Commit Graph

87 Commits

Author SHA1 Message Date
c7e308367a 2.5:
* Fix missing update when browsing to different text.
* Fix wrong spacing in font size 15 drawing in the text editor.
* Fix numbers not updating in color picker buttons.
2009-07-10 18:10:40 +00:00
3496437585 2.5:
* RNA: enum items with "" indentifier are now interpreted as separators.
* Add Object menu: added consistent names, separators.
2009-07-10 11:36:02 +00:00
37864a4273 2.5
Image Window
* Unpack operator now works.
* Some small layout code tweaks.

Info Window Header
* Moved to python UI code.
* template_running_jobs, template_operator_search added.
* Ported external data operators: pack/unpack all, make
  paths relative/absolute, find/report missing files.

Also
* Report RPT_INFO too, not only warnings and errors.
* Run UI handle functions after RNA and Operators.
* Rename particle system add/remove operators, to not
  include "slot", that's only there for materials because
  that's what they are called now in RNA.
2009-06-30 19:20:45 +00:00
7ca31bb171 2.5
Search Menu: added feature that on opening, it shows the 
current ID block, and selects it. Same can be used for other
searches, just pass on pointer to active item for the search
callback.

Also fixed arrow triangle draw for search.
2009-06-29 11:29:52 +00:00
222fe6b1a5 UI
* Search popup + autocomplete for bones, vertex groups, etc. This
  is done with layout.item_pointerR, specifying an RNA collection to
  take the items from. Used by constraints and modifiers.

* Some tests with the List template, ignore those for now..
2009-06-27 01:15:31 +00:00
627abe0acf 2.5
Added support for icons in search menu.
It already displays icons for saved materials etc. from old files.
Have to add previewrenders for this still.
2009-06-24 16:44:54 +00:00
5b26f520bb UI
* Added SCROLL button type, use like a NUMSLI basically, with
  a1 used to define the scroller size.
* Add scroll and toggle colors to the Theme (toggle was set to
  draw like radio in a recent commit, but it's the intention
  these look different).
* Added rudimentary list template, used for object material
  slots, this is WIP though.
* In popup menu, split text with line breaks over multiple
  lines, makes python errors display slightly nicer.
2009-06-24 14:16:56 +00:00
9abce5dfba 2.5
Medium sized Color Picker; consisting of number sliders, row buttons to
select rgb/hsv/hex, HS circle and V slider. It opens persistant, like
old picker.

This one opens default, other two can be accessed with ALT or SHIFT click.

On todo;
- eyedropper tool back
- method for click-drag to make mini picker appear

Note for UI coders (brecht :), added a UI_HIDDEN flag in buttons, to
support switching buttons in menus. Hidden buttons are not activated nor
drawn.
2009-06-24 13:44:19 +00:00
8ab7fbe795 Blender/Python API
Send the full python stack trace to the reporting api,
added BPY_exception_buffer which temporarily overrides sys.stdout and sys.stderr to get the output (uses the io module in py3 StringIO in py2 to avoid writing into a real file), pity the Py/C api has no function to do this.

fix for crash when showing menu's that have no items.
2009-06-14 12:53:47 +00:00
63abf1ec6c 2.5
Fix for new picker: mouse move out of menu was handled as 
restore... added new block flag UI_BLOCK_OUT_1 to denote
it shouldn't.
2009-06-12 15:11:51 +00:00
a62bec6667 2.5
Quick Color picker alternative!

- only a color circle + value slider
- exits immediate after use, or slight mouse move outside picker
- use scrollwheel to change HSV 'value'. Also works while picking.
- added nicer AA'ed cursor in picker
- All color swatches change 'value' on ALT+Wheel mouse-over

Old picker is still there, under SHIFT+click on swatch. Needs
evaluation... part of UI keymap? Per button type? Or divide
picker in left/right? Or just have all those old picker buttons
in another panel... I'm not to fond of this giant old popup.
2009-06-12 14:22:27 +00:00
32b34f82fd UI:
* Immediately do updates when working in the color picker popup.
* Fix for color picking wrongly getting cancelled sometimes.
2009-06-12 13:53:08 +00:00
4e66f6d11f 2.5
Added search-browse to the Python ID template. Also added icon/button
for 'Add new'. (Note, we need icon for it).

