Commit Graph

1671 Commits

Author SHA1 Message Date
e09d77507e remove operators WM_OT_open_recentfile and WM_OT_open_recentfile_splash
use a python menu instead.
2009-12-28 10:44:02 +00:00
98f1d6957e new python module constants
* bpy.home - result of BLI_gethome()
* bpy.version - BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION
* bpy.version_string, as above, formatted: "%d.%02d (sub %d)"
2009-12-28 10:00:04 +00:00
5f329190c9 Added 'Add New' buttons to key maps shown in filtered mode.
Also on adding new, it expands the key map category and clears the 
filter so you can see the newly added item.
2009-12-28 09:19:32 +00:00
78aa924206 Change to the way brush/tool selection works, as discussed a while ago
Now, there are preset brushes made for each tool type (eg. for sculpt mode, Grab, 
Draw, Inflate, etc), and the recommended method for changing sculpt tools is to 
change between Brushes. The shortcut keys for changing between tools have 
now been changed to change between named brushes - the G key in sculpt 
mode now changes to any brush named 'Grab'.

The advantages of this are:
* Changing between brushes remembers the strength/size/texture etc settings for 
each brush. This means that for example, you can draw with a strong textured 
Clay brush, but then switch quickly to a weaker, untextured Smooth brush, 
without having to re-do your settings each time.
* You can now add your own custom shortcut keys to your own custom brushes - 
just add a keymap entry similar to the existing ones, that references your own 
custom brush names.

To bring over these new default brushes to an existing B.blend setup, just 
append them in from the new B.blend in svn.
2009-12-28 01:27:05 +00:00
ff31d2d65c Try to get soft body to curve working 2009-12-28 00:07:24 +00:00
351f5d1837 - loading missing files didnt give any warning
- shape key transfer poll function
2009-12-27 23:29:34 +00:00
0767cdd4a0 Transfer Shape Key
Useful if you have 2 different characters with the same base mesh (matching indicies), and want to copy a facial expression for eg, from one to another.
Durian request to re-use shapes between characters. 

* Copies the active shape to other selected objects
* Different methods to apply the shape
* * OFFSET, simple translation offset
* * RELATIVE (EDGE/FACE), Use Barycentric transformation to copy the shape. This means the target mesh can be a different orientation and scale and the shape should still apply since the surrounding geometry is used as a basis for the offset.

bug: barycentric transform's depth was inverted.

Note:
* This isnt added into a menu yet,
* This cant be redone since adding a shape key messes up the redo stack. needs fixing for other scripts too.
2009-12-27 11:14:06 +00:00
5689ab3975 classmethods were excluded from docs, hide self & cls arguments for functions and class methods,
made some rna ui funcs not display as optional.
2009-12-26 17:49:08 +00:00
24ab5416da * sphinx docgen *
py_function_args wasnt working right (was using function namespace for function args), use pythons inspect module instead.
move the function to get a type description into rna_info
2009-12-26 16:47:25 +00:00
944a4f2a3f pep8 edits, removed MakeCursor.py and rna_array.py, not important to make pep8 2009-12-26 09:36:50 +00:00
5afd084513 replace dynamic_menu.py with Menu classmethods much less complicated.
access append/prepend eg.

