Commit Graph

18112 Commits

Author SHA1 Message Date
87602d886f Merge branch 'blender-v2.83-release' 2020-05-01 21:28:55 +02:00
Richard Antalik
98990f6ba4 Fix T76033: VSE crash with prefetch, disk cache and meta strips
`BKE_sequencer_prefetch_get_original_sequence()` didn't look in metas
and returned NULL. This caused crash in disk cache that was trying to
read seq->name.

Add function that will look in meta strips recursively and condition
that seq must not be NULL.

Reviewed By: brecht

Maniphest Tasks: T76033

Differential Revision: https://developer.blender.org/D7597
2020-05-01 21:22:04 +02:00
57d1db27c7 Cleanup: Animation, refactored FCurve interpolation
Early returns are used to heavily reduce code indentation and clean up
some code flow.

No functional changes.
2020-05-01 17:37:28 +02:00
5b6ee80351 Cleanup: Animation, split FCurve interpolation into separate function 2020-05-01 17:37:28 +02:00
b83a8d6fc4 Cleanup: Animation, unify FCurve extrapolation
Previously there were two functions for FCurve extrapolation, one for
before the first keyframe, and the other for after the last. After the
previous cleanup made the variable names consistent, it was clear that
the code was almost identical. The biggest difference was in the sign of
many of the calculations, which was cancelled out by swapping `B-A` to
`A-B`. This showed that the computations are actually the same, and the
only remaining difference was which neighbouring handle to use in case
of Bézier curves.

No functional changes.

# Conflicts:
#	source/blender/blenkernel/intern/fcurve.c
2020-05-01 15:38:45 +02:00
f651548c2e Cleanup: Animation, refactored FCurve extrapolation
Variables have been renamed so that they refer to the endpoint and its
neighbor (rather than `bezt`, `prevbezt`, or `lastbezt`), and
unnecessary variables have been removed. By returning early the code
flow is also easier to understand.

No functional changes.
2020-05-01 15:38:45 +02:00
75370684fa Cleanup: Animation, split FCurve extrapolation into separate functions
The `fcurve_eval_keyframes` consists of three parts:
- Before the first keyframe
- After the last keyframe
- Between the keyframes

This commit splits the first two parts into separate functions. This is
the first of a series of refactors, which will be committed into smaller
parts so that each is easier to follow & validate.

No functional changes.
2020-05-01 15:38:45 +02:00
aa72e3abf9 Cleanup: moved drivers to BKE_fcurve_driver.h / fcurve_driver.c
All the driver-specific code in `fcurve.c` has been moved into a new file
`fcurve_driver.c`. The corresponding declarations have been moved from
`BKE_fcurve.h` to `BKE_fcurve_driver.h`.

All the `#include "BKE_fcurve.h"` statements have been investigated and
replaced with `BKE_fcurve_driver.h` where necessary.

No functional changes.
2020-05-01 13:08:22 +02:00
ff1174e52c Cleanup: improve readability for color assignment 2020-05-01 15:05:25 +10:00
a6fbd4c9c8 Cleanup: pass const arguments to texture functions 2020-05-01 14:40:35 +10:00
f7d98d3582 Cleanup: rename externtex to RE_texture_evaluate
- Pass in return arguments last.
- Pass in RGBA as a vector.
- Use boolean return argument.
2020-05-01 14:03:12 +10:00
5ee1c7f695 Cleanup: spelling, comments 2020-05-01 12:36:19 +10:00
0cb53d4740 Cleanup: warnings 2020-05-01 12:34:43 +10:00
7a809a7504 Curve: Force pretesselate modifier to output a Mesh output
This is to improve the case of T71055 where curves share the same batch
cache when they shouldn't.

This however, does not help to fix edit mode display.

The real fix would be to have a similar handling to what the mesh modifiers
do and duplicate the whole Curve data. But this is too much work/change for
the 2.83 release.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7569
2020-05-01 00:07:38 +02:00
4d790516fb Curve: Force pretesselate modifier to output a Mesh output
This is to improve the case of T71055 where curves share the same batch
cache when they shouldn't.

This however, does not help to fix edit mode display.

