Commit Graph

401 Commits

Author SHA1 Message Date
8b28c24d16 Fix #25272: shrinkwrap with dependency cycle could lead to eternal
loop and increasing memory usage.

Modifiers should never call mesh_get_derived_final or similar, only
use ob->derivedFinal if it exists, if the dependencies are set correct
and there are no cycles, it will be there.
2010-12-17 20:13:54 +00:00
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
024b0f92d5 fixed crash with rigid body constraints not having their child pointer read correctly. 2010-12-01 23:40:21 +00:00
34ea1cf0b2 minor changes to the python api.
- pep8 script was giving an error on non utf8 scons source files.
- use PyList_SET_ITEM macro when list type is ensured.
- all mathutils types use subtypes to create new types when available.
- use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices.
2010-11-28 06:03:30 +00:00
18200f5f87 bugfix for pivot constraint.
- no rotation resulted in NAN location.
- subtraction of pivot done in wrong order made the constraint give odd results when rotating on more then 1 axis.
2010-11-19 06:21:39 +00:00
fbcaa502ca bugfix [#24574] setting location gained from a matrix_world.copy().translation_part() (visual loc) after constraints causes NAN in object location after python script ends
shrinkwrap constraint was dividing by zero. also the shrinkwrap UI was incorrectly trying to draw a subtarget.
2010-11-07 05:59:35 +00:00
e179c92a27 tedious string copying changes
- use sizeof() in more places.
- fixed some off by 1 bugs copying strings. setting curve font family for instance was 1 char too short.
- replace strncpy and strcpy with BLI_strncpy
2010-11-05 07:35:21 +00:00
3367ef8b65 initialize structs to zero rather then using memset(). 2010-10-31 15:39:37 +00:00
0876fce009 rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
90e9970094 change mat4_to_eulO, mat3_to_eulO to calculate 2 rotations and return the smallest one.
mat4_to_eul & mat3_to_eul are already working this way.

Without this we get problems with constraints, eg:
 rotation on the Y axis over 90d can be represented by setting the X and Z to -PI, Y would decrease to 0 (infact 180d).
2010-10-30 19:29:11 +00:00
44e6026626 the pivot constraint was translating when the pivot was offset along the rotation axis.
fixed by projecting the pivot along the axis of rotation and subtracting this from the pivot.
2010-10-30 18:42:11 +00:00
d5f66ea925 partial bugfix [#24002] Constraint "Limit rotation" doesn't work properly
this fixes the obvious problems but there are still some rotation jumping when clamping in some cases.
2010-10-26 16:55:38 +00:00
2d9be2226a warning fixes. 2010-10-23 16:03:31 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
65b0893df0 bugfix [#21483] Twisting when Dupliframing a Surface Circle (Nurbs) along a Curve.
use the curve's twist for follow path constraint and parent-path.
2010-10-08 07:29:08 +00:00
8df244f20d images bigger then 32k no longer crash blender, use unsigned int for image size rather then short.
also check if jpeg fails to allocate an imbuf.
2010-09-28 10:03:56 +00:00
b57e09544a Fix for [#21875] Copy rotation only on y axies 2010-09-24 17:49:33 +00:00
3567eebcc2 Fix for [#23549] Copy rotation don't work if influence is another than 0 or 1
* Replaced constraint result interpolation with much simpler logic, hopefully this doesn't create any unseen complications :)
2010-09-24 17:47:28 +00:00
2c5aba0c9f bugfix [#22263] Child of constraint - only rotation 2010-09-20 06:47:34 +00:00
82432d0d99 merge from trunk at r31523 2010-09-07 05:47:34 +00:00
bb7339a7ae merge with trunk at r31523 2010-09-04 05:31:25 +00:00
adae794233 py/rna remove functions now all work in a similar way.
- some remove() functions took an int argument rather then the item to remove.
- disallow None argument.
- raise an error if the item isnt in the collection.
2010-08-24 06:40:28 +00:00
728b713d86 use more BLI math functions. 2010-08-15 15:14:08 +00:00
e62c0ea835 replace macros VECCOPY and QUATCOPY with inline math functions no functional changes
also replace mul_m4_v3() with mul_v3_m4v3() in a few places.
2010-07-26 06:34:56 +00:00
c11c196efa part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
5d6bdd7c2e Various constraint code cleanups:
1) Fixed some weird formatting introduced during math-lib cleanups, and some other inconsistencies
2) Optimised the Maintain Volume constraint by taking the value calculations out

Copy All Constraints Operators:
* Added one for bones too
* These are now included in the menus
* Removed some weird/extra code copying/changing/bleh the actcol/totcol stuff...
2010-05-27 11:56:31 +00:00
4ebc634168 == Pivot Constraint ==
This constraint allows an object or bone to have their rotations applied as if their origin/pivot-point was located elsewhere. The most obvious uses include foot-roll, see-saws, but could also include more complicated rolling-box examples.  

== Usage Examples ==
=== Foot Roll ===
1. Add 'Pivot' Constraint to the bone without any target.
2. Set the 'Y' value of the offset to the length of the bone. Usually this should be negative (if you rig with feet facing 'forwards' along -Y axis). This gives you a pivot point relative to the bone's (preconstraint) location, which should be at the tip of the bone here. Disabling the 'Use Relative Offset' would make this offset be relative to 0,0,0 instead of to the owner/bone-head.
3. Ensure that the 'Pivot When' setting is set to '-X Rot', (default) which means that the pivot will only used when the rotation on the X-Axis is negative to get tip-toe 'roll'. 

