Commit Graph

116 Commits

Author SHA1 Message Date
ed86f3edb6 Cleanup: rename WM_modalkeymap API names, matching WM_keymap
Rename:
- WM_modalkeymap_add to WM_modalkeymap_ensure
- WM_modalkeymap_get to WM_modalkeymap_find
2020-03-27 11:28:46 +11:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
dc2df8307f VR: Initial Virtual Reality support - Milestone 1, Scene Inspection
NOTE: While most of the milestone 1 goals are there, a few smaller features and
improvements are still to be done.

Big picture of this milestone: Initial, OpenXR-based virtual reality support
for users and foundation for advanced use cases.
Maniphest Task: https://developer.blender.org/T71347
The tasks contains more information about this milestone.

To be clear: This is not a feature rich VR implementation, it's focused on the
initial scene inspection use case. We intentionally focused on that, further
features like controller support are part of the next milestone.

- How to use?
Instructions on how to use this are here:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test
These will be updated and moved to a more official place (likely the manual) soon.

Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC
headsets don't support the OpenXR standard yet and hence, do not work with this
implementation.

---------------

This is the C-side implementation of the features added for initial VR
support as per milestone 1. A "VR Scene Inspection" Add-on will be
committed separately, to expose the VR functionality in the UI. It also
adds some further features for milestone 1, namely a landmarking system
(stored view locations in the VR space)

Main additions/features:
* Support for rendering viewports to an HMD, with good performance.
* Option to sync the VR view perspective with a fully interactive,
  regular 3D View (VR-Mirror).
* Option to disable positional tracking. Keeps the current position (calculated
  based on the VR eye center pose) when enabled while a VR session is running.
* Some regular viewport settings for the VR view
* RNA/Python-API to query and set VR session state information.
* WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data
* wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU
  context)
* DNA/RNA for management of VR session settings
* `--debug-xr` and `--debug-xr-time` commandline options
* Utility batch & config file for using the Oculus runtime on Windows.
* Most VR data is runtime only. The exception is user settings which are saved
  to files (`XrSessionSettings`).
* VR support can be disabled through the `WITH_XR_OPENXR` compiler flag.

For architecture and code documentation, see
https://wiki.blender.org/wiki/Source/Interface/XR.

---------------

A few thank you's:
* A huge shoutout to Ray Molenkamp for his help during the project - it would
  have not been that successful without him!
* Sebastian Koenig and Simeon Conzendorf for testing and feedback!
* The reviewers, especially Brecht Van Lommel!
* Dalai Felinto for pushing and managing me to get this done ;)
* The OpenXR working group for providing an open standard. I think we're the
  first bigger application to adopt OpenXR. Congratulations to them and
  ourselves :)

This project started as a Google Summer of Code 2019 project - "Core Support of
Virtual Reality Headsets through OpenXR" (see
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/).
Some further information, including ideas for further improvements can be found
in the final GSoC report:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report

Differential Revisions: D6193, D7098

Reviewed by: Brecht Van Lommel, Jeroen Bakker
2020-03-17 21:42:44 +01:00
a922a097ef Transform Snap Object: Remove depsgraph when creating context
Currently, this change does not bring functional changes.
But it is necessary to extend the use of the snap system for gizmos,
since, after a Undo, the `depsgraph` pointed by the `snap_context`
has its memory invalidated.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D7013
2020-03-09 10:02:11 -03:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
b117b8e818 Fix T73793 Walk navigation crosshair gets hidden behind objects
This is a bug that the recent refactor exposed. Some widgets were drawing
with alpha set to 0.
2020-02-17 22:39:33 +01:00
ca4e8b423e Cleanup: simplify wmEvent tablet data storage and naming
Removing meaningless distinction between NULL pointer and EVT_TABLET_NONE,
and initialize pressure and tilt to 1.0 and 0.0 respectively when no tablet
is used.
2020-01-21 12:22:24 +01:00
ace5677ef0 Cleanup: spelling, repeated words 2019-11-25 00:55:11 +11:00
7a1847f0e9 Fix T70585: Walk Navigation keyframe tweaks (still frame)
Walk Navigation was missing rotation keyframes on confirm (when animation
wasnt playing) after rB22bdd08dfd0.

Because for walk [in contrast to fly], the cursor is constantly warped
(WM_cursor_warp in walkEvent), we cant do something reasonable with
comparing mouse positions (to detect rotation) when mouse comes to rest.

Now remember if rotation changed at any time.

