Commit Graph

55 Commits

Author SHA1 Message Date
00e99959d3 Cleanup: double-spaces in comments 2020-05-09 17:15:43 +10:00
2fb4de1f8c Cleanup: material API naming
- Use 'BKE_object_material_*', 'BKE_id_material_*' prefix
  for functions that operate on Object and ID types.
- Use '_len' suffix for length (matching BLI naming).
- Use '_p' suffix for functions that return a pointer to values
  where the value would typically be returned.

Functions renamed:

- BKE_object_material_resize      was BKE_material_resize_object
- BKE_object_material_remap       was BKE_material_remap_object
- BKE_object_material_remap_calc  was BKE_material_remap_object_calc

- BKE_object_material_array_p     was BKE_object_material_array
- BKE_object_material_len_p       was BKE_object_material_num
- BKE_id_material_array_p         was BKE_id_material_array
- BKE_id_material_len_p           was BKE_id_material_num

- BKE_id_material_resize          was BKE_material_resize_id
- BKE_id_material_append          was BKE_material_append_id
- BKE_id_material_pop             was BKE_material_pop_id
- BKE_id_material_clear           was BKE_material_clear_id
2020-03-05 08:21:31 +11:00
1bc2a98a9d T73589: Code Quality: Renaming on BKE_material.h
Old Name                             New Name
=========                            =========
init_def_material                    BKE_materials_init
BKE_material_gpencil_default_free    BKE_materials_exit
test_object_materials                BKE_object_materials_test
test_all_objects_materials           BKE_objects_materials_test_all
give_matarar                         BKE_object_material_array
give_totcolp                         BKE_object_material_num
give_current_material_p              BKE_object_material_get_p
give_current_material                BKE_object_material_get
assign_material                      BKE_object_material_assign
assign_matarar                       BKE_object_material_array_assign
give_matarar_id                      BKE_id_material_array
give_totcolp_id                      BKE_id_material_num
assign_material_id                   BKE_id_material_assign
clear_matcopybuf                     BKE_material_copybuf_clear
free_matcopybuf                      BKE_material_copybuf_free
copy_matcopybuf                      BKE_material_copybuf_copy
paste_matcopybuf                     BKE_material_copybuf_paste
BKE_material_init_gpencil_settings   BKE_gpencil_material_attr_init
BKE_material_add_gpencil             BKE_gpencil_material_add
BKE_material_gpencil_get             BKE_gpencil_material
BKE_material_gpencil_default_get     BKE_gpencil_material_default
BKE_material_gpencil_settings_get    BKE_gpencil_material_settings
2020-02-05 15:56:50 +01:00
c128b30bd1 Edit Mesh: pass in Mesh instead of BMEditMesh to EDBM_update_generic
This avoids a list lookup in Main (recently added), passing in a mesh
instead of an edit-mesh, since the mesh links to the edit-mesh.
2020-01-07 22:14:36 +11:00
620b960d3d Cleanup: style, use braces for editors 2019-04-22 19:48:16 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
b5d1e0ad1e Cleanup: spelling 2019-04-10 00:38:47 +10:00
f06dc36c35 Select Similar: use kdtree de-duplication
Avoids redundant tree traversal when finding nearest.
2019-03-21 02:42:31 +11:00
dce5695f8e Fix missing free in recent kdtree changes 2019-03-21 02:40:10 +11:00
3b04a867b9 Cleanup: correct comment 2019-03-20 03:14:50 +11:00
899fc0331c BLI_kdtree: use 1d tree for select similar 2019-03-20 02:06:07 +11:00
1cb325fc22 Cleanup: name 3D/4D trees in similar selection code
Do this so trees have matching & logical names.
2019-03-20 01:16:04 +11:00
109cbdf2e1 Cleanup: use BLI_kdtree_3d prefix
Use prefix now there isn't only the 3d version.
2019-03-20 00:48:51 +11:00
3b9b324bf6 Fix T62595: Select co-planar faces fails 2019-03-20 00:34:40 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
744f633986 Cleanup: trailing commas
Needed for clan-format not to wrap onto one line.
2019-02-03 14:59:11 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
dd4c87cd04 Merge branch 'master' into blender2.8 2018-12-14 11:09:42 +11:00
2699ababa9 Cleanup: style 2018-12-01 19:55:52 +11:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
0feeea1bd5 BMesh: avoid incorrect/invalid matrix calculation
- `BKE_object_scale_to_mat3` was used to get the worldspace scale,
  without taking constraints, parenting etc into account.
- Don't pass object's into BMesh API, (prefer matrices instead).
- Avoid matrix invert for each edge-angle calculation.
- Avoid 2x matrix multiplies when looping over edge pairs.
2018-11-10 18:55:03 +11:00
0c1934f3c2 Multi-Objects: MESH_OT_select_similar worldspace completion
This makes the operator to work 100% with worldspace similarity:
* SIMFACE_PERIMETER
* SIMFACE_AREA
* SIMEDGE_FACE_ANGLE

