Actually, fixes compile error and an incorrect poll.
Caused by 21fc4ae206 and 3a1cf838ca.
The poll has to perfrom the `view_zoom_poll()` logic to ensure correct context.
Multiple related issues:
* `view_zoomdrag_exec()` required `view_zoomdrag_init()` to be called first to
set up data. Can now easily be done in the `_exec()` function as well though.
* Because of that the operators could not be called in an `EXEC_` context (e.g.
`EXEC_REGION_WIN`).
* With "Zoom to Mouse Position" enabled, zooming from a menu or script would
zoom to the mouse position. That should only happen if the operators are
called directly in the editor.
`view_zoomdrag_init()` would perform a number of sanity checks that
`view_zoom_poll()` already executed. The design of operators forsees that
(non-expensive) context sanity checks are done by the `poll()` callbacks, and
the execution callbacks can then just assume that happened. No reason to be
overly pedantic, we don't do that elsewhere either.
Note that this code is from the earliest days of an operator design. So it's
not surprising that it wasn't using the design "properly".
Use 'dpi_fac' instead of 'pixelsize' to scale input sensitivity
based on the interface scale.
Also use dpi_fac for view zoom operator.
Thanks to @ISS for investigating.
The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
Currently if you drag and drop an item from the outliner elsewhere in
the Blender window, the outliner will scroll the entire time, even if the
mouse is far away. This commit adds optional behavior for the edge pan
operator that makes it only act if the mouse is close enough to the region.
Differential Revision: https://developer.blender.org/D8193
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/interface` module.
No functional changes.
View2DScrollers used the memory manager to allocate memory. This isn't a
problem but in a upcoming change the scrollers will be drawn more often
than it used to (See {D8066}). To limit the number of allocations and
frees this patch will use the stack for allocation.
Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D8076
This adds a modal operator called Edge Pan, which is meant to run invisibly
while something inside a region is being dragged. This patch applies this
to dragging panels, but it can be used elsewhere too.
The speed (which is defined relative to how far the mouse is beyond the
boundary) and delay are easily adjustible. and the speed also increases
smoothly from a start value to a max to make it feel more interactive
and less robotic.
Differential Revision: https://developer.blender.org/D7465
Follow up of b2ee1770d4 and 10c2254d41, part of T74432.
Now the area and region naming conventions should be less confusing.
Mostly a careful batch rename but had to do few smaller fixes.
Also ran clang-format on affected files.
Both the MS headers and blender headers define the HKEY
which gives all kind of inclusion order issues.
This diff renames all *KEY constants to EVT_*KEY to resolve
this conflict.
Reviewed By: brecht , dfelinto
Differential Revision: http://developer.blender.org/D7164
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
Part of https://developer.blender.org/T74429.
There's a chance that this causes some issues becaue in some cases we
change from getting the window from context to getting it from somewhere
else.
There was a mix of old and new constants. Now have one list of WM_CURSOR_*
cursor types, using GHOST standard cursors when available and otherwise falling
back to our custom cursors.
Ref D5197
We would not take into account the user "Zoom Axis" setting in certain
2D space viewports. In addition to this, the "Scale Zoom" didn't work
consistently in these spaces either.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D5132
This is a continuation of rB7fdffd735ff24, where I separated the
e.g. frame number drawing from scrollers internally.
This patch changes the API, so that space draw handlers
have to draw these numbers explicitely.
This greatly simplifies the scrollers API for all spaces
that just need scrollers without any frame numbers.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D4747
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.