When use the subdivide modifier the number of points was not correct and can produce segment faults.
Also, the points were selected by default and this was wrong.
Scene audio volume changes require the scene to be tagged with
`ID_RECALC_AUDIO_VOLUME` (see `BKE_scene_update_sound()`). Tagging
happens in the RNA update function `rna_Scene_volume_update()`, but that
function is not called by the animation system. As a result, animated
volume changes are not sent to the audio system.
This commit adds a new depsgraph operation node that sets this tag when
necessary, so that the animated values are used in the rest of the
depsgraph evaluation.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D7429
In preparation of TBB we need to split the finalize function into reduce
and free. Reduce is used to combine results and free for freeing any
allocated memory.
The reduce function is called to join user data chunk into another, to reduce the
result to the original userdata_chunk memory. These functions should have no side
effects so that they can be run on any thread.
The free functions should free data created during execution (TaskParallelRangeFunc).
Original patch by Brecht van Lommel
{rB61f49db843cf5095203112226ae386f301be1e1a}.
Reviewed By: Brecht van Lommel, Bastien Montagne
Differential Revision: https://developer.blender.org/D7394
This editor's code was a bit schizophrenic, some parts considering its
nodetree usages as real refcounted ones, others, as shallow 'user one'
ones...
Editors should not be real ID users anyway, unless there are *very* good
reasons for it, so swich it to fully 'shallow' usage now.
Also some minor improvements:
- Only run once per object data instance.
- Correction for mesh smooth flag being used on curves.
- Move curve operation into utility function.
The root cause is that viewport can draw cached version of themself but
the scene can have been updated and the pointed curvemapping could have
been freed.
To workaround this we just keep a copy of the curvemap at the viewport
level.
- Change the default cache method to replay
- Change the default resolution to 32 (The same as old smoke)
which have a speedup of about 4x (~4 FPS vs. ~16 FPS on initial
playback)
Peformance was tested with 3700x and RTX 2070
Differential Revision: https://developer.blender.org/D6853
Fixes T73799
Introduced in 2011 in rB6a392e8cb505, it was disabled again soon after
in rBb062056c05a3 and traces to it partly removed in rB21744217cea9.
Now remove completely.
quote @sergey:
We shouldn't be having partially working unused code.
If we ever need some sort of update cache it would need to have clear
design first, and the code could be resurrected from history if needed.
Differential Revision: https://developer.blender.org/D7432
When using the 'Replay' cache mode the cache needs to be invalidated whenever simulation variables have been changed.
The invalidation will always only affect the according subcaches, e.g. when changing a mesh paramter only the mesh cache will be invalidated, the base cache will remain intact.
Before this change Blender always invalidated the entire cache.
The Layer brush was in Blender before 2.81, when the sculpt API was
introduced. It had a huge amount of bugs and glitches which made it
almost unusable for anything but the most trivial cases. Also, it needed
some hacks in the code just to support the persistent base.
The brush was completely rewritten using the Sculpt API. It fulfills the
same use case as the old one, but it has:
- All previous artifacts fixed
- Simpler code
- Persistent base now works with multires thanks to the sculpt API
- Small cursor widget to preview the layer height
- More controllable and smoother strength and deformation
- More correct masking support
- More predictable invert support. When using persistent base, the brush invert mode resets to layer height 0, instead of jumping from +1 to -1. The brush can still be inverted in the brush direction property.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D7147
Issue was with setting of frame to load from an image sequence,
synchronization was not done properly at some point, leading to
generation of an invalid final filepath to be read.
Add method to invalidate strip cache in range of non-overlapping strip.
Invalidate original strip in range of new strip created by cutting.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D7313
`seq_free_animdata()` removes fcurve pointers belonging to strips from
`Scene` CoW datablock's `AnimData` during `BKE_scene_graph_update_for_newframe`.
This causes problems with updating animation.
This worked before rBbe2e41c397ba, because `AnimData` was freed by `BKE_animdata_free()`
before `seq_free_animdata()` was executed, so it had no data to operate on and returned
on precondition `if (scene->adt == NULL || scene->adt->action == NULL)`
Reviewed By: mont29, brecht
Maniphest Tasks: T74897
Differential Revision: https://developer.blender.org/D7264
Due to floating point approximations, the weights for interpolating
the mdeformvert layer could add up to a tiny bit more than 1.0.
This was not a problem in practice, but the mesh validation routine
used in regression tests was testing for this and therefore failing.
Just changed interpolation of mdeformverts to clamp max to 1.0f.
Logic to handle shepkeys datablocks in helper in 'make local' code that
checks which ID should be copied, and which can be directly made local,
was wrong.
One fewer coordinate needs to be calculated when extrusion is zero to
avoid corrupting the end of the memory chunk.
Differential Revision: https://developer.blender.org/D7368
Excluding a collection also changes the exclude setting on all child collections
so that it is possible to selectively enable some children without the parent
being enabled.
This change makes it so that if you unexclude the parent, the exclude setting
of children are restored again instead of being permanently lost.
Original patch by Szymon with modifications by Brecht.
Differential Revision: https://developer.blender.org/D7016
Tasks: move priority from task to task pool {rBf7c18df4f599fe39ffc914e645e504fcdbee8636}
Tasks: split task.c into task_pool.cc and task_iterator.c {rB4ada1d267749931ca934a74b14a82479bcaa92e0}
Differential Revision: https://developer.blender.org/D7385
rB10162d68e385 introduced a difference in computing the matrix, as well
as a better way to compute the inverse matrix. This commit reverts the
former, while keeping the latter and some other improvements.
Allows to open newer files in older Blender after new distortion model
has been added.
It will behave as if this is a polynomial model with all 0 coefficients
which are then being refined and assigned explicitly after solving the
motion.