Note from revisor (Dalai Felinto):

I'm not sure we want to pass Object * to the bmesh api, though I
personally don't see why not. Either way I group the patches together so
we can more easily roll them back if needs be.

Maniphest Tasks: T56948
Differential Revision: D3908, D3899, D3896
2018-11-09 17:19:04 -02:00
4e9911663a Multi-Objects: CURVE_OT_select_similar
Implemented the following methods:
* SIMCURHAND_TYPE
* SIMCURHAND_RADIUS
* SIMCURHAND_WEIGHT
* SIMCURHAND_DIRECTION

Limits:
* DIRECTION does not support surfaces, because `BKE_nurb_bpoint_calc_normal`
  does not work with Nurbs of type `CU_CARDINAL`. This also didn't work prior
  to this patch, so we wait until surfaces are properly supported in EditMode.

* Also DIRECTION should take scaling into consideration. We need our own
  versions of BKE_nurb_bpoint_calc_normal/bezt.

* Threshold default is too large. Not sure if it's better to change the default
  or scale the threshold in code.

Differential Revision: https://developer.blender.org/D3846

Changes from committer (Dalai Felinto):
 * Moved nurb_bpoint_direction_worldspace_get/bezt to functions.
 * Comments hinting at the mode (direction) that require scaling to be
   taken into account - to be addressed by patch creator in a future
   patch.
2018-11-06 22:56:33 -02:00
f36f029321 Cleanup: style 2018-10-05 15:01:58 +10:00
Dalai Felinto
0f03750f4f Cleanup: Remove bmo_similar.c and small renaming 2018-09-28 10:32:04 -03:00
Dalai Felinto
75b2091d42 Multi-Objects: Select similar vertex: SIMVERT_VGROUP
I'm storing the name of the vertex groups in a gset. This way
we can select vertex groups with the same name across different
objects.

Also this is the last select similar mode that needs porting o/
2018-09-28 10:25:23 -03:00
0f6b2504f8 Cleanup: fix harmless compiler warnings. 2018-09-27 15:33:44 +02:00
Dalai Felinto
c29d18c4c8 Multi-Objects: Selects similar face SIMFACE_COPLANAR
Unlike 2.79 I am not using the comparison type to get coplanar planes that are above/below the plane.
That seems arbritary at best, and a bit of a challenge to get it right.

Also, I'm doing some shenanigans to use a single tree to store the face direction and the distance.
Here in my tests it is working fine though.
2018-09-25 21:10:46 -03:00
Dalai Felinto
c419cb7305 Multi-Objects: Select similar face SIMFACE_FACEMAP
Facemap is per object, so we store them in a gset per object, and only check the object
faces with its own facemaps.
2018-09-25 19:58:03 -03:00
Dalai Felinto
c9d0873e90 Multi-Objects: Select similar face SIMFACE_FREESTYLE
Note: 2.7x seem to be checking for edge data instead of face, but I do not see why not to get FreestyleFace.
2018-09-25 19:18:30 -03:00
Dalai Felinto
424bb2ebdc Multi-Objects: Select similar face SIMFACE_SMOOTH 2018-09-25 19:18:30 -03:00
Dalai Felinto
f59b968cef Multi-Objects: Select similar face SIMFACE_NORMAL
We could/can deduplicate the code with SIMVERT_NORMAL.
2018-09-25 19:18:30 -03:00
Dalai Felinto
c32b63f8fd Multi-Objects: Select similar face SIMFACE_AREA and SIMFACE_PERIMETER
Note: Not doing worldspace comparison for now. We would need to create new
BM_face_calc_area and BM_face_calc_perimeter equivalent functions for that.

