This simply adds a third "translation type" (in addition to iface and tip), "new data", with relevant user settings flag and helper funcs/macros (and py api).
Currently implemented name translation when adding new objects, as well as modifiers and constraints, will add the others (cd layers, scenes, perhaps nodes [though I think they do not need this], etc.) later.
We have a glicth with colormanagement's spaces descriptions, though, looks like they are clamped at 64 chars (see raw space), will see that later, if it’s solvable.
besides performance in some cases.
* DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in
most cases. This will clear the dependency graph, and only rebuild it right
before it's needed again when the scene is re-evaluated.
This is done because DAG_scene_sort is slow when called many times from
python operators. Further the scene argument is not needed because most
operations can potentially affect more than the current scene.
* DAG_scene_relations_update will now rebuild the dependency graph if it's not
there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare
cases that need it.
* Remove various places where ob->recalc was set manually. This should go
through DAG_id_tag_update() in nearly all cases instead since this is now
a fast operation. Also removed DAG_ids_flush_update that goes along with
such manual tagging of ob->recalc.
* Radiant -> Radians
* Noted down revision number for when Jahka removed the old constraint blending
logic. I spent some time hunting this down while trying to check if it might've
caused any obvious changes leading to one of the (now closed) bugreports. Better
to note this in the code then.
Use object_get_derived_final() function instead of accessing to object's
derived final directly.
The same happens for shrinkwrap constraint and it should deal better in
cases when depth object is in edit mode. In other cases should be no
functional changes.
This is needed in cases when using blender camera with different
resolution than original footage. Behaves in the same way as
background picture framing.
- Re-arrange functions in headers and implementation file to make them
more grouped by entity they're operating with. Also order of functions
in implementation file should match order of functions in header for
easier navigation.
- Rename some functions to match conventions of naming public functions.
- Some code de-duplication, still some room for improvements tho.
- Split main 2D tracking functions into smaller steps to make it more clear.
Accidentally OpenMP was disabled in some of previous commits, re-enable it.
AFAIK, it is impossible to determine exactly which axes may have negative
scaling values from a 4x4 matrix (which is the underlying cause of this bug).
However, we can figure out if there is some negative scaling going on in that
matrix (i.e. one of the axes has negative scale). So, the fix here is to
negatively scale everything if we detect this happening.
WARNING: do not rely on being able to accurately detecting positive/negative
values for more than a single axis per bone controller. Weird results may occur.
You have been warned.
Now it's indicates at which scene frame number movie clip starts playing back.
This this setting is still belongs to clip datavlock and used by all users of
clip such as movie compositor nodes, constraints and so.
After long discussion and thoughts about this it was decided that this would
match image's current behavior (which initially seen a bit crappy), but that's
actually allows:
- Keep semantics of start frame in image and clip datablocks in sync
- Allows to support features like support of loading image sequences
with crappy numbers in suffix which doesn't fit long int.
- Allows to eliminate extra boolean checkbox to control such kind of offset.
Hopefully from pipeline POV it wouldn't hurt because idea of having this things
implemented in original way was working only if sequence before processing
started naming form 001.
* ID-blocks referenced by Constraints but not being used as the target objects
(such as Actions in the Action Constraint, or Text Blocks in PyConstraints) now
get usercounts for being referenced in this way. This should fix ancient bugs
such as [#19205] and [#8593]. More tests still needed to verify that this
does now play nicely with proxies.
* Changing actions used by NLA strips should now update the usercounts
accordingly
--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
Issue was caused by object moved really far away (not just actually issue,
it's just about long mouse gesture and X-axis orientation which projects
position to quite large X-axis value) and for this location start offset
from curve length was calculating iteratively which takes plenty of time for
short curves.
Replace iterative search of offset with formula which seems to be working
in the same way and should be a bit more accurate.