Commit Graph

4956 Commits

Author SHA1 Message Date
2d6cf9ee6b the 'Multi' option was not being copied with the armature modifier. 2010-11-17 01:50:25 +00:00
c658141fad Fix for [#24750] Particles draw percentage setting is not working in No Physics mode 2010-11-16 16:56:21 +00:00
303646fbd4 Fix for [#24706] 2.55 beta Hair now only rendering small fuzzy blob 2010-11-16 16:39:35 +00:00
1e245cc589 option to write images to a files on single frame renders, this isn't accessed by the UI at the moment, but could eventually be used for saving test-renders.
The main reason to have this is so renders can be scripted to write to a specific file without having to do annoying tricks like set a dummy start/end frame range, render an animation and work out the current frame image will be written to, then rename after rendering.

Also made some 'char *' args into 'const char *'
2010-11-16 14:40:46 +00:00
f59b675641 patch [#24742] materials.pop() doesn't decrement user count
from Dan Eicher (dna)
2010-11-16 02:23:20 +00:00
fd30c383dc Bugfix #24719: Layer ipocurves from Blender 2.49 wrongly ported to Blender 2.5x
Found and fixed a few problems here, but strangely I don't recall seeing any of these a few months ago when this conversion (probably last) worked well ...
2010-11-15 10:48:48 +00:00
5182fa2e05 Fix for [#24724] Emission settings of Particles with no physics are stuck to Previous newtonian settings. 2010-11-15 09:15:23 +00:00
4661fb03a9 bugfix [#24704] UV editor: [x] modified does not update on change of modifiers
- VBO UV Edge display wasn't allocating a large enough array for drawing.
- VBO UV Edge drawing was using an edge flag with faces.
- notifier for modifiers updating the UV window.
2010-11-15 08:03:20 +00:00
ba965b0f7a Seamless texture used for beveled curve is now really seamless (thanks to Mario G. Kishalmi aka lmg) 2010-11-14 19:06:39 +00:00
2fbfd11f8d Fix for [#24654] Sound Actuator doesn't find the file when Blender is reopened. 2010-11-13 13:44:45 +00:00
ee7bf4dab5 take delta's into account when applying the objects matrix (dloc, drot, dsize).
Now object_apply_mat4() can be used as the reverse of object_to_mat4().

Noticeable result is fly mode and 'Apply Visual Transform' dont jump when deltas are used, also means setting matrix from python works as expected.
2010-11-12 11:16:04 +00:00
c69bc46c98 Smoke now uses the start and end of cached data properly when outside the cached frame range.
* Patch by MiikaH.
2010-11-11 17:59:52 +00:00
1659e3fca7 Bug fix: memoryleak when using smoke heat/velocity data as texture
* In addition to fixing the memleak it's much better to always copy the voxeldata to the texture. Smoke data can change at any time due to some changes, so we can't depend on that data.
* Thanks to MiikaH for finding this!
2010-11-11 17:03:09 +00:00
e3db157074 NLA Transform Bugfix:
Transforming strips into locked tracks meant that they were not unlocked properly (i.e. they stayed as temporary "meta" strips). This is now taken into account as part of the step which checks if there's any space for them in those tracks.
2010-11-11 10:07:33 +00:00
7d80a4a067 Get rid of G.rendering in curve_to_displist 2010-11-11 10:01:10 +00:00
cf673cf80a Fix #24643: Nurbs Surface Preview resolution overrides render resolution
NURBS surfaces always used resol{u,v} from spline and never used curve's render resolutions.
Now, if curve's render resolution is non-zero then it'll override resolution for all
splines when rendering (in needed direction only, ofcource).
2010-11-11 09:56:39 +00:00
4b45a42b48 Removed unused code from multires module 2010-11-10 08:24:15 +00:00
9471855be5 correct some comments and fix for allocating more memory then needed for animation paths. 2010-11-10 04:58:37 +00:00
2b96175608 Bug fix: cutting a sequencer movie strip with sound could crash in some cases. 2010-11-09 11:26:00 +00:00
b874bdc227 Fix for [#24580] and [#24600]
* Particles didn't want to stay cached, even if there were no actual chages.
* Particle states weren't set properly for times before actual simulation start.
2010-11-09 11:17:00 +00:00
db4c2b8016 remove unused scene members 'jumpframe' and 'ima' 2010-11-09 10:40:03 +00:00
7a62c05204 bugfix [#24403] Object.copy() duplicates armature action
now duplicating ID data wont duplicate actions by default and the user preference is used with duplicate operators.
2010-11-09 09:53:17 +00:00
989aea3ed0 copying a camera would copy its animation data (and action datablocks) twice. 2010-11-09 09:34:03 +00:00
c4967b5dde bugfix [#24616] Apply Visual Transform doesn't always apply location
- object updates were not being flushed, so children weren't updating.
- apply the matrix relative to the parent, added this as an option to object_apply_mat4() which allows assigning the worldspace matrix in python without worrying about the parent.
2010-11-08 22:32:28 +00:00
7fd87de47b Small bug, reported by Andy in irc:
Image editor & texture properties, add new Image, inits 'start' now 
to frame 1 for sequences.

