Commit Graph

72966 Commits

Author SHA1 Message Date
340b9c1dfc Fix missing clear of ID types tags
Got lost in previous optimization commit.
2019-10-09 09:38:56 +02:00
d3d6cd2e09 PyAPI: drop Vector requirement for tessellate_polygon
Use mathutils_array_parse which converts any sequence of numbers.
2019-10-09 17:28:49 +11:00
6ff60d9982 PyAPI: avoid normal calculation for tessellate_polygon
Use fixed normal for 2D input, no need to calculate it.
2019-10-09 17:08:51 +11:00
b718d659c9 Fix T70594: mathutils.geometry.tessellate_polygon flips triangles
Some scripts will need to be updated to support this.
2019-10-09 16:56:54 +11:00
8f210f0475 Fix text edit-mode character info initialization
Using EditFont.pos before it was set.
2019-10-09 13:52:30 +11:00
Dalai Felinto
0812949bbc Local Collections: Allow users to show hidden collections
Users now can turn on in a viewport collections that are temporarily
hidden (eye) in the view layer.

Design task: T61327

As for the implementation, I had to decouple the visibility in the
depsgraph from the visibility in the view layer.

Also there is a "bug" that in a way was there before which is some
operators (e.g., writing a text inside of a text object, tab into edit
mode) run regardless of the visibility of the active object. The bug was
present already (with object type visibility restriction) in 2.80 so if
we decide to tackle it, can be done separately (I have a patch for it
though P1132).

Reviewed by: brecht (thank you)

Differential Revision: D5992
2019-10-08 19:16:05 -03:00
Richard Antalik
6d3c34fe9d Fix T69682: Render Audio ignores animation.
`sound_update_animation_flags_exec` didn't tag depsgraph to update.

Reviewed By: sergey

Maniphest Tasks: T69682

Differential Revision: https://developer.blender.org/D6000
2019-10-08 13:10:37 -07:00
234f346c2f Fix T70601: Lasso select not functioning correctly in Armature Edit Mode
This solution mimics the one used for pose by ignoring the bone line if either end is clipped.
2019-10-08 16:45:32 -03:00
576c782b11 Fix T70586 EEVEE: principled shader alpha bleeding issues
Avoid double multiplication by alpha on ssr/sss data.
2019-10-08 20:29:35 +02:00
47b95a2957 Fix T70561: bad custom normals in mirrored geometry.
Original code from rB1a9e698099b5 used a rather naive approach, now use
proper transpose of inverse of geometry transform for the normals.
2019-10-08 20:19:13 +02:00
d98ae27f02 Fix T68857 EditUV: Crash on Remesh modifier with 'Display in Edit Mode' 2019-10-08 18:42:26 +02:00
656228945e Fix T69363 EEVEE: Blender crash when using Edit mode for Ocean
Use same Mesh* as extraction. We always use the final mesh for shaded geom.
2019-10-08 18:37:38 +02:00
ed9f8bd956 CTest: Fix failing test BLI_expr_pylike_eval_test on clang/windows
clang got a little to aggressive discarding unused variables
see D6012 for details.

Differential Revision: https://developer.blender.org/D6012

Reviewers: brecht, sergey, angavrilov
2019-10-08 09:46:09 -06:00
10ec207a6b Sculpt: support automasking, pose and mask expand for multires
These were the last remaining new sculpt tools that did not support multires.
Performance could be improved still, but it should work.

Fixes T68899
2019-10-08 17:44:46 +02:00
52c02dc311 Fix multires sculpt not setting the active vertex correctly
Also cleanup code to remove duplicated min_depth tracking, ray intersection
already does it.
2019-10-08 17:41:52 +02:00
899b7ff1de Cleanup: avoid converting from CCGElem to SubdivCCGCoord
The other direction is faster.
2019-10-08 17:41:52 +02:00
333293cad7 Cleanup: minor refactoring of mask expand and floodfill 2019-10-08 17:41:52 +02:00
7a1847f0e9 Fix T70585: Walk Navigation keyframe tweaks (still frame)
Walk Navigation was missing rotation keyframes on confirm (when animation
wasnt playing) after rB22bdd08dfd0.

Because for walk [in contrast to fly], the cursor is constantly warped
(WM_cursor_warp in walkEvent), we cant do something reasonable with
comparing mouse positions (to detect rotation) when mouse comes to rest.

Now remember if rotation changed at any time.

Also tweaked the insertion for location keyframes (which was always
happening even if the camera did not move), now checking the real dvec
(instead on relying on speed)

Reviewed By: dfelinto

Maniphest Tasks: T70585

Differential Revision: https://developer.blender.org/D6018
2019-10-08 16:26:37 +02:00
054ab92f8b Depsgraph: Avoid threading for trivial operations
Found this while looking into T70463, solves the high spinning times
mentioned in T70463#791026.

Sounds logical that iterating over an array to modify a single property
is faster than doing it in threads. But strangely, doing it for both
nodes and its components is still faster in threads here.

Gives extra speedup with a file mentioned in the report.

Reviewed By: brecht, mont29

Differential Revision: https://developer.blender.org/D6017
2019-10-08 16:06:46 +02:00
abc36cad83 Sculpt: Fix projection artifacts by changing the voxel remesh isovalue
This should fix most of the shrinkwrap artifacts when the preserve volume option is active. After this commit the default voxel remehser settings should not fail in the default cube.

