Commit Graph

3223 Commits

Author SHA1 Message Date
d5bcc375ba Fix T69576, T74059: issues with rotation when adding objects
This clarifies logic in ED_object_add_generic_get_opts (see comments in
code).

Also following issues are adressed:
- do not enforce setting the op UI to WORLD when rotation is set (e.g.
on redo). This is not wrong (happens in world space), but is more
confusing than helpful (was added in own rB3b8a14a3c072).
- respect setting the User Preference to WORLD properly (could fail when
set to something else, then back to WORLD)

Maniphest Tasks: T69576

Differential Revision: https://developer.blender.org/D6943
2020-02-27 11:44:21 +01:00
10162d68e3 Constraints: replace 'Set Inverse' operator with an eval-time update
This fixes {T70269}.

Before this commit there was complicated code to try and compute the
correct parent inverse matrix for the 'Child Of' and 'Object Solver'
constraints outside the constraint evaluation. This was done mostly
correctly, but did have some issues. The Set Inverse operator now defers
this computation to be performed during constraint evaluation by just
setting a flag. If the constraint is disabled, and thus tagging it for
update in the depsgraph is not enough to trigger immediate evaluation,
evaluation is forced by temporarily enabling it.

This fix changes the way how the inverse matrix works when some of the
channels of the constraint are disabled. Before this commit, the channel
flags were used to filter both the parent and the inverse matrix. This
meant that it was impossible to make an inverse matrix that would
actually fully neutralize the effect of the constraint. Now only the
parent matrix is filtered, while inverse is applied fully. As a result,
pressing the 'Set Inverse' matrix produces the same transformation as
disabling the constraint. This is also reflected in the changed values
in the 'Child Of' unit test.

This change is not backward compatible, but it should be OK because the
old way was effectively unusable, so it is unlikely anybody relied on
it.

The change in matrix for the Object Solver constraint is due to a
different method of computing it, which caused a slightly different
floating point error that was slightly bigger than allowed by the test,
so I updated the matrix values there as well.

This patch was original written by @angavrilov and subsequently updated
by me.

Differential Revision: https://developer.blender.org/D6091
2020-02-27 10:37:59 +01:00
4f48179437 Constraints: fixed Object Solver 'Clear Inverse' operator
The 'Clear Inverse' operator didn't properly update the constraint, so
it didn't do anything until the entire depsgraph was updated. It's now
properly tagged for update.
2020-02-25 17:22:23 +01:00
4f92367bde Cleanup: fixed copy-paste error in Object Solver constraint message
The message was clearly copied from the Child Of constraint, and never
changed to Object Solver.

No functional changes.
2020-02-25 13:30:42 +01:00
14856e149f Fix T74099: Can`t apply modifier, if mesh have fake user.
Also cleaned up code there, making a proper poll function for the apply
modifier operator, that way button is properly disabled in UI itself in
most invalid situations.
2020-02-24 15:02:52 +01:00
3afe218a7d Cleanup: assign Main, use existing assignments
Avoid accessing inline since it's often used multiple times.

In some cases it was already defined.
2020-02-19 15:07:32 +11:00
e64166652b Fix T68749: BPY: Deprecate height of popup
`invoke_props_dialog` and `invoke_popup` had a width and a height field. The height field was ignored as the height is determined based on the content. This change removes the field from the BPY + WM_api

Reviewed By: Campbell Barton, Jacques Lucke

Differential Revision: https://developer.blender.org/D6694
2020-02-17 15:03:11 +01:00
d119e163d0 Fix many typos and other issues in UI messages. 2020-02-17 13:01:07 +01:00
f28bb6992f Refactor libquery ID looper callback to take a single parameter.
Using a struct here allows to change given parameters to the callbacks
without having to edit all callbacks functions, which is always noisy
and time consuming.
2020-02-13 16:23:42 +01:00
a1e50cfe6b Weight Paint: add a pie menu for locking and unlocking vertex groups.
Provide different options for locking and unlocking vertex groups
using bone selection, accessible via a pie menu triggered via the
'K' hotkey. To implement a variety of operations, extend the old
operator with a new option to mask it by bone selection. If the
X Mirror option is enabled, selection is automatically mirrored.