bpy.types.INFO_MT_file_import.append(lambda self, context: self.layout.operator("import_some.format"))
2009-12-25 22:16:19 +00:00
695677914a bugfix [#20237] Import error
(export X90 rotation wasnt right)
2009-12-25 20:52:05 +00:00
06f1505a4a bugfix [#20253] Import/Export fails 2009-12-25 20:47:23 +00:00
be67970303 fix for [#20244] importing .obj without "Object" option checked crashes blender 2009-12-25 20:40:00 +00:00
693d9fd771 sphinx rna api documentation generator to replace epydocs
- view docs menu item opens sphinx URL
- can be searched (even when local)
- uses rna_info module for introspection
- also documents python defined functions and decorator properties (defined in bpy_types.py)
- experemental python file:line references for python operators.
2009-12-25 15:50:53 +00:00
4c5a314fef update rna_info and rna_rna for better introspection 2009-12-25 14:42:00 +00:00
4f3c477a85 fix for segfault getting RNA Enum default values, minor updates to introspection class 2009-12-25 09:01:23 +00:00
5f4e24d599 operator draw function working again. needed to add layout to the operator to give access to "self.layout" - like panels, headers and manu's have 2009-12-24 21:17:14 +00:00
bbe13e7823 * register operators like other classes
* operators now return sets (converted into flags)
* can't remove bpy_operator_wrap.c since macro's still use the custom register funcs
2009-12-24 19:50:43 +00:00
73c62183f8 Removed a few operators that were just used to generate popup menus and replaced with python defined menus. 2009-12-24 10:39:30 +00:00
980e97923b Key map related things:
* Moved 'change shortcut' (previously directly RMB on menu items) to a context-menu item, and added Remove Shortcut and Add Shortcut. This is all available now in a RMB context menu for operator buttons and menu entries.
* Renamed a bunch of key maps to be consistent with UI names, and human-readable. Since these key map names are now being directly used in the UI for people to find things, they should be understandable and in plain language.

This renaming may break some older saved key map setups - though previously saved .b25.blends should convert over ok. Exported .py files may need some find/replacing - in this commit check the changes in resources.c to see what's changed.
2009-12-24 09:26:06 +00:00
4aa15ee9f2 crash fix for sculpt when loading some files 2009-12-23 15:51:39 +00:00
bb094b8655 key shortcits for sculpt back
- T was 'Flatten Brush', now Shift+T
- added an option to OBJECT_OT_subdivision_set to set the level relatively (so page up/down works), however RNA lets it set one level higher then the maximum, this seems displays OK in the 3D view so not sure whats going on here (as if there is always an extra hidden multires level).
2009-12-23 12:13:48 +00:00
d74bbcdd85 select nth (face/edge/vertex) - depending on which was last selected, useful for colapsing every other edge for eg. 2009-12-22 19:01:51 +00:00
22a892f402 - make ToolSettings.mesh_selection_mode into an array of 3 bools rather then an enum since multiple can be set at once.
- ToolSettings had its id.data set to NULL when taken directly from the context (causing a crash in cases)
- menu for changing vert/edge/face selection now a python menu, removed operator.
- wm.context_set_value(), would really prefer not to have this since it evaluates the value as a python expression however there are no ways to define arrays in PyOperators
2009-12-22 16:11:11 +00:00
3221dea46e clone and stencil layer access added, renamed mask to stencil layer internally 2009-12-22 10:48:13 +00:00
5bdcb2dff2 py error fix and minor changes to rna info class 2009-12-21 23:14:16 +00:00
8f3a529585 netrender: display dispatching rules under master header. (read only for now) 2009-12-21 19:56:53 +00:00
fc1ede345d netrender: visibility toggle for full list of fluid and cache files in the job web page 2009-12-21 18:14:39 +00:00
29ea21e6bd Multires: added back Reshape function, to copy vertex locations
from another mesh.
2009-12-21 15:55:10 +00:00
371571fed6 - camera switching didnt work for openGL render
- UV Project (Bounds) wasnt in the menu
2009-12-21 11:42:31 +00:00
5832f2fb7b * Rest length parameter for harmonic force springs. Implementation is a slightly modified version of the patch provided by Raúl Fernández Hernández (Farsthary).
* Also added a "multiple springs" option to use every effector point as a harmonic spring instead of just one.
2009-12-21 11:19:07 +00:00
c050f5f1de netrender
- Add "Get Result" button after a job has been sent (this calls Animate and fetches the results back as render result buffers)
- Rendering (animate or single frame) without an active job was broken. Note that this launches a new job for each frame (it's impossible in a render engine to know if an animation is being rendered or a single frame only).
2009-12-21 02:46:19 +00:00
5057ac80ee netrender
- Patch by Olivier Amrein (prettying the web interface with css, fixing some notification bugs)
- More error checks on the slave (better behavior when job is canceled)
- Client: when using "Animate on Network" and canceling render midway, also cancel job. Use Send Job and Animate if you want a real background job.
2009-12-21 01:09:09 +00:00
54c9557b85 Solidify modifier for Durian (allow cloth sim on single layer and make solid after)
Mostly the same as the recently added editmode tool with some extras.

