Commit Graph

13366 Commits

Author SHA1 Message Date
324b3fbe74 - BGE crash fix when casting a ray to the same location as the object from python.
- Incorrect Mathutils vector docstrings.
- last rayshade commit had an incomplete comment.
2009-08-27 06:55:54 +00:00
0db2975ff6 [#18837] if a sunlamp is set to a too high energy, speculars turn black
shr->spec values could be greater then 1.0, causing negative color when using (1.0-shr->spec[i]) as a blending factor.

When shr->spec[i] is 1.0 the mircol is ignored, so only mix the mircol when needed (like clamping the spec).
2009-08-26 16:05:01 +00:00
33e2d118bc removing GameLogic.EvalExpression(),
unlikely anyone will miss it, was only accessible in 2.49, invalid expressions would crash, valid ones leak memory.
2009-08-25 12:43:25 +00:00
9261efa4d6 [#18936] Particle Related Patch
from Alberto Santos (dnakhain)

This also adds the option to duplicate a particle system with an object.

 --- description from the patch submission.

This patch includes my latest additions to the Python API developed for my Degree's Project.

It includes:
 - Particle
    - Vertex group dictionary in doc (to use with setvertexgroup/getvertexgroup)
    - Particle.New return psys (not specified in doc)
    - Draw As variable and dict
    - Strand render toggle
 - Object
   - psys variable in duplicate
 - Material
   - Strand render variables
 - Texture
   - Use colorbands
 - Lamp
   - Spot buffer type selection
2009-08-24 10:37:39 +00:00
9967037e92 [#19029] Baking selected to active with nearby dupliframes objects crashes blender
from Jorge Hodge (watcom)

Confirmed the crash. baking didn't account for RE_RAY_TRANSFORM_OFFS in R.objectinstance.
2009-08-24 10:16:39 +00:00
Nathan Letwory
5e9e6df2a2 * changes to work with updated FFMPEG libs. Mainly build system. CMake files may need changing too.
NOTE: remember to svn up in lib/windows!
2009-08-24 02:49:57 +00:00
4a4a3b4989 Option for MouseFocus sensor. only used when 'Mouse over any' type is set.
Previously the only way to detect if the mouse moved over a different object was to enable true-level-triggering and have a python script detect the change.

When the Pulse option is set, focusing on a different object pulses true.
Python attribute is focusSensor.usePulseFocus.

This is similar to the collision sensors pulse option where changes in the set of collision objects generates an event too.

Found this functionality missing when trying to make a logic demo that used mouse-over with overlapping objects.
2009-08-23 06:17:59 +00:00
f08a4c9719 missed this in last commit. keyboard event manager was stored twice. 2009-08-22 14:19:27 +00:00
a4f3f5c23c - BGE, Some sensors, stored the event manager in 2 places (became confusing to do changes in this area)
- Change compiler warnings for linux/scons/C++
2009-08-22 10:51:21 +00:00
93dd95b6c2 bug fix #18982
non mesh objects missing initializers
2009-08-21 12:49:21 +00:00
442ba39d49 fix for own bug added since 2.49a,
2.49a tries to remove the object from the conversion list every time. Now remove from the conversion list directly without being apart of the remove object function.
2009-08-21 03:06:36 +00:00
c73bad7bdd == Sequencer ==
Forgot coverity id: CID 598
2009-08-16 14:52:05 +00:00
71cc934c6f == Sequencer ==
Make coverity scan happy and check for input strip on speed control map
rebuild.
2009-08-16 14:43:30 +00:00
e7c53e20a1 gameObject -> blenderObject mapping was being created but wasnt needed.
Added utility func tag_main for (un)tagging every ID in a Main database with LIB_DOIT.
2009-08-07 03:51:28 +00:00
a791cfc5d3 [#19206] Fix MD2 Vertex Normal Export
from Calvin Loncaric (marvinx03)

[#18965] Blender Load and Run need fully qualified specs
[#18966] getMaterials not used
from Roger Wickes (roger)
2009-08-06 22:24:14 +00:00
85d75077a6 [#19035] New Python command to set the active flag of Armature Bones
from Ivo Grigull (loolarge)

