Commit Graph

5941 Commits

Author SHA1 Message Date
95199dca1f Fix T70662: Batch rename adds "\" before "." 2019-10-09 15:13:58 +11:00
d77afcffa3 UI: hide text character options when out of edit-mode
These are overwritten when entering edit-mode so there is no use
in showing them in object mode.

Addresses T70566
2019-10-09 13:55:09 +11:00
Dalai Felinto
0812949bbc Local Collections: Allow users to show hidden collections
Users now can turn on in a viewport collections that are temporarily
hidden (eye) in the view layer.

Design task: T61327

As for the implementation, I had to decouple the visibility in the
depsgraph from the visibility in the view layer.

Also there is a "bug" that in a way was there before which is some
operators (e.g., writing a text inside of a text object, tab into edit
mode) run regardless of the visibility of the active object. The bug was
present already (with object type visibility restriction) in 2.80 so if
we decide to tackle it, can be done separately (I have a patch for it
though P1132).

Reviewed by: brecht (thank you)

Differential Revision: D5992
2019-10-08 19:16:05 -03:00
dccdc5df10 Fix T69933: Blender 2.81 doesn't import 2.80 preferences from quick setup screen 2019-10-07 19:41:58 +02:00
a498a5494c UI: Split sculpt mask operators into own menu
Differential Revision: https://developer.blender.org/D5997

Reviewers: Brecht van Lommel, Pablo Dobarro
2019-10-05 22:17:22 +02:00
8c991bf63a UI: Add Buttons to Shader Editor Slots Popover
Assign, select, deselect buttons added when in edit mode to complete the functionality
of the shader editor vs. the properties panel.

Reviewed by: brecht

Differential Revision: https://developer.blender.org/D5768
2019-10-03 10:29:25 -04:00
aabd8701e9 Implement a user preference for the default Auto Handle Smoothing mode.
The default was changed with an initial implementation of the feature.

With the feedback from animators, having a behavior which affects curves
outside of a changing range is not convenient for professional animators
working on high quality character animation. On the other hand, automatic
smoothing is better for casual animation of object motion.

This change adds an ability to change the default via User Preferences.

Differential Revision: https://developer.blender.org/D5875
2019-10-02 20:42:37 +03:00
d596a6368c Preference: option to use OS-Key to emulate MMB
Alt-LMB is used in quite a few areas now, see T69323
using OS-Key allows these conflicts to be avoided.

Currently disabled for WIN32, since it conflicts with the start menu.
2019-10-03 00:25:06 +10:00
Yevgeny Makarov
6348ca9da0 UI: tweak layout of boid brain panel
Differential Revision: https://developer.blender.org/D5684
2019-10-01 20:29:33 +02:00
Yevgeny Makarov
b196c42d4a UI: use full width for ID blocks in lattice properties
Differential Revision: https://developer.blender.org/D5722
2019-10-01 20:18:48 +02:00
b155ece0c0 Image: add resize operator
Now possible with new image undo,
was added for testing but seems generally useful.
2019-10-02 00:44:17 +10:00
ba798e0412 Image/Clip Space: Add view center to cursor operators
D5932 by @a.monti with edits
2019-10-01 20:20:53 +10:00
Julian Eisel
ddb157999e UI: Remember File Browser Display Options in Preferences
This makes it so that some display related properties of the file
browser state are remembered in the Preferences. Otherwise, users often
end up doing the same set up work over and over again, so this is a
nice way to save users some work.
It's typical for other file browsers to remember their state too, so
another benefit is having a more conventional behavior, meeting user
expectations better.

Some points:
 * We currently store: Window size, display type, thumbnail size,
   enabled details-columns, sort options, "Show Hidden" option. More can
   be added easily.
 * No changes are stored to the Preferences if "Auto-save Preferences"
   is disabled. This is how Quick Favorites behave too and it's a
   reasonable way to make this behavior optional.
 * The Preferences are only saved to permanent memory upon closing
   Blender, following existing convention of Preferences and Quick
   Favorites.
 * If settings weren't actually changed, Preference saving is skipped.
 * Only temporary file browsers save their state (invoked through
   actions like open or save), not regular file browser editors. These
   are usually used for different purposes and workflows.
 * Removes "Show Thumbnails" Preferences option. It would need some
   special handling, possibly introducing bugs. For users, this
   simplifies behavior and should make things more predictable.
   Left in DNA data in case we decide to bring it back.

Reviewers: brecht, #user_interface, billreynish, campbellbarton

Reviewed By: #user_interface, William Reynish, Campbell Barton, Brecht
             van Lommel (quick first pass review in person)

Maniphest Tasks: T69460

Differential Revision: https://developer.blender.org/D5893
2019-09-30 19:27:02 +02:00
04ef62177f UI: Use paint crosshair cursor in all paint & sculpt modes
Currently, we use the crosshair cursor in Sculpt mode, but not in the other paint modes.