Reviewed By: zeddb

Differential Revision: https://developer.blender.org/D6010
2019-10-08 15:58:16 +02:00
df08fcebe8 Cleanup/fix for fix (c).
Sorry for the noise... For once building with everything hid the issue
instead of revealing it.
2019-10-08 14:45:50 +02:00
0b983169da Fix T70626: VSE: Slip Strip Operator doesn't refresh audio on confirm
Maniphest Tasks: T70626

Reviewed By: ISS, sergey

Differential Revision: https://developer.blender.org/D6016
2019-10-08 14:16:48 +02:00
Dalai Felinto
1ba4e472cd Fix build error (missing BKE_global.h) 2019-10-08 09:16:19 -03:00
270562fe12 Fix T70588: Playing animation (after deleting rigid body obj) crashes blender.
Fixing/working around another weakness of current RBW model... This is
not really nice, but it should work for now, and we cannot really do
anything else but that kind of monkey patching here anyway.
2019-10-08 11:53:44 +02:00
Julian Eisel
b1f1c8c33f Fix: region toggle operator being able to toggle regions it shouldn't
Only regions with alignment set should be toggle-able. If this is not
set, then the region is likely either a main region, or entirely hidden
by the user (not just collapsed).
2019-10-08 11:35:24 +02:00
ad876e728c Depsgraph: Cleanup, spelling in comment 2019-10-08 11:12:30 +02:00
9d13321831 Depsgraph: Perform early exit check prior to time tag
Evaluation is not entirely cheap even in the case when there is nothing tagged
in the scene. This is because of all the calculation of pending operations,
cleating runtime flags and so on.

This commit makes it so time operation is tagged for update prior to early exit
check. Improves playback speed in a scene without anything animated.

Maniphest Tasks: T70463

Differential Revision: https://developer.blender.org/D6002
2019-10-08 11:02:22 +02:00
fda1db5ba4 Depsgraph: Cleanup, de-duplicate time source tagging 2019-10-08 11:02:22 +02:00
ae777b0764 Depsgraph: Don't force time update when legacy flag 0 is used 2019-10-08 11:02:22 +02:00
Julian Eisel
95749f5d54 Fix T70522: Sidebars in Clip Editor work incorrectly in Dopesheet mode
Actually, in Dopesheet mode, the regions shouldn't be toggle-able at
all. For the user they should appear to not exist.
Previously the Movie Clip Editor archieved this by setting the region
alignments to NONE, which this restores.

Introduced in 6aef124e7d.
2019-10-08 10:33:48 +02:00
f9a266a226 UI: support passing a function to WorkSpace.status_text_set()
This allows Python operators to draw icons and other UI elements
into the status bar.
2019-10-08 14:21:41 +11:00
a856c5eccf Fix T67753 EEVEE: Crash using transparent shadows with default material 2019-10-07 22:16:53 +02:00
da9ac42588 Cleanup: Change comment 2019-10-07 20:44:55 +02:00
b403b8196b Fix T70610: GPencil Remove Vertex Group don't reassign other groups
When removing a vertex group, the next groups were not reassigned because the loop upper limit was wrong.
2019-10-07 20:40:03 +02:00
Julian Eisel
7dea058546 UI: Move all Selected NLA-Strips when Dragging
Part of T57918. Selecting and dragging items were conflicting actions
previously when both were using the same mouse button. This avoids the
conflict.

See be2cd4bb53 for details on behavior.
2019-10-07 20:34:15 +02:00
ce22efb425 Paint: 2D paint brush stroke antialiasing
This commit enables antialiasing in 2D painting.
It also includes some fixes related to line drawing in the stroke spacing code.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5833
2019-10-07 19:47:40 +02:00
Ulysse Martin
e284654fbf Fix T70537: Documentation: bpygpu_offscreen_draw_view3d_doc not up to date 2019-10-07 14:39:27 -03:00
e5858cc5be Fix T70302 Crash on entering solid view after some specific steps 2019-10-07 19:22:41 +02:00
d2e4b13b9c CMake: Add support for building with OpenMP support for clang on windows.
mostly minor c/cxx/linker flags, only tested with clang 9.0.0

Differential Revision: https://developer.blender.org/D5976

Reviewers: brecht, jesterking
2019-10-07 10:24:13 -06:00
fc9e921495 Simplify the quadriflow manifold mesh function for loops
No need to iterate over all polygons if we just want to iterate over all
face loops anyways.
2019-10-07 18:14:30 +02:00
0c0d2f3581 Fix T70406: crash editing keyframes while in sculpt mode 2019-10-07 18:04:35 +02:00
b91290fd2a Fix T70591: missing letters in statusbar keymap display after recent changes 2019-10-07 17:55:14 +02:00
d7465c23c7 Fix T70564: sculpt mask display missing with shape keys or deforming modifiers 2019-10-07 17:38:07 +02:00
e00a00db52 Cleanup: rename some sculpt variables for clarity 2019-10-07 17:38:07 +02:00
78c0be9987 Fix T70452: Crash when clicking "Solve Camera Motion" in Motion Tracking 2019-10-07 15:41:52 +02:00
525a8bdf1d Sculpt/Paint: Invert curve alpha overlay
Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D5998
2019-10-07 15:26:05 +02:00
afb9bdc320 Sculpt: Update only modified grids on multires undo
This makes multires undo much faster and fixes the viewport lag after and undo operation.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5994
2019-10-07 15:24:25 +02:00
29707e3437 Fix T70387: Sculpting with Original Normal rips edges
Reviewed By: brecht

Maniphest Tasks: T70387

Differential Revision: https://developer.blender.org/D5982
2019-10-07 15:22:32 +02:00
4761028fc7 Fix T70508: Wrong snapping default in Node Editor 2019-10-07 10:02:12 -03:00
7a100a3f60 Fix T70555: Crash when attempting to create an override for an object with a cloth modifier.
Was not taking into account the case where pointer RNA prop is valid,
but has no data (i.e. is a 'null' pointer)...
2019-10-07 13:17:56 +02:00