42:02 -02:00
56f5fd84fc UI: Add collection move & link to menu 2019-02-05 22:36:46 +11:00
49618b0e18 Fix: Ensure that KeyingSet.bl_description field is properly escaped when using the Export to File operator
Previously, if double-quotes appeared in the KeyingSet.bl_description field,
these would cause a syntax error in the resulting .py script export of the
KeyingSet. Since single quotes are even more likely to appear
(e.g. as apostrophes), we now use triple quotes here.

Unreported bug, noticed earlier when investigating T61010.
2019-02-05 16:21:35 +13:00
40f2afcf1d Cleanup: remove contributors for Python files
Following removal from C source code.

See: 8c68ed6df1
2019-02-05 09:17:00 +11:00
a6f045de3f UI: clarify ruler tooltip text
See T61151
2019-02-04 10:32:34 +11:00
2672552cf7 T61140 Shortcut Eraser and Eraser are not the same
Set default eraser with the last eraser used, and remove the toggle button from UI panel.
2019-02-03 13:27:47 +01:00
65340ad73f Fix T60753: Graph Editor showing cache curves regardless of filters
This commit adds a datablock filtering option for cache files channels,
so that a shot with lots of these in addition to standard animation
(e.g. the Spring production files) don't become bogged down by these.

Furthermore, these channels also respect the "Only Selected" toggle too now.
2019-02-04 00:41:14 +13:00
8c2a978b03 UI: rename Free Bake to Delete Bake.
"Free" is more of a programming term related to memory allocation, not a term
we need to use in the interface. Ref T61054.
2019-01-31 19:49:47 +01:00
7400aa7e59 Depsgraph: remove features incompatible with new system.
Some features are incompatible with multithreading and reliable evaluation
of dependencies. We are now removing them as part of a bigger cleanup to
fix bugs in keyframing and invalid animation evaluations.

* Dupliframes have been removed. This was a hack added before there were
  more powerful features like the array modifier.
* Slow parent has been removed, never worked in 2.8. It was always
  unreliable for use in production due to depending on whatever frame was
  previously evaluated, which was not always the previous frame.
* Particle instanced objects used to have their transform evaluated at
  the particle time. Now it always gets the current time transform.
* Boids can no longer do predictive avoidance of force field objects,
  but still for other particles.

Differential Revision: https://developer.blender.org/D4274
2019-01-31 12:03:05 +01:00
7894d6c6f1 Cleanup: line length 2019-01-30 09:06:44 +11:00
1a61c209a0 Workbench: Make Material transparency part of the rgba color picker
It is only used for solid mode for now but could be used by eevee in the
future.
2019-01-29 20:34:37 +01:00
Pablo Vazquez
ea3f5af962 UI: Add Dynamic Topology toggle entry to Sculpt menu
Helps to find the shortcut (Ctrl+D) which wasn't exposed anywhere else than in search.
2019-01-29 18:58:34 +01:00
bc99f4903c Workbench: Add transparency support for materials
This adds the posibility of having certain materials transparent in solid
mode. The option is (for now) per material only and thus only shows in
material color mode.

This uses the same rendering technique as Xray mode.

Note that objects are not considered transparent for selection with this.
2019-01-29 15:07:53 +01:00
957b4547ae Cleanup: Remove unused MTex.texflag 2019-01-29 09:11:05 +11:00