Commit Graph

700 Commits

Author SHA1 Message Date
c783e65762 Fix/add some tooltips to 'Object Align' operator options. 2016-08-17 21:24:13 +02:00
6533d72056 Fix T48877: Lightmap Pack fails w/ 1-3 faces
Unnecessary limit was applied.
2016-07-18 19:44:51 +10:00
1b45c52734 Fix: Apply Scale to Delta Scale was doubling the effect 2016-07-09 12:00:28 +12:00
bef034e154 Cleanup: use static sets, remove redundant copy 2016-07-08 00:28:41 +10:00
2ba2860e11 Transforms to Delta Transforms
* Added new operators to take the current transform value (loc/rot/scale or all 3)
  and convert/apply that transform to a corresponding delta transform value. By default,
  the transform value will be zeroed out again afterwards, so you don't end up with a
  double transform.

* These operators can be found in the "Apply" menu (Ctrl-A)

* The "Animated Transforms to Deltas" (which does a similar job, except it adjusts all
  existing animation data instead of the current transform) has also been moved to the
  Apply menu (it was in the Transform menu instead)
2016-07-08 01:49:24 +12:00
68040359d1 Remove module reloading for preview operators
This can be kept on file level but best keep out of operator functions.
2016-06-22 08:47:40 +10:00
7f57c99be8 Fix T48579: RNA shadows new custom properties 2016-06-06 12:23:01 +10:00
4ee5ba41bb Fix T48086: Smart UV Project fails w/ small faces
Epsilon for small faces was too large.

Also suppress exception when all faces area are below the epsilon.
2016-04-20 11:51:03 +10:00
6cc953fb74 Correct UI messages: hyphenate 'add-ons' 2016-04-13 00:30:38 +10:00
c3ed6010af Fix T47967: Select next active fails in some cases
For cases when there are multiple matches,
find the closest match (with increasingly fuzzy tests) instead of failing.
2016-03-30 05:01:57 +11:00
7f3da8f5c9 UI: Presets for scene units
This adds simple preset menu for unit scale scene property.

D1799 by @alm
2016-03-25 05:03:25 +11:00
c31c53983e Cleanup: style (80-width) 2016-03-23 04:25:08 +11:00
21583b50cf Docs: add comment on reloading modules 2016-03-04 06:36:13 +11:00
e3e3f3851c Cleanup: replace dict /w list for module reload
Never used keys and better reload in same order loaded.
2016-03-03 06:33:46 +11:00
449fbde7d1 Batch-previews generation: add option to control whether we save backup .blend1 file or not.
Requested by Aaron Carlisle (@blendify) over IRC.
2016-03-01 17:46:21 +01:00
ef7791ff20 Fix for object align not using local view cursor 2016-02-26 08:21:29 +11:00
b54b4eee3b UI: expose soft limits to custom-property editor
Internally custom-id-properties used soft-limits, but there was no way to edit these.
2016-02-24 02:54:48 +11:00
028c67c81e Fix T44453: Exporting Keying Sets referencing node tree properties generates invalid Python code/paths
The problem is that node trees (such as the Material, Lamp, and Compositor node trees)
are stored as "nested node trees" on the affected datablocks. They are particularly
troublesome to deal with, as the are not easily identified, and also cannot be easily
mapped back to the ID's which actually own them. As a result, the usual automated
methods do not work when dealing with these!
2016-02-20 17:55:11 +13:00
a934da6bce BMesh: select next can now step over existing selection 2016-01-13 04:05:27 +11:00
7f4850fbc5 Update add-on descriptions
Also replace addon -> add-on
2016-01-11 20:30:23 +11:00
c986e93a98 BMesh: Select Previous, set active face now works 2016-01-08 16:43:05 +11:00
e63c773b7c Correct check when no path can be found 2016-01-08 06:09:54 +11:00
5d118f6dd7 BMesh: add select next/prev operator
This uses selection history to select the next vert/edge/face based on surrounding topology.
Select previous just removes the last selected element.