Added triple-X warning in Image Open operator, it uses SpaceImage whilst
it can be called from other editors. Code is safe but not correct.
2010-11-08 19:03:42 +00:00
f9487fba39 Fixed own mistake from previous commit -- get_levels_from_disps can't be used
when handling topology changes.
Added grid size detection based on totdisp and corners count.
2010-11-08 14:39:36 +00:00
8647dbc0a6 Fix crash when creating new faces in edit mode
- Do not check corners count if totdisp is set to 0
- Allocate memory for such mdisps to prevent the whole disp layer erasing
2010-11-08 14:00:23 +00:00
f15187cfcd Fix for [#24597] Option External in Smoke cache affects settings of start and end frame of simulation
* Don't change anything in the pointcache unless a valid external cache is found.
2010-11-08 11:19:53 +00:00
20b16e4074 de-duplicate unique naming logic, was used in 7 different places, convert into a function call. 2010-11-07 08:49:07 +00:00
fbcaa502ca bugfix [#24574] setting location gained from a matrix_world.copy().translation_part() (visual loc) after constraints causes NAN in object location after python script ends
shrinkwrap constraint was dividing by zero. also the shrinkwrap UI was incorrectly trying to draw a subtarget.
2010-11-07 05:59:35 +00:00
b0e62b0351 Fix for [#24560] Cloth pinning breaks (when parenting?)
* Changing the pin group needs to redo the whole cloth object.
* Also, parent updates weren't flushed properly to pointcache in depsgraph.
2010-11-06 22:03:42 +00:00
a1c7cccae4 Fix bug with unneeded outline for filled 2d curves when converted to mesh
- Revert of my old change in curve->mesh conversion
- Do not ignore DL_POLYs for surfaces -- they will never be filled,
  but ignore them for 2d curves -- they'll be filled with INDEX3 parts.
2010-11-06 06:22:25 +00:00
e8501edae2 Read external mdisp when hamdling topology changes 2010-11-05 14:00:31 +00:00
66b274766a minor c90 compat edits. (no functional changes). 2010-11-05 13:37:18 +00:00
e202aa6e66 dont change the file paths of sequence images, this is weak design because you can easily have 2 image users with different frame numbers so this ends up being which ever was last loaded.
Modified to image user template to show the current filename of the image.
2010-11-05 09:01:00 +00:00
e179c92a27 tedious string copying changes
- use sizeof() in more places.
- fixed some off by 1 bugs copying strings. setting curve font family for instance was 1 char too short.
- replace strncpy and strcpy with BLI_strncpy
2010-11-05 07:35:21 +00:00
52865a5140 Bugfix #24535: File saved with NLA Strip in Tweakmode crashes on reload
Now the active strip doesn't just get cleared on fileload, but is relinked properly. 

I had originally intended that files shouldn't be able to be saved with NLA data still in Tweakmode, but this turns out to be a bit more troublesome to get working as that would make undo keep popping out of this mode too.

Also reverting 32743 (bugfix for 24418), which was a hack around this.
2010-11-05 00:09:45 +00:00
8bbf27dfbd Temporary fix for "freezing when pointcache is baked":
* WM_timecursor is broken somehow, so pointcache baking makes the cursor disappear.
* For user this seems like blender has frozen although it's just a matter of no progress indication.
* This fix just sets the default "busy" cursor for the whole duration of baking and reports progress in the console.
* If there's and easy fix for this then it should probably be done straight away, but I want to re-implement baking using the job system soon anyways, so a proper fix for this is not strictly necessary.
2010-11-04 20:17:38 +00:00
27de85af37 Fix for [#24513] VSE curves displaced from effect when source is moved numerically 2010-11-04 17:02:32 +00:00
f478cef43b Fix #24388: multires base mesh
- MDisp should be re-allocated if face changed amount of vertices
- Allocate disps array in layerSwap_mdisps to prevent loosing all highres data
2010-11-04 16:00:28 +00:00
81fe9d2d04 workaround [#24392] 2d Image paint editor: no clone/smear/soften tools etc
the brush system matches the brush mode with the object mode, but this doesn't work for 2D image view paint.
since the poll() function doesnt have access to the context, for now just check if no paint modes are active, default to texture paint.
2010-11-03 21:23:02 +00:00
ee4b32c41a Fix for [#21958] Dupli group doesn't show up if linked on a layer that is different from the group layer
* Object layer flag was set too soon for group duplication.
2010-11-03 16:51:25 +00:00
c31536fc53 bugfix [#24445] NLA reverse option flickers
UnMapping the reversed NLA strips timing was incorrect.
2010-11-03 08:46:14 +00:00
fe8d5b81b0 use c90 compatible static initializers. 2010-11-03 06:31:53 +00:00
6b767b8018 fix [#24499] Consistency Issue with LassoSelect/ExtendOption
Added extend option to lasso. 

also...
- selecting bones wasn't checking their layer of if they were hidden in a number of places.
- fixed memory leak.

small unrealed changes
- added PBONE_VISIBLE macro
- renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's.
- removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific.


Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
2010-11-03 01:56:02 +00:00
09435ec149 Oops, particle collisions didn't take simulation subframes into account at all.
* This caused nearly all particles to leak through the collision surface if simulation subframes were used and the collision object was moving.
* In addition to fixing this I also did some more cleanup of the collision code and refined some of the comments.
2010-11-02 21:16:41 +00:00
130088300b Fix for [#24501] Apeend object with cloth sim from another file crash. 2010-11-02 15:21:43 +00:00
369a5cc29e fix for compiling with the c90 standard, support for non-static variable initializers is a c99 feature. 2010-11-02 13:12:30 +00:00
5d7ed88f17 Fix #24436: GLSL + Node material gives wrong color. 2010-11-02 12:18:49 +00:00
5fb6c942b7 Fix #24485: Applying scale to multires object end up in a blender crash
Fixed multires_apply_smat to work properly with different current and
total subdivision levels.
2010-11-02 10:55:49 +00:00