Commit Graph

36435 Commits

Author SHA1 Message Date
2fd4877c76 minor bmesh api changes.
- use SMOOTH flag for edges (removed sharp flag and inverted), gives us an extra flag slot available.
- rename BM_edge_is_nonmanifold --> BM_edge_is_manifold and invert result, BM_vert_is_nonmanifold too.
2012-02-18 11:44:30 +00:00
a677e016d6 remove function for testing selection (was only used in a few places) 2012-02-17 21:49:24 +00:00
3e78832dea remove OBJ export, better rely on the python exporter. 2012-02-17 21:37:16 +00:00
588b26f18b more syncing smaller changes with trunk 2012-02-17 21:32:30 +00:00
24f83c7e3e minor edits to sync up with trunk, remove crash save handler, this can be added later if we need but isnt really apart of bmesh specifically. 2012-02-17 21:22:18 +00:00
379527581b svn merge ^/trunk/blender -r44204:44213 2012-02-17 21:07:18 +00:00
c628f04a7c - Fixed linking errors of blender player with CMake and XDND enabled
- Rest of changes to make XDND switch-off-able: link against extern_xdnd only
  if XDND is enabled
2012-02-17 20:59:21 +00:00
48006292d8 svn merge ^/trunk/blender -r44189:44204 2012-02-17 20:56:25 +00:00
0aa9ab69cc glog should now compile fine at FreeBSD 9 platform 2012-02-17 20:53:34 +00:00
9def83f7e0 XDND support now can be disabled using WITH_GHOST_XDND=OFF with CMake and WITH_GHOST_XDND=False with SCons
Disabled on FreeBSD platforms due to some linking errors.
2012-02-17 20:51:39 +00:00
5af9e8d5ca remove section in gotcha's doc about matrix col/row order since this has been changed. 2012-02-17 20:41:41 +00:00
383756be48 Fixed compilation error cased by recent refactor of include guard defines. 2012-02-17 19:45:27 +00:00
61596d5bb3 patch [#30227] Various MSVC (32-bit) Warning and Typo Fixes
made some small edits
- removed changes to AVI reading since the data types are apart of the format spec.
- absf -> abs for a double value in render code.
2012-02-17 19:21:47 +00:00
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
99d0ba6299 Use BLF API to check whether translation is enabled, when possible! 2012-02-17 18:04:49 +00:00
ca4ef8aa26 add note to avoid confusion with angle_v3v3v3, also minor change with angle comparison, convert constant values to radians (not resulting angle to deg). 2012-02-17 17:47:10 +00:00
2fce23c99a Returning magic _USE_MATH_DEFINES to esm tracker.
Needed to make constants like M_E defined in msvc. Was occasionally
removed on moving main changes in libmv from patch files in blender
repo to won repo (rev44190).
2012-02-17 17:34:16 +00:00
ea6d0b7a3b In fact, snapping in particle edit mode also might make sense.
Pardon for extra noise..
2012-02-17 17:25:51 +00:00
e097a188da Revert part of own recent header cleanup: pivot and manipulators in fact makes sense in particle edit mode. 2012-02-17 17:22:37 +00:00
29f0ff718b Reverting changes made to build systems when was upgrading OpenAL.
Reverting to openal from creative because own builds doesn't deal with 3D sound.
Hopefully it wouldn't lead to crashes caused by ffmpeg+openal (for resolving which
libraries were updated to openal-soft).
2012-02-17 16:58:34 +00:00
e8a1daaf9b Drag-n-drop support on Linux
This commit implements drag-n-drop support from external applications into Blender.
Used xdnd implementation from Paul Sheer.
2012-02-17 16:58:09 +00:00
7c15fb4f2c Minor fixes found while working on keyingsets. 2012-02-17 16:34:28 +00:00
8f97f3ed29 Fix #25649: Image editor paint icon missing until enter weight paint
Issue was caused by starting Icon Preview render job from two places:
- Texture buttons for small icon preview
- Properties panel in image editor for large icon of texture

This preview job is starting in suspended mode and if new instance of the same job is
starting, suspended job will be totally stopped. This is normally for cases when you're
changing different settings -- in this case you'd wouldn't want re-render be triggered
on every slide change.
But what we've have with brush preview is that two instances of this job were creating for
large and small icon separately, but because of described policy only one icon was rendered.

If suspended job is getting to be stopped, check if it was started for the same icon
resolution and if not, that resolution will be also rendered in new job.
So it'll be still minimal re-rendering happens, but in cases when job was started from
two places for different icon sizes it'll work just fine.
2012-02-17 16:06:32 +00:00
4c66e696fb svn merge ^/trunk/blender -r44136:44189 2012-02-17 15:51:48 +00:00
17f6f7e2af Camera tracking: switch to own repo of libmv where most of patches are applied
and which includes latest changes from Keir's branch.

