Commit Graph

91136 Commits

Author SHA1 Message Date
Sergey Sharybin 2fd2bced56 Buildbot: Correction to previous commit
Off-by-one calculating parent folders.
2019-10-09 10:37:09 +02:00
Sergey Sharybin 06ff734d48 Buildbot: Attempt to point precompiled libraries to a correct folder
The CMAKE_SOURCES variable is not yet initialized when the buildbot
configuration is read. This is similar to the include of full release
configuration happening earlier in the file.
2019-10-09 10:34:12 +02:00
Sergey Sharybin 62a7e8d429 Buildbot: Point to pre-compiled CentOS 7 libraries 2019-10-09 09:50:58 +02:00
Sergey Sharybin 40a55be82c Buildbot: Checkout precomiled CentOS libraries 2019-10-09 09:42:42 +02:00
Sergey Sharybin 340b9c1dfc Fix missing clear of ID types tags
Got lost in previous optimization commit.
2019-10-09 09:38:56 +02:00
Campbell Barton d3d6cd2e09 PyAPI: drop Vector requirement for tessellate_polygon
Use mathutils_array_parse which converts any sequence of numbers.
2019-10-09 17:28:49 +11:00
Campbell Barton 6ff60d9982 PyAPI: avoid normal calculation for tessellate_polygon
Use fixed normal for 2D input, no need to calculate it.
2019-10-09 17:08:51 +11:00
Germano Cavalcante b718d659c9 Fix T70594: mathutils.geometry.tessellate_polygon flips triangles
Some scripts will need to be updated to support this.
2019-10-09 16:56:54 +11:00
Campbell Barton 95199dca1f Fix T70662: Batch rename adds "\" before "." 2019-10-09 15:13:58 +11:00
Campbell Barton d77afcffa3 UI: hide text character options when out of edit-mode
These are overwritten when entering edit-mode so there is no use
in showing them in object mode.

Addresses T70566
2019-10-09 13:55:09 +11:00
Campbell Barton 8f210f0475 Fix text edit-mode character info initialization
Using EditFont.pos before it was set.
2019-10-09 13:52:30 +11:00
Campbell Barton 7468227aea Docs: clarify Mesh.from_pydata edges argument usage
Addresses T70617
2019-10-09 12:12:53 +11:00
Dalai Felinto 0812949bbc Local Collections: Allow users to show hidden collections
Users now can turn on in a viewport collections that are temporarily
hidden (eye) in the view layer.

Design task: T61327

As for the implementation, I had to decouple the visibility in the
depsgraph from the visibility in the view layer.

Also there is a "bug" that in a way was there before which is some
operators (e.g., writing a text inside of a text object, tab into edit
mode) run regardless of the visibility of the active object. The bug was
present already (with object type visibility restriction) in 2.80 so if
we decide to tackle it, can be done separately (I have a patch for it
though P1132).

Reviewed by: brecht (thank you)

Differential Revision: D5992
2019-10-08 19:16:05 -03:00
Richard Antalik 6d3c34fe9d Fix T69682: Render Audio ignores animation.
`sound_update_animation_flags_exec` didn't tag depsgraph to update.

Reviewed By: sergey

Maniphest Tasks: T69682

Differential Revision: https://developer.blender.org/D6000
2019-10-08 13:10:37 -07:00
Germano Cavalcante 234f346c2f Fix T70601: Lasso select not functioning correctly in Armature Edit Mode
This solution mimics the one used for pose by ignoring the bone line if either end is clipped.
2019-10-08 16:45:32 -03:00
Clément Foucault 576c782b11 Fix T70586 EEVEE: principled shader alpha bleeding issues
Avoid double multiplication by alpha on ssr/sss data.
2019-10-08 20:29:35 +02:00
Bastien Montagne 47b95a2957 Fix T70561: bad custom normals in mirrored geometry.
Original code from rB1a9e698099b5 used a rather naive approach, now use
proper transpose of inverse of geometry transform for the normals.
2019-10-08 20:19:13 +02:00
Clément Foucault d98ae27f02 Fix T68857 EditUV: Crash on Remesh modifier with 'Display in Edit Mode' 2019-10-08 18:42:26 +02:00
Clément Foucault 656228945e Fix T69363 EEVEE: Blender crash when using Edit mode for Ocean
Use same Mesh* as extraction. We always use the final mesh for shaded geom.
2019-10-08 18:37:38 +02:00
Ray molenkamp ed9f8bd956 CTest: Fix failing test BLI_expr_pylike_eval_test on clang/windows
clang got a little to aggressive discarding unused variables
see D6012 for details.