Also fixed bug in search menu closing too quick on mouse-release, when
mouse was close to bottom of menu button.
And removed annoying warning if ID pointer was zero.
2009-06-11 17:21:27 +00:00
fba6a9931c 2.5
First version of search-based ID browsing. Now only in use for the
top bar screen/scene browse. The python buttons will follow. 
Also made search button colors match the theme colors from menu back.

Todos for browse-search:
- "Add new" will disappear, and become a separate icon button in the
  row of widgets (like X, delete).
- Drawing the preview icons in menu
- Make search menu dynamic, with configurable number of items? And/or
  multi-collumn... for now it's static
- Search menu should popup with last active ID visible and selected
2009-06-10 11:43:21 +00:00
9d8fa4f959 2.5
Several usablity tweaks:

- Search menu allows ScrollWheel to view items

- Tooltip on button on bottom of window showed wrong
- Tooltips were popping up while draggin (MMB) or scrolling
  (wheel). Now they stay away.

- Stolen from Gimp (blame venomgfx for hint!): ScrollWheel allows
  to go over menu items and use number buttons, only on mouse-over.

Note for devs: the WM_event_add_mousemove() call (to add a fake
event to bring UI back alive after view changes) now works much
more reliably. It ensures the mouse move is only handled after all
notifiers/redraws were done.
2009-06-06 13:35:04 +00:00
45ed196344 2.5
Search menu:

- Made nicer drawing for popup version of search. It now uses
  entire backdrop like pulldowns.
  Search boxes for text buttons will use different style still;
  if we use this option all over it shouldn't look too intrusive.

- Search menu allows scroll, to view all items. It doesn't cycle
  anymore.

- Click outside search menu now cancels

- If a match is in search button, it highlights it. This also
  allows ALT+CTRL+F - Enter to redo last op.

- Search popup draws higher when no no space below. No order 
  flipping!
2009-06-05 16:11:18 +00:00
7c3c9df2c0 2.5
Further work on new "text search" button.

- Now allows to browse items (mouse, arrow key)
- Assigns active value
- Uses different backdrop to distinguish from popup menus
- Cleaned API for it, so it can be used nicely generic

Also added a search menu, which shows all currently working
operators: CTRL+ALT+F. (mind the looks, it needs some tweaks!)

To make a menu activating a button I've added a new event...
could use some tweaks.

Important note: the callback to pass on "old string" for text
button (bone rename) couldn't work yet, added first code for new
callback, but has to be worked on further. When bone rename gets
added it can be tested.
2009-06-03 18:31:37 +00:00
ca24322413 2.5
Part one of new text button type: SEARCH_MENU
This opens a popup showing all matches for a typed string, nice
for object names, materials, operators, and so on.

Warning: Currently menu doesn't function yet! Only draws choices.

As test I've added an operator search button in top bar. It only
shows operators that can be used in this context now. Also that
is part of the WIP, tomorrow more fun :)
2009-06-02 18:10:06 +00:00
46b91bf162 UI:
* Added some properties of uiLayout that can be set. I've added
  some API code for more than the two I've implementeds, so
  ignore those for now.

  * layout.active = False will gray out buttons inside a layout.
  * layout.enabled = False will gray out and completely disable
    the buttons inside a layout.