Also tweaked the insertion for location keyframes (which was always
happening even if the camera did not move), now checking the real dvec
(instead on relying on speed)

Reviewed By: dfelinto

Maniphest Tasks: T70585

Differential Revision: https://developer.blender.org/D6018
2019-10-08 16:26:37 +02:00
b29ad7c91a WM: clean up cursors constants and code
There was a mix of old and new constants. Now have one list of WM_CURSOR_*
cursor types, using GHOST standard cursors when available and otherwise falling
back to our custom cursors.

Ref D5197
2019-09-26 14:31:48 +02:00
a5f59bffd6 Cleanup: use doxy comments 2019-08-11 22:41:04 +10:00
63c463ac45 Docs: improve comments 2019-08-11 22:34:22 +10:00
9d4a8cbd88 2nd attempt to fix build error from rB22bdd08dfd08
sorry for the noise, if that doesnt do it, I'll revert and check this
thoroughly...
2019-08-08 10:44:32 +02:00
6689614e39 attempt to fix build error from rB22bdd08dfd08 2019-08-08 10:38:01 +02:00
22bdd08dfd Fix T68250: Camera keyframing (Walk/Fly) despite canceling movement
Reviewers: campbellbarton (thx!)

Maniphest Tasks: T68250

Differential Revision: https://developer.blender.org/D5418
2019-08-08 09:41:19 +02:00
3566b81c8b Refactor access to dependency graph
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.

Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.

This replaces OPTYPE_USE_EVAL_DATA which is now removed.

Some general rules about usage of accessors:

- Drawing is expected to happen from a fully evaluated dependency graph.
  There is now a function to access it, which will in the future control
  that dependency graph is actually evaluated.

  This check is not yet done because there are some things to be taken
  care about first: for example, post-update hooks might leave scene in
  a state where something is still tagged for update.

- All operators which needs to access evaluated state must use
  CTX_data_ensure_evaluated_depsgraph().

  This function replaces OPTYPE_USE_EVAL_DATA.

  The call is generally to be done in the very beginning of the
  operator, prior other logic (unless this is some comprehensive
  operator which might or might not need access to an evaluated state).

  This call is never to be used from a loop.

  If some utility function requires evaluated state of dependency graph
  the graph is to be passed as an explicit argument. This way it is
  clear that no evaluation happens in a loop or something like this.

- All cases which needs to know dependency graph pointer, but which
  doesn't want to actually evaluate it can use old-style function
  CTX_data_depsgraph_pointer(), assuming that underlying code will
  ensure dependency graph is evaluated prior to accessing it.

- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
  explicit and local about where dependency graph is being ensured.

This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.

Fixes T67454: Blender crash on rapid undo and select

Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.

Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut

Reviewers: brecht

Reviewed By: brecht

Subscribers: lichtwerk

Maniphest Tasks: T67454

Differential Revision: https://developer.blender.org/D5343
2019-07-31 16:55:15 +02:00
Dalai Felinto
6eebeb577d Walk mode: Enable fancy icons instead of text for shortcuts
Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D4988
2019-05-31 10:51:39 -03:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
ce3b78c73a Cleanup: style, use braces for editor/spaces 2019-03-26 21:16:47 +11:00
d0e245647c Cleanup: use unsigned types in 3D view editor 2019-03-01 23:43:34 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
744f633986 Cleanup: trailing commas
Needed for clan-format not to wrap onto one line.
2019-02-03 14:59:11 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
1e4aab36c2 Cleanup: remove redundant BKE/BLI/BIF headers 2019-01-26 21:20:25 +11:00
b8e8c0e325 Cleanup: comment line length (editors)
Prevents clang-format wrapping text before comments.
2019-01-15 23:30:31 +11:00
f91b21f85b Cleanup: move comments above definitions
For clang-format not to wrap definitions.
2019-01-14 16:30:43 +11:00
49490e5cfb Merge branch 'master' into blender2.8 2018-12-12 13:02:09 +11:00
e757c4a3be Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
2018-12-12 12:50:58 +11:00
9c963d363e Merge branch 'master' into blender2.8 2018-12-05 11:03:48 +11:00
45c11c1a1b Fix T49624: Fly uses camera settings outside camera view 2018-12-05 08:36:37 +11:00
3064da1200 Keymap: move builtin keymaps from C to Python
This should be purely an implementation change,
for end users there should be no functional difference.

The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.

Notes:

- Actual keymap is shared by blender / blender_legacy
  and stored in `keymap_data/blender_default.py`

  This only generates JSON-like data to be passed into
  `keyconfig_import_from_data`, allowing other presets to load and
  manipulate the default keymap.