  - Sculpt Mode: This crosshair cursor is too weighty.
  - Texture, Weight, Vertex Paint: Using the arrow cursor for painting is not right.

This commit makes the following changes:

  - Use the new special paint crosshair instead
  - Use this cursor in all paint modes, not just Sculpt

Reviewed by: Brecht

Differential Revision: https://developer.blender.org/D5940
2019-09-30 13:33:54 +02:00
cdcb844d27 Fix T69684: Sound Strip "Pan" function is misleading
Gray-out pan property when sound mono property is unset.

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D5806
2019-09-29 16:14:42 -07:00
Julian Eisel
98c0d16da5 UI: Use responive layout for upper bar in file browser
The upper bar (containing file path, navigation and display buttons) may
now be split into two rows as horizontal space is reduced.
The first row contains the navigation related buttons, the lower one the
filter and display related ones.

Mainly solves the issue where the file path and search buttons became
barely usable in tight layouts, but generally makes things better for
such cases.
2019-09-29 20:37:51 +02:00
c372318165 Voxel remesh: Enable adaptivity
This commit enables OpenVDB adaptivity in the voxel remesher. It can be useful to reduce the polygon count if you want to switch to dyntopo after using the voxel remesher workflow.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5918
2019-09-27 19:12:51 +02:00
6a74b7c14b Sculpt: Pose brush origin offset
With the previous behavior, it was impossible to manipulate areas with a lot of complex shapes like fingers, as the pose origin was calculated only with the topology inside the radius.
With pose offset, the previous method is used to calculate the direction of the "bone", and an extra offset is added on top of it. This way you can set the pose origin in the correct place in this kind of situations. The pose factor grows to fit the new rotation origin.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D5841
2019-09-27 18:35:42 +02:00
454c1a5de4 Voxel Remesh: Fix poles and preserve volume
This commit fixes most of the issues we currently have in the voxel remesher. Mesh volume is preserved when doing multiple iterations, so the sculpt won't shrink and smooth each time you run the remesher. Mesh topology is much better, fixing most issues related to mask extraction and other topology based operations.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D5863
2019-09-26 16:30:25 +02:00
7c544626b7 Sculpt: UI fixes and improvements
- Fix vertical spacing in grab brush grab active vertex option
- Move Remesher popover in the top bar to the right of Dyntopo
- Move topology automasking to the options subpanel
- Remove voxel remesher button from the topbar
- Add default shortcut to voxel remesher [Ctrl R]
- Add default shortcut to quadriflow [Ctrl Alt R]
- Add set pivot position operator to the sculpt menu

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D5880
2019-09-26 16:01:54 +02:00
e56f71d03f Grease Pencil: use standard eraser and paint brush cursors
Ref D5197
2019-09-26 14:31:52 +02:00
bf61f217e7 GPencil: Fix wrong icon for Brush presets
It was using the old 2.7 icon.
2019-09-24 13:17:28 +02:00
4e7faf5ffa GPencil: Keep Options panels open by default 2019-09-24 10:36:43 +02:00
e2e567e0b4 Fix file browser new directory prompting for confirmation
This is only needed for the case where it's automatically done when entering a
file path that does not exist, not when pressing the button.
2019-09-23 16:44:06 +02:00
4031bc1478 Cleanup: quote use 2019-09-23 09:35:27 +10:00
a083ddf49b Sequencer: correct fcurve map usage 2019-09-23 09:31:08 +10:00
29a7b1b64d VSE: Remove the use of eval in Fades operators
Fix security issue introduced in rB2ec025d7be3c