Not sure if it is worth the trouble.
2018-09-25 19:18:30 -03:00
Dalai Felinto
3618646e71 Multi-Objects: Select similar face SIMFACE_MATERIAL
Note: Unlike 2.79 we are not comparing face->mat_nr, but the material itself.
On top og that, if the material slot is empty we are just ignoring this face.
2018-09-25 19:18:30 -03:00
Dalai Felinto
8990ad1b9c Multi-Objects: Select similar face SIMFACE_SIDES 2018-09-25 19:18:30 -03:00
Dalai Felinto
b75648694c Cleanup comments on select similar edge 2018-09-25 19:18:30 -03:00
Dalai Felinto
75eb947275 Multi-Objects: Select similar edge SIMEDGE_CREASE and SIMEDGE_CREASE
All edge options are done now.
2018-09-25 16:36:02 -03:00
2abbe1d125 Cleanup: skip translation to calculate length 2018-09-24 08:34:05 +10:00
0e65c4839c Cleanup: style 2018-09-24 08:25:51 +10:00
Dalai Felinto
502dbcf404 Select Similar: Cleanup - WITH_FREESYTLE 2018-09-21 16:32:24 -03:00
Dalai Felinto
09616c3f2f Multi-Objects: Select similar edge SIMEDGE_FREESTYLE
I'm not happy with #ifdef WITH_FREESTYLE everywhere.
But I will remove them in an upcoming commit
2018-09-21 16:28:25 -03:00
Dalai Felinto
eeeb469db2 Select Similar: Cleanup 2018-09-21 15:42:07 -03:00
Dalai Felinto
c2582bfc63 Select Similar: Skip hidden elements 2018-09-21 15:39:36 -03:00
Dalai Felinto
e8ec01dbb5 Multi-Objects: Select similar edge SIMEDGE_SEAM/SIMEDGE_SHARP
I'm not sure why we may want to sample both a sharp and an unsharp edges at the
same time, maybe to see if the selected edges all have the same values?

Either way, implemented as in 2.79. I also believe we may have a faster way to
select all the edges, but let's file this under optimizations to be done later.
2018-09-21 15:33:09 -03:00
Dalai Felinto
438e09dbbe MESH_OT_select_similar: Cleanup 2018-09-21 14:46:50 -03:00
Dalai Felinto
e406a9f305 Multi-objects: Select similar edge SIMEDGE_FACE_ANGLE
I'm not sure why the original implementation was only checking for equal
comparison but I'm doing the same here. It is a one line change if we
want to support LT/GT anyways.

Also "technically" we should compare the angles in the worldspace, since
different scales will result in different angles. Added as a TODO but
honestly I think this is overkill.
2018-09-21 14:46:50 -03:00
Dalai Felinto
35f659aeb4 Rename bm_sel_similar_cmp_short > select_similar_compare_LONG 2018-09-21 14:46:50 -03:00
Dalai Felinto
3e46bea46b Multi-objects: Select similar edge SIMEDGE_LENGTH
I'm using kdtree here but there is nothing preventing us from using a simple
float linked list with a sorting and finding "nearest" equivalents.

At least we are benefitting from bisecting as oppose to the original solution.

Also we need epsilon for the float comparisons.
2018-09-21 14:46:50 -03:00
Dalai Felinto
b38be90515 Multi-objects: Select similar edge SIMEDGE_DIR 2018-09-21 14:46:50 -03:00