* Options to disable filling in the rim between inner and outer surface, since its faster not to detect this in cases where its not needed.
* Option to disable high quality normal calculation, mostly noticable when operating on building walls, not needed for cloth or more organic shapes.
* Option to disable 'even thickness', again, not needed in some cases.

Also options for creasing inner/outer and rim edges, need this for makign Sintels cloths solid since zero crease looks far too soft.

note:
* UVs and VCols etc are copied to the new skin however rim faces dont get the UVs or vcols set from the faces they are created from yet.
* Normals are assumed to be pointing outwards
* used patch from Uncle Entity as a template since it added the DNA and RNA entries but the actual modifier from the patch wasnt used.
2009-12-21 01:02:08 +00:00
2a47383af5 Simple fix - don't show meta-rig panel for non-armature data 2009-12-20 23:34:05 +00:00
85556a780c netrender: buttons to change chunks, priority and reset job. 2009-12-20 21:46:39 +00:00
f3147db0e8 netrender: list files in job webpage 2009-12-19 22:36:20 +00:00
7e8af5868e utility module for introspecting RNA for doc generation. 2009-12-19 13:48:50 +00:00
de7ffa1bac make subsurf keys - Ctrl+1,2,3,4, apply to all selected objects. not just the active ones 2009-12-18 23:17:23 +00:00
62639a55d9 Keymap conflict detection operator.
Takes into account the hierarchical structures of keymaps as well as wildcards (KM_ANY) in event definitions, user remaps (emulate numpad, action/select mouse buttons, ...) and event values that overlap (click, press and release)

For now, doesn't do anything other than print conflicts in the console.

As a result, I cleaned up a lot of keymaps that had double definitions, moved some keymap items in more appropriate places, fixed wrong definitions and removed kmi that were added for testing a long long time ago.

Out of all the remaining conflicts, after removing obvious non-issues, here's what remains: http://www.pasteall.org/9898
2009-12-17 22:14:43 +00:00
66c3ae5c34 rigify graph was using xdot path on my system, this isnt portable but at least will work on a linux system with gnome and graphvis. 2009-12-17 21:53:33 +00:00
0c813b2a0e autorigging front end, access in pose mode armature panel (at the bottom)
demo: http://download.blender.org/durian/metarig_demo.ogv
sintel base rig also, would like to include more generic/simple rigs eventually
2009-12-17 19:48:30 +00:00
51fdfa0de9 sequencer clipboard
note: for inter-scene copying this uses a hack because Colin needs it because half his scene was scrambled by blender.
2009-12-17 14:45:47 +00:00
4cddc9e146 rescale metarig types to roughly match 1.0 == 1m for body parts, also fix py error with bone UI 2009-12-17 13:17:24 +00:00
01dd4ea13a fix for python error 2009-12-17 13:14:29 +00:00
fd18f55510 keymap editor
New unique ID per keymap item (unique inside their keymap) for default and configuration keymaps.
This allows restoring a single user defined kmi to its previous (default or config) values instead of having to restore the whole keymap.
The restore item button is disabled for kmi added by the users (they don't have an ID).

Also fixes a bug in the rna function for add keymap item (parameter order was incorrect, messing adding back saved configurations).
2009-12-17 03:32:33 +00:00
c3b978828c pep8 corrections and no need to use C's _OT_ syntax when accessing operator names from py 2009-12-17 01:21:55 +00:00
b9dbd53aea Added search filtering to key map editor - searches in UI names of operators 2009-12-17 01:06:12 +00:00
bcb5f8ea12 Update 2.4x script: UV Follow active quads initial port thanks to Michael Williamson, added operator option, reporting, menu, edge length option myself. 2009-12-16 21:27:07 +00:00