Hopefully it'll make backporting of changes back to main libmv repo easier.
2012-02-17 15:39:32 +00:00
b7f3887a3a fa_PE is no valid language code (how comes no one noted that yet?), fa_IR seems the right one!
Else, persian was just unavailable on Linux (at least, on Debian...).
2012-02-17 12:27:58 +00:00
5ca057f755 Fix for recent changes in 3D viewport header: object might be missed and in this
case check for current mode isn't needed
2012-02-17 11:46:28 +00:00
071706e48f Missed this changes needed to fully support animation data in movie clips.
Thanks to Joshua pointed into missed changes!
2012-02-17 10:54:21 +00:00
c9d8af6cff OSX: since XCode 4.3 the developer directory is inside XCode.app bundle, so we handle path according XCODE_VERSION now 2012-02-17 10:44:21 +00:00
ed3b7e2c23 Camera tracking: configurable filter type for 2d stabilization
--
svn merge -r44151:44152 ^/branches/soc-2011-tomato
2012-02-17 08:27:19 +00:00
fdeca277fd Camera tracking: run aspect correction before stabilizing shot
This commit fixes image stopped being an orthogonal rectangle because of horizontal
scaling caused by pixel aspect ratio happening after rotating image which used to
make orthogonal angles from footage not actually orthogonal.

--
svn merge -r44150:44151 ^/branches/soc-2011-tomato
2012-02-17 08:23:42 +00:00
0cc2966516 Camera tracking: fixed issue when track used for rotation stabilization points to a freed memory after re-tracking this track.
--
svn merge -r44148:44149 ^/branches/soc-2011-tomato
2012-02-17 08:20:21 +00:00
026bbecb8f Camera tracking: fixed default value for pixel aspect which wasn't 1.0
--
svn merge -r44147:44148 ^/branches/soc-2011-tomato
2012-02-17 08:19:14 +00:00
781b4cafbd Camera tracking: fixed incorrect auto-scale calculation for 2d stabilization
--
svn merge -r44146:44147 ^/branches/soc-2011-tomato
2012-02-17 08:17:46 +00:00
b83577aaec Camera tracking: fix for missing cache invalidation when disabling/enabling channels for stabilized shot
--
svn merge -r44140:44141 ^/branches/soc-2011-tomato
2012-02-17 08:16:29 +00:00
9d0b7b168f Camera tracking: animation datablock for MovieClip
Added AnimData block to MovieClip datablock which allows to animate different properties in clip.
Currently supports animation of stabilization influence only.

--
svn merge -r44129:44130 ^/branches/soc-2011-tomato
2012-02-17 08:13:45 +00:00
5fd24dc3f2 Build proxy from meta and image strips used resolution used for display,
not set by building job which leads to unusable proxies.

This change should resolve issues reported in #30229: Sequencer Meta strip Proxy Fails
and probably #30196 will work nicer too.
2012-02-17 07:32:18 +00:00
283ab431a5 Cleanup of 3D viewport header in painting modes:
- Hide Manipulate center points in sculpt and particle edit modes
- Hide 3D manipulators and orientation from sculpt mode
- Hide snap buttons in sculpt, weight, texture, vertex and particle painting modes

All this options weren't make sense in this modes and might only confuse user.

This will resolve issue #30180: 3D View header buttons and modes
2012-02-17 06:59:32 +00:00
02987fd5e1 fix [#30220] Knife Tool Leaks memory
both crash and leak are fixed now.
2012-02-17 05:33:23 +00:00
8a2bf0ba54 fix [#30220] Knife Tool Crashes Blender
though there is still a memory leak, but it looks like the leak may be in BLI_smallhash.c, not knife code.
2012-02-17 02:06:30 +00:00
ad22305137 fix for error found while looking into #30221
macro needed parentheses.
2012-02-17 00:08:52 +00:00
020ec22114 correct for bad assumption in recent commit. angle_v3v3v3 was working as intended. 2012-02-16 20:17:45 +00:00
a56eeb7024 Release Cycle for 2.63:
* BCon1, alpha.
2012-02-16 20:04:33 +00:00
d8c2e2ce99 fix for bug with adding icosphere in editmode (was normalizing the verts _after_ translating them away from 0,0,0) 2012-02-16 19:58:40 +00:00
19d47c0efd fix [#30208] Bmesh Edit Mode: Add Primitive keeps old verts selected.
cone depth was also incorrectly defaulting to 1.0
2012-02-16 19:33:46 +00:00
0e3537e374 fix [#30141] Add primitive sets only the default name "Mesh" 2012-02-16 19:13:04 +00:00
b653ebc62c fix for bug when dissolving faces.
When removing an edge between 2 dissolved faces there was no check that a 3rd face was using the edge.
This way dissolving 2 faces could remove faces connected to the removed edges.
2012-02-16 19:00:31 +00:00
7cbd4d3576 Sculpt/Paint UI: Add a new menu for brush options.
For vertex/weight/texture paint, this has only the flags for using
unified size/strength. (Addresses TODO in code, before only sculpt
menu had these settings.)

For sculpt, moved the brush-related settings from the sculpt menu to
the brush menu.

Note that these menus are still very out of date (missing lots of
options), will address that in a different commit.
2012-02-16 18:06:38 +00:00
e67ba3d9df fix [#30209] "Tris to Quad" fails in some cases
dont join 2 triangles if the edge thet share has more then 2 face users.
2012-02-16 17:43:23 +00:00
49ab580143 more knit-picky memory saving
don't store a flag array, (or pointer to a flag array) per BMLoop.
saves 4 pointers per quad - obviously, so this can add up a bit.
2012-02-16 16:44:10 +00:00