* Also some function renames.
2009-05-28 23:37:55 +00:00
5b5d213290 * Updated a whole swag of excellent new icons by jendryzch.
This includes a bunch of new object primitive icons 
which would be great to get into the 'add object' menus, 
they're not there yet. The specific lamp data type icons 
are now used in the outliner though, which is very helpful.
2009-05-23 07:19:31 +00:00
1a69eab4a0 2.5
- Added new popup menu type, which can be used to pass on a
  running operator too. Needed it for debug menu, allowing to
  set variables outside of operator "first do then tweak" system. :)

  void uiPupBlockOperator()
  
  Don't forget to tell invoke() return that operator now runs modal!

- Test menu: alt+ctrl+d gives the G.rt debug value. 
  
  Values of 0-16 now can be used to shrink areas, stuff like this
  then happens (rt==4):
  http://download.blender.org/institute/rt5.jpg
  Was looking at ways to visually distinguish areas and regions
  better. Yes I know, cute rounded corners, etc. Just testing!
2009-05-22 15:02:32 +00:00
94902dac97 2.5 UI: Modifier Template
* template_modifier creates the modifier box, and returns a layout
  to put the buttons in.
* Only the armature modifier is now done with python code, all other
  modifiers use C code. To convert a modifier to python, remove the
  corresponding C code and create a function in DATA_PT_modifiers.
* Some modifiers still require some RNA work to get it working well,
  especially to make pointers editable. Mostly that is a matter of
  defining an own _set callback and put some of the modifier C code
  into it.
* Still various buttons that don't work, like for hooks or mesh
  deform binding.
* Fix for crashing decimate modifier (still disabled).

* Removed UI_BUT_NO_HILITE, HMENU.
* Make uiLayoutBox work with align.
2009-05-21 15:34:09 +00:00
a06caced79 2.5
Colorband (ramp) buttons back (now only in Node editor)
2009-05-20 15:20:24 +00:00
8f620ea5f0 2.5
- Made Normal (Sphere) button draw with nice AA
  (check in node editor)
- Bugfix in alignment code, collumns were not drawing OK
- Picker buttons draw swatches again, and made them work.
2009-05-20 14:32:15 +00:00
b4d46e5ded UI: Layout Engine
* Buttons are now created first, and after that the layout is computed.
  This means the layout engine now works at button level, and makes it
  easier to write templates. Otherwise you had to store all info and
  create the buttons later.
* Added interface_templates.c as a separate file to put templates in.
  These can contain regular buttons, and can be put in a Free layout,
  which means you can specify manual coordinates, but still get nested
  correct inside other layouts.

* API was changed to allow better nesting. Previously items were added
  in the last added layout specifier, i.e. one level up in the layout
  hierarchy. This doesn't work well in always, so now when creating things
  like rows or columns it always returns a layout which you have to add
  the items in. All py scripts were updated to follow this.

* Computing the layout now goes in two passes, first estimating the
  required width/height of all nested layouts, and then in the second
  pass using the results of that to decide on the actual locations.

* Enum and array buttons now follow the direction of the layout, i.e.
  they are vertical or horizontal depending if they are in a column or row.
* Color properties now get a color picker, and only get the additional
  RGB sliders with Expand=True.
* File/directory string properties now get a button next to them for
  opening the file browse, though this is not implemented yet.
* Layout items can now be aligned, set align=True when creating a column,
  row, etc.
* Buttons now get a minimum width of one icon (avoids squashing icon
  buttons).

* Moved some more space variables into Style.
2009-05-15 11:19:59 +00:00
58cdd37f52 UI:
* Made separator item work horizontal & vertical.
* Add colon (:) automatic for int/float/enum/string.
* Added space variables to uiStyle and use them in the
  layout engine.

* Added initial World buttons by Thomas Dinges, thanks!
* Added some code for modifiers in the Object Data context.
  This will become a template though.
* Use a common poll() callback in the scripts to reduce code.
2009-04-27 18:05:58 +00:00
af02a0aa4e UI
* Headers and menus can now be created in python.
* Replaced the uiMenuItem functions to create menus with equivalent
  uiItem functions using a layout, removing duplicated code.
* More uiItem functions are now exposed to python.
* The text editor header, panels and one of its menus are now created
  in space_text.py.
* Buttons window data context icon new changes depending on active
  object.