- Each preset defines 'keyconfig_data'
  which can be shared between presets.

- Some of the utility functions for generating keymap items still
  need to be ported over to Python.

- Some keymap items can be made into loops (marked as TODO).

See: D3907
2018-11-09 11:33:06 +11:00
58adc58661 Merge branch 'master' into blender2.8 2018-09-27 15:49:59 +02:00
a247b53084 Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3732
2018-09-27 15:36:35 +02:00
8cd7828792 GWN: Port to GPU module: Replace GWN prefix by GPU 2018-07-18 11:49:15 +02:00
fc20fa2908 Merge branch 'master' into blender2.8 2018-07-10 07:42:16 +02:00
f9107eae6a Keymap: minor changes for keymap display 2018-07-10 07:41:49 +02:00
6d72d3c862 Cleanup: abbreviate unsigned types (editors, wm) 2018-07-08 12:49:36 +02:00
df02675e21 UI: move modal operator text from headers to status bar.
Python API is context.workspace.status_text_set()
2018-06-26 19:45:55 +02:00
94aa4d1657 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_sequencer.h
	source/blender/blenkernel/intern/sequencer.c
	source/blender/editors/curve/editcurve_paint.c
	source/blender/editors/gpencil/gpencil_edit.c
	source/blender/editors/gpencil/gpencil_paint.c
	source/blender/editors/gpencil/gpencil_utils.c
	source/blender/editors/include/ED_object.h
	source/blender/editors/include/ED_view3d.h
	source/blender/editors/interface/interface_eyedropper_depth.c
	source/blender/editors/render/render_opengl.c
	source/blender/editors/sculpt_paint/paint_image_proj.c
	source/blender/editors/sculpt_paint/sculpt.c
	source/blender/editors/space_view3d/drawobject.c
	source/blender/editors/space_view3d/view3d_draw.c
	source/blender/editors/space_view3d/view3d_edit.c
	source/blender/editors/space_view3d/view3d_intern.h
	source/blender/editors/space_view3d/view3d_select.c
	source/blender/editors/space_view3d/view3d_utils.c
	source/blender/editors/transform/transform_conversions.c
	source/blender/editors/transform/transform_snap.c
	source/blender/python/intern/gpu_offscreen.c
	source/blender/windowmanager/intern/wm_files.c
2018-06-08 14:38:57 +02:00
a0dbaf1d9d ED_transform_snap_object: remove unused bmain parameter in context creation. 2018-05-24 19:09:01 -03:00
3b209a45de Fix missing initialization of depsgraph for snapping context
Was causing crashes once attempting to use snapping.

Reported by mano-wii in IRC, thanks!
2018-04-18 15:41:51 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
eec5d3a8a8 Depsgraph: remove engine type from evaluation context.
This was only used for viewport rendering, where we can just pass the engine
type directly. There is no technical reason why we can't draw the same depsgrpah
with different render engines.

It also led to some weird things like requiring a render engine for snapping
and raycast API functions.

Differential Revision: https://developer.blender.org/D3145
2018-04-13 14:17:32 +02:00
e679f472ed Cleanup: avoid passing bContext to cameracontrol 2018-01-23 15:19:53 +11:00
e46c49ff3d Fix T53788: Camera animation not working
Both object level and camera datablock properties animation did not work with
copy on write enabled.

The root of the issue is going to the fact, that all interface elements are
referencing original datablock. For example, View3D has pointer to camera it's
using, and all areas which does access v3d->camera should in fact query for
the evaluated version of that camera, within the current context.

Annoying part of this change is that we now need to pass depsgraph in lots
of places. Which is rather annoying.

Alternative would be to cache evaluated camera in viewport itself, but then
it makes it annoying to keep things in sync.

Not sure if there is nicer solution here.

Reviewers: dfelinto, campbellbarton, mont29

Subscribers: dragoneex

Differential Revision: https://developer.blender.org/D3007
2018-01-19 11:12:22 +01:00
5ff33ecdf0 Merge branch 'master' into blender2.8 2018-01-10 14:01:09 +11:00
fdd3d969a6 Fix T53491: Absolute tablet motion detection fails
When using a tablet, detecting absolute motion only worked
when activating a tool with the tablet.

Pressing Enter to run a tool for e.g. would use relative motion.

Now store is_motion_absolute in the event,
set for new events based on the most recent motion events.
2018-01-10 12:41:45 +11:00
08e7b5d348 Cleanup: naming 2017-11-28 15:08:43 +01:00
178ea1f798 Cleanup, naming of engine type variable 2017-11-28 15:06:32 +01:00