Removed redraw calls from the python function, added epydocs.
2009-08-06 22:11:33 +00:00
64ba7c1303 fix for writing to freed memory in cases where python wasn't holding a reference to the PyObject 2009-08-04 22:59:50 +00:00
856dba000b no need to store the physics env in each KX_GameObject 2009-08-04 05:14:10 +00:00
95e08f6bff * remove unused member of KX_Scene - m_objecttree
* implicit declaration of getenv in glutil.c
2009-08-02 23:53:53 +00:00
f45dcf022d - X11 tablet was using uninitialized variables.
- Added BLENDER_FORCE_SWAPBUFFERS in help message.
2009-08-02 03:41:42 +00:00
0045a70d96 Allow users enabling workaround for menus with some Mesa3D drivers.
Define the env var BLENDER_FORCE_SWAPBUFFERS to enable (1, yes, oui, the
value does not matter, code just checks for existence).

The issue seems to happen with Intel and Radeon, but enabling myswapbuffers()
hack solves it (or reduces to just flicker) for now.
https://bugs.freedesktop.org/show_bug.cgi?id=21774

Reported by Philippe Van Hecke.
2009-08-01 22:23:57 +00:00
e60138117c - Ancient resource leak (rev 2) where checkPackedFile would open a file and never close it.
- Running simulations missed freeing some variables.
2009-08-01 06:27:40 +00:00
0949d48d25 missed this line in last commit 2009-07-31 23:15:00 +00:00
a0c22badc1 Bug fix in low value setting. Originally checked against the wrong channel (chroma) instead of the luminence channel.
Changed default value for high value to 1.0 from 0.0.
2009-07-31 12:51:18 +00:00
3eb8000eb4 remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's 2009-07-31 09:05:13 +00:00
7301f33b26 remove some unused function args 2009-07-30 21:42:29 +00:00
94e06c9859 changed some sprintfs to strcats, thanks to Fredrik Axelsson for the patch 2009-07-28 17:23:45 +00:00
ddb09d3220 [#19036] blender should use 'static inline' in BKE_cloth.h to work with C99
Török Edwin (edwintorok)

this was the only thing stopping blender being compiled with clang
2009-07-28 01:48:10 +00:00
dd918da8de ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options.
When the mesh field is left blank and Physics option is enabled, it reinstances the physics mesh from the existing mesh.
like calling gameOb.reinstancePhysicsMesh() from python.
2009-07-26 01:32:37 +00:00
e9ca43521f BGE Physics
Add support back for reinstancePhysics mesh, a frequently requested feature in the BGE forums.
from what I can tell Sumo supported this but bullet never did.
Currently only accessible via python at the moment.

- rigid body, dynamic, static types work.
- instanced physics meshes are modified too.
- compound shapes are not supported.

Physics mesh can be re-instanced from...
* shape keys & armature deformations
* subsurf (any other modifiers too)
* RAS_TexVert's (can be modified from python)

Moved the reinstancePhysicsMesh functions from RAS_MeshObject into KX_GameObject since the physics data is stored here.

video and blend file demo.
http://www.graphicall.org/ftp/ideasman42/reinstance.ogv
http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend
2009-07-25 22:57:29 +00:00
1c00eacca2 fix memleak in BGE py api - action.channelNames 2009-07-25 20:51:45 +00:00
88097e9909 - BGE Python API converting a mesh from a python arg was broken but happened to work if the uninitialized pointer was not NULL.
- iris.c - looks like a copy/paste error, was using rect where it could not have been initialized.
2009-07-25 19:34:38 +00:00
431a388ae7 This is patch# 19017 16bit SGI image loading
submitted by Albertas Vyšniauskas (thezbyg) 

Improves SGI image support.