Issues
* Icons are not wrapped yet, hardcoded ints at the moment.
* The ID browse template is unfinished.
2009-04-22 18:39:44 +00:00
bc06159431 2.5
Fixes:

- HSV picker didn't work. Old option "No Hilite" for buttons made it not
  being checked for input anymore. Needs to be on attention list!

- Node editor wasn't drawing buttons correctly. Two things to keep track
  off:
  - Use wmLoadIdentity(), not glLoadIdentity()
  - I've added a wmPushMatrix() and wmPopMatrix() version for correct
    wm-compatible push/pop. Only one level for now.
2009-04-20 11:39:18 +00:00
adff6aeb1c RNA: Generic Type Registration
The Python API to define Panels and Operators is based on subclassing,
this makes that system more generic, and based on RNA. Hopefully that
will make it easy to make various parts of Blender more extensible.

* The system simply uses RNA properties and functions and marks them
  with REGISTER to make them part of the type registration process.
  Additionally, the struct must provide a register/unregister callback
  to create/free the PanelType or similar.
* From the python side there were some small changes, mainly that
  registration now goes trough bpy.types.register instead of
  bpy.ui.addPanel.

* Only Panels have been wrapped this way now.  Check rna_ui.c to see
  how this code works. There's still some rough edges and possibilities
  to make it cleaner, though it works without any manual python code.
* Started some docs here:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNATypeRegistration

* Also changed some RNA_property and RNA_struct functions to not
  require a PointerRNA anymore, where they were not required (which
  is actually the cause of most changed files).
2009-04-19 13:37:59 +00:00
ad164a5261 2.5
Fixed & upgraded tooltips to new drawing system.
Also fixed small error in menu shadows. Rounding of shadow below
menu went wrong.
2009-04-15 14:43:54 +00:00
5b3d7bfdf6 2.5
More cleanup!

- removed old UI font completely, including from uiBeginBlock
- emboss hints for uiBlock only have three types now;
  Regular, Pulldown, or "Nothing" (only icon/text)
- removed old font path from Userdef
- removed all old button theme hinting
- removed old "auto block" to merge buttons in groups
  (was only in use for radiosity buttons)

And went over all warnings. One hooray for make giving clean output :)
Well, we need uniform definitions for warnings, so people at least fix
them... here's the real bad bugs I found:

- in mesh code, a call to editmesh mixed *em and *me
- in armature, ED_util.h was not included, so no warnings for wrong call
  to ED_undo_push()
- The extern Py api .h was not included in the bpy_interface.c, showing
  a several calls using different args.

Further just added the missing includes, and removed unused vars.
2009-04-14 15:59:52 +00:00
4e81404d7e 2.5
Grand cleanup: 
- removal of FTF and ftfont dir
- removal of text.c which wrapped it
- wrapped old text drawing code temporarily, need to decide how 'style'
  will behave per editor when you draw strings outside interface code.... 
  wouldn't be very useful to set fonts locally all over?
2009-04-10 16:30:28 +00:00
d2cc19dcc6 2.5
More font style work;

- hooked up almost all ui buttons code to new font
  system, including text clipping
- panel headers scale now too to smaller fonts
- added further style hints, for shadow/emboss. Is all going to
  be in UI designer control!
- for fun; changed layout engine to spread vertical buttons in
  window width

Next: removal of all usage of old font system, using 'styles'.
Will also move font blurring to blenfont module.
2009-04-10 14:06:24 +00:00
30568b9e4e 2.5
Next part of UI drawing migration coding.

Now all calls go via the new wrapper; apart from some special types
(Colorband, HSV picking, Curve, Normal) they draw OK.

