This repository has been archived on 2023-10-09 . You can view files and clone it, but cannot push or open issues or pull requests.
				
			
		
		
		
			
				
					
						
					
					299bb019b5e5bf48098a85f510d3daaaa99f53d5
				
			
			
		
	A common problem encountered by artists was that they would accidentally move the 3D cursor while drawing, causing their strokes to end up in weird places in 3D space when viewing the drawing again from other perspectives. This operator helps fix up this mess by taking the selected strokes, projecting them to screenspace, and then back to 3D space again. As a result, it should be as if you had directly drawn the whole thing again, but from the current viewpoint instead. Unfortunately, if there was originally some depth information present (i.e. you already started reshaping the sketch in 3D), then that will get lost during this process. But so far, my tests indicate that this seems to work well enough.
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				Archive of Blender with old branches
						
						
						
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