Differential Revision: https://developer.blender.org/D6012

Reviewers: brecht, sergey, angavrilov
2019-10-08 09:46:09 -06:00
Brecht Van Lommel 10ec207a6b Sculpt: support automasking, pose and mask expand for multires
These were the last remaining new sculpt tools that did not support multires.
Performance could be improved still, but it should work.

Fixes T68899
2019-10-08 17:44:46 +02:00
Brecht Van Lommel 52c02dc311 Fix multires sculpt not setting the active vertex correctly
Also cleanup code to remove duplicated min_depth tracking, ray intersection
already does it.
2019-10-08 17:41:52 +02:00
Brecht Van Lommel 899b7ff1de Cleanup: avoid converting from CCGElem to SubdivCCGCoord
The other direction is faster.
2019-10-08 17:41:52 +02:00
Brecht Van Lommel 333293cad7 Cleanup: minor refactoring of mask expand and floodfill 2019-10-08 17:41:52 +02:00
Philipp Oeser 7a1847f0e9 Fix T70585: Walk Navigation keyframe tweaks (still frame)
Walk Navigation was missing rotation keyframes on confirm (when animation
wasnt playing) after rB22bdd08dfd0.

Because for walk [in contrast to fly], the cursor is constantly warped
(WM_cursor_warp in walkEvent), we cant do something reasonable with
comparing mouse positions (to detect rotation) when mouse comes to rest.

Now remember if rotation changed at any time.

Also tweaked the insertion for location keyframes (which was always
happening even if the camera did not move), now checking the real dvec
(instead on relying on speed)

Reviewed By: dfelinto

Maniphest Tasks: T70585

Differential Revision: https://developer.blender.org/D6018
2019-10-08 16:26:37 +02:00
Sergey Sharybin 054ab92f8b Depsgraph: Avoid threading for trivial operations
Found this while looking into T70463, solves the high spinning times
mentioned in T70463#791026.

Sounds logical that iterating over an array to modify a single property
is faster than doing it in threads. But strangely, doing it for both
nodes and its components is still faster in threads here.

Gives extra speedup with a file mentioned in the report.

Reviewed By: brecht, mont29

Differential Revision: https://developer.blender.org/D6017
2019-10-08 16:06:46 +02:00
Pablo Dobarro abc36cad83 Sculpt: Fix projection artifacts by changing the voxel remesh isovalue
This should fix most of the shrinkwrap artifacts when the preserve volume option is active. After this commit the default voxel remehser settings should not fail in the default cube.

Reviewed By: zeddb

Differential Revision: https://developer.blender.org/D6010
2019-10-08 15:58:16 +02:00
Brecht Van Lommel 31a4566685 Fix "make update" error with old git versions, for the buildbot
Just skip convenience test that checks if a rebase/merge is in progress.
2019-10-08 15:13:33 +02:00
Bastien Montagne df08fcebe8 Cleanup/fix for fix (c).
Sorry for the noise... For once building with everything hid the issue
instead of revealing it.
2019-10-08 14:45:50 +02:00
Philipp Oeser 0b983169da Fix T70626: VSE: Slip Strip Operator doesn't refresh audio on confirm
Maniphest Tasks: T70626