This follows D6533 as the next step in improving accessibility of
vertex group locking during weight painting.

Differential Revision: https://developer.blender.org/D6618
2020-02-12 14:08:07 +03:00
4e216b1025 Merge branch 'blender-v2.82-release' 2020-02-11 14:14:12 +01:00
3dcddf83bf Fix T73675: Leaving exit mode tags all objects for update
This is an oversight of a fix for T69834, where I didn't realize the
ED_object_editmode_exit_ex() function is called for all objects as an
opposite of only the ones which were in edit mode.

Seems a simple fix: just move tag into a check that object was in the
edit mode prior to tag.

Differential Revision: https://developer.blender.org/D6808
2020-02-11 14:04:13 +01:00
50d5c03e2d UI: Use popup dialog for make single user from operator search
Use a popup since the default action was to do nothing,
the user would always need to access the redo panel.

Resolves T73711.
2020-02-11 14:10:22 +11:00
e75e29ee47 Cleanup: Rename BKE_library_override_ functions to BKE_lib_override_library_
pqrt of T72604.
2020-02-10 18:05:19 +01:00
56116bbdf4 Cleanup/refactor: Rename BKE_library files to BKE_lib.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.

Part of T72604.
2020-02-10 13:00:42 +01:00
47d13fecfb Fix T73660: Hide envelop option for Grease Pencil weights generation
As this feature is not supported yet, it's better to hide for grease pencil.
Differential Revision: https://developer.blender.org/D6777
2020-02-07 17:58:45 +01:00
03000549fb remove poll for OBJECT_OT_parent_clear
This works on selected_editable_objects, so no active object mandatory.

After deletion of the active object and using slection tools such as
e.g. box select, the lack of an active object would prevent this
operator from being called without good reason.

Also cannot think of any other existing poll that would really make
sense (Editor type, ...).

ref T68975

Maniphest Tasks: T68975

Differential Revision: https://developer.blender.org/D6773
2020-02-07 17:31:40 +01:00
6f3e498e7d Cleanup: use of 'unsigned'
- Replace 'unsigned' used on it's own with 'uint'.
- Replace 'unsigned const char' with 'const uchar'.
2020-02-08 01:02:18 +11:00
cad09e5227 Merge branch 'blender-v2.82-release' 2020-02-05 19:32:51 +01:00
0a95a0852e Fix T69834 Edit Mesh: Multi-object edit crash when an instance is hidden
This was caused by a missing tag of the mesh datablock.
2020-02-05 17:22:36 +01:00
1bc2a98a9d T73589: Code Quality: Renaming on BKE_material.h
Old Name                             New Name
=========                            =========
init_def_material                    BKE_materials_init
BKE_material_gpencil_default_free    BKE_materials_exit
test_object_materials                BKE_object_materials_test
test_all_objects_materials           BKE_objects_materials_test_all
give_matarar                         BKE_object_material_array
give_totcolp                         BKE_object_material_num
give_current_material_p              BKE_object_material_get_p
give_current_material                BKE_object_material_get
assign_material                      BKE_object_material_assign
assign_matarar                       BKE_object_material_array_assign
give_matarar_id                      BKE_id_material_array
give_totcolp_id                      BKE_id_material_num
assign_material_id                   BKE_id_material_assign
clear_matcopybuf                     BKE_material_copybuf_clear
free_matcopybuf                      BKE_material_copybuf_free
copy_matcopybuf                      BKE_material_copybuf_copy
paste_matcopybuf                     BKE_material_copybuf_paste
BKE_material_init_gpencil_settings   BKE_gpencil_material_attr_init
BKE_material_add_gpencil             BKE_gpencil_material_add
BKE_material_gpencil_get             BKE_gpencil_material
BKE_material_gpencil_default_get     BKE_gpencil_material_default
BKE_material_gpencil_settings_get    BKE_gpencil_material_settings
2020-02-05 15:56:50 +01:00
26d0f7ed23 Merge branch 'blender-v2.82-release' 2020-02-01 13:40:07 +11:00
3ba5461af0 Object: support 'Affect Parents' for snap/clear transform
Resolves T69450
2020-02-01 13:34:27 +11:00
b97da8a3de Merge branch 'blender-v2.82-release' 2020-02-01 13:01:54 +11:00
253dbdbb39 Object: no longer skip weight paint objects when clearing transform
This meant a non-active selected object would be skipped based on the
mode last used, mostly an issue with 'Lock Object Modes' disabled.
Other transform operators (such as snap) don't do this.