Also added new menu system, nicer shadow, and using same AA code.
Used dark theme suggestion from William btw. Don't get afraid, it'll all
be tweakable. :)

Next steps:
- move over all special button types
- make external calls for AA draw (nodes for example)
- remove old draw code
- make new colors save in theme

I also have to check on how to treat icons in buttons; this is a bit
cumbersome in cases.

Then the layout system comes back on agenda, will go over this with 
Brecht tomorrow.

So; all WIP, be patient!
2009-04-03 16:26:03 +00:00
9b7f44ceb5 UI:
* Added support for soft/hard range in the buttons code. Currently
  it works by only allowing to drag or click increment in the soft
  range, but typing a number value allows to go outside it.

  If the number is outside the soft range, the range will be extended,
  rounded to values like:
  .., 0.1, 0.2, 0.5, 1.0, 2.0, 5.0, 10.0, 20.0, 50.0, ..
2009-03-29 18:44:49 +00:00
d93fd9ffc1 UI:
* Screen level regions created for menus are now a separate
  CTX_wm_menu in the context, so they don't interfere with
  existing regions.
* Fix context in popup menus to always come from the area
  and region the popup was opened from.
* Removed some unused context stuff: tasks and reports.
  The places that were using context reports were using it
  wrong anyway.
* Fix F6 closing immediately after editing a button, by
  making uiBlockSetFlag not clear existing flags anymore.
* Don't use ":" in boolean X/Y/Z buttons.
2009-03-25 20:49:15 +00:00
0fd155f78e * fun 2.5 UI commit from seoul airport!
A few UI goodies from on the plane:
- fixed the sliders for non-rounded themes
- Made properties with rna subtype of 'percentage' automatically display a '%' 
character *after* the numerical value, where it belongs. It would also be really great 
to add a ° - degree symbol after angle and perhaps rotation subtypes. This works 
fine with international fonts but not with oldskool bitmap fonts (not part of ascii). I 
wonder if there's a way to get around this?
- Added nice embossing effects on buttons, labels and pulldowns (there you go, brecht :)
- and cooler looking tooltips

And did some work on the file browser. Andrea, I hope this is ok, let me know if 
there are problems and I can work on fixing it up :)
- added some new icons for file types, that are now shown in list view.
icon designers, please feel free to update and make nicer ones!
- tweaked the default colour theme and did some graphical fiddling to make the 
various views look nicer
- rearranged the buttons on the header and swapped the 'P' button for an up arrow 
button, this needs a nicer icon too.
- added outliner style alternating bands to the list view to see info grouping better. 
This has a small prob in columns view though, can fix that.
2009-03-09 08:31:45 +00:00
38410b63a6 2.5: Text edit mode operators back. Took me a while getting
them nicely repeatable, and splitting up the big edit_text
operator into individual operator so it's all nicely scriptable,
documented, configurable, etc..

* Insert Text, Line Break, Insert Lorem
* Toggle Case, Set Case, Toggle Style, Set Style, Set Material
* Copy Text, Cut Text, Paste Text, Paste File, Paste Buffer
* Move, Move Select, Delete
* Change Spacing, Change Character

Notes

* Text (datablock) to Object doesn't work yet, will need to
  implement text editor context for that.
* Some shortcut keys don't work because screen/wm overrides them,
  ctrl+x, ctrl+left/right. That override goes top down which works
  well for some cases, but here we need to override in the other
  direction.
* There's no unicode support in RNA, or the user interface code
  for that matter, but text strings can contain these characters.
  At the moment it stores a UTF-8 string in char arrays, which is
  supposed to be nicely compatible with ascii. Seems reasonable to
  add support for UTF-8 in the interface code, python bindings, ..
  eventually?
2009-02-17 19:55:20 +00:00
5452c4e146 Tweaked tooltips drawing - the previous correction I applied here for the width was too excessive. That was based on some bug which seems to have disappeared now. 2009-02-16 09:03:32 +00:00
47b9a44063 2.5: Curve edit mode add vertex and add menus now work. Also
fixed an issue where sublevel menus did not get right operator
context.
2009-02-13 17:37:01 +00:00
50a6d77fc0 Names from uiMenuItemEnumO were not being used.
Changed some of the sequencer menus to use uiMenuItem's
2009-02-11 02:09:41 +00:00
b77da4893d 2.5: Image window operators, quite a few of these still have
missing parts and are work in progress.