The real fix would be to have a similar handling to what the mesh modifiers
do and duplicate the whole Curve data. But this is too much work/change for
the 2.83 release.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7569
2020-05-01 00:03:28 +02:00
Israel Medina
99cb6dbe65 VSE: Add frame interpolation option to speed effect
Do cross transition from current to next frame instead of displaying
one image for n frames.

Reviewed By: ISS, sergey, campbellbarton

Differential Revision: https://developer.blender.org/D7417
2020-04-30 21:51:22 +02:00
d44f323df5 Fix crash when switching subdivision level in Multires
When using multires_reshape_context_create_from_ccg to create the
context mmd is null, so the subdivision smooth mode can't be checked
there.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7579
2020-04-30 18:43:59 +02:00
38456d3e82 Cleanup: Fix compiler warning 2020-04-30 18:10:23 +02:00
31d3f034ab Fix T76097: Simulations don't take animated gravity into account
Together with 21485e94aa this commit should fix the issue with animated gravity values.
2020-04-30 18:09:05 +02:00
4612ca3ede Cleanup: simplify a bit libquery code. 2020-04-30 18:01:47 +02:00
21485e94aa Fluid: Refactored fluid gravity settings
Refactored setup that converts from Blender to Mantaflow units.
2020-04-30 17:33:22 +02:00
e7e6b02ed9 Fluid: Minor cleanup and sanity checks 2020-04-30 17:33:22 +02:00
134619fabb Multires: Subdivide Simple and Subdivide Linear
This introduces two alternative subdivision modes that generates
displacement on the grids that look as Simple subdivisions but while
using the Catmull-Clark subdivision type in the modifier. This way,
Simple and Catmull-Clark subdivision can be combined when creating new
levels if needed, for example, to sculpt hard surface objects.

Subdivide simple smooths the sculpted data when creating a new
subdivision level. Subdivide linear also preserves the sharpness
in the sculpted data.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7415
2020-04-30 16:57:29 +02:00
f28875a998 Multires: Unsubdivide and Rebuild Subdivisions
This implements the main unsubdivide algorithm which rebuilds a base mesh and extracts the grid's data from a high resolution mesh.
It includes the Rebuild Subdivisions operator, which generates all subdivision levels down to the level 0 base mesh.

It supports:
- Rebuilding an arbitrary number of levels (Unsubdivide) or as many levels as possible down to level 0 in a single step (Rebuild Subdivisions).
- Rebuilding with already existing grids.
- Meshes with n-gons and triangles
- Meshes with more than 2 faces per edge
- Base mesh made completely out of triangles
- Meshes without poles
- Meshes with multiple disconnected elements at the same subdivision level

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7372
2020-04-30 16:49:56 +02:00
d4c547b7bd Multires: Enable sculpting in all subdivision levels
Return the correct sculpt level in BKE_multires_sculpt_level_get and
enable the property in the UI

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7575
2020-04-30 16:45:01 +02:00
dc0a564c06 Merge branch 'blender-v2.83-release' 2020-04-30 15:55:35 +02:00
9ee7fc15af Fluid: Removed domain size option from diffusion panel
Domain size parameter no longer needed (unsed right now). Domain size is directly taken from object.
2020-04-30 15:42:44 +02:00
d8a3f3595a Task: Use TBB as Task Scheduler
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor.

Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance.
* Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend.
* AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D7475
2020-04-30 08:09:21 +02:00
b7bcd0a87c Tracking: Implement Nuke/Natron distortion model
Neither Nuke nor Natron support OpenCV's radial distortion model
which makes it impossible to have any kind of interoperability.

The new model is available under the distortion model menu in Lens
settings.