Partially reverts b8aff06466
2020-02-01 12:35:17 +11:00
aabf4d4076 Merge branch 'blender-v2.82-release' 2020-01-27 12:26:18 +01:00
3788901107 Cleanup: fix compiler warnings 2020-01-27 12:19:49 +01:00
2efd8099de Merge branch 'blender-v2.82-release' 2020-01-27 11:54:35 +01:00
34c8ba6d3e Fix T73399: Crash trying to move the origin of an empty.
Empty objects have no obdata, so we need to check for NULL id...
2020-01-27 11:48:44 +01:00
65e42d7b32 Merge branch 'blender-v2.82-release' 2020-01-27 17:02:09 +11:00
9ee87231e1 Fix T72449: Stale outliner selection after object duplicate 2020-01-27 16:57:48 +11:00
cb83cf1b71 Cleanup: spelling 2020-01-25 20:15:38 +11:00
726c7ba632 Merge branch 'blender-v2.82-release' 2020-01-24 09:57:55 +01:00
005af1e274 Fix T72083: Object.proxy_collection is been set to linked target object
even when target is not a collection

Looks like this was (accidentally) removed in {rBbe9e469ead22}
https://developer.blender.org/
rBbe9e469ead227aee8d4c29b98a125cf599c5c8bb#change-pFg0VUTAHY2q

This could also result in a missing update in
object_handle_update_proxy, see T72083 for an example.

Thx @Macroni investigating!

Maniphest Tasks: T72083

Differential Revision: https://developer.blender.org/D6651
2020-01-24 09:54:03 +01:00
676f6a699b Merge branch 'blender-v2.82-release' 2020-01-21 20:10:56 +01:00
367d60dab1 Make ED_object_modifier_add() accept NULL scene parameter.
This data is only used to get current time/frame value, which is never
mandatory to add a modifier.

Needed by incoming fix to support particles modifiers in liboverrides.
2020-01-21 20:10:02 +01:00
a5270d4cf3 Merge branch 'blender-v2.82-release' 2020-01-20 14:53:14 +01:00
ccfe5bf215 Cleanup: remove redundant function 2020-01-20 13:27:19 +01:00
a5a30e485f Merge branch 'blender-v2.82-release' 2020-01-20 09:50:09 +01:00
6368343da9 Fix T73129: sculpt mode slow on mesh with fake user
We can't use the fast path when the mesh is used by mulitple objects and so
slower sculpting is expected then. But fake users should not affect this. This
also fixes the same type of error in a few other areas.
2020-01-20 09:39:54 +01:00
3fb8191d1d Cleanup: rename lightprobe configure to type_set
Consistent with similar API functions.
2020-01-20 17:54:38 +11:00
966383138a Weight Paint: implement a red shade for bones with locked weights.
Blender supports locking vertex groups to prevent changes to the
weights. However, as mentioned in comments for D3837, it is hard
to use this because there is no interface for locking in 3D View.

This adds a red shade to bones that are associated with a locked
weight group during weight paint mode, as the first step to adding
such interface. The next step is adding a pie menu for lock/unlock.

Differential Revision: https://developer.blender.org/D6533
2020-01-18 11:43:31 +03:00
1f92e9903f Merge branch 'blender-v2.82-release' 2020-01-17 20:09:44 +01:00
5472ae6fdf Fix memory leak when full-copying a scene after recent changes.
Once again, am not exactly sure why that was working before, and not
anymore - but in any case, doing that kind of update here is not only
useless (since we have to do it at the end of the whole
collections/objects duplication and remapping anyway), it is also rather
dangerous, as collections are currently in rather invalid states at that
point of the code...