Uses key-bindings: Ctrl-Shift +/-
2016-01-08 03:21:31 +11:00
3ad1e4fab9 addon_utils: improve docstrings
Also make error handler take the exception as its argument.
2016-01-07 23:33:51 +11:00
60c0c47dba Save sys-info to file instead of a text block
The main reason for this change is this file is typically used when making bug reports,
its best if users attach this file to reports directly.
2016-01-07 00:24:33 +11:00
80a76030ae Improve system info tip 2016-01-03 23:24:00 +11:00
f81d8e7fe1 Add wrap argument to cycle wm utility funcs
Now zooming text in the console and text editor isn't wrapping from large/small font size (annoying).
2015-12-18 16:17:13 +11:00
8ae8b62a0e Use Python3.5's unpacking generalizations 2015-12-11 18:14:02 +11:00
98b95fb325 Error in own recent commit, (left in debug test) 2015-12-03 08:09:04 +11:00
d9f5a4ed79 Report error when removing presets fails 2015-12-01 20:07:10 +11:00
df5532b502 UV Smart Project: restore 'Stretch to UV Bounds'
This option wasn't exposed since 2.4x.

D1622 by @candreacchio
2015-11-24 07:28:42 +11:00
06ef778e08 Fix T46699: copy_prev_settings() gives misleading error message when previous version's config dir doesn't exist. 2015-11-05 11:10:49 +01:00
0d568e4186 Fix T46048: Custom properties UI redraw issue
Adding/removing custom properties didn't refresh elsewhere in the UI.
2015-09-11 04:29:31 +10:00
922d72355d Cleanup: pep8 2015-09-01 13:03:38 +10:00
8d37aaeca1 Data previews: add utils to generate/clear previews.
Not much to add, you can now clear previews from current .blend file, or a set of non-opened files.
Likewise, you can generate previews (for mat/tex, objects, groups, scenes, ...).
2015-08-10 17:45:16 +02:00
Julian Eisel
e896f4e77d Use auto-offset after adding node from search menu as well 2015-08-02 15:42:16 +02:00
Julian Eisel
47bc66fc8d Note Editor: Auto-offset nodes on insertion
Implements "Auto-offset" (called "insert offset" in code) feature for Node Editor, developed during and after LSOC :)
Idea and sponsoring by Sebastian König, blendFX, Mathias Eimann, Mikavaa, Knick Design

When you drop a node with at least one input and one output socket onto a an existing connection between two nodes, Auto-offset will, depending on the direction setting, automatically and animated move the left or right and all of its following nodes away to make room for the new node.
The direction for offsetting can be toggled while you are moving the node by pressing „T“.

The auto-offset is enabled by default but can be disabled in the header of the node-editor. The offset margin can be changed in the editing section of the User Preferences.

Thanks a lot to the sponsors, and especially to Sebastian who helped *a lot* with this. That's how users can help developing Blender!
2015-08-01 17:56:44 +02:00
1c81bcffde addon_utils default mismatch /w enable/disable
default_set argument is now False for both.
2015-06-14 05:14:43 +10:00
60ddaf045a Python API: use cached translation tables
bpy.path.clean_name() and AddPresetBase.as_filename() were doing
inefficient search-replace of individual characters.

Use cached replacement table instead.
2015-06-13 19:47:32 +10:00
0446c73c4a WM: toggling expanded could raise exception
Missing module case wasn't checked for.
2015-06-10 19:33:38 +10:00
99fba34b8d rename wiki -> manual 2015-06-08 11:34:07 +10:00
86bb0d1a35 MakeDupliFace: select new objects 2015-06-07 17:44:25 +10:00
404f9ddc37 Cleanup: use staticmethods 2015-06-07 17:40:39 +10:00
bf010c4a15 Cleanup: pep8 2015-06-07 17:28:02 +10:00
c07a11b83b Fix object align crash (use-after-free) 2015-06-03 13:42:44 +10:00
89b6c72f8d Cleanup: python 2015-05-26 23:53:47 +10:00
6973e26bf9 Fix T44036: Add option to bake into current action instead of creating a new one.
This is needed when you want to bake only part of an armature's bones, since they
all share a single action, otherwise you'd lose non-baked bones' animation...
2015-05-26 15:32:06 +02:00
847ec075eb Cleanup: pep8 2015-05-17 17:26:01 +10:00
8a231185aa Doc: minor fixes
- check for class/static methods assumed nonzero args.
- subclass references and set-flag items are now sorted.
- use 'order' for Py operator mix-ins,
  so operator settings don't show in random order.
2015-05-12 18:23:24 +10:00
b50c6e3f6f Object Align Operator: Make it use modifiers in high quality bounding box calculation 2015-05-01 16:17:23 -06:00