Reviewed By: ISS, sergey

Differential Revision: https://developer.blender.org/D6016
2019-10-08 14:16:48 +02:00
Dalai Felinto 1ba4e472cd Fix build error (missing BKE_global.h) 2019-10-08 09:16:19 -03:00
Bastien Montagne 270562fe12 Fix T70588: Playing animation (after deleting rigid body obj) crashes blender.
Fixing/working around another weakness of current RBW model... This is
not really nice, but it should work for now, and we cannot really do
anything else but that kind of monkey patching here anyway.
2019-10-08 11:53:44 +02:00
Julian Eisel b1f1c8c33f Fix: region toggle operator being able to toggle regions it shouldn't
Only regions with alignment set should be toggle-able. If this is not
set, then the region is likely either a main region, or entirely hidden
by the user (not just collapsed).
2019-10-08 11:35:24 +02:00
Sergey Sharybin ad876e728c Depsgraph: Cleanup, spelling in comment 2019-10-08 11:12:30 +02:00
Sergey Sharybin 9d13321831 Depsgraph: Perform early exit check prior to time tag
Evaluation is not entirely cheap even in the case when there is nothing tagged
in the scene. This is because of all the calculation of pending operations,
cleating runtime flags and so on.

This commit makes it so time operation is tagged for update prior to early exit
check. Improves playback speed in a scene without anything animated.

Maniphest Tasks: T70463

Differential Revision: https://developer.blender.org/D6002
2019-10-08 11:02:22 +02:00
Sergey Sharybin fda1db5ba4 Depsgraph: Cleanup, de-duplicate time source tagging 2019-10-08 11:02:22 +02:00
Sergey Sharybin ae777b0764 Depsgraph: Don't force time update when legacy flag 0 is used 2019-10-08 11:02:22 +02:00
Julian Eisel 95749f5d54 Fix T70522: Sidebars in Clip Editor work incorrectly in Dopesheet mode
Actually, in Dopesheet mode, the regions shouldn't be toggle-able at
all. For the user they should appear to not exist.
Previously the Movie Clip Editor archieved this by setting the region
alignments to NONE, which this restores.

Introduced in 6aef124e7d.
2019-10-08 10:33:48 +02:00
Campbell Barton 7f52eb287c Keymap: use right mouse for console context menu
Was using 'w' which doesn't work with text entry.
This matches the text editor.
2019-10-08 14:33:50 +11:00
Campbell Barton f9a266a226 UI: support passing a function to WorkSpace.status_text_set()
This allows Python operators to draw icons and other UI elements
into the status bar.
2019-10-08 14:21:41 +11:00
Clément Foucault a856c5eccf Fix T67753 EEVEE: Crash using transparent shadows with default material 2019-10-07 22:16:53 +02:00
Antonio Vazquez da9ac42588 Cleanup: Change comment 2019-10-07 20:44:55 +02:00
Antonio Vazquez b403b8196b Fix T70610: GPencil Remove Vertex Group don't reassign other groups
When removing a vertex group, the next groups were not reassigned because the loop upper limit was wrong.
2019-10-07 20:40:03 +02:00
Julian Eisel 7dea058546 UI: Move all Selected NLA-Strips when Dragging
Part of T57918. Selecting and dragging items were conflicting actions
previously when both were using the same mouse button. This avoids the
conflict.

See be2cd4bb53 for details on behavior.
2019-10-07 20:34:15 +02:00
Pablo Dobarro ce22efb425 Paint: 2D paint brush stroke antialiasing
This commit enables antialiasing in 2D painting.
It also includes some fixes related to line drawing in the stroke spacing code.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5833
2019-10-07 19:47:40 +02:00
Brecht Van Lommel dccdc5df10 Fix T69933: Blender 2.81 doesn't import 2.80 preferences from quick setup screen 2019-10-07 19:41:58 +02:00
Ulysse Martin e284654fbf Fix T70537: Documentation: bpygpu_offscreen_draw_view3d_doc not up to date 2019-10-07 14:39:27 -03:00
Clément Foucault e5858cc5be Fix T70302 Crash on entering solid view after some specific steps 2019-10-07 19:22:41 +02:00
Ray molenkamp d2e4b13b9c CMake: Add support for building with OpenMP support for clang on windows.
mostly minor c/cxx/linker flags, only tested with clang 9.0.0

Differential Revision: https://developer.blender.org/D5976

Reviewers: brecht, jesterking
2019-10-07 10:24:13 -06:00
Sebastian Parborg fc9e921495 Simplify the quadriflow manifold mesh function for loops
No need to iterate over all polygons if we just want to iterate over all
face loops anyways.
2019-10-07 18:14:30 +02:00