Note that in ideal world, `BKE_main_collection_sync()` & co would be
lazy (setting only a flag, then code actually needing this to be valid
again should call some sort of `BKE_main_collection_sync_ensure()`).
Then we would not have to worry about such things (and we'd get nice
performance improvements in some cases, also in main remapping code,
etc.).

Food for some refactoring, some day...
2020-01-17 19:59:00 +01:00
6744f4d108 Cleanup of previous rBac723db57fd8ba5 commit.
Simplify a bit, and remove some now redundant remappings.

As a side note, rBac723db57fd8ba5 actually also fixed some unreported
issues (missing remappings to new objects/collections in new copied
scene, that were not previously handled by the 'custom' code).

There are almost certainly still some missing remappings around,
though...
2020-01-17 19:59:00 +01:00
fb0fc1d613 Fix T73170: New Scene -> "Full Copy" Crashes Blender.
rBac723db57fd8ba5 makes proper remapping of all pointers in Scene...
including the object pointers of bases in ViewLayers.

Using `BKE_main_collection_sync_remap()` makes sense here anyway
(compared to `BKE_main_collection_sync()`, it additionally clears caches
in ViewLayers and Collections), this whole code makes a lot of
remapping.

Note that I do not really understand *why* that was working OK
before rBac723db57fd8ba5. I.E. *why* not remapping at all ViewLayers'
base object pointers seemed to be OK...

This whole collection/viewlayer caching is very hard to follow, and
really needs a full rework at some point (just as much as ID copying
code in general, and scene copying code in particular, in fact).
2020-01-17 19:59:00 +01:00
66ad94d905 Cleanup: remove dead code in full scene copy/make single users area. 2020-01-17 19:59:00 +01:00
swann
e280c0441b Fix lightprobe creation from python data API
### Description of the problem

Until now, it is only possible to correctly add a lightprobe in python via an operator:
`bpy.ops.object.lightprobe_add()`

### Description of the proposed solution

The idea of this patch is to fix the lack of consistency lightprobe creation without operator.
It allow creation of different lightprobe type directly via `bpy.data.lightprobes.new(name, type)` (such as for curves).

In order to make it possible I had to:
1. Add a function `BKE_lightprobe_configure` in charge of lightprobe settings configuration (avoid code redundancy)
2. Allow an object to take lightprobe datablock as data during is initialization.

### A short example of this patch usage

```
lp = bpy.data.lightprobes.new('some_name','PLANAR')

bpy.data.objects.new('toto', lp)

```

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6396
2020-01-17 19:14:51 +01:00
Robert Guetzkow
0e94d8bbe0 Fix T72302: Only hide objects if their collection is visible
In Blender 2.80 Shift + H (`object_hide_view_set(unselected=True)`) used to
(temporarily) hide objects only if their collection was visible in the current
view layer.

This behavior was changed in rB0812949bbc3d7acfd1f20a47087ff973110aa177 (D5992)
by using `BASE_VISIBLE_DEPSGRAPH` for the decision which object's (temporary)
visibility should remain unchanged. Since the view layer visibility and depsgraph
visibility has been decoupled in said commit, the correct condition
to check is `BASE_VISIBLE_VIEWLAYER`.

This patch is a fix for T72302

Differential Revision: https://developer.blender.org/D6583
2020-01-15 12:21:45 +01:00
ac723db57f Fix T71798: Full Copy Scene produce Orphan Data objects.
Never treat one of those horrorible 'IDs that are not real IDs' as
regular ID, and expect ID management code to do so. Unless there is a
very good reason, one should never explicitely pass those fake IDs to ID
management code directly.

In that specific case, user count is sort of 'disabled' in libquery
code, because master collections are not in bmain (`LIB_TAG_NO_MAIN`).
2020-01-14 12:07:24 +01:00