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D5807
2019-09-22 13:38:39 -07:00
Julian Eisel
adfe68e202 UI: Replace big options button in file browser
The big options button in the lower left is now gone, it's replaced by a
smaller icon toggle button in the upper right.
That means I could also remove code for the region we had just for this
button.
I also added versioning code for the removal, to make sure the region is
removed cleanly when reading old files.
2019-09-20 17:42:08 +02:00
Yevgeny Makarov
7a83b64f7b UI: Fix Capitalization
Differential Revision: https://developer.blender.org/D5716
2019-09-20 14:31:24 +02:00
Himanshi Kalra
60af4d207b UI: Incorrect info message after batch rename
Differential Revision: https://developer.blender.org/D5744
2019-09-20 14:15:32 +02:00
3791d7abfd UI: Consistent Tooltip for Add Torus Operator
Changes "Add" to "Construct" to be consistent with the other
primitive mesh add operations.
2019-09-19 13:52:46 -04:00
2f6a064765 Fix T70068: sculpt mode hide masked not working after show all 2019-09-19 14:40:33 +02:00
04843d1572 Sculpt: Split original normal into original normal and plane
This allows to create different effects with some brushes that use the sculpt plane.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D5818
2019-09-18 16:34:24 +02:00
Julian Eisel
f5bbaf55ac UI: Preference for file browser as fullscreen area
Addes a Preference setting to choose between opening new file browsers
in a maximized area (like with the old file browser) or in a new window
(like the new one).
2019-09-18 14:37:11 +02:00
Julian Eisel
cac756a92a UI: Move render display type to Preferences
Moves the render display type (to choose between rendering in a new
window, in a fullscreen area, in an Image Editor, etc) from the scene to
the preferences.
2019-09-18 14:32:21 +02:00
0927e7b835 Sculpt: Rename pinch to magnify in some brushes
Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D5815
2019-09-17 14:56:44 +02:00
11b0c2080c UI: use unique name for install add-on operator
Was called "Install", which isn't useful in operator search.
2019-09-17 18:18:50 +10:00
8b53445e8d Fix T69612: Two instances of Bridge Edge Loops entries in Edge Context Menu 2019-09-16 22:36:09 +02:00
3618b2c359 Fix part of T65397: accidentally assigning shortcuts gives errors
This is not a proper solution, that will come later, this avoids the main
problematic error for now.
2019-09-16 14:33:19 +02:00
8e62fdbcbd UI: Add XYZ mirroring to the Tool Settings viewport header for Edit and Weight Paint modes
Previously, only X mirror was available here, but since we can now mirror on Y and Z, these should also be added.
2019-09-15 15:43:30 +02:00
c9048e8e41 Sequencer: disable fades add/remove until eval() use is removed
2ec025d7be introduced 'eval()' on blend
file data-paths which can be used for code injection.
2019-09-15 10:59:31 +10:00
e9c18ea982 Cleanup: redundant code from recent sequence fade operator
No need to define class variables which are all overwritten,
also use __slots__ to avoid mistakes.

Remove redundant length check too.
2019-09-15 05:57:59 +10:00
14c160334d Cleanup: remove duplicate information in docstring
No need to document all options in the doc-string
since each option has it's own description.
2019-09-15 05:43:34 +10:00
19fc50ca6f Cleanup: pep8, unused args, indentation 2019-09-15 05:35:42 +10:00
96ff40859d Cleanup: quiet unused arg warning 2019-09-15 05:26:15 +10:00
2ec025d7be VSE: Add operators to add and remove fades
Fades add:
Adds or updates a fade animation for either visual or audio strips.
    Fade options:
    - In, Out, In and Out create a fade animation of the given duration from
    the start of the sequence, to the end of the sequence, or on boths sides
    - From playhead: the fade animation goes from the start of sequences under the playhead to the playhead
    - To playhead: the fade animation goes from the playhead to the end of sequences under the playhead
    By default, the duration of the fade is 1 second.

Fades clear:
Removes fade animation from selected sequences.
Removes opacity or volume animation on selected sequences and resets the
property to a value of 1.0. Works on all types of sequences.

Author: gdquest

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D5166
2019-09-13 17:24:42 -07:00
ab3a9dc1ed VSE: prefetching
When enabled prefetching(preview panel>view settings), a pernament running job
is created, that will render frames in the background until the cache is full.
If the cache is not filled fast enough, prefetch job suspends itself
at the last moment and will wait until it has chance to "catch up".
Effectively this will decouple rendering to separate thread, so rendering
itself is a bit faster.
Cache recycling behavior will be changed to "free furthest frame to the left
of playhead if possible, otherwise rightmost frame".

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5386
2019-09-13 17:24:42 -07:00
5d4cbbb16c UI: don't mark batch rename as internal
Prevented it showing in operator search.
2019-09-14 02:39:58 +10:00
Dalai Felinto
92736a7b75 Per-Viewport Collection Visibility
Support per-viewport collection visibility options.

Note 1: There is no way to show a collection that was not visible before
due to depsgraph. Otherwise we would risk having all the collections in
the depsgraph and I believe this is not the idea.

An alternative would be to have a new depsgraph for viewports that are
not local. Something to keep in mind if we do per-viewport current frame
in the future.

So for now what we do is to only allow collections visibility to be
disabled/hidden in this mode.

Note 2: hide_viewport (the eye icon) doesn't really matter for
depsgraph. So after the merge we can still ignore it to show the
collections locally in a viewport with no problems for the depsgraph.

Reviewers: brecht, sergey
Subscribers: billreynish

Related task: T61327
Differential Revision: https://developer.blender.org/D5611
2019-09-13 12:37:35 -03:00
Anthony Eriksson
77399283d4 Fix T69037: Automerge is greyed-out in popover
Split "use_mesh_automerge_and_split" and "double_threshold" into their
own column so .active doesn't have to be applied for the entire layout.

Reviewers: billreynish, mano-wii

Differential Revision: https://developer.blender.org/D5618
2019-09-13 09:29:50 -03:00