Set 3D Cursor
Set Tile
Sample Color
New
Open
Replace
Reload
Save (As)
Save Sequence
Pack
Unpack
Record Composite

The file select operators have context issues still. They need
to get the image space in the context on exec() but it's not
there currently, not sure how to solve that yet.

Also added name parameter to uiMenuItemEnumO, and fixed "mute"
argument in ED_update_for_newframe calls in fluidsim bake.
2009-02-10 23:17:58 +00:00
ca418381fd 2.5
Bugfix: CTRL+W "Save file" still gave a 'save over' popup when the
file didn't exist yet. It then attempted to free the operator twice.
2009-02-10 09:49:36 +00:00
283926aa2d 2.5: UV Editor module porting pretty much finished now, only missing
still is mirror transform. This commits adds the remaining operators:

* UV mapping operators (U key menu): cube, sphere, cylinder, etc.
* Hide/Show operators.

And solves most XXX's, including:

* Fix bad includes and calls into space image.
* Aspect ratio correction.
* Create UVs if they don't exist yet on unwrap.
* Assign image to UVs.
* Drawing proportional edit circle.
2009-02-09 20:58:31 +00:00
85231e5fd4 * Some more 2.5 theme updates 2009-02-09 02:54:40 +00:00
eb929804d2 2.5
Added CTRL+W save Blender file.

It's the first user of the uiPupMenuSaveOver() function,
which I've recoded to accept an operator pointer.
This is required because the operator property 'filename'
has to be set to work. Other 'save over' users will
require running operators too I guess.
2009-02-08 19:15:59 +00:00
f78aa0ab65 2.5
F6 menu "redo last operation" now works, mostly :)

Try it in editmode on add-UV-Sphere, or Subdivide, those work
fine. Transform ops have some feedback issues or so.

This is a temporary commit; brecht will take this further with
nice code (event system doesn't make menus as active region
but sets the original context instead, as stored in ui handler.)
2009-02-07 16:43:55 +00:00
591ab657d6 2.5: UV Editor, more operators.
Border Select
Circle Select
Pin
Select Pinned
Unwrap
Minimize Stretch
Pack Islands
Average Islands Scale
Snap Cursor
Snap Selection
2009-02-07 01:27:46 +00:00
df7e766032 UI
* Changed uiPupMenuOperator usage to uiPupMenuBegin/End (simpler,
  no need to build a string). Also made transform orientation and
  subdiv type enums instead of ints for this.
* Added an icon argument to many of the uiMenu calls, and added a
  uiMenuItemIntO.
* Move auto rna button creation out of outliner code, now is
  uiDefAutoButR for individual buttons and uiDefAutoButsRNA for a
  whole block.
* Implemented uiPupBlock(O). Pressing F6 gives a menu with the
  properties of the last operator to test. I tried to make a redo
  last operator out of this but couldn't get the context correct
  for the operator to repeat in. Further the popup block also has
  some issues getting closed while editing buttons.
* Fix uiAfterFunc memory leak on Ctrl+Q quit.
* Fix handling of RNA number button dragging and sliding for RNA
  buttons with range -inf/inf.
2009-02-04 11:52:16 +00:00
afe28a1a61 2.5
- removed undefined operators from view3d menu, the error prints
  ("undefined operator") is currently a real error; later on when
  operators are more dynamically defined it can be feature.

- made uiMenuContext() work locally, only on the items as defined
  after this call.
2009-02-03 10:41:48 +00:00