=== See Saw ===
1. Add a 'Pivot' constraint too see-saw plank object, this time with a target that you wish to have as the pivot-point. It's possible to do this without too (as before), but is less intuitive.
2. Optionally, if you want the plank slightly raised, set the z-offset value, which should make the pivot-point used to be relative to the target with the z-offset applied.
3. Ensure that 'Pivot When' is set to 'Always', which means that the pivot will always be used, irrespective of the rotation.

== Notes ==
* The 'Pivot When' setting has been integrated in the constraint, since this is something that will often be required for these setups. Having to set up additional drivers to drive the constraint to do this kindof beats the purpose of providing this.

* The 'Offset' functionality is probably not presented as clearly as it could be. We may need to go over this again.

* For foot-roll - if any scaling of the foot is required, simply set up a driver on the y-offset to make this dynamically respond to the "scale" RNA property of the bones (don't use the "Transform Channel" vartype since that won't work correct here). However, this shouldn't be common enough to warrant special treatment.
2010-05-27 10:50:06 +00:00
610c4befd4 option to copy constraints without making their ID references direct links.
needed because proxies are causing libs to be linked directly when they should be kept indirect (likely slowing load times though I didnt time this)
2010-04-29 15:31:53 +00:00
4980e43dd1 Assorted code cleanups:
* Removed some un-needed armature code stubs
* Manually copying over the values of constraints in the constraint copy() callbacks should NOT be needed. Removed this from the Spline IK constraint. The manual process is only a hacky aspect of the modifier stack only!
2010-04-26 06:35:25 +00:00
f85fe4d633 Pass constraint names as operator properties in constraint operators
This is similar to commit revision 22078, but for constraint operators rather 
than modifiers, making it possible to use them from scripting.
2010-04-26 03:42:38 +00:00
cacd2477c0 bugfix [#22117] Memory Error messages with Spline IK
chainlen was initialized as 0
2010-04-25 13:27:52 +00:00
708667c6f6 minor mathutils update
- docstring for Euler.rotate
- rotate_eul, use upper case in Py and C. 
- use less verbose repr method.
2010-04-25 03:34:16 +00:00
fba7ebcbea replace add_v3_v3v3() --> add_v3_v3() where possible 2010-04-21 12:27:48 +00:00
f7717b2e80 option to use curve point weights to influence particle effectors. 2010-04-21 11:59:47 +00:00
8f1500da00 remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
8c3ab1c2a4 - use more inline math funcitons where possible
- swapped in less verbose math functons
- modifier include cleanup
2010-04-12 00:36:50 +00:00
1af9e1fb2b Fix #21885: constraint with copy location/rotation from vertex group crashes. 2010-04-05 11:11:15 +00:00
3c872daa59 4 Devs in Agreement - End of the Road for Old Track
This commit removes the Old Track method (used to be found under Object -> Animation -> Track), with all existing instances of this being converted to Track To Constraints. In fact, while performing this removal, I found that this was supposed to have happened in version 2.27 already, but for some reason the options were left in, and this function managed to survive for a further decade.

I've left the tracking axes around still, since it seems some curve tools still use that. However, that usage should probably get faded out in future too?


Misc notes:
* Fixed compiling error with constaints from harkyman's Maintain Volume patch. 
* Subversion of 2.52 now bumped up to .2
2010-03-26 02:57:49 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
546ca400d8 removed unused includes, except for physics and particle related files 2010-03-21 13:42:25 +00:00
d617294c49 New "Maintain Volume" constraint. When attached to a bone, you specify a "free" axis. Upon scaling, this free axis scales normally, but the constraint forces the other two axes to adjust themselves appropriately so that overall bone volume is maintained. So, setting "Y" as the free axis (the default) creates a bone that automatically squashes and stretches when scaling. Thanks to Aligorith, Fweeb, Cessen and others for the feedback. 2010-03-16 12:55:56 +00:00
Ken Hughes
14b1c412e0 BMesh branch
------------
Fix some gcc warnings and errors (under linux anyway).
2010-03-11 18:27:45 +00:00
71003b9bcc merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge 2010-03-09 04:32:40 +00:00
b55774aebe Missed a spot when renaming the API functions for adding Keying Set paths
Also some indention/whitespace tweaks
2010-03-01 09:42:39 +00:00
15db857628 rename flag for auto script execution since scriptlinks are no more. 2010-02-27 01:47:46 +00:00
f3b9ea066e Bugfix #21245: "Track to" (Ctrl + T) operator was missing notifier updates
Bugfix #21255: Clear track operator did not remove TrackTo constraints too. This could still be made to do Locked Track and other tracking constraints later too, but for now this will do.
2010-02-21 11:05:52 +00:00
42fd22531f constraints unique name length was set too long (could overrun the buffer), use sizeof() with other instances of BLI_uniquename too 2010-02-18 10:14:49 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
5df1bb84d8 Fix crash in copying constraints for proxy. 2010-02-10 14:47:39 +00:00
d359edbc84 Bugfix: Inserting keyframes from the buttons now ensures that the Graph Editor is updated in the process... 2010-02-09 00:02:22 +00:00