Kent
2009-07-24 17:17:04 +00:00
99f373dc58 == Sequencer ==
Small fix for:

* Scene-Strip rendering with compositor scenes failed, if they
  had no camera attached...
2009-07-15 16:17:22 +00:00
b76331a0aa trunk bugfix: added missing undo push. 2009-07-08 07:02:59 +00:00
4ebcc7402c == Python ==
Fix for the fix: G.scene slipped in at one point and the
filepath generation was broken due to a typo.
2009-07-04 15:35:16 +00:00
6a1a7f7905 == Python ==
This fixes:
* background rendering on scenes different from active scene
* makes scene.render() behave the same in interactive and background mode
* makes saveRenderedImage() work correctly in background mode
2009-07-04 14:59:28 +00:00
d5737f1f67 saving runtime on win32 didnt work with python2.6 2009-07-04 12:41:34 +00:00
8a35439e23 converting nurbs to a mesh ignored smoothing for Alt+C and from pythons getFromObject() 2009-07-01 13:07:28 +00:00
417aeb935a patch [#18950] Get/set bone and type of drivers
by Alberto Torres Ruiz (dithi) 

--- quoting the patch submission
This patchs adds the properties IpoCurve.driverBone and IpoCurve.driverBone2 and modifies IpoCurve.driverChannel to
allow OB_ROT_DIFF.

It sets the driver type to pose if IpoCurve.driverBone is not empty or None. Otherwise the driver type is set to
object.

Attached is the patch (with python doc) and an example .blend.

It also fixes the confusing description of IpoCurve.driver
2009-06-28 14:55:22 +00:00
b1a5b08b1a == Sequencer ==
Small fix by jms: rint() isn't available on win32... 
(hmm, rint() is conforming to C99, that is _really_ strange...)
2009-06-26 19:40:28 +00:00
efcdd16b07 == Sequencer ==
Additional speed control fixes:
frame blending can now be done on more than two
frames, enabling really fine grained motion blur
if you speed up a sequence with high factors (bigger
than two).

Next step: add morphing support using motion 
estimation.
2009-06-26 15:09:39 +00:00
6f87d03b3c == Sequencer ==
This fixes several issues with the Speed Control Effect:
* IPO curve-deletion resulted in non-working effect
* easy retiming only allowed enlarging of strips,
  now shrinking is also possible (easy retiming:
  use the right display handle of input strip and
  shrink or enlarge, will make the speed of the
  strip exactly fit the effect strip's length)
* frames after end-of-display of input strips can
  now be accessed (which is necessary for fix #2)
  
=> just use easy retiming from now on, it's fun :)
2009-06-26 07:32:24 +00:00
8cda8abefe Bugfix, testing venom's lab .blends
Using LightGroups override for material doesn't work for preview
renders. Code didn't correctly return correct light listbase then,
crashing Blender on preview render.
2009-06-25 12:32:55 +00:00
434a994f30 Mathutils quat1 * quat2 was broken, returned quat1*quat1 instead. 2009-06-25 01:37:19 +00:00
122808b839 bug fix SoftBody module
vertex groups are not notified on deletion .. and other relevant changes  ..
sneak in Mass and Spring Painting
2009-06-24 23:42:45 +00:00
Dalai Felinto
320fc51a2b BGE pyAPI update
(adding "when accessing it from the Game Engine use Mathutils instead of Blender.Mathutils" message in Blender pyAPI doc)
2009-06-21 17:40:56 +00:00
29c6440bb3 == AVI ==
Only open AVI files with at least one supported video track type.
(This is the real fix for DV-Type1-AVIs, since the FCC of iads, that
is used there, wasn't detected. But the code will happily open AVI-files
with only audio tracks... So the real fix is: only try to open things, that
contains something we know how to handle :) )
2009-06-21 17:00:18 +00:00
4dec9f3cb6 == Sequencer ==
Very, very last minute patch for Blender on Windows systems:
move blender's internal AVI reader the last try in the list of
codecs, when opening movie files.

Otherwise, it will fail on Movie Maker captured DV-AVI files.
(isavi() seems to mistreat these files as RAW/MJPEG AVI and fails
later on IMB_anim_absolute() )
2009-06-21 12:02:40 +00:00
bc77cc3a81 typo in logic buttons 2009-06-20 05:16:09 +00:00