Differential Revision: https://developer.blender.org/D7484
2020-04-29 16:39:30 +02:00
cedf9f5cb7 Fix/cleanup: lib_query: missing case handling of new ID_SIM type.
Also update comments.
2020-04-29 11:05:45 +02:00
9a9ecad65f Merge branch 'blender-v2.83-release'
Conflicts:
	source/blender/blenkernel/intern/lib_query.c
2020-04-29 10:57:47 +02:00
afeddd42e6 Cleanup: use LISTBASE_FOREACH iterator everywhere possible in libquery.
Done also in 2.83 release branch to avoid too much conflicts on merging
(some of those were already done for nodes in master, and gave me
conflicts yesterday...).
2020-04-29 10:53:34 +02:00
770605312f Merge branch 'blender-v2.83-release' 2020-04-29 10:14:55 +02:00
601a1a3fda Fix T76185: GPencil from Curve ignores Cyclic when curve has only 2 points
Also changed default thickness to 10 because after draw engine refactor the final line was too thin.
2020-04-29 10:14:20 +02:00
af835ee6f8 Cleanup: use doxy sections for multires & subdiv sources 2020-04-29 12:21:12 +10:00
6278b48ea1 Merge branch 'blender-v2.83-release'
Conflicts:
	source/blender/blenkernel/intern/lib_query.c
	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
2020-04-28 15:40:12 +02:00
9f090bac5c IDProperties: add a foreach looper and use it in libquery code.
Note: part of fix for T75279.

Differential Revision: https://developer.blender.org/D7550
2020-04-28 15:25:19 +02:00
f346fd3212 Merge branch 'blender-v2.83-release' 2020-04-27 10:49:56 +02:00
7300e8a9fe GPencil: Change defaults for Gradient materials
The old values did not display a valid gradient by default.
2020-04-27 10:49:33 +02:00
13abd3784a Merge branch 'blender-v2.83-release' 2020-04-27 00:57:17 +02:00
d0d16eb7d3 Fix T74346 VSE: Prefetching doesn't work properly with property animations
Make sure depsgraph was updated before evaluating the animation.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D7467
2020-04-27 00:51:44 +02:00
576ecbd694 Merge branch 'blender-v2.83-release' 2020-04-26 23:44:12 +02:00
dea1c1b9eb Fix T75495: Blender crashes opening a VSE .blend file
During scene copy modifier mask strips are relinked to point to strips in
new scene. If strip used as mask is in different seqbase, this can fail,
if seqbase is not copied yet.

Add SEQ_DUPE_IS_RECURSIVE_CALL flag to avoid relinking modifiers during recursive call.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7412
2020-04-26 23:40:18 +02:00
2b95f2439e Merge branch 'blender-v2.83-release' 2020-04-24 20:53:34 -06:00
a8441fc900 Fix T69753 Instanced Metaballs not rendering but showing up in Viewport
This hides the original metaballs when they are used in
duplifaces/-verts instancing, and still shows the instanced metaballs.

The visibility of the original metaballs is now determined by the
visibility of the instancer. I'm not too thrilled about this, but at
least it gives users the ability to show/hide the metaballs for
viewport/render.

Differential Revision: https://developer.blender.org/D7478
2020-04-24 17:23:44 +02:00
be00902082 Defaults: Change default axes for Track To constraint
The main use-case for the Track To constraint is camera tracking, so
this sets up a better default for this. That is, track to -Z with Y up.

Agreed on internally with Pablo Vazquez and William Reynish. Should
there be a reason to revert this, that would be fine compatibility-wise.
2020-04-24 16:17:47 +02:00
ed32afd962 Merge branch 'blender-v2.83-release' 2020-04-24 10:40:42 +02:00
4542b50afc T75631: New multires shrinkage problem
The old Subdivide button was behaving as if subdivision modifier was
applied on top of the multires. This was the source of shrinkage since
the behavior of the limit surface: limit surface of a sparse point
from another limit surface makes final result appear smaller.

The new behavior is based on propagating delta against base mesh's
limit surface to the top level. Effectively, this is as if we've
sculpted on old top level and then propagated to the new top level.

Differential Revision: https://developer.blender.org/D7505
2020-04-24 10:29:26 +02:00
7d98dfd6bb Merge branch 'blender-v2.83-release' 2020-04-23 18:26:22 +02:00
40f2c92460 Fix T72506 EEVEE: Collection Holdout propagates accross material instances
This fix the issue by introducing a default material only for collection
holdouts. This avoids hash colision when the same material is used in
collections without holdout enabled.
2020-04-23 17:41:21 +02:00