Adds some padding to the left of the icon, adds more space around the separator
line and make it more visible, and add some spacing at the top and bottom of
the menu. Ref T37794
Reviewed By: dingto, billrey
Differential Revision: https://developer.blender.org/D223
Expose float precision helper in UI_interface.h API, so that numinput can use this helper as numbuttons already do.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D186
- works by defining panel categories, currently restricted to the toolbar.
- no panels define bl_categories yet, so no user visible changes since tabs only show when there are multiple.
- panel pinning is available in rmb menu or alt+lmb.
There is a bunch of internal refactoring going on too:
* No longer use operators to handle these directory and file fields, only makes
things more complicated than they should be.
* Handle autocomplete partial/full match deeper in the UI code
* Directory field still does not keep focus, that's for another time to fix,
you can already do pretty quick keyboard only navigation with the file field.
Reviewed By: elubie
Differential Revision: http://developer.blender.org/D29
Note that this is not really needed currently, as the only flag being copied here (UI_BUT_REDALERT) remained in but->flag. However, since we'll have more flags in drawflag now, it's better to explicitly handle this situation...
This func could use some cleanup anyway (a bunch of commented code here)...
Thanks to Campbell for noting this!
commit 6f97e194e58aab38d351c796bf7bb6abca33f5f9
Author: Bastien Montagne <montagne29@wanadoo.fr>
Date: Wed Nov 20 21:18:20 2013 +0100
Code cleanup: Move some uiBut->flag to uiBut->drawflag, make those flags anonymous enums.
Summary:
Make some room in but->flag (I did not add another flag, we already have drawflag, which was nearly not used up till now).
Note: I’m not sure whether REDALERT (and perhaps even DISABLED?) should not go to but->drawflag as well...
Related to D8
Reviewers: brecht
Differential Revision: http://developer.blender.org/D22
directory if name was not fully matched
When hitting tab to complete a directory name in the filepath field in the
filebrowser Blender shows a "create new directory?" popup, if the beginning
of directory name typed in the field matches many entries. For example if you
have directories in the open directory called "test123" and "test456", typing
"te", tab would complete up to "test", but ask to create a new folder with the
name "test".
This patch unsets the boolean storing the info about changing filepath if the
folder with the completed name does not exist.
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D10
The enum item buttons in the node header change their alignr when switching the tree type, due to different things being shown in the header (this rarely happens in other panels, so it doesn't turn
up easily). The new alignnr needs to be copied to existing block buttons in ui_but_update_from_old_block to ensure the enum items get aligned to each other.
keys in menus (or tooltips) for properties they are used to toggle/cycle through
Some properties can be toggled using hotkeys via WM_OT_context_* operators, but
these hotkeys aren't really shown anywhere obvious like other hotkeys (i.e.
they're not shown in tooltips or menus). Although it is possible to look these
up in the userprefs/keymaps editor, it is quite tricky doing so, and most users
would just assume that since no shortcut is displayed, there simply isn't one at
all.
This commit introduces a slightly hacky fix which basically amounts to checking
if a property can be set by any of the few operators which are used for this
purpose. In order to keep this from being too sluggish, I've currently limited
this to only working on Editor (e.g. "Show Seconds" in Anim Editors) and
ToolSettings (e.g. "Use Proportional Edit") properties.
There are still some corner cases that would be nice to solve too (i.e. the
Pivot Type enum menu/dropdown should really be able to show the hotkeys which
have been assigned for each of those items, since they're by-and-large quite
hidden and obscure), though being able to show some of these is perhaps better
than not showing any!