Provides several important improvements to the runtime action
bindings operation and internal API.
Moves input-specific action data (input thresholds, input regions,
pose offsets/spaces) from actions to more granular action bindings.
This allows a single action to be mapped to a variety of inputs,
without having to share a single input threshold, region, or space.
Also removes the need for action space creation API, as spaces for
pose actions will be automatically created with the bindings.
The correct action data for the current inputs is set by calling
xrGetCurrentInteractionProfile() to get the current profile and then
retrieving the corresponding mapped data.
Does not bring about any changes for users since only internal
runtime functionality is currently affected.
Reviewed By: Julian Eisel
Differential Revision: http://developer.blender.org/D12077
This makes the internal naming consistent with the public API. And also gives
us a visibility_flag rather than restrictflag that can be extended with more
flags.
This patch makes us less restrictive on the allowed types of FreeType
font character maps we allow, rather than primarily unicode-only. This
allows us to use some legacy, symbol, specialty, and proprietary fonts
like Wingdings. Note we were a little less restrictive with vfonts,
used for 3D Text Objects, so this patch primarily helps VSE.
See D12124 for details and examples.
Differential Revision: https://developer.blender.org/D12124
Reviewed by Brecht Van Lommel
When displaying the names of fonts for 3D Text objects, use the same
format as shown in File Browser: Family name + Style name. They are
currently shown with Postscript Name, which doesn't match well.
see D12069 for more details.
Differential Revision: https://developer.blender.org/D12069
Reviewed by Campbell Barton
This is used to set the default caps type for the stroke. Before always was rounded and only could be changed later in Edit mode
Two new buttons has been added to topbar.
NOTE: New icons are been designed (T90414)
The buttons are expanded to list in Properties panel.
Reviewed By: mendio, HooglyBoogly
Differential Revision: https://developer.blender.org/D11999
rBfb87d236edb7 made the values returned by `projmat_dimensions` more
standardized following the documentations. But the functions in Blender
that called `projmat_dimensions` followed a proposal that these values
corresponded to a distance of 1m of clip.
Adjust these functions to follow the new algorithm.
This patch fixes an issue with missing faces when assigning a material slot other than the first to faces on AMD TAHITI cards. Refer to T78390 and T74024 for a description of this issue.
This patch also incorporates fix from T78390 for KAVERI.
{F9029258}
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D9305
Rename new API function introduced in recent rB3b0fab6dfaa0 to match our
convention to put the action (verb) at the end of names:
`operations_update`.
Sorry for not catching that during review.
Previous check was too blunt, preventing e.g. re-organization of
collection overrides inside a local parent collection, which is
perfectly valid operation.
Reported by @hjalti from the studio, thanks!
Loopcut drawing from gizmo had thicker lines because
it was using line smoothing without alpha blend, compared
to thin jagged lines from operator.
Make the drawing anti aliased and consistent by using
3D_POLYLINE/3D_POINT shaders, and making sure alpha
blending is on.
Reviewed By: #eevee_viewport, fclem
Differential Revision: https://developer.blender.org/D11333
While most modifies don't handle out of memory cases, ocean simulation
could attempt huge allocations: 2048 gb at the maximum resolution.
Resolves T83952.
The update_operations function will update the override structure of the
local object. When working with overrides the override structure is only
updated when the work-file is stored. When using scripts you might want
to enforce the update of override properties and operations.
This function removes a hack on the test cases.
Reviewed By: mont29
Maniphest Tasks: T86656
Differential Revision: https://developer.blender.org/D10848
This patch changes the drop named material tooltip to give feedback to
the user what is going to happen when they invoke the change.
There are 3 states:
* "": Operator will be canceled as not all data is present (dropping on
background.)
* "Drop <named material> on <object name> (slot <slot number>, replacing
<current material in slot>).
* "Drop <named material> on <object name> (slot <slot number).
Reviewed By: Severin
Maniphest Tasks: T90371
Differential Revision: https://developer.blender.org/D12106
This node sets the selected (or all) splines in curve to a chosen target
spline type. Poly, Bezier, and NURB splines can be converted to any of
the other types. This is meant to be a building block node, useful in
many procedural situations.
In the future the node could be optimized with multi-threading, or by
avoiding copying in many cases, either by retrieving the curve for write
access or by passing the raw vectors to the new splines where possible.
With edits from Hans Goudey (@HooglyBoogly)
Differential Revision: https://developer.blender.org/D12013
`r_left`, `r_right`, `r_bottom` and `r_top` were ignoring `clip_near` value
when in perspective view.
Also rename `projmat` to `winmat` in these cases.
While this was already the case for the most part
some selection operators stored common settings for reuse such as
"toggle", "extend" & "deselect".
Disabling storing these settings for later execution
as it means failure to set these options in the key-map re-uses
the value of the shortcut that was last called.
Skip saving these settings since this is a case where reusing them
isn't helpful.
Resolves T90275.
Fix division by zero when `BKE_bone_parent_transform_invert()` inverts a
scale vector with zero components.
Zero values in the to-be-inverted vector are now simply skipped, i.e.
remain zero after inversion. This at least ensures that
`invert_v3_safe(invert_v3_safe(vector))` results in the same vector.
This commit does NOT fix the conceptual problem that an inversion of a
potentially non-invertible vector is relied upon. It just avoids the
division by zero.
When channels are scrolled to be (partially) behind the search bar,
their widget buttons would still be interactive, preventing the seach
buttons to be usable.
We have to make sure the events are consumed from the search and dont
reach other UI blocks.
We can do so by flagging the block `UI_BLOCK_CLIP_EVENTS` -- but also
have to make sure the bounds are calculated correctly (otherwise the
check relating `UI_BLOCK_CLIP_EVENTS` in `ui_but_find_mouse_over_ex` wont
trigger properly.
Maniphest Tasks: T90364
Differential Revision: https://developer.blender.org/D12103
When calculating the particle step in `get_effector_tot`, we have to
round up (otherwise we might get an extra round in the for-loop in
`BKE_effectors_apply` for certain cases).
Example from the report:
- 10.000 particles, Effector Amount 3
- was rounding the step down to 3333
- going into the for-loop for 0, 3333, 6666 and 9999 (4 times)
- now rounding the step up to 3334
- going into the for-loop for 0, 3334 and 6668 (3 times as desired)
Maniphest Tasks: T90346
Differential Revision: https://developer.blender.org/D12113
Extend the 'reading error' container to produce the generic short
message in the popup directly visible by the user, and move all detailed
info the `INFO` reports that only show up in the console and Info
editor.