Commit Graph

187 Commits

Author SHA1 Message Date
2e3326c153 Sculpt: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24330:24483 2009-11-11 10:44:46 +00:00
e4f10565ea recent change shows up incorrect context use: context.bone is not valid in the view3d context. 2009-11-11 10:07:52 +00:00
97e7e26bab - added particle select_inverse
- added select root/tip to the select menu
- selection drawing updates for select more/less were not working
2009-11-09 08:51:34 +00:00
9e90cf6d78 Sequencer: (small Durian wish)
* new operator: set rendersize (SEQUENCE_OT_rendersize) sets the render output size in the current scene to the size of the active sequence strip
* works for movies and images right now
* TODO: currently only works if image or movie strip has been loaded (as in showing the preview for example) - reason is that otherwise the size is not initialized in the strip
2009-11-08 15:03:10 +00:00
18a5cd095a * Removed "Lock" Prefix from items inside Transform Lock Panel for consistency.
* Code cleanup to match guidelines, we don't use subrow1 or so anymore, remember? :)
2009-11-08 11:07:00 +00:00
30c4c4599d pedantic enum string consistancy 2009-11-07 22:12:03 +00:00
4e61f8a836 pep8 whitespace commit
bpy/rna api (no functionality change, just move getting the srna py base into a function)
2009-11-07 22:07:46 +00:00
ddeb9f8e24 - added console language type
- separated python console from the interactive console
- added shell console type (simple example)
- console types are autodetected and can be selected in the menu
2009-11-06 23:53:40 +00:00
5c3a365ac4 * Added "Align View to Selected" to the View > Align View menu.
Patch by Jeff Doyle (nfz). Thanks!
2009-11-06 21:10:45 +00:00
1327833282 Sculpt: WIP brush behavior changes
* Draw/Inflate/Layer now keep working on the original mesh coordinates and
  normals from when the stroke started. This helps avoid the mesh blowing
  up, but can still be better. The old behavior is still available as
  "Accumulate" in the UI.
* This requires some more memory usage for the BVH, would like to find a
  way to avoid that.
* Smooth falloff is now the default.
* Spacing is now enabled by default, with a value of 7.5.
* Anchored now stores normals per node to save some memory.
2009-11-06 16:46:35 +00:00
aa7374e471 - removing the last particle system now exits particle edit mode.
- py UI script used an undeclared variable
2009-11-06 12:27:28 +00:00
bb0f4310aa Simple one liner....
Added options to add Flip normals to toolbar.  (iCer on irc is responsible)

Kent
2009-11-05 20:35:36 +00:00
aec92ddc51 operator to select pos/neg verts on any axis relative to the active vertex
- useful to select the center verts of a model without having to attempt to border select
- useful for selecting one half or a model
2009-11-05 18:29:48 +00:00
93b2ed3822 Moved the object and bone name fields out of the Transform panel in 3Dview properties. They're in a new panel now called 'Item'. Needs an update in the B.blend to put it on the top. 2009-11-05 17:22:11 +00:00
2907c6fdf0 Moved the buttons around slightly in shape keys, to make it clearer what is action buttons, and what is toggles. 2009-11-05 14:31:17 +00:00
be4ceb5fdf Select interior faces, access from the mesh select menu
new mesh functions, remove duplicates in uvproject and mesh_skin
- face.edge_keys()
- edge.key()
- mesh.edge_face_count()
- mesh.edge_face_count_dict()
2009-11-05 12:37:49 +00:00
247f72fcc0 - added bpy.context to the python module
- made the console banner printing function into a python operator (includes sys.version)
- added 'C' into the consoles default namespace for convenience
2009-11-05 11:17:09 +00:00
06d5d53a24 Bugfixes + Spline IK Tweaks:
* #19819: 'Select' operator for Hooks was crashing when Hooks didn't have any vertices assigned yet

* Default twist resolution mode for curves is now 'Minimise'. This seems to work better for Curve Deforms and other purposes. Can be changed if other ways are better after some more testing.

* Spline IK now has more options for controlling how the x and z axis scaling is determined. There is now a choice between using the radius of the curve, the x+z scaling from the bones, or no scaling (default). This does break old files a bit, but this is to have a more stable base for later.
2009-11-05 10:09:45 +00:00
0b2bc7785d * Fix for [#19700] undo doesn't display visual feedback on lattices
Depgraph update was commented out in undo system because of globals, restored this with new context/id-based depgraph

