- use SMOOTH flag for edges (removed sharp flag and inverted), gives us an extra flag slot available.
- rename BM_edge_is_nonmanifold --> BM_edge_is_manifold and invert result, BM_vert_is_nonmanifold too.
made some small edits
- removed changes to AVI reading since the data types are apart of the format spec.
- absf -> abs for a double value in render code.
Issue was caused by starting Icon Preview render job from two places:
- Texture buttons for small icon preview
- Properties panel in image editor for large icon of texture
This preview job is starting in suspended mode and if new instance of the same job is
starting, suspended job will be totally stopped. This is normally for cases when you're
changing different settings -- in this case you'd wouldn't want re-render be triggered
on every slide change.
But what we've have with brush preview is that two instances of this job were creating for
large and small icon separately, but because of described policy only one icon was rendered.
If suspended job is getting to be stopped, check if it was started for the same icon
resolution and if not, that resolution will be also rendered in new job.
So it'll be still minimal re-rendering happens, but in cases when job was started from
two places for different icon sizes it'll work just fine.
This commit fixes image stopped being an orthogonal rectangle because of horizontal
scaling caused by pixel aspect ratio happening after rotating image which used to
make orthogonal angles from footage not actually orthogonal.
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svn merge -r44150:44151 ^/branches/soc-2011-tomato
Added AnimData block to MovieClip datablock which allows to animate different properties in clip.
Currently supports animation of stabilization influence only.
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svn merge -r44129:44130 ^/branches/soc-2011-tomato
not set by building job which leads to unusable proxies.
This change should resolve issues reported in #30229: Sequencer Meta strip Proxy Fails
and probably #30196 will work nicer too.
- Hide Manipulate center points in sculpt and particle edit modes
- Hide 3D manipulators and orientation from sculpt mode
- Hide snap buttons in sculpt, weight, texture, vertex and particle painting modes
All this options weren't make sense in this modes and might only confuse user.
This will resolve issue #30180: 3D View header buttons and modes
When removing an edge between 2 dissolved faces there was no check that a 3rd face was using the edge.
This way dissolving 2 faces could remove faces connected to the removed edges.
That was intended change to clear PROP_TRANSLATE flag from bl_label property of
operators, panels and menus (see rev40570)
If this flag leads to another issues it should be fixed in another way.
This fixes#30210: International Font Problem
this can be added back easily but currently this cant be saved into DNA and most likly support wont be added soon.
saves memory in editmode: 20 bytes per face or 40 on 64bit systems (5 pointers).