* Fix in UV editor UV menu
* Slightly nicer default names for adding forcefields with Add menu
2009-11-05 09:57:43 +00:00
9eb0f20224 Added mass and spring vertex groups to softbody rna/ui 2009-11-05 02:50:26 +00:00
9c1c0152df Sculpt: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24257:24330 2009-11-04 21:21:30 +00:00
6e1f215c20 Bugfix: sculpt layer brush "persistent" option was not showing up in UI. 2009-11-04 20:12:27 +00:00
8af525f860 bpy.ops.import.obj("somepath") is invalid syntax because import is a keyword.
rename import to import_scene, import_anim, future import_sequence_edl, import_model etc..
2009-11-04 17:16:58 +00:00
edeae7477b fix for some python errors 2009-11-04 16:26:08 +00:00
510aa6ba53 particle vertex group UI
Changed RNA vgroup access to use strings (string functions adjust the ints used internally)
2009-11-04 12:09:02 +00:00
46c8bfe151 Make Links (Ctrl+L) back
- split into 2 operators: object.make_links_data() & object.make_links_scene since they are quite different.
- added reusable functions RNA_group_itemf & RNA_scene_itemf which can be used for any operator that takes ID data (easy to add more types Mesh, Text etc)
- DummyRNA_NULL_items for dynamic items so each operator need not define its own empty enum.
2009-11-04 10:25:57 +00:00
de7da7c779 Bugfixes for Adding Objects:
* Auto enter EditMode for adding Armatures was broken
* Adding a camera no longer tries to enter editmode, even though that's invalid...
2009-11-04 09:45:37 +00:00
3c6b721fc9 Bugfix #19777: Owner Space not Target Space for Action Constraint was getting exposed via the UI.
The former is useless and probably dangerous to enable here, while only the latter is useful for anything.
2009-11-04 05:45:57 +00:00
a4e91f8f1a Moved the show brush flag from sculpt to paint, and it now shows/hides the brush as expected. Also fixed some errors in the UI scripts. 2009-11-03 22:50:09 +00:00
2db1851c26 uv smart project now in unwrap menu with 2 most important options 2009-11-03 18:56:42 +00:00
65f92c893e - remove UV mapping operator, call a header menu directly (so python can add items there)
- forgot to move bpy_sys.py last commit
2009-11-03 18:20:03 +00:00
cbc5a78576 whitespace commit, (was some tabs mixed with spaces too) 2009-11-03 07:23:02 +00:00
6bfcd5a811 how embarrassing! 2009-11-02 17:25:15 +00:00
67fd40f54c Enabled theme editing in user preferences. There's still no way to Load/Save/Add/Delete though.
Code could be optimized greatly, but found it hard to get it to work nicely with auto-generated code.
2009-11-02 17:18:17 +00:00
1d9f90ed42 - all add object operators now take view_align as an argument, and enter_editmode where its used. Makes running the operator from python pradictable without having to know the user prefs.
- missing return in function
- python error in view3d (assumed active object exists)
2009-11-02 16:07:49 +00:00
9e9ab1a227 *Added subdivide to armature toolbar, and gave it a hotkey (W)
*Fixed some remaining icon issue in the shape key properties
2009-11-02 13:20:14 +00:00
4b8c64246e * Added a new 'bone constraint' property editor icon and panel titles to distinguish bone constraints from object constraints
It was a bit too confusing and people were easily getting them mixed up.
2009-11-02 11:36:45 +00:00
334a80a4f8 Spline IK Experimental Features:
1) "Even Divisions" - This option ignores the length of bones when considering how they should fit along the curve. This is useful for getting a smoother curve fit without having to worry about getting the bone lengths spot on. By default, this is disabled.

2) "Keep Max Length" - This option prevents the bone chain from extending past its natural length when the spline is stretched beyond that length. When the spline length is substatially shorter though, this bones get scaled to zero; making this option possibly useful for doing "growing tips". 
This is essentially a 'no scale' option, although the behaviour when the curve is shorter is really a compromise since the curve cannot be accurately satisfied + left intact without some scaling being applied due to the way this works.

3) "Radius to Thickness" - The average radius of the spline between at the head+tail of each bone determines the x+z scaling of the bone.
2009-11-02 10:04:37 +00:00
27580daf27 Added back texture filter/minimum settings to image texture properties 2009-11-02 09:31:55 +00:00
dd130350d5 make python operator instances subclasses of the wmOperator when called.
was subclassing the operator's type before.

Removes the need for passing self.__operator__, can pass self directly.
2009-11-02 08:32:00 +00:00
ab7a174f92 Added some missing menu items + fixes 2009-11-02 08:05:16 +00:00
a51fe76ff2 Fixed a few icons in user preferences Input tab 2009-11-01 19:45:50 +00:00
2cf22b53bc add_mesh_torus now passes the pep8 test 2009-11-01 18:07:35 +00:00
29aea786cb Added proper icon for full screen mode. Would be nice to have this button eventually be right-aligned. 2009-11-01 18:05:01 +00:00
9ea292290b Correct GPL license header for all python scripts 2009-11-01 15:21:20 +00:00
2068eaf1b7 Rigging Goodies: Spline IK Constraint
At last, this commit introduces the Spline IK Constraint to Blender. Spline IK is a constraint that makes n bones follow the shape of a specified curve. 

Simply add a chain of bones, add a curve, add a Spline IK Constraint to the tip bone and set the number of bones in the chain to make it work. Or, try the following test file:
http://download.blender.org/ftp/incoming/250_splineik_spine01.blend

Screenshots of this in action (as proof):
http://download.blender.org/ftp/incoming/b250_splineik_001_before.png
http://download.blender.org/ftp/incoming/b250_splineik_001_after.png

I've implemented this in a similar way to how standard IK solvers are done. However, this code is currently not an IK plugin, since I imagine that it would be useful to be able to combine the 2 types of IK. This can be easily changed though :)

Finally, a few notes on what to expect still:
* Constraint blending currently doesn't affect this. Getting that to work correctly will take a bit more work still.
* Options for not affecting the root joint (to make it easier to attach the chain to a stump or whatever), and non-uniform scaling options have yet to be added. I've marked the places where they can be added though
* Control over the twisting of the chain still needs investigation. 

Have fun!
2009-11-01 11:29:40 +00:00
cb45db0336 * Some guideline work for the particle py file.
* Minor layout tweaks in Node RNA to match most other RNA enums.
2009-11-01 10:45:42 +00:00
d964808846 made scripts pass the pep8 test (though not fully pep8 yet)
added comment in header to know if a script has been converted or not.
2009-10-31 23:35:56 +00:00
41c0236aaa GPL2 header from firebird (without disclaimer), notice theres no copyright attributed and only the GPLv2 (without the v2 or later clause).
Contributors list isnt used much in our C code so probably its easier if people just use svn blame for this.

Can change if this isnt acceptable but I guessed people didnt care so much since most scripts had no header.
2009-10-31 20:16:59 +00:00
944a8d33fe renamed buttons ui files to properties to match UI name change, needed to update some imports too 2009-10-31 19:57:59 +00:00